Partially unified handling of pregame and in-game chats
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@@ -468,7 +468,7 @@ void ClientCommandManager::printCommandMessage(const std::string &commandMessage
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boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
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if(LOCPLINT && LOCPLINT->cingconsole)
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{
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LOCPLINT->cingconsole->print(commandMessage);
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LOCPLINT->cingconsole->addMessage("", "System", commandMessage);
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}
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}
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}
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