mirror of
https://github.com/vcmi/vcmi.git
synced 2025-07-01 00:45:26 +02:00
- build system update
- compile fix for quests (vector can't be used to store const data) - fixed several "unitialized" warnings
This commit is contained in:
@ -1477,7 +1477,7 @@ IexpValStr ERMInterpreter::getVar(std::string toFollow, boost::optional<int> ini
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IexpValStr ret;
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ret.type = IexpValStr::WRONGVAL;
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int initV;
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int initV=0;
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bool hasInit = false;
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if(initVal.is_initialized())
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{
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@ -150,10 +150,10 @@ CCreatureWindow::CCreatureWindow (const CCommanderInstance * Commander):
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CCreatureWindow::CCreatureWindow (std::vector<ui32> &skills, const CCommanderInstance * Commander, boost::function<void(ui32)> &callback):
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CWindowObject(PLAYER_COLORED),
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type(COMMANDER_LEVEL_UP),
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upgradeOptions(skills), //copy skills to choose from
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commander (Commander),
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levelUp (callback),
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selectedOption (0) //choose something before drawing
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selectedOption (0), //choose something before drawing
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upgradeOptions(skills), //copy skills to choose from
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levelUp (callback)
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL;
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@ -22,7 +22,7 @@
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struct QuestInfo;
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CQuestLog::CQuestLog (std::vector<const QuestInfo> & Quests) :
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CQuestLog::CQuestLog (const std::vector<QuestInfo> & Quests) :
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CWindowObject(PLAYER_COLORED, "QuestLog.pcx"),
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quests (Quests), slider (NULL)
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{
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@ -46,7 +46,7 @@ public:
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class CQuestLog : public CWindowObject
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{
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std::vector<const QuestInfo> & quests;
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const std::vector<QuestInfo> quests;
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CTextBox * description;
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CQuestMinimap * minimap;
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CSlider * slider; //scrolls quests
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@ -54,7 +54,7 @@ class CQuestLog : public CWindowObject
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public:
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CQuestLog (std::vector<const QuestInfo> & Quests);
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CQuestLog (const std::vector<QuestInfo> & Quests);
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~CQuestLog(){};
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@ -82,6 +82,8 @@ vcmiclient_SOURCES = \
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CSpellWindow.h \
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CVideoHandler.cpp \
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CVideoHandler.h \
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CQuestLog.cpp \
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CQuestLog.h \
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FontBase.h \
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FunctionList.h \
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Graphics.cpp \
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@ -89,7 +89,8 @@ am_vcmiclient_OBJECTS = vcmiclient-CCallback.$(OBJEXT) \
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vcmiclient-CPreGame.$(OBJEXT) vcmiclient-CSndHandler.$(OBJEXT) \
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vcmiclient-CSpellWindow.$(OBJEXT) \
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vcmiclient-CVideoHandler.$(OBJEXT) \
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vcmiclient-Graphics.$(OBJEXT) vcmiclient-GUIClasses.$(OBJEXT) \
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vcmiclient-CQuestLog.$(OBJEXT) vcmiclient-Graphics.$(OBJEXT) \
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vcmiclient-GUIClasses.$(OBJEXT) \
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vcmiclient-mapHandler.$(OBJEXT) \
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vcmiclient-NetPacksClient.$(OBJEXT)
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vcmiclient_OBJECTS = $(am_vcmiclient_OBJECTS)
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@ -386,6 +387,8 @@ vcmiclient_SOURCES = \
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CSpellWindow.h \
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CVideoHandler.cpp \
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CVideoHandler.h \
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CQuestLog.cpp \
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CQuestLog.h \
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FontBase.h \
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FunctionList.h \
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Graphics.cpp \
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@ -509,6 +512,7 @@ distclean-compile:
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@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CMusicHandler.Po@am__quote@
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@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CPlayerInterface.Po@am__quote@
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@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CPreGame.Po@am__quote@
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@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CQuestLog.Po@am__quote@
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@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CSndHandler.Po@am__quote@
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@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CSpellWindow.Po@am__quote@
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@AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/vcmiclient-CVideoHandler.Po@am__quote@
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@ -975,6 +979,20 @@ vcmiclient-CVideoHandler.obj: CVideoHandler.cpp
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@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
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@am__fastdepCXX_FALSE@ $(AM_V_CXX@am__nodep@)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CVideoHandler.obj `if test -f 'CVideoHandler.cpp'; then $(CYGPATH_W) 'CVideoHandler.cpp'; else $(CYGPATH_W) '$(srcdir)/CVideoHandler.cpp'; fi`
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vcmiclient-CQuestLog.o: CQuestLog.cpp
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@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CQuestLog.o -MD -MP -MF $(DEPDIR)/vcmiclient-CQuestLog.Tpo -c -o vcmiclient-CQuestLog.o `test -f 'CQuestLog.cpp' || echo '$(srcdir)/'`CQuestLog.cpp
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@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CQuestLog.Tpo $(DEPDIR)/vcmiclient-CQuestLog.Po
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@AMDEP_TRUE@@am__fastdepCXX_FALSE@ $(AM_V_CXX)source='CQuestLog.cpp' object='vcmiclient-CQuestLog.o' libtool=no @AMDEPBACKSLASH@
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@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
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@am__fastdepCXX_FALSE@ $(AM_V_CXX@am__nodep@)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CQuestLog.o `test -f 'CQuestLog.cpp' || echo '$(srcdir)/'`CQuestLog.cpp
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vcmiclient-CQuestLog.obj: CQuestLog.cpp
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@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-CQuestLog.obj -MD -MP -MF $(DEPDIR)/vcmiclient-CQuestLog.Tpo -c -o vcmiclient-CQuestLog.obj `if test -f 'CQuestLog.cpp'; then $(CYGPATH_W) 'CQuestLog.cpp'; else $(CYGPATH_W) '$(srcdir)/CQuestLog.cpp'; fi`
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@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-CQuestLog.Tpo $(DEPDIR)/vcmiclient-CQuestLog.Po
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@AMDEP_TRUE@@am__fastdepCXX_FALSE@ $(AM_V_CXX)source='CQuestLog.cpp' object='vcmiclient-CQuestLog.obj' libtool=no @AMDEPBACKSLASH@
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@AMDEP_TRUE@@am__fastdepCXX_FALSE@ DEPDIR=$(DEPDIR) $(CXXDEPMODE) $(depcomp) @AMDEPBACKSLASH@
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@am__fastdepCXX_FALSE@ $(AM_V_CXX@am__nodep@)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -c -o vcmiclient-CQuestLog.obj `if test -f 'CQuestLog.cpp'; then $(CYGPATH_W) 'CQuestLog.cpp'; else $(CYGPATH_W) '$(srcdir)/CQuestLog.cpp'; fi`
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vcmiclient-Graphics.o: Graphics.cpp
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@am__fastdepCXX_TRUE@ $(AM_V_CXX)$(CXX) $(DEFS) $(DEFAULT_INCLUDES) $(INCLUDES) $(AM_CPPFLAGS) $(CPPFLAGS) $(vcmiclient_CXXFLAGS) $(CXXFLAGS) -MT vcmiclient-Graphics.o -MD -MP -MF $(DEPDIR)/vcmiclient-Graphics.Tpo -c -o vcmiclient-Graphics.o `test -f 'Graphics.cpp' || echo '$(srcdir)/'`Graphics.cpp
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@am__fastdepCXX_TRUE@ $(AM_V_at)$(am__mv) $(DEPDIR)/vcmiclient-Graphics.Tpo $(DEPDIR)/vcmiclient-Graphics.Po
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@ -39,7 +39,7 @@ static const CStack *takeStack(std::vector<const CStack *> &st, int &curside, in
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{
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const CStack *ret = NULL;
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unsigned i, //fastest stack
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j; //fastest stack of the other side
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j=0; //fastest stack of the other side
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for(i = 0; i < st.size(); i++)
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if(st[i])
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break;
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@ -1227,7 +1227,7 @@ void CGameState::init(StartInfo * si)
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if (chosenBonus.isBonusForHero() && chosenBonus.info1 != 0xFFFE) //exclude generated heroes
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{
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//find human player
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int humanPlayer;
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int humanPlayer=GameConstants::NEUTRAL_PLAYER;
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for (std::map<ui8, PlayerState>::iterator it=players.begin(); it != players.end(); ++it)
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{
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if(it->second.human)
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@ -1236,6 +1236,8 @@ void CGameState::init(StartInfo * si)
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break;
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}
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}
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assert(humanPlayer != GameConstants::NEUTRAL_PLAYER);
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std::vector<ConstTransitivePtr<CGHeroInstance> > & heroes = players[humanPlayer].heroes;
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if (chosenBonus.info1 == 0xFFFD) //most powerful
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@ -449,7 +449,7 @@ struct DLL_LINKAGE QuestInfo //universal interface for human and AI
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QuestInfo(){};
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QuestInfo (const CQuest * Quest, const CGObjectInstance * Obj, int3 Tile) :
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quest (Quest), obj (obj), tile (tile){}
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quest (Quest), obj (Obj), tile (Tile){}
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//std::vector<std::string> > texts //allow additional info for quest log?
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@ -1154,6 +1154,9 @@ void CGHeroInstance::UpdateSpeciality()
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case PrimarySkill::DEFENSE:
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param = creatures[it->additionalInfo]->defence;
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break;
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default:
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assert(0);
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param = 0;
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}
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it->val = ceil(param * (1 + primSkillModifier)) - param; //yep, overcomplicated but matches original
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break;
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@ -2857,7 +2860,7 @@ void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
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if ((town->builtBuildings.find(ID) != town->builtBuildings.end()) && (visitors.find(heroID) == visitors.end()))
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{
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InfoWindow iw;
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int what, val, mid;
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int what=0, val=0, mid=0;
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switch (ID)
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{
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case 23:
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@ -2901,6 +2904,7 @@ void CTownBonus::onHeroVisit (const CGHeroInstance * h) const
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}
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break;
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}
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assert(mid);
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iw.player = cb->getOwner(heroID);
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iw.text << VLC->generaltexth->allTexts[mid];
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cb->showInfoDialog(&iw);
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@ -3521,7 +3525,7 @@ bool CGVisitableOPW::wasVisited(ui8 player) const
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void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
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{
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int mid, sound = 0;
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int mid=0, sound = 0;
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switch (ID)
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{
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case 55: //mystical garden
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@ -3536,6 +3540,8 @@ void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
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sound = soundBase::GENIE;
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mid = 164;
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break;
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default:
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assert(0);
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}
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if (visited)
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{
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@ -3552,7 +3558,7 @@ void CGVisitableOPW::onHeroVisit( const CGHeroInstance * h ) const
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}
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else
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{
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int type, sub, val;
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int type, sub=0, val=0;
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type = 2;
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switch (ID)
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{
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@ -4271,7 +4277,7 @@ void CGSeerHut::onHeroVisit( const CGHeroInstance * h ) const
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{
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bool firstVisit = !progress;
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bool failRequirements = !checkQuest(h);
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bool isCustom;
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bool isCustom=false;
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std::string text;
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if (firstVisit)
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{
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@ -4732,7 +4738,7 @@ bool CGBonusingObject::wasVisited (const CGHeroInstance * h) const
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void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
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{
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bool visited = h->hasBonusFrom(Bonus::OBJECT,ID);
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int messageID;
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int messageID=0;
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int bonusMove = 0, sound = -1;
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InfoWindow iw;
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iw.player = h->tempOwner;
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@ -4880,6 +4886,7 @@ void CGBonusingObject::onHeroVisit( const CGHeroInstance * h ) const
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gbonus.bdescr << std::pair<ui8,ui32>(6, 100);
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break;
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}
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assert(messageID);
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if(visited)
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{
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if(ID==64 || ID==56 || ID==52 || ID==94)
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@ -6557,7 +6564,7 @@ void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
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if (cb->getResource(h->tempOwner, 6) >= 1000) //if he can afford a map
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{
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//ask if he wants to buy one
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int text;
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int text=0;
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switch (subID)
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{
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case 0:
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@ -6572,6 +6579,7 @@ void CCartographer::onHeroVisit( const CGHeroInstance * h ) const
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default:
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tlog2 << "Unrecognized subtype of cartographer" << std::endl;
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}
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assert(text);
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BlockingDialog bd (true, false);
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bd.player = h->getOwner();
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bd.soundID = soundBase::LIGHTHOUSE;
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@ -1217,9 +1217,9 @@ std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings()
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return ret;
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}
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std::vector <const QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
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std::vector <QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
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{
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std::vector <const QuestInfo> ret;
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std::vector <QuestInfo> ret;
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BOOST_FOREACH (auto quest, gs->getPlayer(player)->quests)
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{
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ret.push_back (quest);
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@ -234,7 +234,7 @@ public:
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std::vector <const CGHeroInstance *> getHeroesInfo(bool onlyOur = true) const; //true -> only owned; false -> all visible
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std::vector <const CGDwelling *> getMyDwellings() const; //returns all dwellings that belong to player
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std::vector <const CGObjectInstance * > getMyObjects() const; //returns all objects flagged by belonging player
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std::vector <const QuestInfo> getMyQuests() const;
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std::vector <QuestInfo> getMyQuests() const;
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int getResourceAmount(int type)const;
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TResources getResourceAmount() const;
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@ -293,7 +293,7 @@ void CMapHeader::loadViCLossConditions( const ui8 * bufor, int &i)
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victoryCondition.condition = (EVictoryConditionType::EVictoryConditionType)bufor[i++];
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if (victoryCondition.condition != EVictoryConditionType::WINSTANDARD) //specific victory conditions
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{
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int nr;
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int nr=0;
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switch (victoryCondition.condition) //read victory conditions
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{
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case EVictoryConditionType::ARTIFACT:
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@ -366,6 +366,8 @@ void CMapHeader::loadViCLossConditions( const ui8 * bufor, int &i)
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nr = 4;
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break;
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}
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default:
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assert(0);
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}
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victoryCondition.allowNormalVictory = bufor[i++];
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victoryCondition.appliesToAI = bufor[i++];
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Reference in New Issue
Block a user