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Replaced vstd clamp with std version
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@ -58,10 +58,10 @@ void MapViewController::setViewCenter(const Point & position, int level)
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lowerLimit = actualLowerLimit;
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}
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Point betterPosition = {vstd::clamp(position.x, lowerLimit.x, upperLimit.x), vstd::clamp(position.y, lowerLimit.y, upperLimit.y)};
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Point betterPosition = {std::clamp(position.x, lowerLimit.x, upperLimit.x), std::clamp(position.y, lowerLimit.y, upperLimit.y)};
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model->setViewCenter(betterPosition);
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model->setLevel(vstd::clamp(level, 0, context->getMapSize().z));
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model->setLevel(std::clamp(level, 0, context->getMapSize().z));
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if(adventureInt) // may be called before adventureInt is initialized
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adventureInt->onMapViewMoved(model->getTilesTotalRect(), model->getLevel());
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