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Replaced vstd clamp with std version

This commit is contained in:
Ivan Savenko
2023-04-11 01:00:46 +03:00
parent 5f74aca341
commit 506c3d29bc
11 changed files with 26 additions and 47 deletions

View File

@@ -759,7 +759,7 @@ uint32_t ShootingAnimation::getAttackClimaxFrame() const
uint32_t maxFrames = stackAnimation(attackingStack)->framesInGroup(getGroup());
uint32_t climaxFrame = shooterInfo->animation.attackClimaxFrame;
uint32_t selectedFrame = vstd::clamp(shooterInfo->animation.attackClimaxFrame, 1, maxFrames);
uint32_t selectedFrame = std::clamp<int>(shooterInfo->animation.attackClimaxFrame, 1, maxFrames);
if (climaxFrame != selectedFrame)
logGlobal->warn("Shooter %s has ranged attack climax frame set to %d, but only %d available!", shooterInfo->getNamePluralTranslated(), climaxFrame, maxFrames);