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Unified CStack ammo, casts and counterattacks
* it is possible now to add casts and shoots OTF (f.e. with spell bonus) Centralized stack 'ammo' loading from bonus system. * introduced small proxy class for local bonus cache (no need to use global cache if particular selector used on node only in one place) * handle killing resurrected creatures * use IBonusBearer::MaxHealth() where possible * Fixed https://bugs.vcmi.eu/view.php?id=2486 * Possible fix for 0 HP after resurrection. * Hack-fixed https://bugs.vcmi.eu/view.php?id=2584 * Unified CStack health API * Use CHealth for CStack count and health points * increased SERIALIZATION_VERSION
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@ -1935,7 +1935,7 @@ void CGSirens::onHeroVisit( const CGHeroInstance * h ) const
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if(drown)
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{
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cb->changeStackCount(StackLocation(h, i->first), -drown);
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xp += drown * i->second->type->valOfBonuses(Bonus::STACK_HEALTH);
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xp += drown * i->second->type->MaxHealth();
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}
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}
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