diff --git a/config/gameConfig.json b/config/gameConfig.json index fcc0e74d6..22a804278 100644 --- a/config/gameConfig.json +++ b/config/gameConfig.json @@ -403,7 +403,7 @@ // if enabled, attempt to use dimension door on incompatible terrain (water/land) will result in spending of mana, movement and casts per day (H3 behavior) "dimensionDoorFailureSpendsPoints" : true, // if enabled, dimension door will initiate a fight upon landing on tile adjacent to neutral creature - "dimensionDoorTriggersGuards" : true, + "dimensionDoorTriggersGuards" : false, // if enabled, dimension door can be used 1x per day, exception being 2x per day for XL+U or bigger maps (41472 tiles) + hero having expert air magic "dimensionDoorTournamentRulesLimit" : false }, diff --git a/docs/players/Game_Mechanics.md b/docs/players/Game_Mechanics.md index 80bbf0838..c80ed4a6a 100644 --- a/docs/players/Game_Mechanics.md +++ b/docs/players/Game_Mechanics.md @@ -60,7 +60,6 @@ Some of H3 mechanics can't be straight considered as bug, but default VCMI behav - Pathfinding. Hero can't grab artifact while flying when all tiles around it are guarded without triggering attack from guard. - Battles. Hero that won battle, but only have temporary summoned creatures alive going to appear in tavern like if he retreated. - Battles. Spells from artifacts like AOTD are autocasted on beginning of the battle, not beginning of turn. -- Spells. Dimension Door spell doesn't allow to teleport to unexplored tiles. # List of extended GUI features