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Fixed #731.
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@@ -894,7 +894,7 @@ void CPlayerInterface::battleAttack(const BattleAttack *ba)
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void CPlayerInterface::yourTacticPhase(int distance)
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{
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while(battleInt->tacticsMode)
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while(battleInt && battleInt->tacticsMode)
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boost::this_thread::sleep(boost::posix_time::millisec(1));
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}
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