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mirror of https://github.com/vcmi/vcmi.git synced 2025-09-16 09:26:28 +02:00

- h3 hero classes and artifacts can be modified via json

- commander artifacts are now merged into main artifacts.json, todo - split 2.5k file into something manageable
This commit is contained in:
Ivan Savenko
2013-03-12 14:56:23 +00:00
parent 3fe7c61131
commit 5082dafd62
10 changed files with 498 additions and 311 deletions

View File

@@ -24,40 +24,27 @@ using namespace boost::assign;
*/
extern boost::rand48 ran;
const std::map<std::string, CArtifact::EartClass> artifactClassMap = boost::assign::map_list_of
("TREASURE", CArtifact::ART_TREASURE)
("MINOR", CArtifact::ART_MINOR)
("MAJOR", CArtifact::ART_MAJOR)
("RELIC", CArtifact::ART_RELIC)
("SPECIAL", CArtifact::ART_SPECIAL);
#define ART_BEARER(x) ( #x, ArtBearer::x )
const std::map<std::string, int> artifactBearerMap = boost::assign::map_list_of ART_BEARER_LIST;
#undef ART_BEARER
#define ART_POS(x) ( #x, ArtifactPosition::x )
const std::map<std::string, ArtifactPosition> artifactPositionMap = boost::assign::map_list_of
ART_POS(HEAD)
ART_POS(SHOULDERS)
ART_POS(NECK)
ART_POS(RIGHT_HAND)
ART_POS(LEFT_HAND)
ART_POS(TORSO)
ART_POS(RIGHT_RING)
ART_POS(LEFT_RING)
ART_POS(FEET)
ART_POS(MISC1)
ART_POS(MISC2)
ART_POS(MISC3)
ART_POS(MISC4)
ART_POS(MISC5)
ART_POS(MACH1)
ART_POS(MACH2)
ART_POS(MACH3)
ART_POS(MACH4)
ART_POS(SPELLBOOK); //no need to specify commander / stack position?
// Note: list must match entries in ArtTraits.txt
#define ART_POS_LIST \
ART_POS(SPELLBOOK) \
ART_POS(MACH4) \
ART_POS(MACH3) \
ART_POS(MACH2) \
ART_POS(MACH1) \
ART_POS(MISC5) \
ART_POS(MISC4) \
ART_POS(MISC3) \
ART_POS(MISC2) \
ART_POS(MISC1) \
ART_POS(FEET) \
ART_POS(LEFT_RING) \
ART_POS(RIGHT_RING) \
ART_POS(TORSO) \
ART_POS(LEFT_HAND) \
ART_POS(RIGHT_HAND) \
ART_POS(NECK) \
ART_POS(SHOULDERS) \
ART_POS(HEAD);
const std::string & CArtifact::Name() const
{
@@ -166,15 +153,12 @@ void CArtHandler::load(bool onlyTxt)
if (onlyTxt)
return; // looks to be broken anyway...
std::vector<ui16> artSlots;
artSlots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0;
#define ART_POS(x) ( #x)
const std::vector<std::string> artSlots = boost::assign::list_of ART_POS_LIST;
#undef ART_POS
growingArtifacts += ArtifactID::AXE_OF_SMASHING, ArtifactID::MITHRIL_MAIL,
ArtifactID::SWORD_OF_SHARPNESS, ArtifactID::PENDANT_OF_SORCERY, ArtifactID::BOOTS_OF_HASTE,
ArtifactID::BOW_OF_SEEKING, ArtifactID::DRAGON_EYE_RING;
static std::map<char, CArtifact::EartClass> classes =
map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
static std::map<char, std::string> classes =
map_list_of('S',"SPECIAL")('T',"TREASURE")('N',"MINOR")('J',"MAJOR")('R',"RELIC");
CLegacyConfigParser parser("DATA/ARTRAITS.TXT");
CLegacyConfigParser events("DATA/ARTEVENT.TXT");
@@ -184,74 +168,54 @@ void CArtHandler::load(bool onlyTxt)
std::map<ui32,ui8>::iterator itr;
for (ArtifactID i=ArtifactID(0); i<GameConstants::ARTIFACTS_QUANTITY; i.advance(1))
{
CArtifact *art;
if (vstd::contains (growingArtifacts, i))
{
art = new CGrowingArtifact();
}
else
{
art = new CArtifact();
}
art->id=i;
art->iconIndex=i;
art->name = parser.readString();
art->eventText = events.readString();
events.endLine();
std::vector<JsonNode> h3Data;
art->price= parser.readNumber();
for (size_t i = 0; i < GameConstants::ARTIFACTS_QUANTITY; i++)
{
JsonNode artData;
artData["graphics"]["iconIndex"].Float() = i;
artData["text"]["name"].String() = parser.readString();
artData["text"]["event"].String() = events.readString();
artData["value"].Float() = parser.readNumber();
for(int j=0; j<artSlots.size(); j++)
{
if(parser.readString() == "x")
art->possibleSlots[ArtBearer::HERO].push_back(ArtifactPosition(artSlots[j]));
{
artData["slot"].Vector().push_back(JsonNode());
artData["slot"].Vector().back().String() = artSlots.at(j);
}
}
art->aClass = classes[parser.readString()[0]];
//load description and remove quotation marks
art->description = parser.readString();
artData["class"].String() = classes[parser.readString()[0]];
artData["text"]["description"].String() = parser.readString();
parser.endLine();
if(onlyTxt) // FIXME: pointer to art will be lost. Bug?
continue;
artifacts.push_back(art);
events.endLine();
h3Data.push_back(artData);
}
if (VLC->modh->modules.COMMANDERS)
{ //TODO: move all artifacts config to separate json file
const JsonNode config(ResourceID("config/commanders.json"));
BOOST_FOREACH(const JsonNode &artifact, config["artifacts"].Vector())
{
auto ga = dynamic_cast <CGrowingArtifact *>(artifacts[artifact["id"].Float()].get());
BOOST_FOREACH (auto b, artifact["bonusesPerLevel"].Vector())
{
ga->bonusesPerLevel.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *JsonUtils::parseBonus (b["bonus"].Vector())));
}
BOOST_FOREACH (auto b, artifact["thresholdBonuses"].Vector())
{
ga->thresholdBonuses.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *JsonUtils::parseBonus (b["bonus"].Vector())));
}
}
}
if(onlyTxt)
return;
artifacts.resize(GameConstants::ARTIFACTS_QUANTITY);
JsonNode config(ResourceID("config/artifacts.json"));
BOOST_FOREACH(auto & node, config["artifacts"].Struct())
{
int numeric = node.second["id"].Float();
CArtifact * art = artifacts[numeric];
JsonNode & artData = h3Data[numeric];
JsonUtils::merge(artData, node.second);
loadArtifactJson(art, node.second);
artifacts[numeric] = loadArtifact(artData);
artifacts[numeric]->id = ArtifactID(numeric);
VLC->modh->identifiers.registerObject ("artifact." + node.first, numeric);
}
for (size_t i=0; i < artifacts.size(); i++)
{
if (artifacts[i] == nullptr)
tlog0 << "Warning: artifact with id " << i << " is missing!\n";
}
}
void CArtHandler::load(std::string objectID, const JsonNode & node)
@@ -266,7 +230,16 @@ void CArtHandler::load(std::string objectID, const JsonNode & node)
CArtifact * CArtHandler::loadArtifact(const JsonNode & node)
{
CArtifact * art = new CArtifact;
CArtifact * art;
if (!VLC->modh->modules.COMMANDERS || node["growing"].isNull())
art = new CArtifact();
else
{
CGrowingArtifact * growing = new CGrowingArtifact();
loadGrowingArt(growing, node);
art = growing;
}
const JsonNode & text = node["text"];
art->name = text["name"].String();
@@ -283,59 +256,90 @@ CArtifact * CArtHandler::loadArtifact(const JsonNode & node)
art->advMapDef = graphics["map"].String();
art->price = node["value"].Float();
{
auto it = artifactClassMap.find (node["class"].String());
if (it != artifactClassMap.end())
{
art->aClass = it->second;
}
else
{
tlog2 << "Warning! Artifact rarity " << node["class"].String() << " not recognized!";
art->aClass = CArtifact::ART_SPECIAL;
}
}
if (!node["slot"].isNull()) //we assume non-hero slots are irrelevant?
{
std::string slotName = node["slot"].String();
if (slotName == "MISC")
{
//unfortunatelly slot ids aare not continuous
art->possibleSlots[ArtBearer::HERO] += ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5;
}
else if (slotName == "RING")
{
art->possibleSlots[ArtBearer::HERO] += ArtifactPosition::LEFT_RING, ArtifactPosition::RIGHT_RING;
}
else
{
loadSlots(art, node);
loadClass(art, node);
loadType(art, node);
loadComponents(art, node);
auto it = artifactPositionMap.find (slotName);
if (it != artifactPositionMap.end())
{
auto slot = it->second;
art->possibleSlots[ArtBearer::HERO].push_back (slot);
}
else
tlog2 << "Warning! Artifact slot " << node["slot"].String() << " not recognized!";
}
}
loadArtifactJson(art, node);
return art;
}
void CArtHandler::loadArtifactJson(CArtifact * art, const JsonNode & artifact)
{
BOOST_FOREACH (auto b, artifact["bonuses"].Vector())
BOOST_FOREACH (auto b, node["bonuses"].Vector())
{
auto bonus = JsonUtils::parseBonus (b);
bonus->sid = art->id;
art->addNewBonus (bonus);
}
BOOST_FOREACH (const JsonNode & b, artifact["type"].Vector())
return art;
}
void CArtHandler::addSlot(CArtifact * art, const std::string & slotID)
{
#define ART_POS(x) ( #x, ArtifactPosition::x )
static const std::map<std::string, ArtifactPosition> artifactPositionMap = boost::assign::map_list_of ART_POS_LIST;
#undef ART_POS
if (slotID == "MISC")
{
art->possibleSlots[ArtBearer::HERO] += ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5;
}
else if (slotID == "RING")
{
art->possibleSlots[ArtBearer::HERO] += ArtifactPosition::LEFT_RING, ArtifactPosition::RIGHT_RING;
}
else
{
auto it = artifactPositionMap.find (slotID);
if (it != artifactPositionMap.end())
{
auto slot = it->second;
art->possibleSlots[ArtBearer::HERO].push_back (slot);
}
else
tlog2 << "Warning! Artifact slot " << slotID << " not recognized!";
}
}
void CArtHandler::loadSlots(CArtifact * art, const JsonNode & node)
{
if (!node["slot"].isNull()) //we assume non-hero slots are irrelevant?
{
if (node["slot"].getType() == JsonNode::DATA_STRING)
addSlot(art, node["slot"].String());
else
{
BOOST_FOREACH (const JsonNode & slot, node["slot"].Vector())
addSlot(art, slot.String());
}
}
}
void CArtHandler::loadClass(CArtifact * art, const JsonNode & node)
{
static const std::map<std::string, CArtifact::EartClass> artifactClassMap = boost::assign::map_list_of
("TREASURE", CArtifact::ART_TREASURE)
("MINOR", CArtifact::ART_MINOR)
("MAJOR", CArtifact::ART_MAJOR)
("RELIC", CArtifact::ART_RELIC)
("SPECIAL", CArtifact::ART_SPECIAL);
auto it = artifactClassMap.find (node["class"].String());
if (it != artifactClassMap.end())
{
art->aClass = it->second;
}
else
{
tlog2 << "Warning! Artifact rarity " << node["class"].String() << " not recognized!";
art->aClass = CArtifact::ART_SPECIAL;
}
}
void CArtHandler::loadType(CArtifact * art, const JsonNode & node)
{
#define ART_BEARER(x) ( #x, ArtBearer::x )
static const std::map<std::string, int> artifactBearerMap = boost::assign::map_list_of ART_BEARER_LIST;
#undef ART_BEARER
BOOST_FOREACH (const JsonNode & b, node["type"].Vector())
{
auto it = artifactBearerMap.find (b.String());
if (it != artifactBearerMap.end())
@@ -356,11 +360,14 @@ void CArtHandler::loadArtifactJson(CArtifact * art, const JsonNode & artifact)
else
tlog2 << "Warning! Artifact type " << b.String() << " not recognized!";
}
}
if (!artifact["components"].isNull())
void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node)
{
if (!node["components"].isNull())
{
art->constituents.reset(new std::vector<CArtifact *>());
BOOST_FOREACH (auto component, artifact["components"].Vector())
BOOST_FOREACH (auto component, node["components"].Vector())
{
VLC->modh->identifiers.requestIdentifier("artifact." + component.String(), [=](si32 id)
{
@@ -373,6 +380,18 @@ void CArtHandler::loadArtifactJson(CArtifact * art, const JsonNode & artifact)
}
}
void CArtHandler::loadGrowingArt(CGrowingArtifact * art, const JsonNode & node)
{
BOOST_FOREACH (auto b, node["growing"]["bonusesPerLevel"].Vector())
{
art->bonusesPerLevel.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *JsonUtils::parseBonus (b["bonus"].Vector())));
}
BOOST_FOREACH (auto b, node["growing"]["thresholdBonuses"].Vector())
{
art->thresholdBonuses.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *JsonUtils::parseBonus (b["bonus"].Vector())));
}
}
ArtifactID CArtHandler::creatureToMachineID(CreatureID id)
{
int dif = 142;