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Unified CStack ammo, casts and counterattacks
* it is possible now to add casts and shoots OTF (f.e. with spell bonus) Centralized stack 'ammo' loading from bonus system. * introduced small proxy class for local bonus cache (no need to use global cache if particular selector used on node only in one place) * handle killing resurrected creatures * use IBonusBearer::MaxHealth() where possible * Fixed https://bugs.vcmi.eu/view.php?id=2486 * Possible fix for 0 HP after resurrection. * Hack-fixed https://bugs.vcmi.eu/view.php?id=2584 * Unified CStack health API * Use CHealth for CStack count and health points * increased SERIALIZATION_VERSION
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@@ -14,7 +14,7 @@
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#include "../ConstTransitivePtr.h"
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#include "../GameConstants.h"
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const ui32 SERIALIZATION_VERSION = 774;
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const ui32 SERIALIZATION_VERSION = 775;
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const ui32 MINIMAL_SERIALIZATION_VERSION = 753;
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const std::string SAVEGAME_MAGIC = "VCMISVG";
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