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no code duplication
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@@ -543,7 +543,7 @@ void CSDL_Ext::putPixelWithoutRefreshIfInSurf(SDL_Surface *ekran, const int & x,
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}
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template<int bpp>
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void CSDL_Ext::convertToGrayscaleBpp(SDL_Surface * surf, const Rect & rect )
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void loopOverPixel(SDL_Surface * surf, const Rect & rect, std::function<void(int &r, int &g, int &b)> func)
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{
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uint8_t * pixels = static_cast<uint8_t*>(surf->pixels);
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@@ -560,16 +560,27 @@ void CSDL_Ext::convertToGrayscaleBpp(SDL_Surface * surf, const Rect & rect )
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int g = Channels::px<bpp>::g.get(pixel);
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int b = Channels::px<bpp>::b.get(pixel);
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int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 *b);
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func(r, g, b);
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Channels::px<bpp>::r.set(pixel, gray);
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Channels::px<bpp>::g.set(pixel, gray);
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Channels::px<bpp>::b.set(pixel, gray);
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Channels::px<bpp>::r.set(pixel, r);
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Channels::px<bpp>::g.set(pixel, g);
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Channels::px<bpp>::b.set(pixel, b);
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}
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}
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});
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}
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template<int bpp>
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void CSDL_Ext::convertToGrayscaleBpp(SDL_Surface * surf, const Rect & rect )
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{
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loopOverPixel<bpp>(surf, rect, [](int &r, int &g, int &b){
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int gray = static_cast<int>(0.299 * r + 0.587 * g + 0.114 * b);
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r = gray;
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g = gray;
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b = gray;
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});
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}
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void CSDL_Ext::convertToGrayscale( SDL_Surface * surf, const Rect & rect )
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{
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switch(surf->format->BytesPerPixel)
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@@ -582,38 +593,18 @@ void CSDL_Ext::convertToGrayscale( SDL_Surface * surf, const Rect & rect )
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template<int bpp>
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void CSDL_Ext::convertToH2SchemeBpp(SDL_Surface * surf, const Rect & rect )
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{
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uint8_t * pixels = static_cast<uint8_t*>(surf->pixels);
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loopOverPixel<bpp>(surf, rect, [](int &r, int &g, int &b){
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double gray = 0.3 * r + 0.59 * g + 0.11 * b;
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double factor = 2.0;
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tbb::parallel_for(tbb::blocked_range<size_t>(rect.top(), rect.bottom()), [&](const tbb::blocked_range<size_t>& r)
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{
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for(int yp = r.begin(); yp != r.end(); ++yp)
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{
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uint8_t * pixel_from = pixels + yp * surf->pitch + rect.left() * surf->format->BytesPerPixel;
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uint8_t * pixel_dest = pixels + yp * surf->pitch + rect.right() * surf->format->BytesPerPixel;
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//fast approximation instead of colorspace conversion
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r = static_cast<int>(gray + (r - gray) * factor);
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g = static_cast<int>(gray + (g - gray) * factor);
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b = static_cast<int>(gray + (b - gray) * factor);
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for (uint8_t * pixel = pixel_from; pixel < pixel_dest; pixel += surf->format->BytesPerPixel)
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{
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int r = Channels::px<bpp>::r.get(pixel);
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int g = Channels::px<bpp>::g.get(pixel);
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int b = Channels::px<bpp>::b.get(pixel);
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double gray = 0.3 * r + 0.59 * g + 0.11 * b;
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double factor = 2.0;
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//fast approximation instead of colorspace conversion
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r = static_cast<int>(gray + (r - gray) * factor);
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g = static_cast<int>(gray + (g - gray) * factor);
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b = static_cast<int>(gray + (b - gray) * factor);
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r = std::clamp(r, 0, 255);
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g = std::clamp(g, 0, 255);
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b = std::clamp(b, 0, 255);
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Channels::px<bpp>::r.set(pixel, r);
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Channels::px<bpp>::g.set(pixel, g);
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Channels::px<bpp>::b.set(pixel, b);
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}
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}
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r = std::clamp(r, 0, 255);
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g = std::clamp(g, 0, 255);
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b = std::clamp(b, 0, 255);
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});
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}
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