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	Try to localize crash on missing combat animation
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		| @@ -637,6 +637,9 @@ CCreaturePic::CCreaturePic(int x, int y, const CCreature * cre, bool Big, bool A | ||||
|  | ||||
| 	assert(CGI->townh->size() > faction); | ||||
|  | ||||
| 	if (cre->animDefName.empty()) | ||||
| 		throw std::runtime_error("Creature " + cre->getJsonKey() + " has no valid combat animation!"); | ||||
|  | ||||
| 	if(Big) | ||||
| 		bg = std::make_shared<CPicture>((*CGI->townh)[faction]->creatureBg130); | ||||
| 	else | ||||
|   | ||||
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