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A variety of suggested style tweaks
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@ -93,14 +93,14 @@ void createBorder(RmgMap & gen, Zone & zone)
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}
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}
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void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, TTerrain terrain)
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void paintZoneTerrain(const Zone & zone, CRandomGenerator & generator, RmgMap & map, TTerrainId terrain)
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{
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auto v = zone.getArea().getTilesVector();
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map.getEditManager()->getTerrainSelection().setSelection(v);
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map.getEditManager()->drawTerrain(terrain, &generator);
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}
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int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TTerrain terrain)
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int chooseRandomAppearance(CRandomGenerator & generator, si32 ObjID, TTerrainId terrain)
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{
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auto factories = VLC->objtypeh->knownSubObjects(ObjID);
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vstd::erase_if(factories, [ObjID, &terrain](si32 f)
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@ -116,7 +116,7 @@ void initTerrainType(Zone & zone, CMapGenerator & gen)
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if(zone.getType()==ETemplateZoneType::WATER)
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{
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//collect all water terrain types
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std::vector<TTerrain> waterTerrains;
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std::vector<TTerrainId> waterTerrains;
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for(auto & terrain : VLC->terrainTypeHandler->terrains())
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if(terrain->isWater())
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waterTerrains.push_back(terrain->id);
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