1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00

Commander skill description support (#266)

* Added commander skill description support

* Add support for ZNPC00.txt not found
This commit is contained in:
Dydzio 2017-05-26 21:58:33 +02:00 committed by ArseniyShestakov
parent b5daa24982
commit 5127061e28
4 changed files with 70 additions and 15 deletions

View File

@ -435,17 +435,31 @@ void CStackWindow::CWindowSection::createCommander()
return skillToFile(skillIndex, parent->info->commander->secondarySkills[skillIndex], selected);
};
auto getSkillDescription = [this](int skillIndex) -> std::string
{
if (CGI->generaltexth->znpc00.size() == 0)
return "";
return CGI->generaltexth->znpc00[151 + (12 * skillIndex) + (parent->info->commander->secondarySkills[skillIndex] * 2)];
};
for (int index = ECommander::ATTACK; index <= ECommander::SPELL_POWER; ++index)
{
Point skillPos = getSkillPos(index);
auto icon = new CClickableObject(new CPicture(getSkillImage(index), skillPos.x, skillPos.y), [=]{});
auto icon = new CCommanderSkillIcon(new CPicture(getSkillImage(index), skillPos.x, skillPos.y),
[=] { LOCPLINT->showInfoDialog(getSkillDescription(index)); });
if (parent->selectedSkill == index)
icon->text = getSkillDescription(index); //used to handle right click description via LRClickableAreaWText::ClickRight()
if(parent->selectedSkill == index)
parent->selectedIcon = icon;
if (parent->info->levelupInfo && vstd::contains(parent->info->levelupInfo->skills, index)) // can be upgraded - enable selection switch
if(parent->info->levelupInfo && vstd::contains(parent->info->levelupInfo->skills, index)) // can be upgraded - enable selection switch
{
if(parent->selectedSkill == index)
parent->setSelection(index, icon);
icon->callback = [=]
{
parent->setSelection(index, icon);
@ -472,7 +486,7 @@ CIntObject * CStackWindow::createSkillEntry(int index)
{
const auto bonus = CGI->creh->skillRequirements[skillID-100].first;
const CStackInstance *stack = info->commander;
CClickableObject * icon = new CClickableObject(new CPicture(stack->bonusToGraphics(bonus)), []{});
CCommanderSkillIcon * icon = new CCommanderSkillIcon(new CPicture(stack->bonusToGraphics(bonus)), []{});
icon->callback = [=]
{
setSelection(skillID, icon);
@ -518,8 +532,19 @@ void CStackWindow::CWindowSection::createCommanderAbilities()
}
}
void CStackWindow::setSelection(si32 newSkill, CClickableObject * newIcon)
void CStackWindow::setSelection(si32 newSkill, CCommanderSkillIcon * newIcon)
{
auto getSkillDescription = [this](int skillIndex, bool selected) -> std::string
{
if (CGI->generaltexth->znpc00.size() == 0)
return "";
if(selected)
return CGI->generaltexth->znpc00[151 + (12 * skillIndex) + ((info->commander->secondarySkills[skillIndex] + 1) * 2)]; //upgrade description
else
return CGI->generaltexth->znpc00[151 + (12 * skillIndex) + (info->commander->secondarySkills[skillIndex] * 2)];
};
auto getSkillImage = [this](int skillIndex) -> std::string
{
bool selected = ((selectedSkill == skillIndex) && info->levelupInfo );
@ -533,9 +558,14 @@ void CStackWindow::setSelection(si32 newSkill, CClickableObject * newIcon)
if (selectedIcon && oldSelection < 100) // recreate image on old selection, only for skills
selectedIcon->setObject(new CPicture(getSkillImage(oldSelection)));
selectedIcon->text = getSkillDescription(oldSelection, false); //update previously selected icon's message to existing skill level
selectedIcon = newIcon; // update new selection
if (newSkill < 100)
{
newIcon->setObject(new CPicture(getSkillImage(newSkill)));
newIcon->text = getSkillDescription(newSkill, true); //update currently selected icon's message to show upgrade description
}
}
void CStackWindow::CWindowSection::createBonuses(boost::optional<size_t> preferredSize)
@ -646,7 +676,7 @@ CStackWindow::CWindowSection::CWindowSection(CStackWindow * parent):
{
}
CClickableObject::CClickableObject(CIntObject *object, std::function<void()> callback):
CCommanderSkillIcon::CCommanderSkillIcon(CIntObject *object, std::function<void()> callback):
object(nullptr),
callback(callback)
{
@ -654,7 +684,7 @@ CClickableObject::CClickableObject(CIntObject *object, std::function<void()> cal
setObject(object);
}
void CClickableObject::setObject(CIntObject *newObject)
void CCommanderSkillIcon::setObject(CIntObject *newObject)
{
delete object;
object = newObject;
@ -663,12 +693,18 @@ void CClickableObject::setObject(CIntObject *newObject)
redraw();
}
void CClickableObject::clickLeft(tribool down, bool previousState)
void CCommanderSkillIcon::clickLeft(tribool down, bool previousState)
{
if (down)
if(down)
callback();
}
void CCommanderSkillIcon::clickRight(tribool down, bool previousState)
{
if(down)
LRClickableAreaWText::clickRight(down, previousState);
}
CIntObject * CStackWindow::createBonusEntry(size_t index)
{
auto section = new CWindowSection(this);

View File

@ -22,16 +22,16 @@ struct UpgradeInfo;
class CTabbedInt;
class CButton;
class CClickableObject : public LRClickableAreaWText
class CCommanderSkillIcon : public LRClickableAreaWText //TODO: maybe bring commander skill button initialization logic inside?
{
CIntObject * object; // passive object that will be used to determine clickable area
public:
CClickableObject(CIntObject * object, std::function<void()> callback);
CCommanderSkillIcon(CIntObject * object, std::function<void()> callback);
std::function<void()> callback; //TODO: create more generic clickable class than AdvMapButton?
std::function<void()> callback;
void clickLeft(tribool down, bool previousState) override;
//void clickRight(tribool down, bool previousState){};
void clickRight(tribool down, bool previousState) override;
void setObject(CIntObject * object);
};
@ -83,8 +83,8 @@ class CStackWindow : public CWindowObject
std::map<int, CButton *> switchButtons;
void setSelection(si32 newSkill, CClickableObject * newIcon);
CClickableObject * selectedIcon;
void setSelection(si32 newSkill, CCommanderSkillIcon * newIcon);
CCommanderSkillIcon * selectedIcon;
si32 selectedSkill;
CIntObject * createBonusEntry(size_t index);

View File

@ -490,4 +490,21 @@ CGeneralTextHandler::CGeneralTextHandler()
}
while (parser.endLine());
}
if (VLC->modh->modules.COMMANDERS)
{
try
{
CLegacyConfigParser parser("DATA/ZNPC00.TXT");
parser.endLine();//header
do
{
znpc00.push_back(parser.readString());
} while (parser.endLine());
}
catch (std::runtime_error)
{
logGlobal->warn("WoG file ZNPC00.TXT containing commander texts was not found");
}
}
}

View File

@ -135,6 +135,8 @@ public:
std::vector<std::vector<std::string>> skillInfoTexts; //[id][level] : level 0 - basic; 2 - advanced
std::vector<std::string> levels;
std::vector<std::string> zcrexp; //more or less useful content of that file
//commanders
std::vector<std::string> znpc00; //more or less useful content of that file
//campaigns
std::vector<std::string> campaignMapNames;