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Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE
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@@ -175,7 +175,8 @@ class JsonNode;
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#define BONUS_SOURCE_LIST \
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BONUS_SOURCE(ARTIFACT)\
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BONUS_SOURCE(ARTIFACT_INSTANCE)\
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BONUS_SOURCE(OBJECT)\
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BONUS_SOURCE(OBJECT_TYPE)\
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BONUS_SOURCE(OBJECT_INSTANCE)\
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BONUS_SOURCE(CREATURE_ABILITY)\
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BONUS_SOURCE(TERRAIN_NATIVE)\
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BONUS_SOURCE(TERRAIN_OVERLAY)\
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