1
0
mirror of https://github.com/vcmi/vcmi.git synced 2025-06-29 00:41:38 +02:00

EWallPart & EWallState are now enum class

This commit is contained in:
Ivan Savenko
2023-01-13 00:35:58 +02:00
parent b86704bece
commit 500cf7f15d
22 changed files with 84 additions and 101 deletions

View File

@ -28,7 +28,7 @@
#include "../../lib/CStack.h"
#include "../../lib/mapObjects/CGTownInstance.h"
std::string BattleSiegeController::getWallPieceImageName(EWallVisual::EWallVisual what, EWallState::EWallState state) const
std::string BattleSiegeController::getWallPieceImageName(EWallVisual::EWallVisual what, EWallState state) const
{
auto getImageIndex = [&]() -> int
{
@ -130,9 +130,9 @@ bool BattleSiegeController::getWallPieceExistance(EWallVisual::EWallVisual what)
{
case EWallVisual::MOAT: return town->hasBuilt(BuildingID::CITADEL) && town->town->faction->index != ETownType::TOWER;
case EWallVisual::MOAT_BANK: return town->hasBuilt(BuildingID::CITADEL) && town->town->faction->index != ETownType::TOWER && town->town->faction->index != ETownType::NECROPOLIS;
case EWallVisual::KEEP_BATTLEMENT: return town->hasBuilt(BuildingID::CITADEL) && EWallState::EWallState(owner.curInt->cb->battleGetWallState(EWallPart::KEEP)) != EWallState::DESTROYED;
case EWallVisual::UPPER_BATTLEMENT: return town->hasBuilt(BuildingID::CASTLE) && EWallState::EWallState(owner.curInt->cb->battleGetWallState(EWallPart::UPPER_TOWER)) != EWallState::DESTROYED;
case EWallVisual::BOTTOM_BATTLEMENT: return town->hasBuilt(BuildingID::CASTLE) && EWallState::EWallState(owner.curInt->cb->battleGetWallState(EWallPart::BOTTOM_TOWER)) != EWallState::DESTROYED;
case EWallVisual::KEEP_BATTLEMENT: return town->hasBuilt(BuildingID::CITADEL) && EWallState(owner.curInt->cb->battleGetWallState(EWallPart::KEEP)) != EWallState::DESTROYED;
case EWallVisual::UPPER_BATTLEMENT: return town->hasBuilt(BuildingID::CASTLE) && EWallState(owner.curInt->cb->battleGetWallState(EWallPart::UPPER_TOWER)) != EWallState::DESTROYED;
case EWallVisual::BOTTOM_BATTLEMENT: return town->hasBuilt(BuildingID::CASTLE) && EWallState(owner.curInt->cb->battleGetWallState(EWallPart::BOTTOM_TOWER)) != EWallState::DESTROYED;
default: return true;
}
}
@ -321,7 +321,7 @@ bool BattleSiegeController::isAttackableByCatapult(BattleHex hex) const
if (!owner.curInt->cb->isWallPartPotentiallyAttackable(wallPart))
return false;
auto state = owner.curInt->cb->battleGetWallState(static_cast<int>(wallPart));
auto state = owner.curInt->cb->battleGetWallState(wallPart);
return state != EWallState::DESTROYED && state != EWallState::NONE;
}
@ -354,12 +354,12 @@ void BattleSiegeController::stackIsCatapulting(const CatapultAttack & ca)
for (auto attackInfo : ca.attackedParts)
{
int wallId = attackInfo.attackedPart + EWallVisual::DESTRUCTIBLE_FIRST;
int wallId = static_cast<int>(attackInfo.attackedPart) + EWallVisual::DESTRUCTIBLE_FIRST;
//gate state changing handled separately
if (wallId == EWallVisual::GATE)
continue;
auto wallState = EWallState::EWallState(owner.curInt->cb->battleGetWallState(attackInfo.attackedPart));
auto wallState = EWallState(owner.curInt->cb->battleGetWallState(attackInfo.attackedPart));
wallPieceImages[wallId] = IImage::createFromFile(getWallPieceImageName(EWallVisual::EWallVisual(wallId), wallState));
}