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Fixed #731.
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@@ -236,7 +236,8 @@ bool MakeAction::applyGh( CGameHandler *gh )
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if(b->tacticDistance)
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{
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if(ba.actionType != BattleAction::WALK && ba.actionType != BattleAction::END_TACTIC_PHASE)
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if(ba.actionType != BattleAction::WALK && ba.actionType != BattleAction::END_TACTIC_PHASE
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&& ba.actionType != BattleAction::RETREAT && ba.actionType != BattleAction::SURRENDER)
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ERROR_AND_RETURN;
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if(gh->connections[b->sides[b->tacticsSide]] != c)
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ERROR_AND_RETURN;
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