- migrated boost::function/ref/bind to std:: variants
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@@ -166,7 +166,7 @@ BattleAction CStupidAI::activeStack( const CStack * stack )
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else if(enemiesUnreachable.size()) //due to #955 - a buggy battle may occur when there are no enemies
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{
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assert(enemiesUnreachable.size());
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const EnemyInfo &ei= *std::min_element(enemiesUnreachable.begin(), enemiesUnreachable.end(), boost::bind(isCloser, _1, _2, boost::ref(dists)));
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const EnemyInfo &ei= *std::min_element(enemiesUnreachable.begin(), enemiesUnreachable.end(), std::bind(isCloser, _1, _2, std::ref(dists)));
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assert(ei.s);
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if(distToNearestNeighbour(ei.s->position, dists) < GameConstants::BFIELD_SIZE)
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{
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