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* partial handling of advmap objects changing battle background (like clover field) (their existence should change the background but nothing else)

* map should be drawn faster because empty tiles are no more blitted (according to info from .msk files) - I hope it will work correctly, if not please report or turn it off if too hard to make it work
This commit is contained in:
mateuszb 2009-07-01 15:58:20 +00:00
parent 824061e185
commit 50a49460bf
7 changed files with 64 additions and 28 deletions

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@ -55,6 +55,7 @@ void CDefObjInfoHandler::load()
{ {
nobj->blockMap[o] = 0xff; nobj->blockMap[o] = 0xff;
nobj->visitMap[o] = 0x00; nobj->visitMap[o] = 0x00;
nobj->coverageMap[0] = 0x00;
} }
inp>>mapStr; inp>>mapStr;
std::reverse(mapStr.begin(), mapStr.end()); std::reverse(mapStr.begin(), mapStr.end());
@ -100,6 +101,16 @@ void CDefObjInfoHandler::load()
} }
} }
inp >> nobj->printPriority; inp >> nobj->printPriority;
//coverageMap calculating
std::string nameCopy = nobj->name;
std::string msk = spriteh->getTextFile(nameCopy.replace( nameCopy.size()-4, 4, ".MSK" ));
for(int i=0; i<6; ++i)
{
nobj->coverageMap[i] = msk[i+2];
}
gobjs[nobj->id][nobj->subid] = nobj; gobjs[nobj->id][nobj->subid] = nobj;
if(nobj->id==TOWNI_TYPE) if(nobj->id==TOWNI_TYPE)
castles[nobj->subid]=nobj; castles[nobj->subid]=nobj;

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@ -23,6 +23,7 @@ public:
ui8 visitMap[6]; ui8 visitMap[6];
ui8 blockMap[6]; ui8 blockMap[6];
ui8 coverageMap[6]; //to determine which tiles are covered by picture of this object
ui8 visitDir; //directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7) ui8 visitDir; //directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7)
si32 id, subid; //of object described by this defInfo si32 id, subid; //of object described by this defInfo
si32 serial; si32 serial;
@ -43,7 +44,7 @@ public:
template <typename Handler> void serialize(Handler &h, const int version) template <typename Handler> void serialize(Handler &h, const int version)
{ {
h & name & serial & visitMap & blockMap & visitDir & id & subid &terrainAllowed h & name & serial & visitMap & blockMap & visitDir & id & subid &terrainAllowed
& terrainMenu & width & height & type & printPriority; & terrainMenu & width & height & type & printPriority & coverageMap;
} }
CGDefInfo(); CGDefInfo();
}; };

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@ -186,6 +186,14 @@ bool CGObjectInstance::blockingAt(int x, int y) const
return true; return true;
return false; return false;
} }
bool CGObjectInstance::coveringAt(int x, int y) const
{
if((defInfo->coverageMap[y] >> (7-(x) )) & 1)
return true;
return false;
}
bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing bool CGObjectInstance::operator<(const CGObjectInstance & cmp) const //screen printing priority comparing
{ {
if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0) if(defInfo->printPriority==1 && cmp.defInfo->printPriority==0)

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@ -126,6 +126,7 @@ public:
int getHeight() const; //returns height of object graphic in tiles int getHeight() const; //returns height of object graphic in tiles
bool visitableAt(int x, int y) const; //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles) bool visitableAt(int x, int y) const; //returns true if object is visitable at location (x, y) form left top tile of image (x, y in tiles)
bool blockingAt(int x, int y) const; //returns true if object is blocking location (x, y) form left top tile of image (x, y in tiles) bool blockingAt(int x, int y) const; //returns true if object is blocking location (x, y) form left top tile of image (x, y in tiles)
bool coveringAt(int x, int y) const; //returns true if object covers with picture location (x, y) form left top tile of maximal possible image (8 x 6 tiles) (x, y in tiles)
bool operator<(const CGObjectInstance & cmp) const; //screen printing priority comparing bool operator<(const CGObjectInstance & cmp) const; //screen printing priority comparing
CGObjectInstance(); CGObjectInstance();
virtual ~CGObjectInstance(); virtual ~CGObjectInstance();

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@ -1343,33 +1343,37 @@ int CGameState::battleGetBattlefieldType(int3 tile)
else if(tile==int3() && !curB) else if(tile==int3() && !curB)
return -1; return -1;
//std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[tile.x][tile.y][tile.z].objects; std::vector <CGObjectInstance*> & objs = map->objects;
//for(int g=0; g<objs.size(); ++g) for(int g=0; g<objs.size(); ++g)
//{ {
// switch(objs[g].first->ID) if( objs[g]->pos.x - tile.x < 0 || objs[g]->pos.x - tile.x >= 8 || tile.y - objs[g]->pos.y + 5 < 0 || tile.y - objs[g]->pos.y + 5 >=6 ||
// { !objs[g]->coveringAt(objs[g]->pos.x - tile.x, tile.y - objs[g]->pos.y + 5)
// case 222: //clover field ) //look only for objects covering given tile
// return 19; continue;
// case 223: //cursed ground switch(objs[g]->ID)
// return 22; {
// case 224: //evil fog case 222: //clover field
// return 20; return 19;
// case 225: //favourable winds case 223: //cursed ground
// return 21; return 22;
// case 226: //fiery fields case 224: //evil fog
// return 14; return 20;
// case 227: //holy ground case 225: //favourable winds
// return 18; return 21;
// case 228: //lucid pools case 226: //fiery fields
// return 17; return 14;
// case 229: //magic clouds case 227: //holy ground
// return 16; return 18;
// case 230: //magic plains case 228: //lucid pools
// return 9; return 17;
// case 231: //rocklands case 229: //magic clouds
// return 15; return 16;
// } case 230: //magic plains
//} return 9;
case 231: //rocklands
return 15;
}
}
switch(map->terrain[tile.x][tile.y][tile.z].tertype) switch(map->terrain[tile.x][tile.y][tile.z].tertype)
{ {

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@ -6,6 +6,7 @@
#include "VCMI_Lib.h" #include "VCMI_Lib.h"
#include <zlib.h> #include <zlib.h>
#include <boost/crc.hpp> #include <boost/crc.hpp>
#include "../hch/CLodHandler.h"
/* /*
* map.cpp, part of VCMI engine * map.cpp, part of VCMI engine
@ -1358,6 +1359,14 @@ void Mapa::readDefInfo( unsigned char * bufor, int &i)
if(vinya->id == 26) if(vinya->id == 26)
std::memset(vinya->blockMap,255,6); std::memset(vinya->blockMap,255,6);
//calculating coverageMap
std::string nameCopy = vinya->name;
std::string msk = spriteh->getTextFile(nameCopy.replace( nameCopy.size()-4, 4, ".MSK" ));
for(int i=0; i<6; ++i)
{
vinya->coverageMap[i] = msk[i+2];
}
defy.push_back(vinya); // add this def to the vector defy.push_back(vinya); // add this def to the vector
} }
} }

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@ -762,6 +762,8 @@ void CMapHandler::terrainRect(int3 top_tile, unsigned char anim, std::vector< st
for(int h=0; h < objects.size(); ++h) for(int h=0; h < objects.size(); ++h)
{ {
if(!objects[h].first->coveringAt(objects[h].first->pos.x - (top_tile.x + bx), top_tile.y + by - objects[h].first->pos.y + 5))
continue;
SDL_Rect sr; SDL_Rect sr;
sr.x = srx; sr.x = srx;