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Try to localize crash on missing combat animation
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@ -637,6 +637,9 @@ CCreaturePic::CCreaturePic(int x, int y, const CCreature * cre, bool Big, bool A
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assert(CGI->townh->size() > faction);
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if (cre->animDefName.empty())
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throw std::runtime_error("Creature " + cre->getJsonKey() + " has no valid combat animation!");
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if(Big)
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bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg130);
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else
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