mirror of
https://github.com/vcmi/vcmi.git
synced 2025-02-11 13:15:38 +02:00
Fixed most of reported issues, removed unused code.
This commit is contained in:
parent
368a185008
commit
4f2cde018c
@ -209,13 +209,12 @@ void RandomMapTab::updateMapInfoByHost()
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for (auto& player : mapGenOptions->getPlayersSettings())
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{
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PlayerInfo playerInfo;
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playerInfo.isFactionRandom = (player.second.getStartingTown() == CMapGenOptions::CPlayerSettings::RANDOM_TOWN);
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playerInfo.isFactionRandom = (player.second.getStartingTown() == FactionID::RANDOM);
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playerInfo.canComputerPlay = (player.second.getPlayerType() != EPlayerType::HUMAN);
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playerInfo.canHumanPlay = (player.second.getPlayerType() != EPlayerType::COMP_ONLY);
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auto team = player.second.getTeam();
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playerInfo.team = team;
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//occupiedTeams.insert(team);
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playerInfo.hasMainTown = true;
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playerInfo.generateHeroAtMainTown = true;
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mapInfo->mapHeader->players[player.first] = playerInfo;
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@ -244,31 +243,16 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
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compTeamsAllowed.insert(i);
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}
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}
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std::set<int> humanCountAllowed;
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auto * tmpl = mapGenOptions->getMapTemplate();
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if(tmpl)
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{
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playerCountAllowed = tmpl->getPlayers().getNumbers();
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compCountAllowed = tmpl->getCpuPlayers().getNumbers();
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auto compNumbers = tmpl->getCpuPlayers().getNumbers();
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if (!compNumbers.empty())
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{
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compCountAllowed = compNumbers;
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minComps = *boost::min_element(compCountAllowed);
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}
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playerCountAllowed = tmpl->getPlayers().getNumbers();
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auto minPlayerCount = *boost::min_element(playerCountAllowed);
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auto maxCompCount = *boost::max_element(compCountAllowed);
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for (int i = 1; i >= (minPlayerCount - maxCompCount) && i >= 1; i--)
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{
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//We can always add extra CPUs to meet the minimum total player count
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playerCountAllowed.insert(i);
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}
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humanCountAllowed = tmpl->getHumanPlayers().getNumbers(); // Unused now?
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}
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si8 playerLimit = opts->getPlayerLimit();
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si8 playerLimit = opts->getMaxPlayersCount();
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si8 humanOrCpuPlayerCount = opts->getHumanOrCpuPlayerCount();
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si8 compOnlyPlayersCount = opts->getCompOnlyPlayerCount();
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@ -282,12 +266,23 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
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{
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return humanOrCpuPlayerCount <= el;
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});
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if(!playerTeamsAllowed.count(opts->getTeamCount()))
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{
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opts->setTeamCount(CMapGenOptions::RANDOM_SIZE);
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}
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}
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else // Random
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{
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vstd::erase_if(compCountAllowed, [playerLimit, humanOrCpuPlayerCount](int el)
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{
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return (playerLimit - 1) < el; // Must leave at least 1 human player
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});
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vstd::erase_if(playerTeamsAllowed, [playerLimit](int el)
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{
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return playerLimit <= el;
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});
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}
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if(!playerTeamsAllowed.count(opts->getTeamCount()))
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{
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opts->setTeamCount(CMapGenOptions::RANDOM_SIZE);
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}
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if(compOnlyPlayersCount != CMapGenOptions::RANDOM_SIZE)
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{
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// This setting doesn't impact total number of players
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@ -328,8 +323,6 @@ void RandomMapTab::setMapGenOptions(std::shared_ptr<CMapGenOptions> opts)
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}
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if(auto w = widget<CToggleGroup>("groupMaxPlayers"))
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{
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// FIXME: OH3 allows any setting here, even if currently selected template doesn't fit it
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// TODO: Set max players to current template limit wherever template is explicitely selected
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w->setSelected(opts->getHumanOrCpuPlayerCount());
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deactivateButtonsFrom(*w, playerCountAllowed);
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}
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@ -442,8 +435,8 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
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const JsonNode config(JsonPath::builtin("config/widgets/randomMapTeamsWidget.json"));
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variables = config["variables"];
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int totalPlayers = randomMapTab.obtainMapGenOptions().getPlayerLimit();
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//randomMapTab.obtainMapGenOptions().getTotalPlayersCount();
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//int totalPlayers = randomMapTab.obtainMapGenOptions().getPlayerLimit();
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int totalPlayers = randomMapTab.obtainMapGenOptions().getMaxPlayersCount();
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assert(totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
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auto settings = randomMapTab.obtainMapGenOptions().getPlayersSettings();
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variables["totalPlayers"].Integer() = totalPlayers;
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@ -482,7 +475,7 @@ TeamAlignmentsWidget::TeamAlignmentsWidget(RandomMapTab & randomMapTab):
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OBJ_CONSTRUCTION;
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// Window should have X * X columns, where X is players + compOnly players.
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// Window should have X * X columns, where X is max players allowed for current settings
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// For random player count, X is 8
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if (totalPlayers > settings.size())
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@ -85,11 +85,48 @@ void CMapGenOptions::setHumanOrCpuPlayerCount(si8 value)
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resetPlayersMap();
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}
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si8 CMapGenOptions::getTotalPlayersCount() const
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si8 CMapGenOptions::getMinPlayersCount(bool withTemplateLimit) const
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{
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auto totalPlayers = 0;
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si8 humans = getHumanOrCpuPlayerCount();
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si8 cpus = getCompOnlyPlayerCount();
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if (humans == RANDOM_SIZE && cpus == RANDOM_SIZE)
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{
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totalPlayers = 2;
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}
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else if (humans == RANDOM_SIZE)
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{
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totalPlayers = cpus + 1; // Must add at least 1 player
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}
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else if (cpus == RANDOM_SIZE)
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{
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totalPlayers = humans;
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}
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else
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{
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totalPlayers = humans + cpus;
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}
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if (withTemplateLimit && mapTemplate)
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{
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auto playersRange = mapTemplate->getPlayers();
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//New template can also impose higher limit than current settings
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vstd::amax(totalPlayers, playersRange.minValue());
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}
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// Can't play without at least 2 players
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vstd::amax(totalPlayers, 2);
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return totalPlayers;
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}
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si8 CMapGenOptions::getMaxPlayersCount(bool withTemplateLimit) const
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{
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// Max number of players possible with current settings
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auto totalPlayers = 0;
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si8 humans = getHumanOrCpuPlayerCount();
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si8 cpus = getCompOnlyPlayerCount();
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if (humans == RANDOM_SIZE || cpus == RANDOM_SIZE)
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{
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totalPlayers = PlayerColor::PLAYER_LIMIT_I;
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@ -98,6 +135,15 @@ si8 CMapGenOptions::getTotalPlayersCount() const
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{
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totalPlayers = humans + cpus;
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}
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if (withTemplateLimit && mapTemplate)
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{
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auto playersRange = mapTemplate->getPlayers();
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//New template can also impose higher limit than current settings
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vstd::amin(totalPlayers, playersRange.maxValue());
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}
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assert (totalPlayers <= PlayerColor::PLAYER_LIMIT_I);
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assert (totalPlayers >= 2);
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return totalPlayers;
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@ -121,10 +167,11 @@ si8 CMapGenOptions::getCompOnlyPlayerCount() const
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si8 CMapGenOptions::getPlayerLimit() const
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{
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//How many players could we set with current template, ignoring other settings
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si8 playerLimit = PlayerColor::PLAYER_LIMIT_I;
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if (auto temp = getMapTemplate())
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{
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playerLimit = *boost::max_element(temp->getPlayers().getNumbers());
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playerLimit = static_cast<si8>(temp->getPlayers().maxValue());
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}
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return playerLimit;
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}
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@ -207,48 +254,28 @@ void CMapGenOptions::resetPlayersMap()
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savePlayersMap();
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/*
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//Remove players who have undefined properties
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vstd::erase_if(players, [](const std::pair<PlayerColor, CPlayerSettings> & p)
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{
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return p.second.getPlayerType() != EPlayerType::AI && p.second.getStartingTown() == CPlayerSettings::RANDOM_TOWN;
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});
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*/
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int realPlayersCnt = getMaxPlayersCount();
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// FIXME: This should be total players count
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int realPlayersCnt = getHumanOrCpuPlayerCount();
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if (realPlayersCnt != RANDOM_SIZE)
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//Trim the number of AI players, then CPU-only players, finally human players
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auto eraseLastPlayer = [this](EPlayerType playerType) -> bool
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{
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//Trim the number of AI players, then CPU-only players, finally human players
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auto eraseLastPlayer = [this](EPlayerType playerType) -> bool
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for (auto it = players.rbegin(); it != players.rend(); ++it)
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{
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//FIXME: Infinite loop for 0 players
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for (auto it = players.rbegin(); it != players.rend(); ++it)
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if (it->second.getPlayerType() == playerType)
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{
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if (it->second.getPlayerType() == playerType)
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{
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players.erase(it->first);
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return true;
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}
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players.erase(it->first);
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return true;
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}
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return false; //Can't earse any player of this type
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};
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while (players.size() > realPlayersCnt)
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{
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while (eraseLastPlayer(EPlayerType::AI));
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while (eraseLastPlayer(EPlayerType::COMP_ONLY));
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while (eraseLastPlayer(EPlayerType::HUMAN));
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}
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}
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else
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{
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//If count is random, generate info for all the players
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realPlayersCnt = PlayerColor::PLAYER_LIMIT_I;
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}
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return false; //Can't earse any player of this type
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};
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int realCompOnlyPlayersCnt = getCompOnlyPlayerCount();
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//int totalPlayersLimit = getPlayerLimit();
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while (players.size() > realPlayersCnt)
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{
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while (eraseLastPlayer(EPlayerType::AI));
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while (eraseLastPlayer(EPlayerType::COMP_ONLY));
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while (eraseLastPlayer(EPlayerType::HUMAN));
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}
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//First colors from the list are assigned to human players, then to CPU players
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std::vector<PlayerColor> availableColors;
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@ -263,7 +290,7 @@ void CMapGenOptions::resetPlayersMap()
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{
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if (player.second.getPlayerType() == playerType)
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{
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vstd::erase(availableColors, player.second.getColor()); //FIXME: Where is this color initialized at lobby launch?
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vstd::erase(availableColors, player.second.getColor());
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}
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}
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};
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@ -409,13 +436,17 @@ void CMapGenOptions::setMapTemplate(const CRmgTemplate * value)
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setHeight(sizes.first.y);
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setHasTwoLevels(sizes.first.z - 1);
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}
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// FIXME: GUI settings are not the same as template parameters
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// TODO: Recalculate GUI ranges in separate method
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if(!mapTemplate->getPlayers().isInRange(getHumanOrCpuPlayerCount()))
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si8 maxPlayerCount = getMaxPlayersCount(false);
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si8 minPlayerCount = getMinPlayersCount(false);
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// Neither setting can fit within the template range
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if(!mapTemplate->getPlayers().isInRange(minPlayerCount) &&
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!mapTemplate->getPlayers().isInRange(maxPlayerCount))
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{
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setHumanOrCpuPlayerCount(RANDOM_SIZE);
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if(!mapTemplate->getCpuPlayers().isInRange(getCompOnlyPlayerCount()))
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setCompOnlyPlayerCount(RANDOM_SIZE);
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}
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if(!mapTemplate->getWaterContentAllowed().count(getWaterContent()))
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setWaterContent(EWaterContent::RANDOM);
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}
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@ -473,11 +504,17 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
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logGlobal->info("RMG template name: %s", mapTemplate->getName());
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auto maxPlayers = getMaxPlayersCount();
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if (getHumanOrCpuPlayerCount() == RANDOM_SIZE)
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{
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auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
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//ignore all non-randomized players, make sure these players will not be missing after roll
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possiblePlayers.erase(possiblePlayers.begin(), possiblePlayers.lower_bound(countHumanPlayers() + countCompOnlyPlayers()));
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vstd::erase_if(possiblePlayers, [maxPlayers](int i)
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{
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return i > maxPlayers;
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});
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assert(!possiblePlayers.empty());
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setHumanOrCpuPlayerCount (*RandomGeneratorUtil::nextItem(possiblePlayers, rand));
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updatePlayers();
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@ -490,7 +527,13 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
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}
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if(compOnlyPlayerCount == RANDOM_SIZE)
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{
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auto possiblePlayers = mapTemplate->getCpuPlayers().getNumbers();
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// Use remaining range
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auto presentPlayers = getHumanOrCpuPlayerCount();
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auto possiblePlayers = mapTemplate->getPlayers().getNumbers();
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vstd::erase_if(possiblePlayers, [maxPlayers, presentPlayers](int i)
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{
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return i > (maxPlayers - presentPlayers);
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});
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compOnlyPlayerCount = *RandomGeneratorUtil::nextItem(possiblePlayers, rand);
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updateCompOnlyPlayers();
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}
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@ -541,13 +584,8 @@ void CMapGenOptions::finalize(CRandomGenerator & rand)
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default:
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assert(false);
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}
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// FIXME: Every player is player 0 with type of AI
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// FIXME: player.first != player.second.getColor()
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// TODO: Set player color everywhere players is set, or only once here
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logGlobal->trace("Player %d: %s", player.second.getColor(), playerType);
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}
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// FXIME: Do not set this again after options were set
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setCompOnlyPlayerCount(cpuOnlyPlayers); //human players are set automatically (?)
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logGlobal->info("Final player config: %d total, %d cpu-only", players.size(), static_cast<int>(getCompOnlyPlayerCount()));
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}
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@ -669,21 +707,38 @@ std::vector<const CRmgTemplate *> CMapGenOptions::getPossibleTemplates() const
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if(!tmpl->isWaterContentAllowed(getWaterContent()))
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return true;
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if(getHumanOrCpuPlayerCount() != CMapGenOptions::RANDOM_SIZE)
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auto humanOrCpuPlayerCount = getHumanOrCpuPlayerCount();
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auto compOnlyPlayerCount = getCompOnlyPlayerCount();
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// Check if total number of players fall inside given range
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if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE && compOnlyPlayerCount != CMapGenOptions::RANDOM_SIZE)
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{
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if (!tmpl->getPlayers().isInRange(getHumanOrCpuPlayerCount()))
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if (!tmpl->getPlayers().isInRange(humanOrCpuPlayerCount + compOnlyPlayerCount))
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return true;
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}
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else if(humanOrCpuPlayerCount != CMapGenOptions::RANDOM_SIZE)
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{
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// We can always add any number CPU players, but not subtract
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if (!(humanOrCpuPlayerCount <= tmpl->getPlayers().maxValue()))
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return true;
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}
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else if(compOnlyPlayerCount != CMapGenOptions::RANDOM_SIZE)
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{
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//We must fit at least one more human player, but can add any number
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if (!(compOnlyPlayerCount < tmpl->getPlayers().maxValue()))
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return true;
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}
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else
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{
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// Human players shouldn't be banned when playing with random player count
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if(humanPlayers > *boost::min_element(tmpl->getPlayers().getNumbers()))
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if(humanPlayers > tmpl->getPlayers().minValue())
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return true;
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}
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if(compOnlyPlayerCount != CMapGenOptions::RANDOM_SIZE)
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{
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if (!tmpl->getCpuPlayers().isInRange(compOnlyPlayerCount))
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if (!tmpl->getHumanPlayers().isInRange(compOnlyPlayerCount))
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return true;
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}
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@ -53,9 +53,6 @@ public:
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TeamID getTeam() const;
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void setTeam(const TeamID & value);
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/// Constant for a random town selection.
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static const si32 RANDOM_TOWN = -1;
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private:
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PlayerColor color;
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si32 startingTown;
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@ -91,7 +88,8 @@ public:
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si8 getHumanOrCpuPlayerCount() const;
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void setHumanOrCpuPlayerCount(si8 value);
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si8 getTotalPlayersCount() const;
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si8 getMinPlayersCount(bool withTemplateLimit = true) const;
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si8 getMaxPlayersCount(bool withTemplateLimit = true) const;
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si8 getPlayerLimit() const;
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/// The count of the teams ranging from 0 to <players count - 1> or RANDOM_SIZE for random.
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@ -557,9 +557,9 @@ const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getPlayers() const
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return players;
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}
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const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getCpuPlayers() const
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const CRmgTemplate::CPlayerCountRange & CRmgTemplate::getHumanPlayers() const
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{
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return cpuPlayers;
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return humanPlayers;
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}
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const CRmgTemplate::Zones & CRmgTemplate::getZones() const
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@ -675,13 +675,23 @@ void CRmgTemplate::CPlayerCountRange::fromString(const std::string & value)
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}
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}
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int CRmgTemplate::CPlayerCountRange::maxValue() const
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{
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return *boost::max_element(getNumbers());
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}
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int CRmgTemplate::CPlayerCountRange::minValue() const
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{
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return *boost::min_element(getNumbers());
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}
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void CRmgTemplate::serializeJson(JsonSerializeFormat & handler)
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{
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handler.serializeString("name", name);
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serializeSize(handler, minSize, "minSize");
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serializeSize(handler, maxSize, "maxSize");
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serializePlayers(handler, players, "players");
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serializePlayers(handler, cpuPlayers, "cpu");
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serializePlayers(handler, humanPlayers, "cpu"); // TODO: Rename this parameter
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{
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auto connectionsData = handler.enterArray("connections");
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@ -231,6 +231,9 @@ public:
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std::string toString() const;
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void fromString(const std::string & value);
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int maxValue() const;
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int minValue() const;
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private:
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std::vector<std::pair<int, int> > range;
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};
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@ -247,7 +250,7 @@ public:
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const std::string & getName() const;
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const CPlayerCountRange & getPlayers() const;
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const CPlayerCountRange & getCpuPlayers() const;
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const CPlayerCountRange & getHumanPlayers() const;
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std::pair<int3, int3> getMapSizes() const;
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const Zones & getZones() const;
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const std::vector<rmg::ZoneConnection> & getConnectedZoneIds() const;
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@ -261,7 +264,7 @@ private:
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std::string id;
|
||||
std::string name;
|
||||
int3 minSize, maxSize;
|
||||
CPlayerCountRange players, cpuPlayers;
|
||||
CPlayerCountRange players, humanPlayers;
|
||||
Zones zones;
|
||||
std::vector<rmg::ZoneConnection> connectedZoneIds;
|
||||
std::set<EWaterContent::EWaterContent> allowedWaterContent;
|
||||
|
@ -46,7 +46,7 @@ TEST(MapFormat, Random)
|
||||
CRmgTemplate tmpl;
|
||||
std::shared_ptr<ZoneOptionsFake> zoneOptions = std::make_shared<ZoneOptionsFake>();
|
||||
|
||||
const_cast<CRmgTemplate::CPlayerCountRange &>(tmpl.getCpuPlayers()).addRange(1, 4);
|
||||
const_cast<CRmgTemplate::CPlayerCountRange &>(tmpl.getHumanPlayers()).addRange(1, 4);
|
||||
const_cast<CRmgTemplate::Zones &>(tmpl.getZones())[0] = zoneOptions;
|
||||
|
||||
zoneOptions->setOwner(1);
|
||||
|
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Reference in New Issue
Block a user