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Unified CStack ammo, casts and counterattacks
* it is possible now to add casts and shoots OTF (f.e. with spell bonus) Centralized stack 'ammo' loading from bonus system. * introduced small proxy class for local bonus cache (no need to use global cache if particular selector used on node only in one place) * handle killing resurrected creatures * use IBonusBearer::MaxHealth() where possible * Fixed https://bugs.vcmi.eu/view.php?id=2486 * Possible fix for 0 HP after resurrection. * Hack-fixed https://bugs.vcmi.eu/view.php?id=2584 * Unified CStack health API * Use CHealth for CStack count and health points * increased SERIALIZATION_VERSION
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@@ -508,3 +508,15 @@ CGeneralTextHandler::CGeneralTextHandler()
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}
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}
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}
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int32_t CGeneralTextHandler::pluralText(const int32_t textIndex, const int32_t count) const
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{
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if(textIndex == 0)
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return 0;
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else if(textIndex < 0)
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return -textIndex;
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else if(count == 1)
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return textIndex;
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else
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return textIndex + 1;
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}
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