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* missing files

This commit is contained in:
mateuszb 2011-10-01 17:00:57 +00:00
parent 499a401095
commit 4ed7d19191
4 changed files with 441 additions and 0 deletions

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lib/CConsoleHandler.cpp Normal file
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#define VCMI_DLL
#include "../stdafx.h"
#include "CConsoleHandler.h"
#include <boost/function.hpp>
#include <boost/thread.hpp>
#include <iomanip>
#include "CThreadHelper.h"
/*
* CConsoleHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#ifndef _WIN32
typedef std::string TColor;
#define CONSOLE_GREEN "\x1b[1;32m"
#define CONSOLE_RED "\x1b[1;32m"
#define CONSOLE_MAGENTA "\x1b[1;35m"
#define CONSOLE_YELLOW "\x1b[1;32m"
#define CONSOLE_WHITE "\x1b[1;39m"
#define CONSOLE_GRAY "\x1b[1;30m"
#define CONSOLE_TEAL "\x1b[1;36m"
#else
#define WIN32_LEAN_AND_MEAN //excludes rarely used stuff from windows headers - delete this line if something is missing
#include <windows.h>
#include <dbghelp.h>
#pragma comment(lib, "dbghelp.lib")
typedef WORD TColor;
HANDLE handleIn;
HANDLE handleOut;
#define CONSOLE_GREEN FOREGROUND_GREEN | FOREGROUND_INTENSITY
#define CONSOLE_RED FOREGROUND_RED | FOREGROUND_INTENSITY
#define CONSOLE_MAGENTA FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY
#define CONSOLE_YELLOW FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY
#define CONSOLE_WHITE FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
#define CONSOLE_GRAY FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE
#define CONSOLE_TEAL FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY
#endif
TColor defColor;
#ifdef _WIN32
void printWinError()
{
//Get error code
int error = GetLastError();
if(!error)
{
tlog0 << "No Win error information set.\n";
return;
}
tlog1 << "Error " << error << " encountered:\n";
//Get error description
char* pTemp = NULL;
FormatMessageA(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
NULL, error, MAKELANGID( LANG_NEUTRAL, SUBLANG_DEFAULT ), (LPSTR)&pTemp, 1, NULL);
tlog1 << pTemp << std::endl;
LocalFree( pTemp );
}
const char* exceptionName(DWORD exc)
{
#define EXC_CASE(EXC) case EXCEPTION_##EXC : return "EXCEPTION_" #EXC
switch (exc)
{
EXC_CASE(ACCESS_VIOLATION);
EXC_CASE(DATATYPE_MISALIGNMENT);
EXC_CASE(BREAKPOINT);
EXC_CASE(SINGLE_STEP);
EXC_CASE(ARRAY_BOUNDS_EXCEEDED);
EXC_CASE(FLT_DENORMAL_OPERAND);
EXC_CASE(FLT_DIVIDE_BY_ZERO);
EXC_CASE(FLT_INEXACT_RESULT);
EXC_CASE(FLT_INVALID_OPERATION);
EXC_CASE(FLT_OVERFLOW);
EXC_CASE(FLT_STACK_CHECK);
EXC_CASE(FLT_UNDERFLOW);
EXC_CASE(INT_DIVIDE_BY_ZERO);
EXC_CASE(INT_OVERFLOW);
EXC_CASE(PRIV_INSTRUCTION);
EXC_CASE(IN_PAGE_ERROR);
EXC_CASE(ILLEGAL_INSTRUCTION);
EXC_CASE(NONCONTINUABLE_EXCEPTION);
EXC_CASE(STACK_OVERFLOW);
EXC_CASE(INVALID_DISPOSITION);
EXC_CASE(GUARD_PAGE);
EXC_CASE(INVALID_HANDLE);
default:
return "UNKNOWN EXCEPTION";
}
#undef EXC_CASE
}
LONG WINAPI onUnhandledException(EXCEPTION_POINTERS* exception)
{
tlog1 << "Disaster happened.\n";
PEXCEPTION_RECORD einfo = exception->ExceptionRecord;
tlog1 << "Reason: 0x" << std::hex << einfo->ExceptionCode << " - " << exceptionName(einfo->ExceptionCode);
tlog1 << " at " << std::setfill('0') << std::setw(4) << exception->ContextRecord->SegCs << ":" << (void*)einfo->ExceptionAddress << std::endl;;
if (einfo->ExceptionCode == EXCEPTION_ACCESS_VIOLATION)
{
tlog1 << "Attempt to " << (einfo->ExceptionInformation[0] == 1 ? "write to " : "read from ")
<< "0x" << std::setw(8) << (void*)einfo->ExceptionInformation[1] << std::endl;;
}
const DWORD threadId = ::GetCurrentThreadId();
tlog1 << "Thread ID: " << threadId << " [" << std::dec << std::setw(0) << threadId << "]\n";
//exception info to be placed in the dump
MINIDUMP_EXCEPTION_INFORMATION meinfo = {threadId, exception, TRUE};
//create file where dump will be placed
char *mname = NULL;
char buffer[MAX_PATH + 1];
HMODULE hModule = NULL;
GetModuleFileNameA(hModule, buffer, MAX_PATH);
mname = strrchr(buffer, '\\');
if (mname != 0)
mname++;
else
mname = buffer;
strcat(mname, "_crashinfo.dmp");
HANDLE dfile = CreateFileA(mname, GENERIC_READ|GENERIC_WRITE, FILE_SHARE_WRITE|FILE_SHARE_READ, 0, CREATE_ALWAYS, 0, 0);
tlog1 << "Crash info will be put in " << mname << std::endl;
MiniDumpWriteDump(GetCurrentProcess(), GetCurrentProcessId(), dfile, MiniDumpWithDataSegs, &meinfo, 0, 0);
MessageBoxA(0, "VCMI has crashed. We are sorry. File with information about encountered problem has been created.", "VCMI Crashhandler", MB_OK | MB_ICONERROR);
return EXCEPTION_EXECUTE_HANDLER;
}
#endif
void CConsoleHandler::setColor(int level)
{
TColor color;
switch(level)
{
case -1:
color = defColor;
break;
case 0:
color = CONSOLE_GREEN;
break;
case 1:
color = CONSOLE_RED;
break;
case 2:
color = CONSOLE_MAGENTA;
break;
case 3:
color = CONSOLE_YELLOW;
break;
case 4:
color = CONSOLE_WHITE;
break;
case 5:
color = CONSOLE_GRAY;
break;
case -2:
color = CONSOLE_TEAL;
break;
default:
color = defColor;
break;
}
#ifdef _WIN32
SetConsoleTextAttribute(handleOut,color);
#else
std::cout << color;
#endif
}
int CConsoleHandler::run()
{
setThreadName(-1, "CConsoleHandler::run");
//disabling sync to make in_avail() work (othervice always returns 0)
std::ios::sync_with_stdio(false);
std::string buffer;
while ( std::cin.good() )
{
#ifndef _WIN32
//check if we have some unreaded symbols
if (std::cin.rdbuf()->in_avail())
{
if ( getline(std::cin, buffer).good() )
if ( cb && *cb )
(*cb)(buffer);
}
else
boost::this_thread::sleep(boost::posix_time::millisec(100));
boost::this_thread::interruption_point();
#else
std::getline(std::cin, buffer);
if ( cb && *cb )
(*cb)(buffer);
#endif
}
return -1;
}
CConsoleHandler::CConsoleHandler()
{
#ifdef _WIN32
handleIn = GetStdHandle(STD_INPUT_HANDLE);
handleOut = GetStdHandle(STD_OUTPUT_HANDLE);
CONSOLE_SCREEN_BUFFER_INFO csbi;
GetConsoleScreenBufferInfo(handleOut,&csbi);
defColor = csbi.wAttributes;
#ifndef _DEBUG
SetUnhandledExceptionFilter(onUnhandledException);
#endif
#else
defColor = "\x1b[0m";
#endif
cb = new boost::function<void(const std::string &)>;
thread = NULL;
}
CConsoleHandler::~CConsoleHandler()
{
tlog3 << "Killing console... ";
end();
delete cb;
tlog3 << "done!\n";
}
void CConsoleHandler::end()
{
if (thread)
{
#ifndef _WIN32
thread->interrupt();
#else
TerminateThread(thread->native_handle(),0);
#endif
thread->join();
delete thread;
thread = NULL;
}
}
void CConsoleHandler::start()
{
thread = new boost::thread(boost::bind(&CConsoleHandler::run,console));
}

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#ifndef __CCONSOLEHANDLER_H__
#define __CCONSOLEHANDLER_H__
/*
* CConsoleHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
namespace boost
{
template<typename signature>
class function;
class thread;
}
/// Class which wraps the native console. It can print text based on
/// the chosen color
class DLL_EXPORT CConsoleHandler
{
public:
boost::function<void(const std::string &)> *cb; //function to be called when message is received
int curLvl; //logging level
boost::thread *thread;
int run();
void setColor(int level); //sets color of text appropriate for given logging level
CConsoleHandler(); //c-tor
~CConsoleHandler(); //d-tor
void start(); //starts listening thread
void end(); //kills listening thread
template<typename T> void print(const T &data, int level)
{
setColor(level);
std::cout << data << std::flush;
setColor(-1);
}
};
#endif // __CCONSOLEHANDLER_H__

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#define VCMI_DLL
#include "CThreadHelper.h"
#include <boost/thread.hpp>
#include <boost/bind.hpp>
#ifdef _WIN32
#include <windows.h>
#endif
/*
* CThreadHelper.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
CThreadHelper::CThreadHelper(std::vector<boost::function<void()> > *Tasks, int Threads)
{
currentTask = 0; amount = Tasks->size();
tasks = Tasks;
threads = Threads;
}
void CThreadHelper::run()
{
boost::thread_group grupa;
for(int i=0;i<threads;i++)
grupa.create_thread(boost::bind(&CThreadHelper::processTasks,this));
grupa.join_all();
}
void CThreadHelper::processTasks()
{
int pom;
while(true)
{
rtinm.lock();
if((pom=currentTask) >= amount)
{
rtinm.unlock();
break;
}
else
{
++currentTask;
rtinm.unlock();
(*tasks)[pom]();
}
}
}
void setThreadName(long threadID, const std::string &name)
{
#ifdef _WIN32
//follows http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
const DWORD MS_VC_EXCEPTION=0x406D1388;
#pragma pack(push,8)
typedef struct tagTHREADNAME_INFO
{
DWORD dwType; // Must be 0x1000.
LPCSTR szName; // Pointer to name (in user addr space).
DWORD dwThreadID; // Thread ID (-1=caller thread).
DWORD dwFlags; // Reserved for future use, must be zero.
} THREADNAME_INFO;
#pragma pack(pop)
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = name.c_str();
info.dwThreadID = threadID;
info.dwFlags = 0;
__try
{
RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info );
}
__except(EXCEPTION_EXECUTE_HANDLER)
{
}
#else
//*nix counterpart?
#endif
}

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#ifndef __CTHREADHELPER_H__
#define __CTHREADHELPER_H__
#include "../global.h"
#include <boost/function.hpp>
#include <boost/thread.hpp>
/*
* CThreadHelper.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
typedef boost::function<void()> Task;
/// Can assign CPU work to other threads/cores
class DLL_EXPORT CThreadHelper
{
boost::mutex rtinm;
int currentTask, amount, threads;
std::vector<Task> *tasks;
void processTasks();
public:
CThreadHelper(std::vector<boost::function<void()> > *Tasks, int Threads);
void run();
};
template <typename T> inline void setData(T * data, boost::function<T()> func)
{
*data = func();
}
void DLL_EXPORT setThreadName(long threadID, const std::string &name);
#define GET_DATA(TYPE,DESTINATION,FUNCTION_TO_GET) \
(boost::bind(&setData<TYPE>,&DESTINATION,FUNCTION_TO_GET))
#define GET_SURFACE(SUR_DESTINATION, SUR_NAME) \
(GET_DATA \
(SDL_Surface*,SUR_DESTINATION,\
boost::function<SDL_Surface*()>(boost::bind(&BitmapHandler::loadBitmap,SUR_NAME,true))))
#define GET_DEF(DESTINATION, DEF_NAME) \
(GET_DATA \
(CDefHandler*,DESTINATION,\
boost::function<CDefHandler*()>(boost::bind(CDefHandler::giveDef,DEF_NAME))))
#define GET_DEF_ESS(DESTINATION, DEF_NAME) \
(GET_DATA \
(CDefEssential*,DESTINATION,\
boost::function<CDefEssential*()>(boost::bind(CDefHandler::giveDefEss,DEF_NAME))))
#endif // __CTHREADHELPER_H__