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Hardcoded feature to allow new heroes always have 3 stacks like in HotA

This commit is contained in:
Dydzio
2023-02-02 22:28:14 +01:00
parent a5f51b21c4
commit 4f4660e82d
4 changed files with 18 additions and 9 deletions

View File

@@ -766,6 +766,8 @@ void CModHandler::loadConfigFromFile (std::string name)
logMod->debug("\tDEFENSE_POINT_DMG_MULTIPLIER\t%f", settings.DEFENSE_POINT_DMG_MULTIPLIER);
settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP = hardcodedFeatures["DEFENSE_POINTS_DMG_MULTIPLIER_CAP"].Float();
logMod->debug("\tDEFENSE_POINTS_DMG_MULTIPLIER_CAP\t%f", settings.DEFENSE_POINTS_DMG_MULTIPLIER_CAP);
settings.NEW_HERO_ALWAYS_3_CREATURE_STACKS = hardcodedFeatures["NEW_HERO_ALWAYS_3_CREATURE_STACKS"].Bool();
logMod->debug("\tNEW_HERO_ALWAYS_3_CREATURE_STACKS\t%f", settings.NEW_HERO_ALWAYS_3_CREATURE_STACKS);
const JsonNode & gameModules = settings.data["modules"];
modules.STACK_EXP = gameModules["STACK_EXPERIENCE"].Bool();