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Fixed UI of objects that provide one reward that can be refused
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@ -152,8 +152,14 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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BlockingDialog sd(canRefuse, rewards.size() > 1);
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sd.player = h->tempOwner;
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sd.text = dialog;
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for (auto index : rewards)
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sd.components.push_back(info[index].reward.getDisplayedComponent(h));
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if (rewards.size() > 1)
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for (auto index : rewards)
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sd.components.push_back(info[index].reward.getDisplayedComponent(h));
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if (rewards.size() == 1)
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info[rewards[0]].reward.loadComponents(sd.components, h);
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cb->showBlockingDialog(&sd);
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};
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