mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
This commit is contained in:
parent
f51b3bca57
commit
4f3ea0d1d9
@ -20,7 +20,7 @@
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#include "../lib/StringConstants.h"
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#include "../lib/CRandomGenerator.h"
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#include "../lib/VCMIDirs.h"
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#include "../lib/Terrain.h"
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#include "../lib/TerrainHandler.h"
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#define VCMI_SOUND_NAME(x)
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#define VCMI_SOUND_FILE(y) #y,
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@ -11,7 +11,6 @@
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#include "../lib/CConfigHandler.h"
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#include "../lib/CSoundBase.h"
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#include "../lib/Terrain.h"
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struct _Mix_Music;
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struct SDL_RWops;
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@ -61,6 +61,7 @@
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#include "windows/InfoWindows.h"
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#include "../lib/UnlockGuard.h"
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#include "../lib/CPathfinder.h"
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#include "../lib/TerrainHandler.h"
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#include <SDL.h>
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#include "CServerHandler.h"
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// FIXME: only needed for CGameState::mutex
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@ -41,6 +41,7 @@
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#include "../../lib/mapObjects/CGTownInstance.h"
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#include "../../lib/NetPacks.h"
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#include "../../lib/UnlockGuard.h"
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#include "../../lib/TerrainHandler.h"
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CondSh<BattleAction *> BattleInterface::givenCommand(nullptr);
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@ -29,6 +29,7 @@
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#include "../../lib/rmg/CMapGenOptions.h"
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#include "../../lib/CModHandler.h"
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#include "../../lib/rmg/CRmgTemplateStorage.h"
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#include "../../lib/TerrainHandler.h"
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RandomMapTab::RandomMapTab():
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InterfaceObjectConfigurable()
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@ -30,7 +30,7 @@
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#include "CMT.h"
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#include "CMusicHandler.h"
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#include "../lib/CRandomGenerator.h"
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#include "../lib/Terrain.h"
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#include "../lib/TerrainHandler.h"
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#include "../lib/filesystem/ResourceID.h"
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#include "../lib/JsonDetail.h"
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@ -41,7 +41,7 @@
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#include "../../lib/CHeroHandler.h"
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#include "../../lib/CModHandler.h"
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#include "../../lib/CTownHandler.h"
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#include "../../lib/Terrain.h"
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#include "../../lib/TerrainHandler.h"
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/JsonNode.h"
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#include "../../lib/mapObjects/CGHeroInstance.h"
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@ -11,7 +11,6 @@
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#include "ObjectLists.h"
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#include "../../lib/FunctionList.h"
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#include "Terrain.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -53,6 +53,7 @@
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#include "../../lib/VCMI_Lib.h"
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#include "../../lib/StartInfo.h"
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#include "../../lib/mapping/CMapInfo.h"
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#include "../../lib/TerrainHandler.h"
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#define ADVOPT (conf.go()->ac)
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using namespace CSDL_Ext;
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@ -192,7 +192,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/StartInfo.cpp
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${MAIN_LIB_DIR}/ResourceSet.cpp
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${MAIN_LIB_DIR}/ScriptHandler.cpp
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${MAIN_LIB_DIR}/Terrain.cpp
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${MAIN_LIB_DIR}/TerrainHandler.cpp
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${MAIN_LIB_DIR}/VCMIDirs.cpp
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${MAIN_LIB_DIR}/VCMI_Lib.cpp
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@ -443,7 +443,7 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
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${MAIN_LIB_DIR}/ScopeGuard.h
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${MAIN_LIB_DIR}/StartInfo.h
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${MAIN_LIB_DIR}/StringConstants.h
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${MAIN_LIB_DIR}/Terrain.h
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${MAIN_LIB_DIR}/TerrainHandler.h
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${MAIN_LIB_DIR}/UnlockGuard.h
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${MAIN_LIB_DIR}/VCMIDirs.h
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${MAIN_LIB_DIR}/vcmi_endian.h
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@ -14,7 +14,6 @@
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#include "HeroBonus.h"
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#include "GameConstants.h"
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#include "IHandlerBase.h"
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#include "Terrain.h"
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#include "battle/BattleHex.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -16,7 +16,7 @@
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#include "CGameState.h"
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#include "CTownHandler.h"
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#include "CModHandler.h"
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#include "Terrain.h"
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#include "TerrainHandler.h"
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#include "StringConstants.h"
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#include "serializer/JsonDeserializer.h"
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#include "serializer/JsonUpdater.h"
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@ -19,7 +19,6 @@
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#include "JsonNode.h"
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#include "IHandlerBase.h"
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#include "CRandomGenerator.h"
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#include "Terrain.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -17,6 +17,7 @@
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#include "battle/BattleInfo.h" // for BattleInfo
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#include "NetPacks.h" // for InfoWindow
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#include "CModHandler.h"
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#include "TerrainHandler.h"
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#include "spells/CSpellHandler.h"
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#include "mapping/CMap.h"
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#include "CPlayerState.h"
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@ -20,6 +20,7 @@
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#include "CHeroHandler.h"
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#include "mapObjects/CObjectHandler.h"
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#include "CModHandler.h"
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#include "TerrainHandler.h"
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#include "CSkillHandler.h"
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#include "mapping/CMap.h"
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#include "mapping/CMapService.h"
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@ -18,7 +18,7 @@
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#include "GameConstants.h"
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#include "mapObjects/CQuest.h"
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#include "VCMI_Lib.h"
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#include "Terrain.h"
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#include "TerrainHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -19,7 +19,6 @@
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#include "CCreatureHandler.h"
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#include "CModHandler.h"
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#include "CTownHandler.h"
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#include "Terrain.h"
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#include "mapObjects/CObjectHandler.h" //for hero specialty
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#include "CSkillHandler.h"
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#include <math.h>
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@ -18,7 +18,6 @@
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#include "GameConstants.h"
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#include "HeroBonus.h"
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#include "IHandlerBase.h"
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#include "Terrain.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -25,6 +25,7 @@
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#include "spells/CSpellHandler.h"
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#include "CSkillHandler.h"
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#include "ScriptHandler.h"
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#include "TerrainHandler.h"
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#include "BattleFieldHandler.h"
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#include "ObstacleHandler.h"
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@ -526,7 +527,7 @@ void CContentHandler::preloadData(CModInfo & mod)
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void CContentHandler::load(CModInfo & mod)
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{
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bool validate = false;//(mod.validation != CModInfo::PASSED);
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bool validate = (mod.validation != CModInfo::PASSED);
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if (!loadMod(mod.identifier, validate))
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mod.validation = CModInfo::FAILED;
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@ -18,6 +18,7 @@
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#include "CStopWatch.h"
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#include "CConfigHandler.h"
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#include "CPlayerState.h"
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#include "TerrainHandler.h"
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#include "PathfinderUtil.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -13,7 +13,6 @@
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#include "IGameCallback.h"
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#include "HeroBonus.h"
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#include "int3.h"
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#include "Terrain.h"
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#include <boost/heap/fibonacci_heap.hpp>
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@ -14,7 +14,6 @@
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#include "CCreatureHandler.h" //todo: remove
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#include "battle/BattleHex.h"
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#include "mapObjects/CGHeroInstance.h" // for commander serialization
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#include "Terrain.h"
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#include "battle/CUnitState.h"
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@ -20,7 +20,6 @@
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#include "LogicalExpression.h"
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#include "battle/BattleHex.h"
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#include "HeroBonus.h"
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#include "Terrain.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -22,6 +22,7 @@
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#include "CStack.h"
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#include "CArtHandler.h"
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#include "CModHandler.h"
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#include "TerrainHandler.h"
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#include "StringConstants.h"
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#include "battle/BattleInfo.h"
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@ -11,7 +11,6 @@
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#include "GameConstants.h"
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#include "JsonNode.h"
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#include "Terrain.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -32,6 +32,7 @@
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#include "CPlayerState.h"
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#include "CSkillHandler.h"
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#include "ScriptHandler.h"
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#include "TerrainHandler.h"
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#include "serializer/Connection.h"
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@ -27,6 +27,7 @@
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#include "mapping/CMapInfo.h"
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#include "StartInfo.h"
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#include "CPlayerState.h"
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#include "TerrainHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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#include <vcmi/Entity.h>
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#include "GameConstants.h"
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#include "IHandlerBase.h"
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#include "Terrain.h"
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#include "battle/BattleHex.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -9,6 +9,8 @@
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*/
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#pragma once
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#include "TerrainHandler.h"
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#include "mapObjects/CObjectHandler.h"
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#include "mapping/CMapDefines.h"
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#include "CGameState.h"
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*/
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#include "StdInc.h"
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#include "Terrain.h"
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#include "TerrainHandler.h"
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#include "VCMI_Lib.h"
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#include "CModHandler.h"
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#include "CGeneralTextHandler.h"
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@ -156,6 +156,8 @@ RiverType * RiverTypeHandler::loadFromJson(
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info->shortIdentifier = json["shortIdentifier"].String();
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info->deltaName = json["delta"].String();
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VLC->generaltexth->registerString(info->getNameTextID(), json["text"].String());
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return info;
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}
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@ -195,6 +197,8 @@ RoadType * RoadTypeHandler::loadFromJson(
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info->shortIdentifier = json["shortIdentifier"].String();
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info->movementCost = json["moveCost"].Integer();
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VLC->generaltexth->registerString(info->getNameTextID(), json["text"].String());
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return info;
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}
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@ -257,8 +261,7 @@ bool TerrainType::isTransitionRequired() const
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std::string TerrainType::getNameTextID() const
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{
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TextIdentifier id{ "terrain", modScope, identifier, "name" };
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return id.get();
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return TextIdentifier( "terrain", modScope, identifier, "name" ).get();
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}
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std::string TerrainType::getNameTranslated() const
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@ -269,6 +272,26 @@ std::string TerrainType::getNameTranslated() const
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TerrainType::TerrainType()
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{}
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std::string RoadType::getNameTextID() const
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{
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return TextIdentifier( "terrain", identifier, "name" ).get();
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}
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std::string RoadType::getNameTranslated() const
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{
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return VLC->generaltexth->translate(getNameTextID());
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}
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std::string RiverType::getNameTextID() const
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{
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return TextIdentifier( "terrain", identifier, "name" ).get();
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}
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std::string RiverType::getNameTranslated() const
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{
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return VLC->generaltexth->translate(getNameTextID());
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}
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RiverType::RiverType():
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id(River::NO_RIVER)
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{}
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@ -1,5 +1,5 @@
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/*
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* Terrain.h, part of VCMI engine
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* TerrainHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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@ -144,6 +144,9 @@ public:
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void registerIcons(const IconRegistar & cb) const override {}
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RoadId getId() const override { return id;}
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std::string getNameTextID() const;
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std::string getNameTranslated() const;
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std::string tilesFilename;
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std::string shortIdentifier;
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ui8 movementCost;
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@ -18,6 +18,7 @@
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#include "CHeroHandler.h"
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#include "mapObjects/CObjectHandler.h"
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#include "CTownHandler.h"
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#include "TerrainHandler.h"
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#include "CBuildingHandler.h"
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#include "spells/CSpellHandler.h"
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#include "spells/effects/Registry.h"
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@ -15,7 +15,7 @@
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#include "../filesystem/Filesystem.h"
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#include "../mapObjects/CGTownInstance.h"
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#include "../CGeneralTextHandler.h"
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#include "../Terrain.h"
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#include "../TerrainHandler.h"
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#include "../BattleFieldHandler.h"
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#include "../ObstacleHandler.h"
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@ -10,7 +10,7 @@
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#include "StdInc.h"
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#include "BattleProxy.h"
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#include "Unit.h"
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#include "Terrain.h"
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#include "TerrainHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -17,6 +17,7 @@
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#include "../NetPacks.h"
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#include "../CGeneralTextHandler.h"
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#include "../CHeroHandler.h"
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#include "../TerrainHandler.h"
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#include "../CModHandler.h"
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#include "../CSoundBase.h"
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#include "../spells/CSpellHandler.h"
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#include "../CGameState.h"
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#include "../mapping/CMap.h"
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#include "../CPlayerState.h"
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#include "../TerrainHandler.h"
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#include "../serializer/JsonSerializeFormat.h"
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#include "../HeroBonus.h"
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@ -15,7 +15,6 @@
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#include "../ConstTransitivePtr.h"
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#include "../IHandlerBase.h"
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#include "../JsonNode.h"
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#include "Terrain.h"
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VCMI_LIB_NAMESPACE_BEGIN
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#include "../CGameState.h"
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#include "../StringConstants.h"
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#include "../mapping/CMap.h"
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#include "../TerrainHandler.h"
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#include "CObjectClassesHandler.h"
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#include "CGTownInstance.h"
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@ -13,6 +13,7 @@
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#include "CGTownInstance.h"
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#include "CGHeroInstance.h"
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#include "CBank.h"
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#include "../TerrainHandler.h"
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#include "../mapping/CMap.h"
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#include "../CHeroHandler.h"
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#include "../CCreatureHandler.h"
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#include "CObjectHandler.h"
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#include "../CModHandler.h"
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#include "../JsonNode.h"
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#include "../Terrain.h"
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#include "../TerrainHandler.h"
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#include "CRewardableConstructor.h"
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@ -12,6 +12,8 @@
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#include "CDrawRoadsOperation.h"
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#include "CMap.h"
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#include "../TerrainHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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const std::vector<CDrawLinesOperation::LinePattern> CDrawLinesOperation::patterns =
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@ -15,6 +15,7 @@
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#include "../CCreatureHandler.h"
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#include "../CTownHandler.h"
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#include "../CHeroHandler.h"
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#include "../TerrainHandler.h"
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#include "../mapObjects/CObjectClassesHandler.h"
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#include "../mapObjects/CGHeroInstance.h"
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#include "../CGeneralTextHandler.h"
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@ -12,6 +12,10 @@
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VCMI_LIB_NAMESPACE_BEGIN
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class TerrainType;
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class RiverType;
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class RoadType;
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/// The map event is an event which e.g. gives or takes resources of a specific
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/// amount to/from players and can appear regularly or once a time.
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class DLL_LINKAGE CMapEvent
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@ -12,7 +12,6 @@
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#include "../GameConstants.h"
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#include "CMapOperation.h"
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#include "Terrain.h"
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VCMI_LIB_NAMESPACE_BEGIN
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@ -12,6 +12,7 @@
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#include "CMapOperation.h"
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#include "../VCMI_Lib.h"
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#include "../TerrainHandler.h"
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#include "CMap.h"
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#include "MapEditUtils.h"
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@ -13,6 +13,7 @@
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#include "../filesystem/Filesystem.h"
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#include "../JsonNode.h"
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#include "../TerrainHandler.h"
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#include "CMap.h"
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#include "CMapOperation.h"
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@ -12,7 +12,7 @@
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#include "../int3.h"
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#include "../CRandomGenerator.h"
|
||||
#include "Terrain.h"
|
||||
#include "../GameConstants.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -24,6 +24,7 @@
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
#include "../mapObjects/MapObjects.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../NetPacksBase.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapObjects/ObjectTemplate.h"
|
||||
#include "../mapObjects/CObjectHandler.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
|
@ -22,6 +22,7 @@
|
||||
#include "../CHeroHandler.h"
|
||||
#include "../spells/CSpellHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapping/CCampaignHandler.h"
|
||||
#include "../NetPacks.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
|
@ -17,7 +17,7 @@
|
||||
#include "../VCMI_Lib.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../CModHandler.h"
|
||||
#include "../Terrain.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../serializer/JsonSerializeFormat.h"
|
||||
#include "../StringConstants.h"
|
||||
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include "../int3.h"
|
||||
#include "../GameConstants.h"
|
||||
#include "../ResourceSet.h"
|
||||
#include "../Terrain.h"
|
||||
//#include "../TerrainHandler.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "StdInc.h"
|
||||
#include "../CRandomGenerator.h"
|
||||
#include "CZonePlacer.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../mapping/CMapEditManager.h"
|
||||
#include "CMapGenOptions.h"
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "ConnectionsPlacer.h"
|
||||
#include "CMapGenerator.h"
|
||||
#include "RmgMap.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../mapping/CMapEditManager.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
|
@ -21,6 +21,7 @@
|
||||
#include "RmgMap.h"
|
||||
#include "TileInfo.h"
|
||||
#include "RmgPath.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../CTownHandler.h"
|
||||
#include "../mapping/CMapEditManager.h"
|
||||
#include "../mapping/CMap.h"
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "Functions.h"
|
||||
#include "CMapGenerator.h"
|
||||
#include "RmgMap.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../mapping/CMapEditManager.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
|
@ -18,6 +18,7 @@
|
||||
#include "../mapObjects/CommonConstructors.h"
|
||||
#include "../mapObjects/MapObjects.h" //needed to resolve templates for CommonConstructors.h
|
||||
#include "Functions.h"
|
||||
#include "../TerrainHandler.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -17,6 +17,7 @@
|
||||
#include "RmgMap.h"
|
||||
#include "CMapGenerator.h"
|
||||
#include "Functions.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../CRandomGenerator.h"
|
||||
#include "../mapping/CMapEditManager.h"
|
||||
|
||||
|
@ -11,7 +11,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "../GameConstants.h"
|
||||
#include "../Terrain.h"
|
||||
//#include "../TerrainHandler.h"
|
||||
|
||||
VCMI_LIB_NAMESPACE_BEGIN
|
||||
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "WaterProxy.h"
|
||||
#include "CMapGenerator.h"
|
||||
#include "RmgMap.h"
|
||||
#include "../TerrainHandler.h"
|
||||
#include "../mapping/CMap.h"
|
||||
#include "../mapping/CMapEditManager.h"
|
||||
#include "../mapObjects/CObjectClassesHandler.h"
|
||||
|
@ -27,7 +27,7 @@
|
||||
#include "../lib/mapping/CMapService.h"
|
||||
#include "../lib/mapping/CMap.h"
|
||||
#include "../lib/mapping/CMapEditManager.h"
|
||||
#include "../lib/Terrain.h"
|
||||
#include "../lib/TerrainHandler.h"
|
||||
#include "../lib/mapObjects/CObjectClassesHandler.h"
|
||||
#include "../lib/filesystem/CFilesystemLoader.h"
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
#include <QGraphicsScene>
|
||||
#include <QStandardItemModel>
|
||||
#include "mapcontroller.h"
|
||||
#include "../lib/Terrain.h"
|
||||
//#include "../lib/TerrainHandler.h"
|
||||
#include "resourceExtractor/ResourceConverter.h"
|
||||
|
||||
class ObjectBrowser;
|
||||
|
@ -14,7 +14,7 @@
|
||||
#include "../lib/mapping/CMapService.h"
|
||||
#include "../lib/mapping/CMap.h"
|
||||
#include "../lib/mapping/CMapEditManager.h"
|
||||
#include "../lib/Terrain.h"
|
||||
#include "../lib/TerrainHandler.h"
|
||||
#include "../lib/mapObjects/CObjectClassesHandler.h"
|
||||
#include "../lib/rmg/ObstaclePlacer.h"
|
||||
#include "../lib/CSkillHandler.h"
|
||||
|
@ -13,7 +13,7 @@
|
||||
#include "maphandler.h"
|
||||
#include "mapview.h"
|
||||
#include "../lib/mapping/CMap.h"
|
||||
#include "../lib/Terrain.h"
|
||||
//#include "../lib/TerrainHandler.h"
|
||||
|
||||
class MainWindow;
|
||||
class MapController
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "StdInc.h"
|
||||
#include "maphandler.h"
|
||||
#include "graphics.h"
|
||||
#include "../lib/TerrainHandler.h"
|
||||
#include "../lib/mapping/CMap.h"
|
||||
#include "../lib/mapObjects/CGHeroInstance.h"
|
||||
#include "../lib/mapObjects/CObjectClassesHandler.h"
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "StdInc.h"
|
||||
#include "objectbrowser.h"
|
||||
#include "../lib/mapObjects/CObjectClassesHandler.h"
|
||||
#include "../lib/TerrainHandler.h"
|
||||
|
||||
ObjectBrowserProxyModel::ObjectBrowserProxyModel(QObject *parent)
|
||||
: QSortFilterProxyModel{parent}, terrain(ETerrainId::ANY_TERRAIN)
|
||||
|
@ -11,7 +11,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <QSortFilterProxyModel>
|
||||
#include "../lib/Terrain.h"
|
||||
#include "../lib/GameConstants.h"
|
||||
|
||||
class ObjectBrowserProxyModel : public QSortFilterProxyModel
|
||||
{
|
||||
|
@ -38,6 +38,7 @@
|
||||
#include "../lib/VCMIDirs.h"
|
||||
#include "../lib/ScopeGuard.h"
|
||||
#include "../lib/CSoundBase.h"
|
||||
#include "../lib/TerrainHandler.h"
|
||||
#include "CGameHandler.h"
|
||||
#include "CVCMIServer.h"
|
||||
#include "../lib/CCreatureSet.h"
|
||||
|
Loading…
Reference in New Issue
Block a user