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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-24 03:47:18 +02:00

Renamed CAdvMapInt to its proper full name

This commit is contained in:
Ivan Savenko 2023-04-12 16:04:38 +03:00
parent f1902ab247
commit 4ec32e4dcd
22 changed files with 120 additions and 120 deletions

View File

@ -3,7 +3,7 @@ set(client_SRCS
../CCallback.cpp
adventureMap/CAdvMapPanel.cpp
adventureMap/CAdvMapInt.cpp
adventureMap/CAdventureMapInterface.cpp
adventureMap/CAdventureOptions.cpp
adventureMap/CInGameConsole.cpp
adventureMap/CInfoBar.cpp
@ -122,7 +122,7 @@ set(client_HEADERS
StdInc.h
adventureMap/CAdvMapPanel.h
adventureMap/CAdvMapInt.h
adventureMap/CAdventureMapInterface.h
adventureMap/CAdventureOptions.h
adventureMap/CInGameConsole.h
adventureMap/CInfoBar.h

View File

@ -11,7 +11,7 @@
#include <vcmi/Artifact.h>
#include "adventureMap/CAdvMapInt.h"
#include "adventureMap/CAdventureMapInterface.h"
#include "mapView/mapHandler.h"
#include "adventureMap/CList.h"
#include "adventureMap/CInfoBar.h"
@ -246,7 +246,7 @@ void CPlayerInterface::initGameInterface(std::shared_ptr<Environment> ENV, std::
initializeHeroTownList();
// always recreate advmap interface to avoid possible memory-corruption bugs
adventureInt.reset(new CAdvMapInt());
adventureInt.reset(new CAdventureMapInterface());
}
void CPlayerInterface::yourTurn()
{

View File

@ -37,7 +37,7 @@ struct CPathsInfo;
VCMI_LIB_NAMESPACE_END
class CButton;
class CAdvMapInt;
class CAdventureMapInterface;
class CCastleInterface;
class BattleInterface;
class CComponent;

View File

@ -15,7 +15,7 @@
#include "CPlayerInterface.h"
#include "CServerHandler.h"
#include "ClientNetPackVisitors.h"
#include "adventureMap/CAdvMapInt.h"
#include "adventureMap/CAdventureMapInterface.h"
#include "battle/BattleInterface.h"
#include "gui/CGuiHandler.h"
#include "mapView/mapHandler.h"

View File

@ -13,7 +13,7 @@
#include "Client.h"
#include "adventureMap/CInGameConsole.h"
#include "adventureMap/CAdvMapInt.h"
#include "adventureMap/CAdventureMapInterface.h"
#include "CPlayerInterface.h"
#include "CServerHandler.h"
#include "gui/CGuiHandler.h"

View File

@ -8,7 +8,7 @@
*
*/
#include "StdInc.h"
#include "CAdvMapInt.h"
#include "CAdventureMapInterface.h"
#include "CAdvMapPanel.h"
#include "CAdventureOptions.h"
@ -53,35 +53,35 @@
#define ADVOPT (conf.go()->ac)
std::shared_ptr<CAdvMapInt> adventureInt;
std::shared_ptr<CAdventureMapInterface> adventureInt;
void CAdvMapInt::setScrollingCursor(ui8 direction) const
void CAdventureMapInterface::setScrollingCursor(ui8 direction) const
{
if(direction & CAdvMapInt::RIGHT)
if(direction & CAdventureMapInterface::RIGHT)
{
if(direction & CAdvMapInt::UP)
if(direction & CAdventureMapInterface::UP)
CCS->curh->set(Cursor::Map::SCROLL_NORTHEAST);
else if(direction & CAdvMapInt::DOWN)
else if(direction & CAdventureMapInterface::DOWN)
CCS->curh->set(Cursor::Map::SCROLL_SOUTHEAST);
else
CCS->curh->set(Cursor::Map::SCROLL_EAST);
}
else if(direction & CAdvMapInt::LEFT)
else if(direction & CAdventureMapInterface::LEFT)
{
if(direction & CAdvMapInt::UP)
if(direction & CAdventureMapInterface::UP)
CCS->curh->set(Cursor::Map::SCROLL_NORTHWEST);
else if(direction & CAdvMapInt::DOWN)
else if(direction & CAdventureMapInterface::DOWN)
CCS->curh->set(Cursor::Map::SCROLL_SOUTHWEST);
else
CCS->curh->set(Cursor::Map::SCROLL_WEST);
}
else if(direction & CAdvMapInt::UP)
else if(direction & CAdventureMapInterface::UP)
CCS->curh->set(Cursor::Map::SCROLL_NORTH);
else if(direction & CAdvMapInt::DOWN)
else if(direction & CAdventureMapInterface::DOWN)
CCS->curh->set(Cursor::Map::SCROLL_SOUTH);
}
CAdvMapInt::CAdvMapInt():
CAdventureMapInterface::CAdventureMapInterface():
mode(EAdvMapMode::NORMAL),
minimap(new CMinimap(Rect(ADVOPT.minimapX, ADVOPT.minimapY, ADVOPT.minimapW, ADVOPT.minimapH))),
statusbar(CGStatusBar::create(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG)),
@ -103,7 +103,7 @@ CAdvMapInt::CAdvMapInt():
pos.w = GH.screenDimensions().x;
pos.h = GH.screenDimensions().y;
strongInterest = true; // handle all mouse move events to prevent dead mouse move space in fullscreen mode
townList->onSelect = std::bind(&CAdvMapInt::selectionChanged,this);
townList->onSelect = std::bind(&CAdventureMapInterface::selectionChanged,this);
bg = IImage::createFromFile(ADVOPT.mainGraphic);
if(!ADVOPT.worldViewGraphic.empty())
{
@ -136,16 +136,16 @@ CAdvMapInt::CAdvMapInt():
return button;
};
kingOverview = makeButton(293, std::bind(&CAdvMapInt::fshowOverview,this), ADVOPT.kingOverview, SDLK_k);
underground = makeButton(294, std::bind(&CAdvMapInt::fswitchLevel,this), ADVOPT.underground, SDLK_u);
questlog = makeButton(295, std::bind(&CAdvMapInt::fshowQuestlog,this), ADVOPT.questlog, SDLK_q);
sleepWake = makeButton(296, std::bind(&CAdvMapInt::fsleepWake,this), ADVOPT.sleepWake, SDLK_w);
moveHero = makeButton(297, std::bind(&CAdvMapInt::fmoveHero,this), ADVOPT.moveHero, SDLK_m);
spellbook = makeButton(298, std::bind(&CAdvMapInt::fshowSpellbok,this), ADVOPT.spellbook, SDLK_c);
advOptions = makeButton(299, std::bind(&CAdvMapInt::fadventureOPtions,this), ADVOPT.advOptions, SDLK_a);
sysOptions = makeButton(300, std::bind(&CAdvMapInt::fsystemOptions,this), ADVOPT.sysOptions, SDLK_o);
nextHero = makeButton(301, std::bind(&CAdvMapInt::fnextHero,this), ADVOPT.nextHero, SDLK_h);
endTurn = makeButton(302, std::bind(&CAdvMapInt::fendTurn,this), ADVOPT.endTurn, SDLK_e);
kingOverview = makeButton(293, std::bind(&CAdventureMapInterface::fshowOverview,this), ADVOPT.kingOverview, SDLK_k);
underground = makeButton(294, std::bind(&CAdventureMapInterface::fswitchLevel,this), ADVOPT.underground, SDLK_u);
questlog = makeButton(295, std::bind(&CAdventureMapInterface::fshowQuestlog,this), ADVOPT.questlog, SDLK_q);
sleepWake = makeButton(296, std::bind(&CAdventureMapInterface::fsleepWake,this), ADVOPT.sleepWake, SDLK_w);
moveHero = makeButton(297, std::bind(&CAdventureMapInterface::fmoveHero,this), ADVOPT.moveHero, SDLK_m);
spellbook = makeButton(298, std::bind(&CAdventureMapInterface::fshowSpellbok,this), ADVOPT.spellbook, SDLK_c);
advOptions = makeButton(299, std::bind(&CAdventureMapInterface::fadventureOPtions,this), ADVOPT.advOptions, SDLK_a);
sysOptions = makeButton(300, std::bind(&CAdventureMapInterface::fsystemOptions,this), ADVOPT.sysOptions, SDLK_o);
nextHero = makeButton(301, std::bind(&CAdventureMapInterface::fnextHero,this), ADVOPT.nextHero, SDLK_h);
endTurn = makeButton(302, std::bind(&CAdventureMapInterface::fendTurn,this), ADVOPT.endTurn, SDLK_e);
int panelSpaceBottom = GH.screenDimensions().y - resdatabar->pos.h - 4;
@ -172,7 +172,7 @@ CAdvMapInt::CAdvMapInt():
worldViewBackConfig.y = 343 + 195;
worldViewBackConfig.playerColoured = false;
panelWorldView->addChildToPanel(
makeButton(288, std::bind(&CAdvMapInt::fworldViewBack,this), worldViewBackConfig, SDLK_ESCAPE), ACTIVATE | DEACTIVATE);
makeButton(288, std::bind(&CAdventureMapInterface::fworldViewBack,this), worldViewBackConfig, SDLK_ESCAPE), ACTIVATE | DEACTIVATE);
config::ButtonInfo worldViewPuzzleConfig = config::ButtonInfo();
worldViewPuzzleConfig.defName = "VWPUZ.DEF";
@ -189,7 +189,7 @@ CAdvMapInt::CAdvMapInt():
worldViewScale1xConfig.y = 23 + 195;
worldViewScale1xConfig.playerColoured = false;
panelWorldView->addChildToPanel( // help text is wrong for this button
makeButton(291, std::bind(&CAdvMapInt::fworldViewScale1x,this), worldViewScale1xConfig, SDLK_1), ACTIVATE | DEACTIVATE);
makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale1x,this), worldViewScale1xConfig, SDLK_1), ACTIVATE | DEACTIVATE);
config::ButtonInfo worldViewScale2xConfig = config::ButtonInfo();
worldViewScale2xConfig.defName = "VWMAG2.DEF";
@ -197,7 +197,7 @@ CAdvMapInt::CAdvMapInt():
worldViewScale2xConfig.y = 23 + 195;
worldViewScale2xConfig.playerColoured = false;
panelWorldView->addChildToPanel( // help text is wrong for this button
makeButton(291, std::bind(&CAdvMapInt::fworldViewScale2x,this), worldViewScale2xConfig, SDLK_2), ACTIVATE | DEACTIVATE);
makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale2x,this), worldViewScale2xConfig, SDLK_2), ACTIVATE | DEACTIVATE);
config::ButtonInfo worldViewScale4xConfig = config::ButtonInfo();
worldViewScale4xConfig.defName = "VWMAG4.DEF";
@ -205,7 +205,7 @@ CAdvMapInt::CAdvMapInt():
worldViewScale4xConfig.y = 23 + 195;
worldViewScale4xConfig.playerColoured = false;
panelWorldView->addChildToPanel( // help text is wrong for this button
makeButton(291, std::bind(&CAdvMapInt::fworldViewScale4x,this), worldViewScale4xConfig, SDLK_4), ACTIVATE | DEACTIVATE);
makeButton(291, std::bind(&CAdventureMapInterface::fworldViewScale4x,this), worldViewScale4xConfig, SDLK_4), ACTIVATE | DEACTIVATE);
config::ButtonInfo worldViewUndergroundConfig = config::ButtonInfo();
worldViewUndergroundConfig.defName = "IAM010.DEF";
@ -213,7 +213,7 @@ CAdvMapInt::CAdvMapInt():
worldViewUndergroundConfig.x = GH.screenDimensions().x - 115;
worldViewUndergroundConfig.y = 343 + 195;
worldViewUndergroundConfig.playerColoured = true;
worldViewUnderground = makeButton(294, std::bind(&CAdvMapInt::fswitchLevel,this), worldViewUndergroundConfig, SDLK_u);
worldViewUnderground = makeButton(294, std::bind(&CAdventureMapInterface::fswitchLevel,this), worldViewUndergroundConfig, SDLK_u);
panelWorldView->addChildColorableButton(worldViewUnderground);
onCurrentPlayerChanged(LOCPLINT->playerID);
@ -250,12 +250,12 @@ CAdvMapInt::CAdvMapInt():
addUsedEvents(MOVE);
}
void CAdvMapInt::fshowOverview()
void CAdventureMapInterface::fshowOverview()
{
GH.pushIntT<CKingdomInterface>();
}
void CAdvMapInt::fworldViewBack()
void CAdventureMapInterface::fworldViewBack()
{
exitWorldView();
@ -264,23 +264,23 @@ void CAdvMapInt::fworldViewBack()
centerOnObject(hero);
}
void CAdvMapInt::fworldViewScale1x()
void CAdventureMapInterface::fworldViewScale1x()
{
// TODO set corresponding scale button to "selected" mode
openWorldView(7);
}
void CAdvMapInt::fworldViewScale2x()
void CAdventureMapInterface::fworldViewScale2x()
{
openWorldView(11);
}
void CAdvMapInt::fworldViewScale4x()
void CAdventureMapInterface::fworldViewScale4x()
{
openWorldView(16);
}
void CAdvMapInt::fswitchLevel()
void CAdventureMapInterface::fswitchLevel()
{
// with support for future multi-level maps :)
int maxLevels = CGI->mh->getMap()->levels();
@ -290,7 +290,7 @@ void CAdvMapInt::fswitchLevel()
terrain->onMapLevelSwitched();
}
void CAdvMapInt::onMapViewMoved(const Rect & visibleArea, int mapLevel)
void CAdventureMapInterface::onMapViewMoved(const Rect & visibleArea, int mapLevel)
{
underground->setIndex(mapLevel, true);
underground->redraw();
@ -301,22 +301,22 @@ void CAdvMapInt::onMapViewMoved(const Rect & visibleArea, int mapLevel)
minimap->onMapViewMoved(visibleArea, mapLevel);
}
void CAdvMapInt::onAudioResumed()
void CAdventureMapInterface::onAudioResumed()
{
mapAudio->onAudioResumed();
}
void CAdvMapInt::onAudioPaused()
void CAdventureMapInterface::onAudioPaused()
{
mapAudio->onAudioPaused();
}
void CAdvMapInt::fshowQuestlog()
void CAdventureMapInterface::fshowQuestlog()
{
LOCPLINT->showQuestLog();
}
void CAdvMapInt::fsleepWake()
void CAdventureMapInterface::fsleepWake()
{
const CGHeroInstance *h = getCurrentHero();
if (!h)
@ -337,7 +337,7 @@ void CAdvMapInt::fsleepWake()
panelMain->redraw();
}
void CAdvMapInt::fmoveHero()
void CAdventureMapInterface::fmoveHero()
{
const CGHeroInstance *h = getCurrentHero();
if (!h || !LOCPLINT->paths.hasPath(h) || CGI->mh->hasOngoingAnimations())
@ -346,7 +346,7 @@ void CAdvMapInt::fmoveHero()
LOCPLINT->moveHero(h, LOCPLINT->paths.getPath(h));
}
void CAdvMapInt::fshowSpellbok()
void CAdventureMapInterface::fshowSpellbok()
{
if (!getCurrentHero()) //checking necessary values
return;
@ -356,17 +356,17 @@ void CAdvMapInt::fshowSpellbok()
GH.pushIntT<CSpellWindow>(getCurrentHero(), LOCPLINT, false);
}
void CAdvMapInt::fadventureOPtions()
void CAdventureMapInterface::fadventureOPtions()
{
GH.pushIntT<CAdventureOptions>();
}
void CAdvMapInt::fsystemOptions()
void CAdventureMapInterface::fsystemOptions()
{
GH.pushIntT<SettingsMainWindow>();
}
void CAdvMapInt::fnextHero()
void CAdventureMapInterface::fnextHero()
{
auto hero = dynamic_cast<const CGHeroInstance*>(selection);
int next = getNextHeroIndex(vstd::find_pos(LOCPLINT->wanderingHeroes, hero));
@ -375,7 +375,7 @@ void CAdvMapInt::fnextHero()
setSelection(LOCPLINT->wanderingHeroes[next], true);
}
void CAdvMapInt::fendTurn()
void CAdventureMapInterface::fendTurn()
{
if(!LOCPLINT->makingTurn)
return;
@ -393,14 +393,14 @@ void CAdvMapInt::fendTurn()
if(!LOCPLINT->paths.hasPath(hero))
{
LOCPLINT->showYesNoDialog( CGI->generaltexth->allTexts[55], std::bind(&CAdvMapInt::endingTurn, this), nullptr );
LOCPLINT->showYesNoDialog( CGI->generaltexth->allTexts[55], std::bind(&CAdventureMapInterface::endingTurn, this), nullptr );
return;
}
auto path = LOCPLINT->paths.getPath(hero);
if (path.nodes.size() < 2 || path.nodes[path.nodes.size() - 2].turns)
{
LOCPLINT->showYesNoDialog( CGI->generaltexth->allTexts[55], std::bind(&CAdvMapInt::endingTurn, this), nullptr );
LOCPLINT->showYesNoDialog( CGI->generaltexth->allTexts[55], std::bind(&CAdventureMapInterface::endingTurn, this), nullptr );
return;
}
}
@ -409,7 +409,7 @@ void CAdvMapInt::fendTurn()
endingTurn();
}
void CAdvMapInt::updateSleepWake(const CGHeroInstance *h)
void CAdventureMapInterface::updateSleepWake(const CGHeroInstance *h)
{
sleepWake->block(!h);
if (!h)
@ -420,12 +420,12 @@ void CAdvMapInt::updateSleepWake(const CGHeroInstance *h)
sleepWake->assignedKeys.insert(state ? SDLK_w : SDLK_z);
}
void CAdvMapInt::updateSpellbook(const CGHeroInstance *h)
void CAdventureMapInterface::updateSpellbook(const CGHeroInstance *h)
{
spellbook->block(!h);
}
int CAdvMapInt::getNextHeroIndex(int startIndex)
int CAdventureMapInterface::getNextHeroIndex(int startIndex)
{
if (LOCPLINT->wanderingHeroes.size() == 0)
return -1;
@ -446,7 +446,7 @@ int CAdvMapInt::getNextHeroIndex(int startIndex)
return -1;
}
void CAdvMapInt::onHeroChanged(const CGHeroInstance *h)
void CAdventureMapInterface::onHeroChanged(const CGHeroInstance *h)
{
heroList->update(h);
@ -475,18 +475,18 @@ void CAdvMapInt::onHeroChanged(const CGHeroInstance *h)
moveHero->block(!(bool)hasPath || (h->movement == 0));
}
void CAdvMapInt::onTownChanged(const CGTownInstance * town)
void CAdventureMapInterface::onTownChanged(const CGTownInstance * town)
{
townList->update(town);
adventureInt->infoBar->showSelection();
}
void CAdvMapInt::showInfoBoxMessage(const std::vector<Component> & components, std::string message, int timer)
void CAdventureMapInterface::showInfoBoxMessage(const std::vector<Component> & components, std::string message, int timer)
{
infoBar->pushComponents(components, message, timer);
}
void CAdvMapInt::activate()
void CAdventureMapInterface::activate()
{
CIntObject::activate();
if (!(active & KEYBOARD))
@ -518,7 +518,7 @@ void CAdvMapInt::activate()
}
}
void CAdvMapInt::deactivate()
void CAdventureMapInterface::deactivate()
{
CIntObject::deactivate();
@ -540,7 +540,7 @@ void CAdvMapInt::deactivate()
}
}
void CAdvMapInt::showAll(SDL_Surface * to)
void CAdventureMapInterface::showAll(SDL_Surface * to)
{
bg->draw(to, 0, 0);
@ -569,7 +569,7 @@ void CAdvMapInt::showAll(SDL_Surface * to)
LOCPLINT->cingconsole->show(to);
}
bool CAdvMapInt::isHeroSleeping(const CGHeroInstance *hero)
bool CAdventureMapInterface::isHeroSleeping(const CGHeroInstance *hero)
{
if (!hero)
return false;
@ -577,7 +577,7 @@ bool CAdvMapInt::isHeroSleeping(const CGHeroInstance *hero)
return vstd::contains(LOCPLINT->sleepingHeroes, hero);
}
void CAdvMapInt::onHeroWokeUp(const CGHeroInstance * hero)
void CAdventureMapInterface::onHeroWokeUp(const CGHeroInstance * hero)
{
if (!isHeroSleeping(hero))
return;
@ -589,7 +589,7 @@ void CAdvMapInt::onHeroWokeUp(const CGHeroInstance * hero)
//but no authentic button click/sound ;-)
}
void CAdvMapInt::setHeroSleeping(const CGHeroInstance *hero, bool sleep)
void CAdventureMapInterface::setHeroSleeping(const CGHeroInstance *hero, bool sleep)
{
if (sleep)
LOCPLINT->sleepingHeroes.push_back(hero); //FIXME: should we check for existence?
@ -598,7 +598,7 @@ void CAdvMapInt::setHeroSleeping(const CGHeroInstance *hero, bool sleep)
onHeroChanged(nullptr);
}
void CAdvMapInt::show(SDL_Surface * to)
void CAdventureMapInterface::show(SDL_Surface * to)
{
if(state != EGameStates::INGAME)
return;
@ -625,7 +625,7 @@ void CAdvMapInt::show(SDL_Surface * to)
statusbar->showAll(to);
}
void CAdvMapInt::handleMapScrollingUpdate()
void CAdventureMapInterface::handleMapScrollingUpdate()
{
uint32_t timePassed = GH.mainFPSmng->getElapsedMilliseconds();
double scrollSpeedPixels = settings["adventure"]["scrollSpeedPixels"].Float();
@ -656,24 +656,24 @@ void CAdvMapInt::handleMapScrollingUpdate()
}
}
void CAdvMapInt::selectionChanged()
void CAdventureMapInterface::selectionChanged()
{
const CGTownInstance *to = LOCPLINT->towns[townList->getSelectedIndex()];
if (selection != to)
setSelection(to);
}
void CAdvMapInt::centerOnTile(int3 on)
void CAdventureMapInterface::centerOnTile(int3 on)
{
terrain->onCenteredTile(on);
}
void CAdvMapInt::centerOnObject(const CGObjectInstance * obj)
void CAdventureMapInterface::centerOnObject(const CGObjectInstance * obj)
{
terrain->onCenteredObject(obj);
}
void CAdvMapInt::keyReleased(const SDL_Keycode &key)
void CAdventureMapInterface::keyReleased(const SDL_Keycode &key)
{
if (mode != EAdvMapMode::NORMAL)
return;
@ -701,7 +701,7 @@ void CAdvMapInt::keyReleased(const SDL_Keycode &key)
}
}
void CAdvMapInt::keyPressed(const SDL_Keycode & key)
void CAdventureMapInterface::keyPressed(const SDL_Keycode & key)
{
if (mode != EAdvMapMode::NORMAL)
return;
@ -877,7 +877,7 @@ void CAdvMapInt::keyPressed(const SDL_Keycode & key)
}
}
std::optional<Point> CAdvMapInt::keyToMoveDirection(const SDL_Keycode & key)
std::optional<Point> CAdventureMapInterface::keyToMoveDirection(const SDL_Keycode & key)
{
switch (key) {
case SDLK_DOWN: return Point( 0, +1);
@ -898,7 +898,7 @@ std::optional<Point> CAdvMapInt::keyToMoveDirection(const SDL_Keycode & key)
return std::nullopt;
}
void CAdvMapInt::setSelection(const CArmedInstance *sel, bool centerView)
void CAdventureMapInterface::setSelection(const CArmedInstance *sel, bool centerView)
{
assert(sel);
if(selection != sel)
@ -938,7 +938,7 @@ void CAdvMapInt::setSelection(const CArmedInstance *sel, bool centerView)
heroList->redraw();
}
void CAdvMapInt::mouseMoved( const Point & cursorPosition )
void CAdventureMapInterface::mouseMoved( const Point & cursorPosition )
{
// adventure map scrolling with mouse
// currently disabled in world view mode (as it is in OH3), but should work correctly if mode check is removed
@ -979,27 +979,27 @@ void CAdvMapInt::mouseMoved( const Point & cursorPosition )
}
}
bool CAdvMapInt::isActive()
bool CAdventureMapInterface::isActive()
{
return active & ~CIntObject::KEYBOARD;
}
void CAdvMapInt::startHotSeatWait(PlayerColor Player)
void CAdventureMapInterface::startHotSeatWait(PlayerColor Player)
{
state = EGameStates::WAITING;
}
void CAdvMapInt::onMapTileChanged(const int3 & mapPosition)
void CAdventureMapInterface::onMapTileChanged(const int3 & mapPosition)
{
minimap->updateTile(mapPosition);
}
void CAdvMapInt::onMapTilesChanged()
void CAdventureMapInterface::onMapTilesChanged()
{
minimap->update();
}
void CAdvMapInt::onCurrentPlayerChanged(PlayerColor Player)
void CAdventureMapInterface::onCurrentPlayerChanged(PlayerColor Player)
{
selection = nullptr;
@ -1015,7 +1015,7 @@ void CAdvMapInt::onCurrentPlayerChanged(PlayerColor Player)
resdatabar->colorize(player);
}
void CAdvMapInt::startTurn()
void CAdventureMapInterface::startTurn()
{
state = EGameStates::INGAME;
if(LOCPLINT->cb->getCurrentPlayer() == LOCPLINT->playerID
@ -1027,7 +1027,7 @@ void CAdvMapInt::startTurn()
}
}
void CAdvMapInt::initializeNewTurn()
void CAdventureMapInterface::initializeNewTurn()
{
heroList->update();
townList->update();
@ -1072,7 +1072,7 @@ void CAdvMapInt::initializeNewTurn()
}
}
void CAdvMapInt::endingTurn()
void CAdventureMapInterface::endingTurn()
{
if(settings["session"]["spectate"].Bool())
return;
@ -1082,7 +1082,7 @@ void CAdvMapInt::endingTurn()
mapAudio->onPlayerTurnEnded();
}
const CGObjectInstance* CAdvMapInt::getActiveObject(const int3 &mapPos)
const CGObjectInstance* CAdventureMapInterface::getActiveObject(const int3 &mapPos)
{
std::vector < const CGObjectInstance * > bobjs = LOCPLINT->cb->getBlockingObjs(mapPos); //blocking objects at tile
@ -1097,7 +1097,7 @@ const CGObjectInstance* CAdvMapInt::getActiveObject(const int3 &mapPos)
return bobjs.front();*/
}
void CAdvMapInt::onTileLeftClicked(const int3 &mapPos)
void CAdventureMapInterface::onTileLeftClicked(const int3 &mapPos)
{
if(mode != EAdvMapMode::NORMAL)
return;
@ -1185,7 +1185,7 @@ void CAdvMapInt::onTileLeftClicked(const int3 &mapPos)
}
}
void CAdvMapInt::onTileHovered(const int3 &mapPos)
void CAdventureMapInterface::onTileHovered(const int3 &mapPos)
{
if(mode != EAdvMapMode::NORMAL //disable in world view
|| !selection) //may occur just at the start of game (fake move before full intiialization)
@ -1329,7 +1329,7 @@ void CAdvMapInt::onTileHovered(const int3 &mapPos)
}
}
void CAdvMapInt::showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode)
void CAdventureMapInterface::showMoveDetailsInStatusbar(const CGHeroInstance & hero, const CGPathNode & pathNode)
{
const int maxMovementPointsAtStartOfLastTurn = pathNode.turns > 0 ? hero.maxMovePoints(pathNode.layer == EPathfindingLayer::LAND) : hero.movement;
const int movementPointsLastTurnCost = maxMovementPointsAtStartOfLastTurn - pathNode.moveRemains;
@ -1344,7 +1344,7 @@ void CAdvMapInt::showMoveDetailsInStatusbar(const CGHeroInstance & hero, const C
statusbar->write(result);
}
void CAdvMapInt::onTileRightClicked(const int3 &mapPos)
void CAdventureMapInterface::onTileRightClicked(const int3 &mapPos)
{
if(mode != EAdvMapMode::NORMAL)
return;
@ -1375,7 +1375,7 @@ void CAdvMapInt::onTileRightClicked(const int3 &mapPos)
CRClickPopup::createAndPush(obj, GH.getCursorPosition(), ETextAlignment::CENTER);
}
void CAdvMapInt::enterCastingMode(const CSpell * sp)
void CAdventureMapInterface::enterCastingMode(const CSpell * sp)
{
assert(sp->id == SpellID::SCUTTLE_BOAT || sp->id == SpellID::DIMENSION_DOOR);
spellBeingCasted = sp;
@ -1385,7 +1385,7 @@ void CAdvMapInt::enterCastingMode(const CSpell * sp)
GH.fakeMouseMove();
}
void CAdvMapInt::leaveCastingMode(bool cast, int3 dest)
void CAdventureMapInterface::leaveCastingMode(bool cast, int3 dest)
{
assert(spellBeingCasted);
SpellID id = spellBeingCasted->id;
@ -1399,7 +1399,7 @@ void CAdvMapInt::leaveCastingMode(bool cast, int3 dest)
LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[731]); //Spell cancelled
}
const CGHeroInstance * CAdvMapInt::getCurrentHero() const
const CGHeroInstance * CAdventureMapInterface::getCurrentHero() const
{
if(selection && selection->ID == Obj::HERO)
return dynamic_cast<const CGHeroInstance *>(selection);
@ -1407,7 +1407,7 @@ const CGHeroInstance * CAdvMapInt::getCurrentHero() const
return nullptr;
}
const CGTownInstance * CAdvMapInt::getCurrentTown() const
const CGTownInstance * CAdventureMapInterface::getCurrentTown() const
{
if(selection && selection->ID == Obj::TOWN)
return dynamic_cast<const CGTownInstance *>(selection);
@ -1415,7 +1415,7 @@ const CGTownInstance * CAdvMapInt::getCurrentTown() const
return nullptr;
}
const CArmedInstance * CAdvMapInt::getCurrentArmy() const
const CArmedInstance * CAdventureMapInterface::getCurrentArmy() const
{
if (selection)
return dynamic_cast<const CArmedInstance *>(selection);
@ -1423,12 +1423,12 @@ const CArmedInstance * CAdvMapInt::getCurrentArmy() const
return nullptr;
}
Rect CAdvMapInt::terrainAreaPixels() const
Rect CAdventureMapInterface::terrainAreaPixels() const
{
return terrain->pos;
}
const IShipyard * CAdvMapInt::ourInaccessibleShipyard(const CGObjectInstance *obj) const
const IShipyard * CAdventureMapInterface::ourInaccessibleShipyard(const CGObjectInstance *obj) const
{
const IShipyard *ret = IShipyard::castFrom(obj);
@ -1440,7 +1440,7 @@ const IShipyard * CAdvMapInt::ourInaccessibleShipyard(const CGObjectInstance *ob
return ret;
}
void CAdvMapInt::aiTurnStarted()
void CAdventureMapInterface::aiTurnStarted()
{
if(settings["session"]["spectate"].Bool())
return;
@ -1453,7 +1453,7 @@ void CAdvMapInt::aiTurnStarted()
adventureInt->infoBar->showAll(screen);//force refresh on inactive object
}
void CAdvMapInt::adjustActiveness(bool aiTurnStart)
void CAdventureMapInterface::adjustActiveness(bool aiTurnStart)
{
bool wasActive = isActive();
@ -1464,7 +1464,7 @@ void CAdvMapInt::adjustActiveness(bool aiTurnStart)
activate();
}
void CAdvMapInt::exitWorldView()
void CAdventureMapInterface::exitWorldView()
{
mode = EAdvMapMode::NORMAL;
@ -1480,7 +1480,7 @@ void CAdvMapInt::exitWorldView()
terrain->onViewMapActivated();
}
void CAdvMapInt::openWorldView(int tileSize)
void CAdventureMapInterface::openWorldView(int tileSize)
{
mode = EAdvMapMode::WORLD_VIEW;
panelMain->deactivate();
@ -1497,12 +1497,12 @@ void CAdvMapInt::openWorldView(int tileSize)
terrain->onViewWorldActivated(tileSize);
}
void CAdvMapInt::openWorldView()
void CAdventureMapInterface::openWorldView()
{
openWorldView(11);
}
void CAdvMapInt::openWorldView(const std::vector<ObjectPosInfo>& objectPositions, bool showTerrain)
void CAdventureMapInterface::openWorldView(const std::vector<ObjectPosInfo>& objectPositions, bool showTerrain)
{
openWorldView(11);
terrain->onViewSpellActivated(11, objectPositions, showTerrain);

View File

@ -53,7 +53,7 @@ enum class EAdvMapMode
/// That's a huge class which handles general adventure map actions and
/// shows the right menu(questlog, spellbook, end turn,..) from where you
/// can get to the towns and heroes.
class CAdvMapInt : public CIntObject
class CAdventureMapInterface : public CIntObject
{
private:
enum EDirections {LEFT=1, RIGHT=2, UP=4, DOWN=8};
@ -149,7 +149,7 @@ private:
void endingTurn();
public:
CAdvMapInt();
CAdventureMapInterface();
// CIntObject interface implementation
@ -241,4 +241,4 @@ public:
};
extern std::shared_ptr<CAdvMapInt> adventureInt;
extern std::shared_ptr<CAdventureMapInterface> adventureInt;

View File

@ -11,7 +11,7 @@
#include "StdInc.h"
#include "CAdventureOptions.h"
#include "CAdvMapInt.h"
#include "CAdventureMapInterface.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"

View File

@ -15,7 +15,7 @@
#include "../CMusicHandler.h"
#include "../CPlayerInterface.h"
#include "../ClientCommandManager.h"
#include "../adventureMap/CAdvMapInt.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../gui/CGuiHandler.h"
#include "../render/Colors.h"

View File

@ -11,7 +11,7 @@
#include "StdInc.h"
#include "CInfoBar.h"
#include "CAdvMapInt.h"
#include "CAdventureMapInterface.h"
#include "../widgets/CComponent.h"
#include "../widgets/Images.h"

View File

@ -11,7 +11,7 @@
#include "StdInc.h"
#include "CList.h"
#include "CAdvMapInt.h"
#include "CAdventureMapInterface.h"
#include "../widgets/Images.h"
#include "../widgets/Buttons.h"

View File

@ -11,7 +11,7 @@
#include "StdInc.h"
#include "CMinimap.h"
#include "CAdvMapInt.h"
#include "CAdventureMapInterface.h"
#include "../widgets/Images.h"
#include "../CGameInfo.h"

View File

@ -29,7 +29,7 @@
#include "../gui/CursorHandler.h"
#include "../gui/CGuiHandler.h"
#include "../render/Canvas.h"
#include "../adventureMap/CAdvMapInt.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../../CCallback.h"
#include "../../lib/CStack.h"

View File

@ -17,7 +17,7 @@
#include "../../CCallback.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../adventureMap/CAdvMapInt.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../../lib/CPathfinder.h"
#include "../../lib/Point.h"

View File

@ -17,7 +17,7 @@
#include "../../CCallback.h"
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../adventureMap/CAdvMapInt.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/mapping/CMap.h"

View File

@ -19,7 +19,7 @@
#include "../CGameInfo.h"
#include "../CPlayerInterface.h"
#include "../adventureMap/CAdvMapInt.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../gui/CGuiHandler.h"
#include "../render/CAnimation.h"
#include "../render/Canvas.h"

View File

@ -15,7 +15,7 @@
#include "MapViewModel.h"
#include "../CGameInfo.h"
#include "../adventureMap/CAdvMapInt.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../gui/CGuiHandler.h"
#include "../gui/CursorHandler.h"

View File

@ -17,7 +17,7 @@
#include "MapViewModel.h"
#include "../CPlayerInterface.h"
#include "../adventureMap/CAdvMapInt.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../gui/CGuiHandler.h"
#include "../../lib/CConfigHandler.h"

View File

@ -27,7 +27,7 @@
#include "../renderSDL/SDL_Extensions.h"
#include "../render/IImage.h"
#include "../render/ColorFilter.h"
#include "../adventureMap/CAdvMapInt.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../adventureMap/CList.h"
#include "../adventureMap/CResDataBar.h"

View File

@ -15,7 +15,7 @@
#include "../gui/CGuiHandler.h"
#include "../widgets/CComponent.h"
#include "../adventureMap/CAdvMapInt.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../widgets/Buttons.h"
#include "../adventureMap/CMinimap.h"
#include "../renderSDL/SDL_Extensions.h"

View File

@ -25,7 +25,7 @@
#include "../widgets/MiscWidgets.h"
#include "../widgets/CComponent.h"
#include "../widgets/TextControls.h"
#include "../adventureMap/CAdvMapInt.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../render/CAnimation.h"
#include "../renderSDL/SDL_Extensions.h"

View File

@ -21,7 +21,7 @@
#include "../gui/CGuiHandler.h"
#include "../battle/BattleInterface.h"
#include "../battle/BattleInterfaceClasses.h"
#include "../adventureMap/CAdvMapInt.h"
#include "../adventureMap/CAdventureMapInterface.h"
#include "../windows/CMessage.h"
#include "../renderSDL/SDL_Extensions.h"
#include "../gui/CursorHandler.h"