- migrated boost::function/ref/bind to std:: variants

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beegee1 committed 2014-08-04 20:33:59 +02:00
1 parent d535a09d8b
commit 5139378319
38 files changed
+319 -319

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@@ -166,7 +166,7 @@ BattleAction CStupidAI::activeStack( const CStack * stack )
else if(enemiesUnreachable.size()) //due to #955 - a buggy battle may occur when there are no enemies
{
assert(enemiesUnreachable.size());
const EnemyInfo &ei= *std::min_element(enemiesUnreachable.begin(), enemiesUnreachable.end(), boost::bind(isCloser, _1, _2, boost::ref(dists)));
const EnemyInfo &ei= *std::min_element(enemiesUnreachable.begin(), enemiesUnreachable.end(), std::bind(isCloser, _1, _2, std::ref(dists)));
assert(ei.s);
if(distToNearestNeighbour(ei.s->position, dists) < GameConstants::BFIELD_SIZE)
{