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mirror of https://github.com/vcmi/vcmi.git synced 2025-02-11 13:15:38 +02:00

Fixed most of reported issues, removed unused code.

This commit is contained in:
Tomasz Zieliński 2023-10-29 21:25:39 +01:00
parent 368a185008
commit 4f2cde018c
6 changed files with 152 additions and 93 deletions

View File

@ -209,13 +209,12 @@ void RandomMapTab::updateMapInfoByHost()
for (auto& player : mapGenOptions->getPlayersSettings())
{
PlayerInfo playerInfo;
playerInfo.isFactionRandom = (player.second.getStartingTown() == CMapGenOptions::CPlayerSettings::RANDOM_TOWN);
playerInfo.isFactionRandom = (player.second.getStartingTown() == FactionID::RANDOM);
playerInfo.canComputerPlay = (player.second.getPlayerType() != EPlayerType::HUMAN);
playerInfo.canHumanPlay = (player.second.getPlayerType() != EPlayerType::COMP_ONLY);
auto team = player.second.getTeam();
playerInfo.team = team;
//occupiedTeams.insert(team);
playerInfo.hasMainTown = true;
playerInfo.generateHeroAtMainTown = true;
mapInfo->mapHeader->players[player.first] = playerInfo;
@ -244,31 +243,16 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
compTeamsAllowed.insert(i);
}
}
std::set<int> humanCountAllowed;
auto * tmpl = mapGenOptions->getMapTemplate();
if(tmpl)
{
playerCountAllowed = tmpl->getPlayers().getNumbers();
compCountAllowed = tmpl->getCpuPlayers().getNumbers();
auto compNumbers = tmpl->getCpuPlayers().getNumbers();
if (!compNumbers.empty())
{
compCountAllowed = compNumbers;
minComps = *boost::min_element(compCountAllowed);
}
playerCountAllowed = tmpl->getPlayers().getNumbers();
auto minPlayerCount = *boost::min_element(playerCountAllowed);
auto maxCompCount = *boost::max_element(compCountAllowed);
for (int i = 1; i >= (minPlayerCount - maxCompCount) && i >= 1; i--)
{
//We can always add extra CPUs to meet the minimum total player count
playerCountAllowed.insert(i);
}
humanCountAllowed = tmpl->getHumanPlayers().getNumbers(); // Unused now?
}
si8 playerLimit = opts->getPlayerLimit();
si8 playerLimit = opts->getMaxPlayersCount();
si8 humanOrCpuPlayerCount = opts->getHumanOrCpuPlayerCount();
si8 compOnlyPlayersCount = opts->getCompOnlyPlayerCount();
@ -282,12 +266,23 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
{
return humanOrCpuPlayerCount <= el;
});
if(!playerTeamsAllowed.count(opts->getTeamCount()))
{
opts->setTeamCount(CMapGenOptions::RANDOM_SIZE);
}
}
else // Random
{
vstd::erase_if(compCountAllowed, [playerLimit, humanOrCpuPlayerCount](int el)
{
return (playerLimit - 1) < el; // Must leave at least 1 human player
});
vstd::erase_if(playerTeamsAllowed, [playerLimit](int el)
{
return playerLimit <= el;
});
}
if(!playerTeamsAllowed.count(opts->getTeamCount()))
{
opts->setTeamCount(CMapGenOptions::RANDOM_SIZE);
}
if(compOnlyPlayersCount != CMapGenOptions::RANDOM_SIZE)
{
// This setting doesn't impact total number of players
@ -328,8 +323,6 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
}
if(auto w = widget<CToggleGroup>("groupMaxPlayers"))
{
// FIXME: OH3 allows any setting here, even if currently selected template doesn't fit it
// TODO: Set max players to current template limit wherever template is explicitely selected
w->setSelected(opts->getHumanOrCpuPlayerCount());
deactivateButtonsFrom(*w, playerCountAllowed);
}
@ -442,8 +435,8 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
const JsonNode config(JsonPath::builtin("config/widgets/randomMapTeamsWidget.json"));
variables = config["variables"];
int totalPlayers = randomMapTab.obtainMapGenOptions().getPlayerLimit();
//randomMapTab.obtainMapGenOptions().getTotalPlayersCount();
//int totalPlayers = randomMapTab.obtainMapGenOptions().getPlayerLimit();
int totalPlayers = randomMapTab.obtainMapGenOptions().getMaxPlayersCount();
assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
auto settings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
variables["totalPlayers"].Integer() = totalPlayers;
@ -482,7 +475,7 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
OBJ_CONSTRUCTION;
// Window should have X * X columns, where X is players + compOnly players.
// Window should have X * X columns, where X is max players allowed for current settings
// For random player count, X is 8
if (totalPlayers > settings.size())

View File

@ -85,11 +85,48 @@ void CMapGenOptions::setHumanOrCpuPlayerCount(si8 value)
resetPlayersMap();
}
si8 CMapGenOptions::getTotalPlayersCount() const
si8 CMapGenOptions::getMinPlayersCount(bool withTemplateLimit) const
{
auto totalPlayers = 0;
si8 humans = getHumanOrCpuPlayerCount();
si8 cpus = getCompOnlyPlayerCount();
if (humans == RANDOM_SIZE && cpus == RANDOM_SIZE)
{
totalPlayers = 2;
}
else if (humans == RANDOM_SIZE)
{
totalPlayers = cpus + 1; // Must add at least 1 player
}
else if (cpus == RANDOM_SIZE)
{
totalPlayers = humans;
}
else
{
totalPlayers = humans + cpus;
}
if (withTemplateLimit && mapTemplate)
{
auto playersRange = mapTemplate->getPlayers();
//New template can also impose higher limit than current settings
vstd::amax(totalPlayers, playersRange.minValue());
}
// Can't play without at least 2 players
vstd::amax(totalPlayers, 2);
return totalPlayers;
}
si8 CMapGenOptions::getMaxPlayersCount(bool withTemplateLimit) const
{
// Max number of players possible with current settings
auto totalPlayers = 0;
si8 humans = getHumanOrCpuPlayerCount();
si8 cpus = getCompOnlyPlayerCount();
if (humans == RANDOM_SIZE || cpus == RANDOM_SIZE)
{
totalPlayers = PlayerColor::PLAYER_LIMIT_I;
@ -98,6 +135,15 @@ si8 CMapGenOptions::getTotalPlayersCount() const
{
totalPlayers = humans + cpus;
}
if (withTemplateLimit && mapTemplate)
{
auto playersRange = mapTemplate->getPlayers();
//New template can also impose higher limit than current settings
vstd::amin(totalPlayers, playersRange.maxValue());
}
assert (totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
assert (totalPlayers >= 2);
return totalPlayers;
@ -121,10 +167,11 @@ si8 CMapGenOptions::getCompOnlyPlayerCount() const
si8 CMapGenOptions::getPlayerLimit() const
{
//How many players could we set with current template, ignoring other settings
si8 playerLimit = PlayerColor::PLAYER_LIMIT_I;
if (auto temp = getMapTemplate())
{
playerLimit = *boost::max_element(temp->getPlayers().getNumbers());
playerLimit = static_cast<si8>(temp->getPlayers().maxValue());
}
return playerLimit;
}
@ -207,48 +254,28 @@ void CMapGenOptions::resetPlayersMap()
savePlayersMap();
/*
//Remove players who have undefined properties
vstd::erase_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & p)
{
return p.second.getPlayerType() != EPlayerType::AI && p.second.getStartingTown() == CPlayerSettings::RANDOM_TOWN;
});
*/
int realPlayersCnt = getMaxPlayersCount();
// FIXME: This should be total players count
int realPlayersCnt = getHumanOrCpuPlayerCount();
if (realPlayersCnt != RANDOM_SIZE)
//Trim the number of AI players, then CPU-only players, finally human players
auto eraseLastPlayer = [this](EPlayerType playerType) -> bool
{
//Trim the number of AI players, then CPU-only players, finally human players
auto eraseLastPlayer = [this](EPlayerType playerType) -> bool
for (auto it = players.rbegin(); it != players.rend(); ++it)
{
//FIXME: Infinite loop for 0 players
for (auto it = players.rbegin(); it != players.rend(); ++it)
if (it->second.getPlayerType() == playerType)
{
if (it->second.getPlayerType() == playerType)
{
players.erase(it->first);
return true;
}
players.erase(it->first);
return true;
}
return false; //Can't earse any player of this type
};
while (players.size() > realPlayersCnt)
{
while (eraseLastPlayer(EPlayerType::AI));
while (eraseLastPlayer(EPlayerType::COMP_ONLY));
while (eraseLastPlayer(EPlayerType::HUMAN));
}
}
else
{
//If count is random, generate info for all the players
realPlayersCnt = PlayerColor::PLAYER_LIMIT_I;
}
return false; //Can't earse any player of this type
};
int realCompOnlyPlayersCnt = getCompOnlyPlayerCount();
//int totalPlayersLimit = getPlayerLimit();
while (players.size() > realPlayersCnt)
{
while (eraseLastPlayer(EPlayerType::AI));
while (eraseLastPlayer(EPlayerType::COMP_ONLY));
while (eraseLastPlayer(EPlayerType::HUMAN));
}
//First colors from the list are assigned to human players, then to CPU players
std::vector<PlayerColor> availableColors;
@ -263,7 +290,7 @@ void CMapGenOptions::resetPlayersMap()
{
if (player.second.getPlayerType() == playerType)
{
vstd::erase(availableColors, player.second.getColor()); //FIXME: Where is this color initialized at lobby launch?
vstd::erase(availableColors, player.second.getColor());
}
}
};
@ -409,13 +436,17 @@ void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
setHeight(sizes.first.y);
setHasTwoLevels(sizes.first.z - 1);
}
// FIXME: GUI settings are not the same as template parameters
// TODO: Recalculate GUI ranges in separate method
if(!mapTemplate->getPlayers().isInRange(getHumanOrCpuPlayerCount()))
si8 maxPlayerCount = getMaxPlayersCount(false);
si8 minPlayerCount = getMinPlayersCount(false);
// Neither setting can fit within the template range
if(!mapTemplate->getPlayers().isInRange(minPlayerCount) &&
!mapTemplate->getPlayers().isInRange(maxPlayerCount))
{
setHumanOrCpuPlayerCount(RANDOM_SIZE);
if(!mapTemplate->getCpuPlayers().isInRange(getCompOnlyPlayerCount()))
setCompOnlyPlayerCount(RANDOM_SIZE);
}
if(!mapTemplate->getWaterContentAllowed().count(getWaterContent()))
setWaterContent(EWaterContent::RANDOM);
}
@ -473,11 +504,17 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
logGlobal->info("RMG template name: %s", mapTemplate->getName());
auto maxPlayers = getMaxPlayersCount();
if (getHumanOrCpuPlayerCount() == RANDOM_SIZE)
{
auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
//ignore all non-randomized players, make sure these players will not be missing after roll
possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
vstd::erase_if(possiblePlayers, [maxPlayers](int i)
{
return i > maxPlayers;
});
assert(!possiblePlayers.empty());
setHumanOrCpuPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
updatePlayers();
@ -490,7 +527,13 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
}
if(compOnlyPlayerCount == RANDOM_SIZE)
{
auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
// Use remaining range
auto presentPlayers = getHumanOrCpuPlayerCount();
auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
vstd::erase_if(possiblePlayers, [maxPlayers, presentPlayers](int i)
{
return i > (maxPlayers - presentPlayers);
});
compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
updateCompOnlyPlayers();
}
@ -541,13 +584,8 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
default:
assert(false);
}
// FIXME: Every player is player 0 with type of AI
// FIXME: player.first != player.second.getColor()
// TODO: Set player color everywhere players is set, or only once here
logGlobal->trace("Player %d: %s", player.second.getColor(), playerType);
}
// FXIME: Do not set this again after options were set
setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automatically (?)
logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), static_cast<int>(getCompOnlyPlayerCount()));
}
@ -669,21 +707,38 @@ std::vector<const CRmgTemplate *> CMapGenOptions::getPossibleTemplates() const
if(!tmpl->isWaterContentAllowed(getWaterContent()))
return true;
if(getHumanOrCpuPlayerCount() != CMapGenOptions::RANDOM_SIZE)
auto humanOrCpuPlayerCount = getHumanOrCpuPlayerCount();
auto compOnlyPlayerCount = getCompOnlyPlayerCount();
// Check if total number of players fall inside given range
if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE && compOnlyPlayerCount != CMapGenOptions::RANDOM_SIZE)
{
if (!tmpl->getPlayers().isInRange(getHumanOrCpuPlayerCount()))
if (!tmpl->getPlayers().isInRange(humanOrCpuPlayerCount + compOnlyPlayerCount))
return true;
}
else if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE)
{
// We can always add any number CPU players, but not subtract
if (!(humanOrCpuPlayerCount <= tmpl->getPlayers().maxValue()))
return true;
}
else if(compOnlyPlayerCount != CMapGenOptions::RANDOM_SIZE)
{
//We must fit at least one more human player, but can add any number
if (!(compOnlyPlayerCount < tmpl->getPlayers().maxValue()))
return true;
}
else
{
// Human players shouldn't be banned when playing with random player count
if(humanPlayers > *boost::min_element(tmpl->getPlayers().getNumbers()))
if(humanPlayers > tmpl->getPlayers().minValue())
return true;
}
if(compOnlyPlayerCount != CMapGenOptions::RANDOM_SIZE)
{
if (!tmpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
if (!tmpl->getHumanPlayers().isInRange(compOnlyPlayerCount))
return true;
}

View File

@ -53,9 +53,6 @@ public:
TeamID getTeam() const;
void setTeam(const TeamID & value);
/// Constant for a random town selection.
static const si32 RANDOM_TOWN = -1;
private:
PlayerColor color;
si32 startingTown;
@ -91,7 +88,8 @@ public:
si8 getHumanOrCpuPlayerCount() const;
void setHumanOrCpuPlayerCount(si8 value);
si8 getTotalPlayersCount() const;
si8 getMinPlayersCount(bool withTemplateLimit = true) const;
si8 getMaxPlayersCount(bool withTemplateLimit = true) const;
si8 getPlayerLimit() const;
/// The count of the teams ranging from 0 to <players count - 1> or RANDOM_SIZE for random.

View File

@ -557,9 +557,9 @@ const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
return players;
}
const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getHumanPlayers() const
{
return cpuPlayers;
return humanPlayers;
}
const CRmgTemplate::Zones & CRmgTemplate::getZones() const
@ -675,13 +675,23 @@ void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
}
}
int CRmgTemplate::CPlayerCountRange::maxValue() const
{
return *boost::max_element(getNumbers());
}
int CRmgTemplate::CPlayerCountRange::minValue() const
{
return *boost::min_element(getNumbers());
}
void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
{
handler.serializeString("name", name);
serializeSize(handler, minSize, "minSize");
serializeSize(handler, maxSize, "maxSize");
serializePlayers(handler, players, "players");
serializePlayers(handler, cpuPlayers, "cpu");
serializePlayers(handler, humanPlayers, "cpu"); // TODO: Rename this parameter
{
auto connectionsData = handler.enterArray("connections");

View File

@ -231,6 +231,9 @@ public:
std::string toString() const;
void fromString(const std::string & value);
int maxValue() const;
int minValue() const;
private:
std::vector<std::pair<int, int> > range;
};
@ -247,7 +250,7 @@ public:
const std::string & getName() const;
const CPlayerCountRange & getPlayers() const;
const CPlayerCountRange & getCpuPlayers() const;
const CPlayerCountRange & getHumanPlayers() const;
std::pair<int3, int3> getMapSizes() const;
const Zones & getZones() const;
const std::vector<rmg::ZoneConnection> & getConnectedZoneIds() const;
@ -261,7 +264,7 @@ private:
std::string id;
std::string name;
int3 minSize, maxSize;
CPlayerCountRange players, cpuPlayers;
CPlayerCountRange players, humanPlayers;
Zones zones;
std::vector<rmg::ZoneConnection> connectedZoneIds;
std::set<EWaterContent::EWaterContent> allowedWaterContent;

View File

@ -46,7 +46,7 @@ TEST(MapFormat, Random)
CRmgTemplate tmpl;
std::shared_ptr<ZoneOptionsFake> zoneOptions = std::make_shared<ZoneOptionsFake>();
const_cast<CRmgTemplate::CPlayerCountRange &>(tmpl.getCpuPlayers()).addRange(1, 4);
const_cast<CRmgTemplate::CPlayerCountRange &>(tmpl.getHumanPlayers()).addRange(1, 4);
const_cast<CRmgTemplate::Zones &>(tmpl.getZones())[0] = zoneOptions;
zoneOptions->setOwner(1);