mirror of
https://github.com/vcmi/vcmi.git
synced 2025-09-16 09:26:28 +02:00
- h3 hero classes and artifacts can be modified via json
- commander artifacts are now merged into main artifacts.json, todo - split 2.5k file into something manageable
This commit is contained in:
@@ -24,40 +24,27 @@ using namespace boost::assign;
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*/
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extern boost::rand48 ran;
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const std::map<std::string, CArtifact::EartClass> artifactClassMap = boost::assign::map_list_of
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("TREASURE", CArtifact::ART_TREASURE)
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("MINOR", CArtifact::ART_MINOR)
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("MAJOR", CArtifact::ART_MAJOR)
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("RELIC", CArtifact::ART_RELIC)
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("SPECIAL", CArtifact::ART_SPECIAL);
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#define ART_BEARER(x) ( #x, ArtBearer::x )
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const std::map<std::string, int> artifactBearerMap = boost::assign::map_list_of ART_BEARER_LIST;
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#undef ART_BEARER
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#define ART_POS(x) ( #x, ArtifactPosition::x )
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const std::map<std::string, ArtifactPosition> artifactPositionMap = boost::assign::map_list_of
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ART_POS(HEAD)
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ART_POS(SHOULDERS)
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ART_POS(NECK)
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ART_POS(RIGHT_HAND)
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ART_POS(LEFT_HAND)
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ART_POS(TORSO)
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ART_POS(RIGHT_RING)
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ART_POS(LEFT_RING)
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ART_POS(FEET)
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ART_POS(MISC1)
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ART_POS(MISC2)
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ART_POS(MISC3)
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ART_POS(MISC4)
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ART_POS(MISC5)
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ART_POS(MACH1)
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ART_POS(MACH2)
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ART_POS(MACH3)
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ART_POS(MACH4)
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ART_POS(SPELLBOOK); //no need to specify commander / stack position?
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// Note: list must match entries in ArtTraits.txt
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#define ART_POS_LIST \
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ART_POS(SPELLBOOK) \
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ART_POS(MACH4) \
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ART_POS(MACH3) \
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ART_POS(MACH2) \
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ART_POS(MACH1) \
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ART_POS(MISC5) \
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ART_POS(MISC4) \
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ART_POS(MISC3) \
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ART_POS(MISC2) \
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ART_POS(MISC1) \
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ART_POS(FEET) \
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ART_POS(LEFT_RING) \
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ART_POS(RIGHT_RING) \
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ART_POS(TORSO) \
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ART_POS(LEFT_HAND) \
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ART_POS(RIGHT_HAND) \
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ART_POS(NECK) \
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ART_POS(SHOULDERS) \
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ART_POS(HEAD);
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const std::string & CArtifact::Name() const
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{
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@@ -166,15 +153,12 @@ void CArtHandler::load(bool onlyTxt)
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if (onlyTxt)
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return; // looks to be broken anyway...
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std::vector<ui16> artSlots;
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artSlots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
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#define ART_POS(x) ( #x)
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const std::vector<std::string> artSlots = boost::assign::list_of ART_POS_LIST;
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#undef ART_POS
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growingArtifacts += ArtifactID::AXE_OF_SMASHING, ArtifactID::MITHRIL_MAIL,
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ArtifactID::SWORD_OF_SHARPNESS, ArtifactID::PENDANT_OF_SORCERY, ArtifactID::BOOTS_OF_HASTE,
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ArtifactID::BOW_OF_SEEKING, ArtifactID::DRAGON_EYE_RING;
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static std::map<char, CArtifact::EartClass> classes =
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map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
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static std::map<char, std::string> classes =
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map_list_of('S',"SPECIAL")('T',"TREASURE")('N',"MINOR")('J',"MAJOR")('R',"RELIC");
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CLegacyConfigParser parser("DATA/ARTRAITS.TXT");
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CLegacyConfigParser events("DATA/ARTEVENT.TXT");
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@@ -184,74 +168,54 @@ void CArtHandler::load(bool onlyTxt)
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std::map<ui32,ui8>::iterator itr;
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for (ArtifactID i=ArtifactID(0); i<GameConstants::ARTIFACTS_QUANTITY; i.advance(1))
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{
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CArtifact *art;
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if (vstd::contains (growingArtifacts, i))
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{
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art = new CGrowingArtifact();
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}
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else
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{
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art = new CArtifact();
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}
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art->id=i;
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art->iconIndex=i;
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art->name = parser.readString();
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art->eventText = events.readString();
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events.endLine();
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std::vector<JsonNode> h3Data;
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art->price= parser.readNumber();
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for (size_t i = 0; i < GameConstants::ARTIFACTS_QUANTITY; i++)
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{
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JsonNode artData;
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artData["graphics"]["iconIndex"].Float() = i;
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artData["text"]["name"].String() = parser.readString();
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artData["text"]["event"].String() = events.readString();
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artData["value"].Float() = parser.readNumber();
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for(int j=0; j<artSlots.size(); j++)
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{
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if(parser.readString() == "x")
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art->possibleSlots[ArtBearer::HERO].push_back(ArtifactPosition(artSlots[j]));
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{
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artData["slot"].Vector().push_back(JsonNode());
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artData["slot"].Vector().back().String() = artSlots.at(j);
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}
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}
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art->aClass = classes[parser.readString()[0]];
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//load description and remove quotation marks
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art->description = parser.readString();
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artData["class"].String() = classes[parser.readString()[0]];
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artData["text"]["description"].String() = parser.readString();
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parser.endLine();
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if(onlyTxt) // FIXME: pointer to art will be lost. Bug?
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continue;
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artifacts.push_back(art);
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events.endLine();
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h3Data.push_back(artData);
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}
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if (VLC->modh->modules.COMMANDERS)
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{ //TODO: move all artifacts config to separate json file
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const JsonNode config(ResourceID("config/commanders.json"));
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BOOST_FOREACH(const JsonNode &artifact, config["artifacts"].Vector())
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{
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auto ga = dynamic_cast <CGrowingArtifact *>(artifacts[artifact["id"].Float()].get());
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BOOST_FOREACH (auto b, artifact["bonusesPerLevel"].Vector())
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{
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ga->bonusesPerLevel.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *JsonUtils::parseBonus (b["bonus"].Vector())));
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}
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BOOST_FOREACH (auto b, artifact["thresholdBonuses"].Vector())
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{
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ga->thresholdBonuses.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *JsonUtils::parseBonus (b["bonus"].Vector())));
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}
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}
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}
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if(onlyTxt)
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return;
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artifacts.resize(GameConstants::ARTIFACTS_QUANTITY);
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JsonNode config(ResourceID("config/artifacts.json"));
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BOOST_FOREACH(auto & node, config["artifacts"].Struct())
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{
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int numeric = node.second["id"].Float();
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CArtifact * art = artifacts[numeric];
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JsonNode & artData = h3Data[numeric];
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JsonUtils::merge(artData, node.second);
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loadArtifactJson(art, node.second);
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artifacts[numeric] = loadArtifact(artData);
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artifacts[numeric]->id = ArtifactID(numeric);
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VLC->modh->identifiers.registerObject ("artifact." + node.first, numeric);
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}
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for (size_t i=0; i < artifacts.size(); i++)
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{
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if (artifacts[i] == nullptr)
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tlog0 << "Warning: artifact with id " << i << " is missing!\n";
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}
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}
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void CArtHandler::load(std::string objectID, const JsonNode & node)
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@@ -266,7 +230,16 @@ void CArtHandler::load(std::string objectID, const JsonNode & node)
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CArtifact * CArtHandler::loadArtifact(const JsonNode & node)
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{
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CArtifact * art = new CArtifact;
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CArtifact * art;
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if (!VLC->modh->modules.COMMANDERS || node["growing"].isNull())
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art = new CArtifact();
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else
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{
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CGrowingArtifact * growing = new CGrowingArtifact();
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loadGrowingArt(growing, node);
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art = growing;
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}
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const JsonNode & text = node["text"];
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art->name = text["name"].String();
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@@ -283,59 +256,90 @@ CArtifact * CArtHandler::loadArtifact(const JsonNode & node)
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art->advMapDef = graphics["map"].String();
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art->price = node["value"].Float();
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{
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auto it = artifactClassMap.find (node["class"].String());
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if (it != artifactClassMap.end())
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{
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art->aClass = it->second;
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}
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else
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{
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tlog2 << "Warning! Artifact rarity " << node["class"].String() << " not recognized!";
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art->aClass = CArtifact::ART_SPECIAL;
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}
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}
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if (!node["slot"].isNull()) //we assume non-hero slots are irrelevant?
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{
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std::string slotName = node["slot"].String();
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if (slotName == "MISC")
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{
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//unfortunatelly slot ids aare not continuous
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art->possibleSlots[ArtBearer::HERO] += ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5;
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}
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else if (slotName == "RING")
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{
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art->possibleSlots[ArtBearer::HERO] += ArtifactPosition::LEFT_RING, ArtifactPosition::RIGHT_RING;
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}
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else
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{
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loadSlots(art, node);
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loadClass(art, node);
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loadType(art, node);
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loadComponents(art, node);
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auto it = artifactPositionMap.find (slotName);
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if (it != artifactPositionMap.end())
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{
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auto slot = it->second;
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art->possibleSlots[ArtBearer::HERO].push_back (slot);
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}
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else
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tlog2 << "Warning! Artifact slot " << node["slot"].String() << " not recognized!";
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}
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}
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loadArtifactJson(art, node);
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return art;
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}
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void CArtHandler::loadArtifactJson(CArtifact * art, const JsonNode & artifact)
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{
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BOOST_FOREACH (auto b, artifact["bonuses"].Vector())
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BOOST_FOREACH (auto b, node["bonuses"].Vector())
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{
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auto bonus = JsonUtils::parseBonus (b);
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bonus->sid = art->id;
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art->addNewBonus (bonus);
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}
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BOOST_FOREACH (const JsonNode & b, artifact["type"].Vector())
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return art;
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}
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void CArtHandler::addSlot(CArtifact * art, const std::string & slotID)
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{
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#define ART_POS(x) ( #x, ArtifactPosition::x )
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static const std::map<std::string, ArtifactPosition> artifactPositionMap = boost::assign::map_list_of ART_POS_LIST;
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#undef ART_POS
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if (slotID == "MISC")
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{
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art->possibleSlots[ArtBearer::HERO] += ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5;
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}
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else if (slotID == "RING")
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{
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art->possibleSlots[ArtBearer::HERO] += ArtifactPosition::LEFT_RING, ArtifactPosition::RIGHT_RING;
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}
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else
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{
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auto it = artifactPositionMap.find (slotID);
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if (it != artifactPositionMap.end())
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{
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auto slot = it->second;
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art->possibleSlots[ArtBearer::HERO].push_back (slot);
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}
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else
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tlog2 << "Warning! Artifact slot " << slotID << " not recognized!";
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}
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}
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void CArtHandler::loadSlots(CArtifact * art, const JsonNode & node)
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{
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if (!node["slot"].isNull()) //we assume non-hero slots are irrelevant?
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{
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if (node["slot"].getType() == JsonNode::DATA_STRING)
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addSlot(art, node["slot"].String());
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else
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{
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BOOST_FOREACH (const JsonNode & slot, node["slot"].Vector())
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addSlot(art, slot.String());
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}
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}
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}
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void CArtHandler::loadClass(CArtifact * art, const JsonNode & node)
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{
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static const std::map<std::string, CArtifact::EartClass> artifactClassMap = boost::assign::map_list_of
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("TREASURE", CArtifact::ART_TREASURE)
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("MINOR", CArtifact::ART_MINOR)
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("MAJOR", CArtifact::ART_MAJOR)
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("RELIC", CArtifact::ART_RELIC)
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("SPECIAL", CArtifact::ART_SPECIAL);
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auto it = artifactClassMap.find (node["class"].String());
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if (it != artifactClassMap.end())
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{
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art->aClass = it->second;
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}
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else
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{
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tlog2 << "Warning! Artifact rarity " << node["class"].String() << " not recognized!";
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art->aClass = CArtifact::ART_SPECIAL;
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}
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}
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void CArtHandler::loadType(CArtifact * art, const JsonNode & node)
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{
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#define ART_BEARER(x) ( #x, ArtBearer::x )
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static const std::map<std::string, int> artifactBearerMap = boost::assign::map_list_of ART_BEARER_LIST;
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#undef ART_BEARER
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BOOST_FOREACH (const JsonNode & b, node["type"].Vector())
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{
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auto it = artifactBearerMap.find (b.String());
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if (it != artifactBearerMap.end())
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@@ -356,11 +360,14 @@ void CArtHandler::loadArtifactJson(CArtifact * art, const JsonNode & artifact)
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else
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tlog2 << "Warning! Artifact type " << b.String() << " not recognized!";
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}
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}
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if (!artifact["components"].isNull())
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void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node)
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{
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if (!node["components"].isNull())
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{
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art->constituents.reset(new std::vector<CArtifact *>());
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BOOST_FOREACH (auto component, artifact["components"].Vector())
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BOOST_FOREACH (auto component, node["components"].Vector())
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{
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VLC->modh->identifiers.requestIdentifier("artifact." + component.String(), [=](si32 id)
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{
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@@ -373,6 +380,18 @@ void CArtHandler::loadArtifactJson(CArtifact * art, const JsonNode & artifact)
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}
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}
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void CArtHandler::loadGrowingArt(CGrowingArtifact * art, const JsonNode & node)
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{
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BOOST_FOREACH (auto b, node["growing"]["bonusesPerLevel"].Vector())
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{
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art->bonusesPerLevel.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *JsonUtils::parseBonus (b["bonus"].Vector())));
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}
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BOOST_FOREACH (auto b, node["growing"]["thresholdBonuses"].Vector())
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{
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art->thresholdBonuses.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *JsonUtils::parseBonus (b["bonus"].Vector())));
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}
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}
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ArtifactID CArtHandler::creatureToMachineID(CreatureID id)
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{
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int dif = 142;
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