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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

- h3 hero classes and artifacts can be modified via json

- commander artifacts are now merged into main artifacts.json, todo - split 2.5k file into something manageable
This commit is contained in:
Ivan Savenko 2013-03-12 14:56:23 +00:00
parent 3fe7c61131
commit 5082dafd62
10 changed files with 498 additions and 311 deletions

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@ -262,6 +262,26 @@ int main(int argc, char** argv)
preinitDLL(::console, logfile); preinitDLL(::console, logfile);
// Some basic data validation to produce better error messages in cases of incorrect install
auto testFile = [](std::string filename, std::string message) -> bool
{
if (CResourceHandler::get()->existsResource(ResourceID(filename)))
return true;
tlog1 << "Error: " << message << " was not found!\n";
return false;
};
if (!testFile("DATA/HELP.TXT", "Heroes III data") &&
!testFile("DATA/ZELP.TXT", "In the Wake of Gods data") &&
!testFile("MODS/VCMI/MOD.JSON", "VCMI mod") &&
!testFile("DATA/StackQueueBgBig.PCX", "VCMI data"))
exit(1); // These are unrecoverable errors
// these two are optional + some installs have them on CD and not in data directory
testFile("VIDEO/GOOD1A.SMK", "campaign movies");
testFile("SOUNDS/G1A.WAV", "campaign music"); //technically not a music but voiced intro sounds
settings.init(); settings.init();
conf.init(); conf.init();
tlog0 <<"Loading settings: "<<pomtime.getDiff() << std::endl; tlog0 <<"Loading settings: "<<pomtime.getDiff() << std::endl;

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@ -2356,7 +2356,17 @@
} }
], ],
"id" : 146, "id" : 146,
"type" : ["COMMANDER"] "type" : ["COMMANDER"],
"growing":
{
"bonusesPerLevel":
[
{
"level": 6,
"bonus": ["PRIMARY_SKILL", 1, "primSkill.attack", 0]
}
]
}
}, },
"mithrilMail": "mithrilMail":
{ {
@ -2368,7 +2378,17 @@
} }
], ],
"id" : 147, "id" : 147,
"type" : ["COMMANDER"] "type" : ["COMMANDER"],
"growing":
{
"bonusesPerLevel":
[
{
"level": 1,
"bonus": ["STACK_HEALTH", 1, 0, 0]
}
]
}
}, },
"swordOfSharpness": "swordOfSharpness":
{ {
@ -2381,7 +2401,17 @@
} }
], ],
"id" : 148, "id" : 148,
"type" : ["COMMANDER"] "type" : ["COMMANDER"],
"growing":
{
"bonusesPerLevel":
[
{
"level": 1,
"bonus": ["CREATURE_DAMAGE", 1, 0, 0]
}
]
}
}, },
"helmOfImmortality": //TODO: implement "helmOfImmortality": //TODO: implement
{ {
@ -2398,7 +2428,17 @@
} }
], ],
"id" : 150, "id" : 150,
"type" : ["COMMANDER"] "type" : ["COMMANDER"],
"growing":
{
"bonusesPerLevel":
[
{
"level": 10,
"bonus": ["CREATURE_ENCHANT_POWER", 1, 0, 0]
}
]
}
}, },
"bootsOfHaste": "bootsOfHaste":
{ {
@ -2410,17 +2450,46 @@
} }
], ],
"id" : 151, "id" : 151,
"type" : ["COMMANDER"] "type" : ["COMMANDER"],
"growing":
{
"bonusesPerLevel":
[
{
"level": 10,
"bonus": ["STACKS_SPEED", 1, 0, 0]
}
]
}
}, },
"bowOfSeeking": "bowOfSeeking":
{ {
"id" : 152, "id" : 152,
"type" : ["COMMANDER"] "type" : ["COMMANDER"],
"growing":
{
"id": 152, //bow of seeking
"thresholdBonuses":
[
{
"level": 5,
"bonus": ["SHOOTER", 0, 0, 0]
},
{
"level": 25,
"bonus": ["NO_WALL_PENALTY", 0, 0, 0]
},
{
"level": 50,
"bonus": ["NO_DISTANCE_PENALTY", 0, 0, 0]
}
]
}
}, },
"dragonEyeRing": //TODO: implement "dragonEyeRing": //TODO: implement
{ {
"id" : 153, "id" : 153,
"type" : ["COMMANDER"] "type" : ["COMMANDER"],
}, },
"hardenedShield": "hardenedShield":
{ {
@ -2433,7 +2502,18 @@
} }
], ],
"id" : 154, "id" : 154,
"type" : ["COMMANDER"] "type" : ["COMMANDER"],
"growing":
{
"id": 153, //hardened shield
"bonusesPerLevel":
[
{
"level": 6,
"bonus": ["PRIMARY_SKILL", 1, "primSkill.defence", 0]
}
]
}
}, },
"slavasRingOfPower": //TODO: implement if possible "slavasRingOfPower": //TODO: implement if possible
{ {

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@ -37,86 +37,5 @@
{"ability": ["JOUSTING", 0, 0, 0 ], "skills": [3, 4]}, {"ability": ["JOUSTING", 0, 0, 0 ], "skills": [3, 4]},
{"ability": ["DEATH_STARE", 1, 1, 0 ], "skills": [3,5]}, {"ability": ["DEATH_STARE", 1, 1, 0 ], "skills": [3,5]},
{"ability": ["FLYING", 0, 0, 0 ], "skills": [4,5]} {"ability": ["FLYING", 0, 0, 0 ], "skills": [4,5]}
],
"artifacts":
[
{
"id": 146, //axe of smashing
"bonusesPerLevel":
[
{
"level": 6,
"bonus": ["PRIMARY_SKILL", 1, "primSkill.attack", 0]
}
]
},
{
"id": 147, //mithril mail
"bonusesPerLevel":
[
{
"level": 1,
"bonus": ["STACK_HEALTH", 1, 0, 0]
}
]
},
{
"id": 148, //sword of sharpness
"bonusesPerLevel":
[
{
"level": 1,
"bonus": ["CREATURE_DAMAGE", 1, 0, 0]
}
]
},
{
"id": 150, //pendant of sorcery
"bonusesPerLevel":
[
{
"level": 10,
"bonus": ["CREATURE_ENCHANT_POWER", 1, 0, 0]
}
]
},
{
"id": 151, //boots of haste
"bonusesPerLevel":
[
{
"level": 10,
"bonus": ["STACKS_SPEED", 1, 0, 0]
}
]
},
{
"id": 152, //bow of seeking
"thresholdBonuses":
[
{
"level": 5,
"bonus": ["SHOOTER", 0, 0, 0]
},
{
"level": 25,
"bonus": ["NO_WALL_PENALTY", 0, 0, 0]
},
{
"level": 50,
"bonus": ["NO_DISTANCE_PENALTY", 0, 0, 0]
}
]
},
{
"id": 153, //hardened shield
"bonusesPerLevel":
[
{
"level": 6,
"bonus": ["PRIMARY_SKILL", 1, "primSkill.defence", 0]
}
]
}
] ]
} }

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@ -168,12 +168,12 @@
{ "id" : 15, "requires" : [ 14 ] }, { "id" : 15, "requires" : [ 14 ] },
{ "id" : 16 }, { "id" : 16 },
{ "id" : 18, "upgrades" : 30 }, { "id" : 18, "upgrades" : 30 },
{ "id" : 19, "upgrades" : 37, "requires" : [ 18, 19 ], "mode" : "auto" }, { "id" : 19, "upgrades" : 37, "requires" : [ 18 ], "mode" : "auto" },
{ "id" : 21, "requires" : [ 7 ] }, { "id" : 21, "requires" : [ 7 ] },
{ "id" : 22, "requires" : [ 8 ] }, { "id" : 22, "requires" : [ 8 ] },
{ "id" : 23, "requires" : [ 0 ] }, { "id" : 23, "requires" : [ 0 ] },
{ "id" : 24, "upgrades" : 32 }, { "id" : 24, "upgrades" : 32 },
{ "id" : 25, "upgrades" : 39, "requires" : [ 24, 25 ], "mode" : "auto" }, { "id" : 25, "upgrades" : 39, "requires" : [ 24 ], "mode" : "auto" },
{ "id" : 26, "mode" : "grail"}, { "id" : 26, "mode" : "grail"},
{ "id" : 27, "requires" : [ 11 ], "mode" : "auto" }, { "id" : 27, "requires" : [ 11 ], "mode" : "auto" },
{ "id" : 28, "requires" : [ 12 ], "mode" : "auto" }, { "id" : 28, "requires" : [ 12 ], "mode" : "auto" },

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@ -1,38 +1,182 @@
{ {
// battle animations for heroes, ordered by faction "knight":
"heroBattleAnim" : {
[ "id": 0,
{ "male" : "CH00.DEF", "female" : "CH01.DEF" }, "faction" : "castle",
{ "male" : "CH02.DEF", "female" : "CH03.DEF" }, "animation":
{ "male" : "CH05.DEF", "female" : "CH04.DEF" }, {
{ "male" : "CH06.DEF", "female" : "CH07.DEF" }, "battle" : { "male" : "CH00.DEF", "female" : "CH01.DEF" },
{ "male" : "CH08.DEF", "female" : "CH09.DEF" }, "map": { "male" : "AH00_.def", "female" : "AH00_.def" }
{ "male" : "CH010.DEF", "female" : "CH11.DEF" }, }
{ "male" : "CH013.DEF", "female" : "CH012.DEF" }, },
{ "male" : "CH014.DEF", "female" : "CH015.DEF" }, "cleric" :
{ "male" : "CH16.DEF", "female" : "CH17.DEF" } {
], "id": 1,
"faction" : "castle",
// map animations for heroes, ordered by hero class "animation":
"heroMapAnim" : {
[ "battle" : { "male" : "CH00.DEF", "female" : "CH01.DEF" },
"AH00_.def", "map": { "male" : "AH01_.def", "female" : "AH01_.def" }
"AH01_.def", }
"AH02_.def", },
"AH03_.def", "ranger" :
"AH04_.def", {
"AH05_.def", "id": 2,
"AH06_.def", "faction" : "rampart",
"AH07_.def", "animation":
"AH08_.def", {
"AH09_.def", "battle" : { "male" : "CH02.DEF", "female" : "CH03.DEF" },
"AH10_.def", "map": { "male" : "AH02_.def", "female" : "AH02_.def" }
"AH11_.def", }
"AH12_.def", },
"AH13_.def", "druid" :
"AH14_.def", {
"AH15_.def", "id": 3,
"AH16_.def", "faction" : "rampart",
"AH17_.def" "animation":
] {
"battle" : { "male" : "CH02.DEF", "female" : "CH03.DEF" },
"map": { "male" : "AH03_.def", "female" : "AH03_.def" }
}
},
"alchemist" :
{
"id": 4,
"faction" : "tower",
"animation":
{
"battle" : { "male" : "CH05.DEF", "female" : "CH04.DEF" },
"map": { "male" : "AH04_.def", "female" : "AH04_.def" }
}
},
"wizard" :
{
"id": 5,
"faction" : "tower",
"animation":
{
"battle" : { "male" : "CH05.DEF", "female" : "CH04.DEF" },
"map": { "male" : "AH05_.def", "female" : "AH05_.def" }
}
},
"demoniac" :
{
"id": 6,
"faction" : "inferno",
"animation":
{
"battle" : { "male" : "CH06.DEF", "female" : "CH07.DEF" },
"map": { "male" : "AH06_.def", "female" : "AH06_.def" }
}
},
"heretic" :
{
"id": 7,
"faction" : "inferno",
"animation":
{
"battle" : { "male" : "CH06.DEF", "female" : "CH07.DEF" },
"map": { "male" : "AH07_.def", "female" : "AH07_.def" }
}
},
"deathknight" :
{
"id": 8,
"faction" : "necropolis",
"animation":
{
"battle" : { "male" : "CH08.DEF", "female" : "CH09.DEF" },
"map": { "male" : "AH08_.def", "female" : "AH08_.def" }
}
},
"necromancer" :
{
"id": 9,
"faction" : "necropolis",
"animation":
{
"battle" : { "male" : "CH08.DEF", "female" : "CH09.DEF" },
"map": { "male" : "AH09_.def", "female" : "AH09_.def" }
}
},
"warlock" :
{
"id": 10,
"faction" : "dungeon",
"animation":
{
"battle" : { "male" : "CH010.DEF", "female" : "CH11.DEF" },
"map": { "male" : "AH10_.def", "female" : "AH10_.def" }
}
},
"overlord" :
{
"id": 11,
"faction" : "dungeon",
"animation":
{
"battle" : { "male" : "CH010.DEF", "female" : "CH11.DEF" },
"map": { "male" : "AH11_.def", "female" : "AH11_.def" }
}
},
"barbarian" :
{
"id": 12,
"faction" : "stronghold",
"animation":
{
"battle" : { "male" : "CH013.DEF", "female" : "CH012.DEF" },
"map": { "male" : "AH12_.def", "female" : "AH12_.def" }
}
},
"battlemage" :
{
"id": 13,
"faction" : "stronghold",
"animation":
{
"battle" : { "male" : "CH013.DEF", "female" : "CH012.DEF" },
"map": { "male" : "AH13_.def", "female" : "AH13_.def" }
}
},
"beastmaster" :
{
"id": 14,
"faction" : "fortress",
"animation":
{
"battle" : { "male" : "CH014.DEF", "female" : "CH015.DEF" },
"map": { "male" : "AH14_.def", "female" : "AH14_.def" }
}
},
"witch" :
{
"id": 15,
"faction" : "fortress",
"animation":
{
"battle" : { "male" : "CH014.DEF", "female" : "CH015.DEF" },
"map": { "male" : "AH15_.def", "female" : "AH15_.def" }
}
},
"planeswalker" :
{
"id": 16,
"faction" : "conflux",
"animation":
{
"battle" : { "male" : "CH16.DEF", "female" : "CH17.DEF" },
"map": { "male" : "AH16_.def", "female" : "AH16_.def" }
}
},
"elementalist" :
{
"id": 17,
"faction" : "conflux",
"animation":
{
"battle" : { "male" : "CH16.DEF", "female" : "CH17.DEF" },
"map": { "male" : "AH17_.def", "female" : "AH17_.def" }
}
}
} }

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@ -24,40 +24,27 @@ using namespace boost::assign;
*/ */
extern boost::rand48 ran; extern boost::rand48 ran;
// Note: list must match entries in ArtTraits.txt
const std::map<std::string, CArtifact::EartClass> artifactClassMap = boost::assign::map_list_of #define ART_POS_LIST \
("TREASURE", CArtifact::ART_TREASURE) ART_POS(SPELLBOOK) \
("MINOR", CArtifact::ART_MINOR) ART_POS(MACH4) \
("MAJOR", CArtifact::ART_MAJOR) ART_POS(MACH3) \
("RELIC", CArtifact::ART_RELIC) ART_POS(MACH2) \
("SPECIAL", CArtifact::ART_SPECIAL); ART_POS(MACH1) \
ART_POS(MISC5) \
#define ART_BEARER(x) ( #x, ArtBearer::x ) ART_POS(MISC4) \
const std::map<std::string, int> artifactBearerMap = boost::assign::map_list_of ART_BEARER_LIST; ART_POS(MISC3) \
#undef ART_BEARER ART_POS(MISC2) \
ART_POS(MISC1) \
#define ART_POS(x) ( #x, ArtifactPosition::x ) ART_POS(FEET) \
ART_POS(LEFT_RING) \
const std::map<std::string, ArtifactPosition> artifactPositionMap = boost::assign::map_list_of ART_POS(RIGHT_RING) \
ART_POS(HEAD) ART_POS(TORSO) \
ART_POS(SHOULDERS) ART_POS(LEFT_HAND) \
ART_POS(NECK) ART_POS(RIGHT_HAND) \
ART_POS(RIGHT_HAND) ART_POS(NECK) \
ART_POS(LEFT_HAND) ART_POS(SHOULDERS) \
ART_POS(TORSO) ART_POS(HEAD);
ART_POS(RIGHT_RING)
ART_POS(LEFT_RING)
ART_POS(FEET)
ART_POS(MISC1)
ART_POS(MISC2)
ART_POS(MISC3)
ART_POS(MISC4)
ART_POS(MISC5)
ART_POS(MACH1)
ART_POS(MACH2)
ART_POS(MACH3)
ART_POS(MACH4)
ART_POS(SPELLBOOK); //no need to specify commander / stack position?
const std::string & CArtifact::Name() const const std::string & CArtifact::Name() const
{ {
@ -166,15 +153,12 @@ void CArtHandler::load(bool onlyTxt)
if (onlyTxt) if (onlyTxt)
return; // looks to be broken anyway... return; // looks to be broken anyway...
std::vector<ui16> artSlots; #define ART_POS(x) ( #x)
artSlots += 17, 16, 15, 14, 13, 18, 12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0; const std::vector<std::string> artSlots = boost::assign::list_of ART_POS_LIST;
#undef ART_POS
growingArtifacts += ArtifactID::AXE_OF_SMASHING, ArtifactID::MITHRIL_MAIL, static std::map<char, std::string> classes =
ArtifactID::SWORD_OF_SHARPNESS, ArtifactID::PENDANT_OF_SORCERY, ArtifactID::BOOTS_OF_HASTE, map_list_of('S',"SPECIAL")('T',"TREASURE")('N',"MINOR")('J',"MAJOR")('R',"RELIC");
ArtifactID::BOW_OF_SEEKING, ArtifactID::DRAGON_EYE_RING;
static std::map<char, CArtifact::EartClass> classes =
map_list_of('S',CArtifact::ART_SPECIAL)('T',CArtifact::ART_TREASURE)('N',CArtifact::ART_MINOR)('J',CArtifact::ART_MAJOR)('R',CArtifact::ART_RELIC);
CLegacyConfigParser parser("DATA/ARTRAITS.TXT"); CLegacyConfigParser parser("DATA/ARTRAITS.TXT");
CLegacyConfigParser events("DATA/ARTEVENT.TXT"); CLegacyConfigParser events("DATA/ARTEVENT.TXT");
@ -184,74 +168,54 @@ void CArtHandler::load(bool onlyTxt)
std::map<ui32,ui8>::iterator itr; std::map<ui32,ui8>::iterator itr;
for (ArtifactID i=ArtifactID(0); i<GameConstants::ARTIFACTS_QUANTITY; i.advance(1)) std::vector<JsonNode> h3Data;
{
CArtifact *art;
if (vstd::contains (growingArtifacts, i))
{
art = new CGrowingArtifact();
}
else
{
art = new CArtifact();
}
art->id=i;
art->iconIndex=i;
art->name = parser.readString();
art->eventText = events.readString();
events.endLine();
art->price= parser.readNumber(); for (size_t i = 0; i < GameConstants::ARTIFACTS_QUANTITY; i++)
{
JsonNode artData;
artData["graphics"]["iconIndex"].Float() = i;
artData["text"]["name"].String() = parser.readString();
artData["text"]["event"].String() = events.readString();
artData["value"].Float() = parser.readNumber();
for(int j=0; j<artSlots.size(); j++) for(int j=0; j<artSlots.size(); j++)
{ {
if(parser.readString() == "x") if(parser.readString() == "x")
art->possibleSlots[ArtBearer::HERO].push_back(ArtifactPosition(artSlots[j])); {
artData["slot"].Vector().push_back(JsonNode());
artData["slot"].Vector().back().String() = artSlots.at(j);
} }
art->aClass = classes[parser.readString()[0]]; }
artData["class"].String() = classes[parser.readString()[0]];
//load description and remove quotation marks artData["text"]["description"].String() = parser.readString();
art->description = parser.readString();
parser.endLine(); parser.endLine();
events.endLine();
if(onlyTxt) // FIXME: pointer to art will be lost. Bug? h3Data.push_back(artData);
continue;
artifacts.push_back(art);
} }
if (VLC->modh->modules.COMMANDERS) artifacts.resize(GameConstants::ARTIFACTS_QUANTITY);
{ //TODO: move all artifacts config to separate json file
const JsonNode config(ResourceID("config/commanders.json"));
BOOST_FOREACH(const JsonNode &artifact, config["artifacts"].Vector())
{
auto ga = dynamic_cast <CGrowingArtifact *>(artifacts[artifact["id"].Float()].get());
BOOST_FOREACH (auto b, artifact["bonusesPerLevel"].Vector())
{
ga->bonusesPerLevel.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *JsonUtils::parseBonus (b["bonus"].Vector())));
}
BOOST_FOREACH (auto b, artifact["thresholdBonuses"].Vector())
{
ga->thresholdBonuses.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *JsonUtils::parseBonus (b["bonus"].Vector())));
}
}
}
if(onlyTxt)
return;
JsonNode config(ResourceID("config/artifacts.json")); JsonNode config(ResourceID("config/artifacts.json"));
BOOST_FOREACH(auto & node, config["artifacts"].Struct()) BOOST_FOREACH(auto & node, config["artifacts"].Struct())
{ {
int numeric = node.second["id"].Float(); int numeric = node.second["id"].Float();
CArtifact * art = artifacts[numeric]; JsonNode & artData = h3Data[numeric];
JsonUtils::merge(artData, node.second);
loadArtifactJson(art, node.second); artifacts[numeric] = loadArtifact(artData);
artifacts[numeric]->id = ArtifactID(numeric);
VLC->modh->identifiers.registerObject ("artifact." + node.first, numeric); VLC->modh->identifiers.registerObject ("artifact." + node.first, numeric);
} }
for (size_t i=0; i < artifacts.size(); i++)
{
if (artifacts[i] == nullptr)
tlog0 << "Warning: artifact with id " << i << " is missing!\n";
}
} }
void CArtHandler::load(std::string objectID, const JsonNode & node) void CArtHandler::load(std::string objectID, const JsonNode & node)
@ -266,7 +230,16 @@ void CArtHandler::load(std::string objectID, const JsonNode & node)
CArtifact * CArtHandler::loadArtifact(const JsonNode & node) CArtifact * CArtHandler::loadArtifact(const JsonNode & node)
{ {
CArtifact * art = new CArtifact; CArtifact * art;
if (!VLC->modh->modules.COMMANDERS || node["growing"].isNull())
art = new CArtifact();
else
{
CGrowingArtifact * growing = new CGrowingArtifact();
loadGrowingArt(growing, node);
art = growing;
}
const JsonNode & text = node["text"]; const JsonNode & text = node["text"];
art->name = text["name"].String(); art->name = text["name"].String();
@ -283,7 +256,71 @@ CArtifact * CArtHandler::loadArtifact(const JsonNode & node)
art->advMapDef = graphics["map"].String(); art->advMapDef = graphics["map"].String();
art->price = node["value"].Float(); art->price = node["value"].Float();
loadSlots(art, node);
loadClass(art, node);
loadType(art, node);
loadComponents(art, node);
BOOST_FOREACH (auto b, node["bonuses"].Vector())
{ {
auto bonus = JsonUtils::parseBonus (b);
bonus->sid = art->id;
art->addNewBonus (bonus);
}
return art;
}
void CArtHandler::addSlot(CArtifact * art, const std::string & slotID)
{
#define ART_POS(x) ( #x, ArtifactPosition::x )
static const std::map<std::string, ArtifactPosition> artifactPositionMap = boost::assign::map_list_of ART_POS_LIST;
#undef ART_POS
if (slotID == "MISC")
{
art->possibleSlots[ArtBearer::HERO] += ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5;
}
else if (slotID == "RING")
{
art->possibleSlots[ArtBearer::HERO] += ArtifactPosition::LEFT_RING, ArtifactPosition::RIGHT_RING;
}
else
{
auto it = artifactPositionMap.find (slotID);
if (it != artifactPositionMap.end())
{
auto slot = it->second;
art->possibleSlots[ArtBearer::HERO].push_back (slot);
}
else
tlog2 << "Warning! Artifact slot " << slotID << " not recognized!";
}
}
void CArtHandler::loadSlots(CArtifact * art, const JsonNode & node)
{
if (!node["slot"].isNull()) //we assume non-hero slots are irrelevant?
{
if (node["slot"].getType() == JsonNode::DATA_STRING)
addSlot(art, node["slot"].String());
else
{
BOOST_FOREACH (const JsonNode & slot, node["slot"].Vector())
addSlot(art, slot.String());
}
}
}
void CArtHandler::loadClass(CArtifact * art, const JsonNode & node)
{
static const std::map<std::string, CArtifact::EartClass> artifactClassMap = boost::assign::map_list_of
("TREASURE", CArtifact::ART_TREASURE)
("MINOR", CArtifact::ART_MINOR)
("MAJOR", CArtifact::ART_MAJOR)
("RELIC", CArtifact::ART_RELIC)
("SPECIAL", CArtifact::ART_SPECIAL);
auto it = artifactClassMap.find (node["class"].String()); auto it = artifactClassMap.find (node["class"].String());
if (it != artifactClassMap.end()) if (it != artifactClassMap.end())
{ {
@ -296,46 +333,13 @@ CArtifact * CArtHandler::loadArtifact(const JsonNode & node)
} }
} }
if (!node["slot"].isNull()) //we assume non-hero slots are irrelevant? void CArtHandler::loadType(CArtifact * art, const JsonNode & node)
{
std::string slotName = node["slot"].String();
if (slotName == "MISC")
{
//unfortunatelly slot ids aare not continuous
art->possibleSlots[ArtBearer::HERO] += ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5;
}
else if (slotName == "RING")
{
art->possibleSlots[ArtBearer::HERO] += ArtifactPosition::LEFT_RING, ArtifactPosition::RIGHT_RING;
}
else
{ {
#define ART_BEARER(x) ( #x, ArtBearer::x )
static const std::map<std::string, int> artifactBearerMap = boost::assign::map_list_of ART_BEARER_LIST;
#undef ART_BEARER
auto it = artifactPositionMap.find (slotName); BOOST_FOREACH (const JsonNode & b, node["type"].Vector())
if (it != artifactPositionMap.end())
{
auto slot = it->second;
art->possibleSlots[ArtBearer::HERO].push_back (slot);
}
else
tlog2 << "Warning! Artifact slot " << node["slot"].String() << " not recognized!";
}
}
loadArtifactJson(art, node);
return art;
}
void CArtHandler::loadArtifactJson(CArtifact * art, const JsonNode & artifact)
{
BOOST_FOREACH (auto b, artifact["bonuses"].Vector())
{
auto bonus = JsonUtils::parseBonus (b);
bonus->sid = art->id;
art->addNewBonus (bonus);
}
BOOST_FOREACH (const JsonNode & b, artifact["type"].Vector())
{ {
auto it = artifactBearerMap.find (b.String()); auto it = artifactBearerMap.find (b.String());
if (it != artifactBearerMap.end()) if (it != artifactBearerMap.end())
@ -356,11 +360,14 @@ void CArtHandler::loadArtifactJson(CArtifact * art, const JsonNode & artifact)
else else
tlog2 << "Warning! Artifact type " << b.String() << " not recognized!"; tlog2 << "Warning! Artifact type " << b.String() << " not recognized!";
} }
}
if (!artifact["components"].isNull()) void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node)
{
if (!node["components"].isNull())
{ {
art->constituents.reset(new std::vector<CArtifact *>()); art->constituents.reset(new std::vector<CArtifact *>());
BOOST_FOREACH (auto component, artifact["components"].Vector()) BOOST_FOREACH (auto component, node["components"].Vector())
{ {
VLC->modh->identifiers.requestIdentifier("artifact." + component.String(), [=](si32 id) VLC->modh->identifiers.requestIdentifier("artifact." + component.String(), [=](si32 id)
{ {
@ -373,6 +380,18 @@ void CArtHandler::loadArtifactJson(CArtifact * art, const JsonNode & artifact)
} }
} }
void CArtHandler::loadGrowingArt(CGrowingArtifact * art, const JsonNode & node)
{
BOOST_FOREACH (auto b, node["growing"]["bonusesPerLevel"].Vector())
{
art->bonusesPerLevel.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *JsonUtils::parseBonus (b["bonus"].Vector())));
}
BOOST_FOREACH (auto b, node["growing"]["thresholdBonuses"].Vector())
{
art->thresholdBonuses.push_back (std::pair <ui16, Bonus> (b["level"].Float(), *JsonUtils::parseBonus (b["bonus"].Vector())));
}
}
ArtifactID CArtHandler::creatureToMachineID(CreatureID id) ArtifactID CArtHandler::creatureToMachineID(CreatureID id)
{ {
int dif = 142; int dif = 142;

View File

@ -59,8 +59,8 @@ public:
bool isBig () const; bool isBig () const;
int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
std::string nodeName() const OVERRIDE; std::string nodeName() const override;
void addNewBonus(Bonus *b) OVERRIDE; void addNewBonus(Bonus *b) override;
virtual void levelUpArtifact (CArtifactInstance * art){}; virtual void levelUpArtifact (CArtifactInstance * art){};
@ -112,7 +112,7 @@ public:
//CArtifactInstance(int aid); //CArtifactInstance(int aid);
std::string nodeName() const OVERRIDE; std::string nodeName() const override;
void deserializationFix(); void deserializationFix();
void setType(CArtifact *Art); void setType(CArtifact *Art);
@ -161,11 +161,11 @@ public:
std::vector<ConstituentInfo> constituentsInfo; std::vector<ConstituentInfo> constituentsInfo;
bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const OVERRIDE; bool canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved = false) const override;
bool canBeDisassembled() const OVERRIDE; bool canBeDisassembled() const override;
void putAt(ArtifactLocation al) OVERRIDE; void putAt(ArtifactLocation al) override;
void removeFrom(ArtifactLocation al) OVERRIDE; void removeFrom(ArtifactLocation al) override;
bool isPart(const CArtifactInstance *supposedPart) const OVERRIDE; bool isPart(const CArtifactInstance *supposedPart) const override;
void createConstituents(); void createConstituents();
void addAsConstituent(CArtifactInstance *art, ArtifactPosition slot); void addAsConstituent(CArtifactInstance *art, ArtifactPosition slot);
@ -187,6 +187,13 @@ public:
class DLL_LINKAGE CArtHandler //handles artifacts class DLL_LINKAGE CArtHandler //handles artifacts
{ {
void addSlot(CArtifact * art, const std::string & slotID);
void loadSlots(CArtifact * art, const JsonNode & node);
void loadClass(CArtifact * art, const JsonNode & node);
void loadType(CArtifact * art, const JsonNode & node);
void loadComponents(CArtifact * art, const JsonNode & node);
void loadGrowingArt(CGrowingArtifact * art, const JsonNode & node);
void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype = -1, Bonus::ValueType valType = Bonus::BASE_NUMBER, shared_ptr<ILimiter> limiter = shared_ptr<ILimiter>(), int additionalinfo = 0); void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype = -1, Bonus::ValueType valType = Bonus::BASE_NUMBER, shared_ptr<ILimiter> limiter = shared_ptr<ILimiter>(), int additionalinfo = 0);
void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator, int additionalinfo = 0); void giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype, shared_ptr<IPropagator> propagator, int additionalinfo = 0);
void giveArtBonus(ArtifactID aid, Bonus *bonus); void giveArtBonus(ArtifactID aid, Bonus *bonus);
@ -204,8 +211,6 @@ public:
/// load one artifact from json config /// load one artifact from json config
CArtifact * loadArtifact(const JsonNode & node); CArtifact * loadArtifact(const JsonNode & node);
void loadArtifactJson(CArtifact * art, const JsonNode & node);
void addBonuses(CArtifact *art, const JsonNode &bonusList); void addBonuses(CArtifact *art, const JsonNode &bonusList);
void fillList(std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass); //fills given empty list with allowed artifacts of gibven class. No side effects void fillList(std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass); //fills given empty list with allowed artifacts of gibven class. No side effects

View File

@ -85,49 +85,54 @@ void CHeroClassHandler::load()
parser.endLine(); // header parser.endLine(); // header
parser.endLine(); parser.endLine();
std::vector<JsonNode> h3Data;
do do
{ {
CHeroClass * hc = new CHeroClass; JsonNode entry;
hc->name = parser.readString(); entry["name"].String() = parser.readString();
hc->aggression = parser.readNumber();
hc->id = heroClasses.size();
hc->primarySkillInitial = parser.readNumArray<int>(GameConstants::PRIMARY_SKILLS); parser.readNumber(); // unused aggression
hc->primarySkillLowLevel = parser.readNumArray<int>(GameConstants::PRIMARY_SKILLS);
hc->primarySkillHighLevel = parser.readNumArray<int>(GameConstants::PRIMARY_SKILLS);
hc->secSkillProbability = parser.readNumArray<int>(GameConstants::SKILL_QUANTITY); for (size_t i=0; i < GameConstants::PRIMARY_SKILLS; i++)
entry["primarySkills"][PrimarySkill::names[i]].Float() = parser.readNumber();
for(int dd=0; dd<GameConstants::F_NUMBER; ++dd) for (size_t i=0; i < GameConstants::PRIMARY_SKILLS; i++)
{ entry["lowLevelChance"][PrimarySkill::names[i]].Float() = parser.readNumber();
hc->selectionProbability[dd] = parser.readNumber();
}
VLC->modh->identifiers.requestIdentifier("faction." + ETownType::names[heroClasses.size()/2], for (size_t i=0; i < GameConstants::PRIMARY_SKILLS; i++)
[=](si32 faction) entry["highLevelChance"][PrimarySkill::names[i]].Float() = parser.readNumber();
{
hc->faction = faction;
});
heroClasses.push_back(hc); for (size_t i=0; i < GameConstants::SKILL_QUANTITY; i++)
VLC->modh->identifiers.registerObject("heroClass." + GameConstants::HERO_CLASSES_NAMES[hc->id], hc->id); entry["secondarySkills"][NSecondarySkill::names[i]].Float() = parser.readNumber();
for(size_t i = 0; i < GameConstants::F_NUMBER; i++)
entry["tavern"][ETownType::names[i]].Float() = parser.readNumber();
h3Data.push_back(entry);
} }
while (parser.endLine() && !parser.isNextEntryEmpty()); while (parser.endLine() && !parser.isNextEntryEmpty());
const JsonNode & heroGraphics = JsonNode(ResourceID("config/heroClasses.json")); JsonNode classConf = JsonNode(ResourceID("config/heroClasses.json"));
heroClasses.resize(GameConstants::F_NUMBER * 2);
BOOST_FOREACH(auto & node, classConf.Struct())
{
int numeric = node.second["id"].Float();
JsonNode & classData = h3Data[numeric];
JsonUtils::merge(classData, node.second);
heroClasses[numeric] = loadClass(classData);
heroClasses[numeric]->id = numeric;
VLC->modh->identifiers.registerObject ("heroClass." + node.first, numeric);
}
for (size_t i=0; i < heroClasses.size(); i++) for (size_t i=0; i < heroClasses.size(); i++)
{ {
const JsonNode & battle = heroGraphics["heroBattleAnim"].Vector()[i/2]; if (heroClasses[i] == nullptr)
tlog0 << "Warning: class with id " << i << " is missing!\n";
heroClasses[i]->imageBattleFemale = battle["female"].String();
heroClasses[i]->imageBattleMale = battle["male"].String();
const JsonNode & map = heroGraphics["heroMapAnim"].Vector()[i];
heroClasses[i]->imageMapMale = map.String();
heroClasses[i]->imageMapFemale = map.String();
} }
} }

View File

@ -98,7 +98,7 @@ class DLL_LINKAGE CHeroClass
public: public:
std::string identifier; std::string identifier;
std::string name; // translatable std::string name; // translatable
double aggression; //double aggression; // not used in vcmi.
TFaction faction; TFaction faction;
ui8 id; ui8 id;
@ -119,7 +119,7 @@ public:
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
h & identifier & name & faction & aggression; h & identifier & name & faction;// & aggression;
h & primarySkillInitial & primarySkillLowLevel; h & primarySkillInitial & primarySkillLowLevel;
h & primarySkillHighLevel & secSkillProbability; h & primarySkillHighLevel & secSkillProbability;
h & selectionProbability; h & selectionProbability;

View File

@ -26,11 +26,6 @@ namespace GameConstants
"wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril" "wood", "mercury", "ore", "sulfur", "crystal", "gems", "gold", "mithril"
}; };
const std::string HERO_CLASSES_NAMES [F_NUMBER * 2] = {
"knight", "cleric", "ranger", "druid", "alchemist", "wizard",
"demoniac", "heretic", "deathknight", "necromancer", "warlock", "overlord",
"barbarian", "battlemage", "beastmaster", "witch", "planeswalker", "elementalist"
};
const std::string PLAYER_COLOR_NAMES [PlayerColor::PLAYER_LIMIT_I] = { const std::string PLAYER_COLOR_NAMES [PlayerColor::PLAYER_LIMIT_I] = {
"red", "blue", "tan", "green", "orange", "purple", "teal", "pink" "red", "blue", "tan", "green", "orange", "purple", "teal", "pink"
}; };