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Split OBJECT bonus source into OBJECT_TYPE and OBJECT_INSTANCE

This commit is contained in:
Ivan Savenko
2023-10-21 15:06:18 +03:00
parent ac925bb786
commit 4f47555977
14 changed files with 34 additions and 25 deletions

View File

@@ -197,7 +197,7 @@ bool CRewardableObject::wasVisitedBefore(const CGHeroInstance * contextHero) con
case Rewardable::VISIT_PLAYER:
return vstd::contains(cb->getPlayerState(contextHero->getOwner())->visitedObjects, ObjectInstanceID(id));
case Rewardable::VISIT_BONUS:
return contextHero->hasBonusFrom(BonusSource::OBJECT, BonusSourceID(ID));
return contextHero->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
case Rewardable::VISIT_HERO:
return contextHero->visitedObjects.count(ObjectInstanceID(id));
case Rewardable::VISIT_LIMITER:
@@ -234,7 +234,7 @@ bool CRewardableObject::wasVisited(const CGHeroInstance * h) const
switch (configuration.visitMode)
{
case Rewardable::VISIT_BONUS:
return h->hasBonusFrom(BonusSource::OBJECT, BonusSourceID(ID));
return h->hasBonusFrom(BonusSource::OBJECT_TYPE, BonusSourceID(ID));
case Rewardable::VISIT_HERO:
return h->visitedObjects.count(ObjectInstanceID(id));
case Rewardable::VISIT_LIMITER: