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[mingw] finally fix broken compilation after rev 3183
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@ -294,6 +294,12 @@ CCallback::CCallback( CGameState * GS, boost::optional<TPlayerColor> Player, CCl
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unlockGsWhenWaiting = false;
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}
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CCallback::~CCallback()
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{
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//trivial, but required. Don`t remove.
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}
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const CGPathNode * CCallback::getPathInfo( int3 tile )
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{
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if (!gs->map->isInTheMap(tile))
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@ -102,6 +102,7 @@ private:
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public:
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CCallback(CGameState * GS, boost::optional<TPlayerColor> Player, CClient *C);
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virtual ~CCallback();
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//client-specific functionalities (pathfinding)
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virtual const CGPathNode *getPathInfo(int3 tile); //uses main, client pathfinder info
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