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https://github.com/vcmi/vcmi.git
synced 2025-04-07 07:10:04 +02:00
* version changed to 0.58
* splitting stacks in hero window * minor fixes
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d7b5099b6f
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@ -479,8 +479,8 @@ void CSlider<T>::clickLeft (tribool down)
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{
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float pw = LOCPLINT->current->motion.x-pos.x-16;
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float rw = pw / ((float)(pos.w-32));
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if (rw>1) rw=1;
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if (rw<0) rw=0;
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if (rw>1) return;
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if (rw<0) return;
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moveTo(rw*amount);
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return;
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}
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@ -578,7 +578,7 @@ int CCallback::splitStack(const CGObjectInstance *s1, const CGObjectInstance *s2
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if(!val)
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return -1;
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CCreatureSet *S1 = const_cast<CCreatureSet*>(getGarrison(s1)), *S2 = const_cast<CCreatureSet*>(getGarrison(s2));
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if ((S1->slots[p1].second<p2) && (true /*we are allowed to*/))
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if ((S1->slots[p1].second<=val) && (true /*we are allowed to*/))
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{
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return -1;
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}
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@ -327,13 +327,16 @@ void CCastleInterface::buildingClicked(int building)
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CRecrutationWindow *rw = new CRecrutationWindow(crs,this);
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rw->activate();
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}
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switch(building)
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else
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{
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case 10: case 11: case 12: case 13:
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enterHall();
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break;
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default:
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std::cout<<"This building isn't handled...\n";
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switch(building)
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{
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case 10: case 11: case 12: case 13:
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enterHall();
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break;
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default:
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std::cout<<"This building isn't handled...\n";
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}
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}
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}
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void CCastleInterface::enterHall()
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@ -41,7 +41,7 @@ CHeroWindow::CHeroWindow(int playerColor):
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gar1button = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[23], CGI->generaltexth->heroscrn[29], &CHeroWindow::gar1, 546, 491, "hsbtns6.def", this, false, NULL, false);
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gar2button = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::gar2, 604, 491, "hsbtns8.def", this, false, NULL, false);
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gar3button = new AdventureMapButton<CHeroWindow>(CGI->generaltexth->heroscrn[24], CGI->generaltexth->heroscrn[30], &CHeroWindow::gar3, 546, 527, "hsbtns7.def", this, false, NULL, false);
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gar4button = new AdventureMapButton<CHeroWindow>(std::string(), CGI->generaltexth->heroscrn[32], &CHeroWindow::gar4, 604, 527, "hsbtns9.def", this, false, NULL, false);
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gar4button = new AdventureMapButton<CGarrisonInt>(std::string(), CGI->generaltexth->heroscrn[32], &CGarrisonInt::splitClick, 604, 527, "hsbtns9.def", garInt, false, NULL, false);
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leftArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::leftArtRoller, 379, 364, "hsbtns3.def", this, false, NULL, false);
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rightArtRoll = new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::rightArtRoller, 632, 364, "hsbtns5.def", this, false, NULL, false);
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@ -202,7 +202,7 @@ void CHeroWindow::setHero(const CGHeroInstance *hero)
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portraitArea->text = hero->biography;
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delete garInt;
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garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero);
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gar4button->owner = garInt = new CGarrisonInt(80, 493, 8, 0, curBack, 13, 482, curHero);
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garInt->update = false;
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for(int g=0; g<primSkillAreas.size(); ++g)
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{
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@ -92,8 +92,9 @@ class CHeroWindow: public IActivable, public IShowable, public virtual CIntObjec
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//buttons
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AdventureMapButton<CHeroWindow> * quitButton, * dismissButton, * questlogButton, //general
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* gar1button, * gar2button, * gar3button, * gar4button, //garrison / formation handling
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* gar1button, * gar2button, * gar3button, //garrison / formation handling
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* leftArtRoll, * rightArtRoll;
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AdventureMapButton<CGarrisonInt> * gar4button; //splitting
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//std::vector< AdventureMapButton<CHeroWindow> * > heroList; //list of heroes
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std::vector<LClickableAreaHero *> heroListMi; //new better list of heroes
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