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mirror of https://github.com/vcmi/vcmi.git synced 2025-06-15 00:05:02 +02:00

EWallPart & EWallState are now enum class

This commit is contained in:
Ivan Savenko
2023-01-13 00:35:58 +02:00
parent b86704bece
commit 500cf7f15d
22 changed files with 84 additions and 101 deletions

View File

@ -4790,7 +4790,7 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
case EActionType::CATAPULT:
{
//TODO: unify with spells::effects:Catapult
auto getCatapultHitChance = [](EWallPart::EWallPart part, const CHeroHandler::SBallisticsLevelInfo & sbi) -> int
auto getCatapultHitChance = [](EWallPart part, const CHeroHandler::SBallisticsLevelInfo & sbi) -> int
{
switch(part)
{
@ -4829,7 +4829,7 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
}
};
auto isWallPartAttackable = [this] (EWallPart::EWallPart part)
auto isWallPartAttackable = [this] (EWallPart part)
{
return (gs->curB->si.wallState[part] == EWallState::INTACT || gs->curB->si.wallState[part] == EWallState::DAMAGED);
};
@ -4851,13 +4851,13 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
}
else
{
static const std::array<EWallPart::EWallPart, 4> walls = { EWallPart::BOTTOM_WALL, EWallPart::BELOW_GATE, EWallPart::OVER_GATE, EWallPart::UPPER_WALL };
static const std::array<EWallPart::EWallPart, 3> towers= { EWallPart::BOTTOM_TOWER, EWallPart::KEEP, EWallPart::UPPER_TOWER };
static const EWallPart::EWallPart gates = EWallPart::GATE;
static const std::array<EWallPart, 4> walls = { EWallPart::BOTTOM_WALL, EWallPart::BELOW_GATE, EWallPart::OVER_GATE, EWallPart::UPPER_WALL };
static const std::array<EWallPart, 3> towers= { EWallPart::BOTTOM_TOWER, EWallPart::KEEP, EWallPart::UPPER_TOWER };
static const EWallPart gates = EWallPart::GATE;
// in H3, catapult under automatic control will attack objects in following order:
// walls, gates, towers
std::vector<EWallPart::EWallPart> potentialTargets;
std::vector<EWallPart> potentialTargets;
for (auto & part : walls )
if (isWallPartAttackable(part))
potentialTargets.push_back(part);
@ -4906,7 +4906,7 @@ bool CGameHandler::makeBattleAction(BattleAction &ba)
logGlobal->trace("Catapult attacks %d dealing %d damage", (int)attack.attackedPart, (int)attack.damageDealt);
//removing creatures in turrets / keep if one is destroyed
if (gs->curB->si.wallState[actualTarget] <= 0 && (actualTarget == EWallPart::KEEP || actualTarget == EWallPart::BOTTOM_TOWER || actualTarget == EWallPart::UPPER_TOWER))
if (gs->curB->si.wallState[actualTarget] == EWallState::DESTROYED && (actualTarget == EWallPart::KEEP || actualTarget == EWallPart::BOTTOM_TOWER || actualTarget == EWallPart::UPPER_TOWER))
{
int posRemove = -1;
switch(actualTarget)