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EWallPart & EWallState are now enum class
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@@ -46,14 +46,14 @@ std::vector<BattleHex> CBattleAI::getBrokenWallMoatHexes() const
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{
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std::vector<BattleHex> result;
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for(int wallPart = EWallPart::BOTTOM_WALL; wallPart < EWallPart::UPPER_WALL; wallPart++)
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for(EWallPart wallPart : { EWallPart::BOTTOM_WALL, EWallPart::BELOW_GATE, EWallPart::OVER_GATE, EWallPart::UPPER_WALL })
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{
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auto state = cb->battleGetWallState(wallPart);
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if(state != EWallState::DESTROYED)
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continue;
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auto wallHex = cb->wallPartToBattleHex((EWallPart::EWallPart)wallPart);
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auto wallHex = cb->wallPartToBattleHex((EWallPart)wallPart);
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auto moatHex = wallHex.cloneInDirection(BattleHex::LEFT);
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result.push_back(moatHex);
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@@ -364,7 +364,7 @@ BattleAction CBattleAI::useCatapult(const CStack * stack)
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}
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else
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{
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EWallPart::EWallPart wallParts[] = {
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EWallPart wallParts[] = {
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EWallPart::KEEP,
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EWallPart::BOTTOM_TOWER,
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EWallPart::UPPER_TOWER,
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@@ -403,7 +403,7 @@ void HypotheticBattle::removeUnitBonus(uint32_t id, const std::vector<Bonus> & b
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bonusTreeVersion++;
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}
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void HypotheticBattle::setWallState(int partOfWall, si8 state)
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void HypotheticBattle::setWallState(EWallPart partOfWall, EWallState state)
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{
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//TODO:HypotheticBattle::setWallState
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}
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@@ -130,7 +130,7 @@ public:
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void updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) override;
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void removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) override;
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void setWallState(int partOfWall, si8 state) override;
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void setWallState(EWallPart partOfWall, EWallState state) override;
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void addObstacle(const ObstacleChanges & changes) override;
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void updateObstacle(const ObstacleChanges& changes) override;
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