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Unified CStack ammo, casts and counterattacks
* it is possible now to add casts and shoots OTF (f.e. with spell bonus) Centralized stack 'ammo' loading from bonus system. * introduced small proxy class for local bonus cache (no need to use global cache if particular selector used on node only in one place) * handle killing resurrected creatures * use IBonusBearer::MaxHealth() where possible * Fixed https://bugs.vcmi.eu/view.php?id=2486 * Possible fix for 0 HP after resurrection. * Hack-fixed https://bugs.vcmi.eu/view.php?id=2584 * Unified CStack health API * Use CHealth for CStack count and health points * increased SERIALIZATION_VERSION
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@ -596,9 +596,10 @@ void CClickableHex::mouseMoved(const SDL_MouseMotionEvent &sEvent)
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attackedStack->owner != myInterface->getCurrentPlayerInterface()->playerID &&
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attackedStack->alive())
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{
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const std::string & attackedName = attackedStack->count == 1 ? attackedStack->getCreature()->nameSing : attackedStack->getCreature()->namePl;
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auto txt = boost::format (CGI->generaltexth->allTexts[220]) % attackedName;
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myInterface->console->alterTxt = boost::to_string(txt);
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MetaString text;
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text.addTxt(MetaString::GENERAL_TXT, 220);
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attackedStack->addNameReplacement(text);
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myInterface->console->alterTxt = text.toString();
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setAlterText = true;
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}
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}
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@ -745,9 +746,9 @@ void CStackQueue::StackBox::showAll(SDL_Surface * to)
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CIntObject::showAll(to);
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if(small)
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printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 7, FONT_SMALL, Colors::WHITE, to);
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printAtMiddleLoc(makeNumberShort(stack->getCount()), pos.w/2, pos.h - 7, FONT_SMALL, Colors::WHITE, to);
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else
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printAtMiddleLoc(makeNumberShort(stack->count), pos.w/2, pos.h - 8, FONT_MEDIUM, Colors::WHITE, to);
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printAtMiddleLoc(makeNumberShort(stack->getCount()), pos.w/2, pos.h - 8, FONT_MEDIUM, Colors::WHITE, to);
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}
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void CStackQueue::StackBox::setStack( const CStack *stack )
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