mirror of
https://github.com/vcmi/vcmi.git
synced 2025-06-17 00:07:41 +02:00
Fix game startup
This commit is contained in:
@ -633,7 +633,6 @@ void CServerHandler::startGameplay(std::shared_ptr<CGameState> gameState)
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throw std::runtime_error("Invalid mode");
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}
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// After everything initialized we can accept CPackToClient netpacks
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logicConnection->setCallback(&client->gameState());
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setState(EClientState::GAMEPLAY);
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}
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@ -148,7 +148,6 @@ void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyPrepareStartGame(LobbyPrepareS
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{
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handler.client = std::make_unique<CClient>();
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handler.logicConnection->enterLobbyConnectionMode();
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handler.logicConnection->setCallback(&handler.client->gameInfo());
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}
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void ApplyOnLobbyHandlerNetPackVisitor::visitLobbyStartGame(LobbyStartGame & pack)
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@ -135,6 +135,13 @@ private:
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////that const cast is evil because it allows to implicitly overwrite const objects when deserializing
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typedef typename std::remove_const_t<T> nonConstT;
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auto & hlp = const_cast<nonConstT &>(data);
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if constexpr(std::is_base_of_v<IGameInfoCallback, std::remove_pointer_t<nonConstT>>)
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{
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assert(cb == nullptr);
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cb = &data;
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}
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hlp.serialize(*this);
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}
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template<typename T, typename std::enable_if_t<std::is_array_v<T>, int> = 0>
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@ -124,9 +124,9 @@ void CConnection::enterLobbyConnectionMode()
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serializer->clear();
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}
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void CConnection::setCallback(IGameInfoCallback * cb)
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void CConnection::setCallback(IGameInfoCallback & cb)
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{
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deserializer->cb = cb;
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deserializer->cb = &cb;
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}
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void CConnection::setSerializationVersion(ESerializationVersion version)
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@ -50,7 +50,7 @@ public:
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std::unique_ptr<CPack> retrievePack(const std::vector<std::byte> & data);
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void enterLobbyConnectionMode();
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void setCallback(IGameInfoCallback * cb);
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void setCallback(IGameInfoCallback & cb);
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void setSerializationVersion(ESerializationVersion version);
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};
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@ -35,6 +35,7 @@ struct ClassObjectCreator<T, typename std::enable_if_t<std::is_base_of_v<GameCal
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static T *invoke(IGameInfoCallback *cb)
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{
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static_assert(!std::is_abstract_v<T>, "Cannot call new upon abstract classes!");
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assert(cb != nullptr);
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return new T(cb);
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}
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};
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@ -541,14 +541,13 @@ void CGameHandler::reinitScripting()
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void CGameHandler::init(StartInfo *si, Load::ProgressAccumulator & progressTracking)
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{
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CMapService mapService;
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gs = std::make_shared<CGameState>();
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int requestedSeed = settings["server"]["seed"].Integer();
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randomizer = std::make_unique<GameRandomizer>(*gs);
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if (requestedSeed != 0)
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randomizer->setSeed(requestedSeed);
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logGlobal->info("Using random seed: %d", randomizer->getDefault().nextInt());
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CMapService mapService;
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gs = std::make_shared<CGameState>();
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randomizer = std::make_unique<GameRandomizer>(*gs);
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gs->preInit(LIBRARY);
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logGlobal->info("Gamestate created!");
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gs->init(&mapService, si, *randomizer, progressTracking);
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@ -294,7 +294,7 @@ bool CVCMIServer::prepareToStartGame()
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void CVCMIServer::startGameImmediately()
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{
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for(auto activeConnection : activeConnections)
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activeConnection->setCallback(&gh->gameInfo());
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activeConnection->setCallback(gh->gameInfo());
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gh->start(si->mode == EStartMode::LOAD_GAME);
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setState(EServerState::GAMEPLAY);
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@ -241,7 +241,7 @@ void ApplyOnServerAfterAnnounceNetPackVisitor::visitLobbyStartGame(LobbyStartGam
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{
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if(connection->connectionID == pack.clientId)
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{
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connection->setCallback(&srv.gh->gameInfo());
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connection->setCallback(srv.gh->gameInfo());
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srv.reconnectPlayer(pack.clientId);
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}
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}
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