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	- migrated boost::function/ref/bind to std:: variants
This commit is contained in:
		| @@ -165,7 +165,7 @@ BattleAction CBattleAI::activeStack( const CStack * stack ) | ||||
| 			{ | ||||
| 				ThreatMap threatsToUs(stack); | ||||
| 				auto dists = cbc->battleGetDistances(stack); | ||||
| 				const EnemyInfo &ei= *range::min_element(targets.unreachableEnemies, boost::bind(isCloser, _1, _2, boost::ref(dists))); | ||||
|                 const EnemyInfo &ei= *range::min_element(targets.unreachableEnemies, std::bind(isCloser, _1, _2, std::ref(dists))); | ||||
| 				if(distToNearestNeighbour(ei.s->position, dists) < GameConstants::BFIELD_SIZE) | ||||
| 				{ | ||||
| 					return goTowards(stack, ei.s->position); | ||||
|   | ||||
| @@ -166,7 +166,7 @@ BattleAction CStupidAI::activeStack( const CStack * stack ) | ||||
| 	else if(enemiesUnreachable.size()) //due to #955 - a buggy battle may occur when there are no enemies | ||||
| 	{ | ||||
| 		assert(enemiesUnreachable.size()); | ||||
| 		const EnemyInfo &ei= *std::min_element(enemiesUnreachable.begin(), enemiesUnreachable.end(), boost::bind(isCloser, _1, _2, boost::ref(dists))); | ||||
| 		const EnemyInfo &ei= *std::min_element(enemiesUnreachable.begin(), enemiesUnreachable.end(), std::bind(isCloser, _1, _2, std::ref(dists))); | ||||
| 		assert(ei.s); | ||||
| 		if(distToNearestNeighbour(ei.s->position, dists) < GameConstants::BFIELD_SIZE) | ||||
| 		{ | ||||
|   | ||||
							
								
								
									
										4
									
								
								Global.h
									
									
									
									
									
								
							
							
						
						
									
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								Global.h
									
									
									
									
									
								
							| @@ -89,7 +89,7 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size."); | ||||
| #define BOOST_THREAD_VERSION 3 | ||||
| #endif | ||||
| #define BOOST_THREAD_DONT_PROVIDE_THREAD_DESTRUCTOR_CALLS_TERMINATE_IF_JOINABLE 1 | ||||
| //#define BOOST_BIND_NO_PLACEHOLDERS | ||||
| #define BOOST_BIND_NO_PLACEHOLDERS | ||||
|  | ||||
| #include <boost/algorithm/string.hpp> | ||||
| #include <boost/assign.hpp> | ||||
| @@ -127,7 +127,7 @@ static_assert(sizeof(bool) == 1, "Bool needs to be 1 byte in size."); | ||||
| using std::shared_ptr; | ||||
| using std::unique_ptr; | ||||
| using std::make_shared; | ||||
| //using namespace std::placeholders; | ||||
| using namespace std::placeholders; | ||||
| namespace range = boost::range; | ||||
|  | ||||
| /* ---------------------------------------------------------------------------- */ | ||||
|   | ||||
| @@ -97,11 +97,11 @@ CList::CList(int Size, Point position, std::string btnUp, std::string btnDown, s | ||||
| 	list = new CListBox(create, destroy, Point(1,scrollUp->pos.h), Point(0, 32), size, listAmount); | ||||
|  | ||||
| 	//assign callback only after list was created | ||||
| 	scrollUp->callback = boost::bind(&CListBox::moveToPrev, list); | ||||
| 	scrollDown = new CAdventureMapButton(CGI->generaltexth->zelp[helpDown], boost::bind(&CListBox::moveToNext, list), 0, scrollUp->pos.h + 32*size, btnDown); | ||||
|     scrollUp->callback = std::bind(&CListBox::moveToPrev, list); | ||||
|     scrollDown = new CAdventureMapButton(CGI->generaltexth->zelp[helpDown], std::bind(&CListBox::moveToNext, list), 0, scrollUp->pos.h + 32*size, btnDown); | ||||
|  | ||||
| 	scrollDown->callback += boost::bind(&CList::update, this); | ||||
| 	scrollUp->callback += boost::bind(&CList::update, this); | ||||
|     scrollDown->callback += std::bind(&CList::update, this); | ||||
|     scrollUp->callback += std::bind(&CList::update, this); | ||||
|  | ||||
| 	update(); | ||||
| } | ||||
| @@ -236,7 +236,7 @@ CIntObject * CHeroList::createHeroItem(size_t index) | ||||
| } | ||||
|  | ||||
| CHeroList::CHeroList(int size, Point position, std::string btnUp, std::string btnDown): | ||||
|     CList(size, position, btnUp, btnDown, LOCPLINT->wanderingHeroes.size(), 303, 304, boost::bind(&CHeroList::createHeroItem, this, _1)) | ||||
|     CList(size, position, btnUp, btnDown, LOCPLINT->wanderingHeroes.size(), 303, 304, std::bind(&CHeroList::createHeroItem, this, _1)) | ||||
| { | ||||
| } | ||||
|  | ||||
| @@ -321,7 +321,7 @@ std::string CTownList::CTownItem::getHoverText() | ||||
| } | ||||
|  | ||||
| CTownList::CTownList(int size, Point position, std::string btnUp, std::string btnDown): | ||||
|     CList(size, position, btnUp, btnDown, LOCPLINT->towns.size(),  306, 307, boost::bind(&CTownList::createTownItem, this, _1)) | ||||
|     CList(size, position, btnUp, btnDown, LOCPLINT->towns.size(),  306, 307, std::bind(&CTownList::createTownItem, this, _1)) | ||||
| { | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -364,34 +364,34 @@ CAdvMapInt::CAdvMapInt(): | ||||
|     minimap(Rect(ADVOPT.minimapX, ADVOPT.minimapY, ADVOPT.minimapW, ADVOPT.minimapH)), | ||||
| statusbar(ADVOPT.statusbarX,ADVOPT.statusbarY,ADVOPT.statusbarG), | ||||
| kingOverview(CGI->generaltexth->zelp[293].first,CGI->generaltexth->zelp[293].second, | ||||
| 			 boost::bind(&CAdvMapInt::fshowOverview,this),&ADVOPT.kingOverview, SDLK_k), | ||||
| 			 std::bind(&CAdvMapInt::fshowOverview,this),&ADVOPT.kingOverview, SDLK_k), | ||||
|  | ||||
| underground(CGI->generaltexth->zelp[294].first,CGI->generaltexth->zelp[294].second, | ||||
| 			boost::bind(&CAdvMapInt::fswitchLevel,this),&ADVOPT.underground, SDLK_u), | ||||
| 			std::bind(&CAdvMapInt::fswitchLevel,this),&ADVOPT.underground, SDLK_u), | ||||
|  | ||||
| questlog(CGI->generaltexth->zelp[295].first,CGI->generaltexth->zelp[295].second, | ||||
| 		 boost::bind(&CAdvMapInt::fshowQuestlog,this),&ADVOPT.questlog, SDLK_q), | ||||
| 		 std::bind(&CAdvMapInt::fshowQuestlog,this),&ADVOPT.questlog, SDLK_q), | ||||
|  | ||||
| sleepWake(CGI->generaltexth->zelp[296].first,CGI->generaltexth->zelp[296].second, | ||||
| 		  boost::bind(&CAdvMapInt::fsleepWake,this), &ADVOPT.sleepWake, SDLK_w), | ||||
| 		  std::bind(&CAdvMapInt::fsleepWake,this), &ADVOPT.sleepWake, SDLK_w), | ||||
|  | ||||
| moveHero(CGI->generaltexth->zelp[297].first,CGI->generaltexth->zelp[297].second, | ||||
| 		  boost::bind(&CAdvMapInt::fmoveHero,this), &ADVOPT.moveHero, SDLK_m), | ||||
| 		  std::bind(&CAdvMapInt::fmoveHero,this), &ADVOPT.moveHero, SDLK_m), | ||||
|  | ||||
| spellbook(CGI->generaltexth->zelp[298].first,CGI->generaltexth->zelp[298].second, | ||||
| 		  boost::bind(&CAdvMapInt::fshowSpellbok,this), &ADVOPT.spellbook, SDLK_c), | ||||
| 		  std::bind(&CAdvMapInt::fshowSpellbok,this), &ADVOPT.spellbook, SDLK_c), | ||||
|  | ||||
| advOptions(CGI->generaltexth->zelp[299].first,CGI->generaltexth->zelp[299].second, | ||||
| 		  boost::bind(&CAdvMapInt::fadventureOPtions,this), &ADVOPT.advOptions, SDLK_a), | ||||
| 		  std::bind(&CAdvMapInt::fadventureOPtions,this), &ADVOPT.advOptions, SDLK_a), | ||||
|  | ||||
| sysOptions(CGI->generaltexth->zelp[300].first,CGI->generaltexth->zelp[300].second, | ||||
| 		  boost::bind(&CAdvMapInt::fsystemOptions,this), &ADVOPT.sysOptions, SDLK_o), | ||||
| 		  std::bind(&CAdvMapInt::fsystemOptions,this), &ADVOPT.sysOptions, SDLK_o), | ||||
|  | ||||
| nextHero(CGI->generaltexth->zelp[301].first,CGI->generaltexth->zelp[301].second, | ||||
| 		  boost::bind(&CAdvMapInt::fnextHero,this), &ADVOPT.nextHero, SDLK_h), | ||||
| 		  std::bind(&CAdvMapInt::fnextHero,this), &ADVOPT.nextHero, SDLK_h), | ||||
|  | ||||
| endTurn(CGI->generaltexth->zelp[302].first,CGI->generaltexth->zelp[302].second, | ||||
| 		  boost::bind(&CAdvMapInt::fendTurn,this), &ADVOPT.endTurn, SDLK_e), | ||||
| 		  std::bind(&CAdvMapInt::fendTurn,this), &ADVOPT.endTurn, SDLK_e), | ||||
|  | ||||
| heroList(ADVOPT.hlistSize, Point(ADVOPT.hlistX, ADVOPT.hlistY), ADVOPT.hlistAU, ADVOPT.hlistAD), | ||||
| townList(ADVOPT.tlistSize, Point(ADVOPT.tlistX, ADVOPT.tlistY), ADVOPT.tlistAU, ADVOPT.tlistAD), | ||||
| @@ -405,7 +405,7 @@ infoBar(Rect(ADVOPT.infoboxX, ADVOPT.infoboxY, 192, 192) ) | ||||
| 	pos.h = screen->h; | ||||
| 	position = int3(0,0,0); | ||||
| 	selection = nullptr; | ||||
| 	townList.onSelect = boost::bind(&CAdvMapInt::selectionChanged,this); | ||||
| 	townList.onSelect = std::bind(&CAdvMapInt::selectionChanged,this); | ||||
| 	adventureInt=this; | ||||
| 	bg = BitmapHandler::loadBitmap(ADVOPT.mainGraphic); | ||||
| 	scrollingDir = 0; | ||||
| @@ -528,7 +528,7 @@ void CAdvMapInt::fendTurn() | ||||
| 		for (int i = 0; i < LOCPLINT->wanderingHeroes.size(); i++) | ||||
| 			if (!isHeroSleeping(LOCPLINT->wanderingHeroes[i]) && (LOCPLINT->wanderingHeroes[i]->movement > 0)) | ||||
| 			{ | ||||
| 				LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[55], boost::bind(&CAdvMapInt::endingTurn, this), 0, false); | ||||
| 				LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[55], std::bind(&CAdvMapInt::endingTurn, this), 0, false); | ||||
| 				return; | ||||
| 			} | ||||
| 	} | ||||
| @@ -1529,19 +1529,19 @@ CAdventureOptions::CAdventureOptions(): | ||||
| { | ||||
| 	OBJ_CONSTRUCTION_CAPTURING_ALL; | ||||
|  | ||||
| 	exit = new CAdventureMapButton("","",boost::bind(&CAdventureOptions::close, this), 204, 313, "IOK6432.DEF",SDLK_RETURN); | ||||
| 	exit = new CAdventureMapButton("","",std::bind(&CAdventureOptions::close, this), 204, 313, "IOK6432.DEF",SDLK_RETURN); | ||||
| 	exit->assignedKeys.insert(SDLK_ESCAPE); | ||||
|  | ||||
| 	scenInfo = new CAdventureMapButton("","", boost::bind(&CAdventureOptions::close, this), 24, 198, "ADVINFO.DEF",SDLK_i); | ||||
| 	scenInfo = new CAdventureMapButton("","", std::bind(&CAdventureOptions::close, this), 24, 198, "ADVINFO.DEF",SDLK_i); | ||||
| 	scenInfo->callback += CAdventureOptions::showScenarioInfo; | ||||
| 	//viewWorld = new CAdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally, &GH, this), 204, 313, "IOK6432.DEF",SDLK_RETURN); | ||||
| 	//viewWorld = new CAdventureMapButton("","",std::bind(&CGuiHandler::popIntTotally, &GH, this), 204, 313, "IOK6432.DEF",SDLK_RETURN); | ||||
|  | ||||
| 	puzzle = new CAdventureMapButton("","", boost::bind(&CAdventureOptions::close, this), 24, 81, "ADVPUZ.DEF"); | ||||
| 	puzzle->callback += boost::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT); | ||||
| 	puzzle = new CAdventureMapButton("","", std::bind(&CAdventureOptions::close, this), 24, 81, "ADVPUZ.DEF"); | ||||
| 	puzzle->callback += std::bind(&CPlayerInterface::showPuzzleMap, LOCPLINT); | ||||
|  | ||||
| 	dig = new CAdventureMapButton("","", boost::bind(&CAdventureOptions::close, this), 24, 139, "ADVDIG.DEF"); | ||||
| 	dig = new CAdventureMapButton("","", std::bind(&CAdventureOptions::close, this), 24, 139, "ADVDIG.DEF"); | ||||
| 	if(const CGHeroInstance *h = adventureInt->curHero()) | ||||
| 		dig->callback += boost::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h); | ||||
| 		dig->callback += std::bind(&CPlayerInterface::tryDiggging, LOCPLINT, h); | ||||
| 	else | ||||
| 		dig->block(true); | ||||
| } | ||||
|   | ||||
| @@ -1528,7 +1528,7 @@ void CCreatureAnim::reset() | ||||
|  | ||||
| void CCreatureAnim::startPreview(bool warMachine) | ||||
| { | ||||
| 	callback = boost::bind(&CCreatureAnim::loopPreview, this, warMachine); | ||||
| 	callback = std::bind(&CCreatureAnim::loopPreview, this, warMachine); | ||||
| } | ||||
|  | ||||
| void CCreatureAnim::clearAndSet(EAnimType type) | ||||
|   | ||||
| @@ -764,7 +764,7 @@ void CCastleBuildings::enterCastleGate() | ||||
| 	} | ||||
| 	auto  titlePic = new CPicture (LOCPLINT->castleInt->bicons->ourImages[BuildingID::CASTLE_GATE].bitmap, 0,0, false);//will be deleted by selection window | ||||
| 	GH.pushInt (new CObjectListWindow(availableTowns, titlePic, CGI->generaltexth->jktexts[40], | ||||
| 	    CGI->generaltexth->jktexts[41], boost::bind (&CCastleInterface::castleTeleport, LOCPLINT->castleInt, _1))); | ||||
| 	    CGI->generaltexth->jktexts[41], std::bind (&CCastleInterface::castleTeleport, LOCPLINT->castleInt, _1))); | ||||
| } | ||||
|  | ||||
| void CCastleBuildings::enterDwelling(int level) | ||||
| @@ -836,7 +836,7 @@ void CCastleBuildings::enterTownHall() | ||||
| 		else | ||||
| 		{ | ||||
| 			LOCPLINT->showInfoDialog(CGI->generaltexth->allTexts[673]); | ||||
| 			(dynamic_cast<CInfoWindow*>(GH.topInt()))->buttons[0]->callback += boost::bind(&CCastleBuildings::openTownHall, this); | ||||
| 			(dynamic_cast<CInfoWindow*>(GH.topInt()))->buttons[0]->callback += std::bind(&CCastleBuildings::openTownHall, this); | ||||
| 		} | ||||
| 	} | ||||
| 	else | ||||
| @@ -881,12 +881,12 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInst | ||||
| 	income = new CLabel(195, 443, FONT_SMALL, CENTER); | ||||
| 	icon = new CAnimImage("ITPT", 0, 0, 15, 387); | ||||
|  | ||||
| 	exit = new CAdventureMapButton(CGI->generaltexth->tcommands[8], "", boost::bind(&CCastleInterface::close,this), 744, 544, "TSBTNS", SDLK_RETURN); | ||||
| 	exit = new CAdventureMapButton(CGI->generaltexth->tcommands[8], "", std::bind(&CCastleInterface::close,this), 744, 544, "TSBTNS", SDLK_RETURN); | ||||
| 	exit->assignedKeys.insert(SDLK_ESCAPE); | ||||
| 	exit->setOffset(4); | ||||
|  | ||||
| 	split = new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick,garr), 744, 382, "TSBTNS.DEF"); | ||||
| 	split->callback += boost::bind(&HeroSlots::splitClicked, heroes); | ||||
| 	split = new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", std::bind(&CGarrisonInt::splitClick,garr), 744, 382, "TSBTNS.DEF"); | ||||
| 	split->callback += std::bind(&HeroSlots::splitClicked, heroes); | ||||
| 	garr->addSplitBtn(split); | ||||
|  | ||||
| 	Rect barRect(9, 182, 732, 18); | ||||
| @@ -898,7 +898,7 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, const CGTownInst | ||||
| 		townlist->select(from); | ||||
|  | ||||
| 	townlist->select(town); //this will scroll list to select current town | ||||
| 	townlist->onSelect = boost::bind(&CCastleInterface::townChange, this); | ||||
| 	townlist->onSelect = std::bind(&CCastleInterface::townChange, this); | ||||
|  | ||||
| 	recreateIcons(); | ||||
| 	CCS->musich->playMusic(town->town->clientInfo.musicTheme, true); | ||||
| @@ -1305,7 +1305,7 @@ CHallInterface::CHallInterface(const CGTownInstance *Town): | ||||
|  | ||||
| 	title = new CLabel(399, 12, FONT_MEDIUM, CENTER, Colors::WHITE, town->town->buildings.at(BuildingID(town->hallLevel()+BuildingID::VILLAGE_HALL))->Name()); | ||||
| 	exit = new CAdventureMapButton(CGI->generaltexth->hcommands[8], "", | ||||
| 	           boost::bind(&CHallInterface::close,this), 748, 556, "TPMAGE1.DEF", SDLK_RETURN); | ||||
| 	           std::bind(&CHallInterface::close,this), 748, 556, "TPMAGE1.DEF", SDLK_RETURN); | ||||
| 	exit->assignedKeys.insert(SDLK_ESCAPE); | ||||
|  | ||||
| 	auto & boxList = town->town->clientInfo.hallSlots; | ||||
| @@ -1408,12 +1408,12 @@ CBuildWindow::CBuildWindow(const CGTownInstance *Town, const CBuilding * Buildin | ||||
| 	if(!rightClick) | ||||
| 	{	//normal window | ||||
| 		buy = new CAdventureMapButton(boost::str(boost::format(CGI->generaltexth->allTexts[595]) % building->Name()), | ||||
| 		          "", boost::bind(&CBuildWindow::buyFunc,this), 45, 446,"IBUY30", SDLK_RETURN); | ||||
| 		          "", std::bind(&CBuildWindow::buyFunc,this), 45, 446,"IBUY30", SDLK_RETURN); | ||||
| 		buy->borderColor = Colors::METALLIC_GOLD; | ||||
| 		buy->borderEnabled = true; | ||||
|  | ||||
| 		cancel = new CAdventureMapButton(boost::str(boost::format(CGI->generaltexth->allTexts[596]) % building->Name()), | ||||
| 		             "", boost::bind(&CBuildWindow::close,this), 290, 445, "ICANCEL", SDLK_ESCAPE); | ||||
| 		             "", std::bind(&CBuildWindow::close,this), 290, 445, "ICANCEL", SDLK_ESCAPE); | ||||
| 		cancel->borderColor = Colors::METALLIC_GOLD; | ||||
| 		cancel->borderEnabled = true; | ||||
| 		buy->block(state!=7 || LOCPLINT->playerID != town->tempOwner); | ||||
| @@ -1445,7 +1445,7 @@ CFortScreen::CFortScreen(const CGTownInstance * town): | ||||
| 	title = new CLabel(400, 12, FONT_BIG, CENTER, Colors::WHITE, fortBuilding->Name()); | ||||
|  | ||||
| 	std::string text = boost::str(boost::format(CGI->generaltexth->fcommands[6]) % fortBuilding->Name()); | ||||
| 	exit = new CAdventureMapButton(text, "", boost::bind(&CFortScreen::close,this) ,748, 556, "TPMAGE1", SDLK_RETURN); | ||||
| 	exit = new CAdventureMapButton(text, "", std::bind(&CFortScreen::close,this) ,748, 556, "TPMAGE1", SDLK_RETURN); | ||||
| 	exit->assignedKeys.insert(SDLK_ESCAPE); | ||||
|  | ||||
| 	std::vector<Point> positions; | ||||
| @@ -1655,7 +1655,7 @@ CMageGuildScreen::CMageGuildScreen(CCastleInterface * owner,std::string imagem) | ||||
| 	Rect barRect(7, 556, 737, 18); | ||||
| 	statusBar = new CGStatusBar(new CPicture(*background, barRect, 7, 556, false)); | ||||
|  | ||||
| 	exit = new CAdventureMapButton(CGI->generaltexth->allTexts[593],"",boost::bind(&CMageGuildScreen::close,this), 748, 556,"TPMAGE1.DEF",SDLK_RETURN); | ||||
| 	exit = new CAdventureMapButton(CGI->generaltexth->allTexts[593],"",std::bind(&CMageGuildScreen::close,this), 748, 556,"TPMAGE1.DEF",SDLK_RETURN); | ||||
| 	exit->assignedKeys.insert(SDLK_ESCAPE); | ||||
|  | ||||
| 	std::vector<std::vector<Point> > positions; | ||||
| @@ -1732,10 +1732,10 @@ CBlacksmithDialog::CBlacksmithDialog(bool possible, CreatureID creMachineID, Art | ||||
| 	                boost::lexical_cast<std::string>(CGI->arth->artifacts[aid]->price)); | ||||
|  | ||||
| 	std::string text = boost::str(boost::format(CGI->generaltexth->allTexts[595]) % creature->nameSing); | ||||
| 	buy = new CAdventureMapButton(text,"",boost::bind(&CBlacksmithDialog::close, this), 42, 312,"IBUY30.DEF",SDLK_RETURN); | ||||
| 	buy = new CAdventureMapButton(text,"",std::bind(&CBlacksmithDialog::close, this), 42, 312,"IBUY30.DEF",SDLK_RETURN); | ||||
|  | ||||
| 	text = boost::str(boost::format(CGI->generaltexth->allTexts[596]) % creature->nameSing); | ||||
| 	cancel = new CAdventureMapButton(text,"",boost::bind(&CBlacksmithDialog::close, this), 224, 312,"ICANCEL.DEF",SDLK_ESCAPE); | ||||
| 	cancel = new CAdventureMapButton(text,"",std::bind(&CBlacksmithDialog::close, this), 224, 312,"ICANCEL.DEF",SDLK_ESCAPE); | ||||
|  | ||||
| 	if(possible) | ||||
| 		buy->callback += [=]{ LOCPLINT->cb->buyArtifact(LOCPLINT->cb->getHero(hid),aid); }; | ||||
|   | ||||
| @@ -104,9 +104,9 @@ CCreatureWindow::CCreatureWindow(const CStackInstance &st, CreWinType Type, std: | ||||
| 			{ | ||||
| 				CFunctionList<void()> fs; | ||||
| 				fs += Upg; | ||||
| 				fs += boost::bind(&CCreatureWindow::close,this); | ||||
| 				fs += std::bind(&CCreatureWindow::close,this); | ||||
| 				CFunctionList<void()> cfl; | ||||
| 				cfl += boost::bind(&CPlayerInterface::showYesNoDialog, | ||||
| 				cfl += std::bind(&CPlayerInterface::showYesNoDialog, | ||||
| 				                   LOCPLINT, CGI->generaltexth->allTexts[207], fs, nullptr, false, upgResCost); | ||||
| 				upgrade = new CAdventureMapButton("",CGI->generaltexth->zelp[446].second,cfl,385, 148,"IVIEWCR.DEF",SDLK_u); | ||||
| 			} | ||||
| @@ -123,9 +123,9 @@ CCreatureWindow::CCreatureWindow(const CStackInstance &st, CreWinType Type, std: | ||||
| 			CFunctionList<void()> fs[2]; | ||||
| 			//on dismiss confirmed | ||||
| 			fs[0] += Dsm; //dismiss | ||||
| 			fs[0] += boost::bind(&CCreatureWindow::close,this);//close this window | ||||
| 			fs[0] += std::bind(&CCreatureWindow::close,this);//close this window | ||||
| 			CFunctionList<void()> cfl; | ||||
| 			cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],fs[0],fs[1],false,std::vector<CComponent*>()); | ||||
| 			cfl = std::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],fs[0],fs[1],false,std::vector<CComponent*>()); | ||||
| 			dismiss = new CAdventureMapButton("",CGI->generaltexth->zelp[445].second,cfl,333, 148,"IVIEWCR2.DEF",SDLK_d); | ||||
| 		} | ||||
| 	} | ||||
| @@ -151,9 +151,9 @@ CCreatureWindow::CCreatureWindow (const CCommanderInstance * Commander, const CS | ||||
| 	CFunctionList<void()> fs[2]; | ||||
| 	//on dismiss confirmed | ||||
| 	fs[0] += Dsm; //dismiss | ||||
| 	fs[0] += boost::bind(&CCreatureWindow::close,this);//close this window | ||||
| 	fs[0] += std::bind(&CCreatureWindow::close,this);//close this window | ||||
| 	CFunctionList<void()> cfl; | ||||
| 	cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],fs[0],fs[1],false,std::vector<CComponent*>()); | ||||
| 	cfl = std::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],fs[0],fs[1],false,std::vector<CComponent*>()); | ||||
| 	if (type < COMMANDER_LEVEL_UP) //can dismiss only in regular window | ||||
| 		dismiss = new CAdventureMapButton("",CGI->generaltexth->zelp[445].second, cfl, 333, 148,"IVIEWCR2.DEF", SDLK_d); | ||||
| } | ||||
| @@ -174,9 +174,9 @@ CCreatureWindow::CCreatureWindow (std::vector<ui32> &skills, const CCommanderIns | ||||
| 	CFunctionList<void()> fs[2]; | ||||
| 	//on dismiss confirmed | ||||
| 	fs[0] += Dsm; //dismiss | ||||
| 	fs[0] += boost::bind(&CCreatureWindow::close,this);//close this window | ||||
| 	fs[0] += std::bind(&CCreatureWindow::close,this);//close this window | ||||
| 	CFunctionList<void()> cfl; | ||||
| 	cfl = boost::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],fs[0],fs[1],false,std::vector<CComponent*>()); | ||||
| 	cfl = std::bind(&CPlayerInterface::showYesNoDialog,LOCPLINT,CGI->generaltexth->allTexts[12],fs[0],fs[1],false,std::vector<CComponent*>()); | ||||
| 	if (type < COMMANDER_LEVEL_UP) //can dismiss only in regular window | ||||
| 		dismiss = new CAdventureMapButton("",CGI->generaltexth->zelp[445].second, cfl, 333, 148,"IVIEWCR2.DEF", SDLK_d); | ||||
| } | ||||
| @@ -231,7 +231,7 @@ void CCreatureWindow::init(const CStackInstance *Stack, const CBonusSystemNode * | ||||
| 			{ | ||||
| 				ui32 index = selectableSkills.size(); | ||||
| 				auto   selectableSkill = new CSelectableSkill(); | ||||
| 				selectableSkill->callback = boost::bind(&CCreatureWindow::selectSkill, this, index); | ||||
| 				selectableSkill->callback = std::bind(&CCreatureWindow::selectSkill, this, index); | ||||
|  | ||||
| 				if (option < 100) | ||||
| 				{ | ||||
| @@ -327,7 +327,7 @@ void CCreatureWindow::init(const CStackInstance *Stack, const CBonusSystemNode * | ||||
| 		setBackground("CreWin" + boost::lexical_cast<std::string>(bonusRows) + ".pcx"); //1 to 4 rows for now | ||||
|  | ||||
| 	//Buttons | ||||
| 	ok = new CAdventureMapButton("",CGI->generaltexth->zelp[445].second, boost::bind(&CCreatureWindow::close,this), 489, 148, "hsbtns.def", SDLK_RETURN); | ||||
| 	ok = new CAdventureMapButton("",CGI->generaltexth->zelp[445].second, std::bind(&CCreatureWindow::close,this), 489, 148, "hsbtns.def", SDLK_RETURN); | ||||
| 	ok->assignedKeys.insert(SDLK_ESCAPE); | ||||
|  | ||||
| 	if (type <= BATTLE) //in battle or info window | ||||
| @@ -406,10 +406,10 @@ void CCreatureWindow::init(const CStackInstance *Stack, const CBonusSystemNode * | ||||
| 		if (type > BATTLE && type < COMMANDER_BATTLE) //artifact buttons inactive in battle | ||||
| 		{ | ||||
| 			//TODO: disable buttons if no artifact is equipped | ||||
| 			leftArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind (&CCreatureWindow::scrollArt, this, -1), 437, 98, "hsbtns3.def", SDLK_LEFT); | ||||
| 			rightArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind (&CCreatureWindow::scrollArt, this, +1), 516, 98, "hsbtns5.def", SDLK_RIGHT); | ||||
| 			leftArtRoll = new CAdventureMapButton(std::string(), std::string(), std::bind (&CCreatureWindow::scrollArt, this, -1), 437, 98, "hsbtns3.def", SDLK_LEFT); | ||||
| 			rightArtRoll = new CAdventureMapButton(std::string(), std::string(), std::bind (&CCreatureWindow::scrollArt, this, +1), 516, 98, "hsbtns5.def", SDLK_RIGHT); | ||||
| 			if (heroOwner) | ||||
| 				passArtToHero = new CAdventureMapButton(std::string(), std::string(), boost::bind (&CCreatureWindow::passArtifactToHero, this), 437, 148, "OVBUTN1.DEF", SDLK_HOME); | ||||
| 				passArtToHero = new CAdventureMapButton(std::string(), std::string(), std::bind (&CCreatureWindow::passArtifactToHero, this), 437, 148, "OVBUTN1.DEF", SDLK_HOME); | ||||
| 		} | ||||
| 	} | ||||
| 	 | ||||
| @@ -447,7 +447,7 @@ void CCreatureWindow::init(const CStackInstance *Stack, const CBonusSystemNode * | ||||
|  | ||||
| 	if (bonusItems.size() > (bonusRows << 1)) //only after graphics are created | ||||
| 	{ | ||||
| 		slider = new CSlider(528, 231 + commanderOffset, bonusRows*60, boost::bind (&CCreatureWindow::sliderMoved, this, _1), | ||||
| 		slider = new CSlider(528, 231 + commanderOffset, bonusRows*60, std::bind (&CCreatureWindow::sliderMoved, this, _1), | ||||
| 		bonusRows, (bonusItems.size() + 1) >> 1, 0, false, 0); | ||||
| 	} | ||||
| 	else //slider automatically places bonus Items | ||||
| @@ -759,7 +759,7 @@ CCreInfoWindow::CCreInfoWindow(const CStackInstance &stack, bool LClicked, std:: | ||||
| 	//additional buttons if opened with left click | ||||
| 	if(LClicked) | ||||
| 	{ | ||||
| 		std::function<void()> closeFunc = boost::bind(&CCreInfoWindow::close,this); | ||||
| 		std::function<void()> closeFunc = std::bind(&CCreInfoWindow::close,this); | ||||
|  | ||||
| 		if(upgradeFunc && upgradeInfo) | ||||
| 		{ | ||||
| @@ -774,11 +774,11 @@ CCreInfoWindow::CCreInfoWindow(const CStackInstance &stack, bool LClicked, std:: | ||||
| 			onUpgrade += upgradeFunc; | ||||
| 			onUpgrade += closeFunc; | ||||
|  | ||||
| 			std::function<void()> dialog = boost::bind(&CPlayerInterface::showYesNoDialog, | ||||
| 			std::function<void()> dialog = std::bind(&CPlayerInterface::showYesNoDialog, | ||||
| 				LOCPLINT, | ||||
| 				CGI->generaltexth->allTexts[207], | ||||
| 				onUpgrade, 0, false, | ||||
| 				boost::ref(upgResCost)); | ||||
| 				std::ref(upgResCost)); | ||||
|  | ||||
| 			upgrade = new CAdventureMapButton("", CGI->generaltexth->zelp[446].second, dialog, 76, 237, "IVIEWCR", SDLK_u); | ||||
| 			upgrade->block(!LOCPLINT->cb->getResourceAmount().canAfford(upgradeCost)); | ||||
| @@ -790,7 +790,7 @@ CCreInfoWindow::CCreInfoWindow(const CStackInstance &stack, bool LClicked, std:: | ||||
| 			onDismiss += dismissFunc; | ||||
| 			onDismiss += closeFunc; | ||||
|  | ||||
| 			std::function<void()> dialog = boost::bind(&CPlayerInterface::showYesNoDialog, | ||||
| 			std::function<void()> dialog = std::bind(&CPlayerInterface::showYesNoDialog, | ||||
| 				LOCPLINT, | ||||
| 				CGI->generaltexth->allTexts[12], | ||||
| 				onDismiss, 0, true, std::vector<CComponent*>()); | ||||
| @@ -884,7 +884,7 @@ void CCreInfoWindow::init(const CCreature *creature, const CBonusSystemNode *sta | ||||
| 	{ | ||||
| 		abilityText = nullptr; | ||||
| 		ok = new CAdventureMapButton("", CGI->generaltexth->zelp[445].second, | ||||
| 			boost::bind(&CCreInfoWindow::close,this), 216, 237, "IOKAY.DEF", SDLK_RETURN); | ||||
| 			std::bind(&CCreInfoWindow::close,this), 216, 237, "IOKAY.DEF", SDLK_RETURN); | ||||
| 		ok->assignedKeys.insert(SDLK_ESCAPE); | ||||
| 	} | ||||
|  | ||||
|   | ||||
| @@ -103,10 +103,10 @@ CHeroWindow::CHeroWindow(const CGHeroInstance *hero): | ||||
| 	//artifs = new CArtifactsOfHero(pos.topLeft(), true); | ||||
| 	ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660); | ||||
|  | ||||
| 	quitButton = new CAdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(),boost::bind(&CHeroWindow::close,this), 609, 516, "hsbtns.def", SDLK_RETURN); | ||||
| 	quitButton = new CAdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(),std::bind(&CHeroWindow::close,this), 609, 516, "hsbtns.def", SDLK_RETURN); | ||||
| 	quitButton->assignedKeys.insert(SDLK_ESCAPE); | ||||
| 	dismissButton = new CAdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 454, 429, "hsbtns2.def", SDLK_d); | ||||
| 	questlogButton = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 314, 429, "hsbtns4.def", SDLK_q); | ||||
| 	dismissButton = new CAdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], std::bind(&CHeroWindow::dismissCurrent,this), 454, 429, "hsbtns2.def", SDLK_d); | ||||
| 	questlogButton = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), std::bind(&CHeroWindow::questlog,this), 314, 429, "hsbtns4.def", SDLK_q); | ||||
|  | ||||
| 	formations = new CHighlightableButtonsGroup(0); | ||||
| 	formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", 481, 483, 0, 0, SDLK_t); | ||||
| @@ -116,7 +116,7 @@ CHeroWindow::CHeroWindow(const CGHeroInstance *hero): | ||||
|  | ||||
| 	if (hero->commander) | ||||
| 	{ | ||||
| 		commanderButton = new CAdventureMapButton ("Commander", "Commander info", boost::bind(&CHeroWindow::commanderWindow, this), 317, 18, "chftke.def", SDLK_c, nullptr, false); | ||||
| 		commanderButton = new CAdventureMapButton ("Commander", "Commander info", std::bind(&CHeroWindow::commanderWindow, this), 317, 18, "chftke.def", SDLK_c, nullptr, false); | ||||
| 	} | ||||
|  | ||||
|  | ||||
| @@ -206,7 +206,7 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= fals | ||||
| 		{ | ||||
| 			garr = new CGarrisonInt(15, 485, 8, Point(), background->bg, Point(15,485), curHero); | ||||
| 			auto split = new CAdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], | ||||
| 					boost::bind(&CGarrisonInt::splitClick,garr), 539, 519, "hsbtns9.def", false, nullptr, false); //deleted by garrison destructor | ||||
| 					std::bind(&CGarrisonInt::splitClick,garr), 539, 519, "hsbtns9.def", false, nullptr, false); //deleted by garrison destructor | ||||
| 			boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]); | ||||
|  | ||||
| 			garr->addSplitBtn(split); | ||||
| @@ -281,7 +281,7 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= fals | ||||
| 	//setting formations | ||||
| 	formations->onChange = 0; | ||||
| 	formations->select(curHero->formation,true); | ||||
| 	formations->onChange = boost::bind(&CCallback::setFormation, LOCPLINT->cb.get(), curHero, _1); | ||||
| 	formations->onChange = std::bind(&CCallback::setFormation, LOCPLINT->cb.get(), curHero, _1); | ||||
|  | ||||
| 	morale->set(&heroWArt); | ||||
| 	luck->set(&heroWArt); | ||||
| @@ -292,8 +292,8 @@ void CHeroWindow::update(const CGHeroInstance * hero, bool redrawNeeded /*= fals | ||||
|  | ||||
| void CHeroWindow::dismissCurrent() | ||||
| { | ||||
| 	CFunctionList<void()> ony = boost::bind(&CHeroWindow::close,this); | ||||
| 	ony += boost::bind(&CCallback::dismissHero, LOCPLINT->cb.get(), curHero); | ||||
| 	CFunctionList<void()> ony = std::bind(&CHeroWindow::close,this); | ||||
| 	ony += std::bind(&CCallback::dismissHero, LOCPLINT->cb.get(), curHero); | ||||
| 	LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[22], ony, 0, false); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -463,7 +463,7 @@ CKingdomInterface::CKingdomInterface(): | ||||
| 	OBJ_CONSTRUCTION_CAPTURING_ALL; | ||||
| 	ui32 footerPos = conf.go()->ac.overviewSize * 116; | ||||
|  | ||||
| 	tabArea = new CTabbedInt(boost::bind(&CKingdomInterface::createMainTab, this, _1), CTabbedInt::DestroyFunc(), Point(4,4)); | ||||
| 	tabArea = new CTabbedInt(std::bind(&CKingdomInterface::createMainTab, this, _1), CTabbedInt::DestroyFunc(), Point(4,4)); | ||||
|  | ||||
| 	std::vector<const CGObjectInstance * > ownedObjects = LOCPLINT->cb->getMyObjects(); | ||||
| 	generateObjectsList(ownedObjects); | ||||
| @@ -522,7 +522,7 @@ void CKingdomInterface::generateObjectsList(const std::vector<const CGObjectInst | ||||
| 	{ | ||||
| 		objects.push_back(element.second); | ||||
| 	} | ||||
| 	dwellingsList = new CListBox(boost::bind(&CKingdomInterface::createOwnedObject, this, _1), CListBox::DestroyFunc(), | ||||
| 	dwellingsList = new CListBox(std::bind(&CKingdomInterface::createOwnedObject, this, _1), CListBox::DestroyFunc(), | ||||
| 	                             Point(740,44), Point(0,57), dwellSize, visibleObjects.size()); | ||||
| } | ||||
|  | ||||
| @@ -603,30 +603,30 @@ void CKingdomInterface::generateButtons() | ||||
|  | ||||
| 	//Main control buttons | ||||
| 	btnHeroes = new CAdventureMapButton (CGI->generaltexth->overview[11], CGI->generaltexth->overview[6], | ||||
| 	                                    boost::bind(&CKingdomInterface::activateTab, this, 0),748,28+footerPos,"OVBUTN1.DEF", SDLK_h); | ||||
| 	                                    std::bind(&CKingdomInterface::activateTab, this, 0),748,28+footerPos,"OVBUTN1.DEF", SDLK_h); | ||||
| 	btnHeroes->block(true); | ||||
|  | ||||
| 	btnTowns = new CAdventureMapButton (CGI->generaltexth->overview[12], CGI->generaltexth->overview[7], | ||||
| 	                                   boost::bind(&CKingdomInterface::activateTab, this, 1),748,64+footerPos,"OVBUTN6.DEF", SDLK_t); | ||||
| 	                                   std::bind(&CKingdomInterface::activateTab, this, 1),748,64+footerPos,"OVBUTN6.DEF", SDLK_t); | ||||
|  | ||||
| 	btnExit = new CAdventureMapButton (CGI->generaltexth->allTexts[600],"", | ||||
| 	                                  boost::bind(&CKingdomInterface::close, this),748,99+footerPos,"OVBUTN1.DEF", SDLK_RETURN); | ||||
| 	                                  std::bind(&CKingdomInterface::close, this),748,99+footerPos,"OVBUTN1.DEF", SDLK_RETURN); | ||||
| 	btnExit->assignedKeys.insert(SDLK_ESCAPE); | ||||
| 	btnExit->setOffset(3); | ||||
|  | ||||
| 	//Object list control buttons | ||||
| 	dwellTop = new CAdventureMapButton ("", "", boost::bind(&CListBox::moveToPos, dwellingsList, 0), | ||||
| 	dwellTop = new CAdventureMapButton ("", "", std::bind(&CListBox::moveToPos, dwellingsList, 0), | ||||
| 	                                   733, 4, "OVBUTN4.DEF"); | ||||
|  | ||||
| 	dwellBottom = new CAdventureMapButton ("", "", boost::bind(&CListBox::moveToPos, dwellingsList, -1), | ||||
| 	dwellBottom = new CAdventureMapButton ("", "", std::bind(&CListBox::moveToPos, dwellingsList, -1), | ||||
| 	                                      733, footerPos+2, "OVBUTN4.DEF"); | ||||
| 	dwellBottom->setOffset(2); | ||||
|  | ||||
| 	dwellUp = new CAdventureMapButton ("", "", boost::bind(&CListBox::moveToPrev, dwellingsList), | ||||
| 	dwellUp = new CAdventureMapButton ("", "", std::bind(&CListBox::moveToPrev, dwellingsList), | ||||
| 	                                  733, 24, "OVBUTN4.DEF"); | ||||
| 	dwellUp->setOffset(4); | ||||
|  | ||||
| 	dwellDown = new CAdventureMapButton ("", "", boost::bind(&CListBox::moveToNext, dwellingsList), | ||||
| 	dwellDown = new CAdventureMapButton ("", "", std::bind(&CListBox::moveToNext, dwellingsList), | ||||
| 	                                    733, footerPos-18, "OVBUTN4.DEF"); | ||||
| 	dwellDown->setOffset(6); | ||||
| } | ||||
| @@ -684,7 +684,7 @@ CKingdHeroList::CKingdHeroList(size_t maxSize) | ||||
|  | ||||
| 	ui32 townCount = LOCPLINT->cb->howManyHeroes(false); | ||||
| 	ui32 size = conf.go()->ac.overviewSize*116 + 19; | ||||
| 	heroes = new CListBox(boost::bind(&CKingdHeroList::createHeroItem, this, _1), boost::bind(&CKingdHeroList::destroyHeroItem, this, _1), | ||||
| 	heroes = new CListBox(std::bind(&CKingdHeroList::createHeroItem, this, _1), std::bind(&CKingdHeroList::destroyHeroItem, this, _1), | ||||
| 	                      Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size) ); | ||||
| } | ||||
|  | ||||
| @@ -737,7 +737,7 @@ CKingdTownList::CKingdTownList(size_t maxSize) | ||||
|  | ||||
| 	ui32 townCount = LOCPLINT->cb->howManyTowns(); | ||||
| 	ui32 size = conf.go()->ac.overviewSize*116 + 19; | ||||
| 	towns = new CListBox(boost::bind(&CKingdTownList::createTownItem, this, _1), CListBox::DestroyFunc(), | ||||
| 	towns = new CListBox(std::bind(&CKingdTownList::createTownItem, this, _1), CListBox::DestroyFunc(), | ||||
| 	                     Point(19,21), Point(0,116), maxSize, townCount, 0, 1, Rect(-19, -21, size, size) ); | ||||
| } | ||||
|  | ||||
| @@ -886,7 +886,7 @@ CHeroItem::CHeroItem(const CGHeroInstance* Hero, CArtifactsOfHero::SCommonPart * | ||||
| 	heroArts->commonInfo = artsCommonPart; | ||||
| 	heroArts->setHero(hero); | ||||
|  | ||||
| 	artsTabs = new CTabbedInt(boost::bind(&CHeroItem::onTabSelected, this, _1), boost::bind(&CHeroItem::onTabDeselected, this, _1)); | ||||
| 	artsTabs = new CTabbedInt(std::bind(&CHeroItem::onTabSelected, this, _1), std::bind(&CHeroItem::onTabDeselected, this, _1)); | ||||
|  | ||||
| 	artButtons = new CHighlightableButtonsGroup(0); | ||||
| 	for (size_t it = 0; it<3; it++) | ||||
| @@ -900,8 +900,8 @@ CHeroItem::CHeroItem(const CGHeroInstance* Hero, CArtifactsOfHero::SCommonPart * | ||||
| 		artButtons->addButton(tooltip, overlay, "OVBUTN3",364+it*112, 46, it); | ||||
| 		artButtons->buttons[it]->addTextOverlay(CGI->generaltexth->allTexts[stringID[it]], FONT_SMALL, Colors::YELLOW); | ||||
| 	} | ||||
| 	artButtons->onChange += boost::bind(&CTabbedInt::setActive, artsTabs, _1); | ||||
| 	artButtons->onChange += boost::bind(&CHeroItem::onArtChange, this, _1); | ||||
| 	artButtons->onChange += std::bind(&CTabbedInt::setActive, artsTabs, _1); | ||||
| 	artButtons->onChange += std::bind(&CHeroItem::onArtChange, this, _1); | ||||
| 	artButtons->select(0,0); | ||||
|  | ||||
| 	garr = new CGarrisonInt(6, 78, 4, Point(), nullptr, Point(), hero, nullptr, true, true); | ||||
|   | ||||
| @@ -271,7 +271,7 @@ int main(int argc, char** argv) | ||||
| 	CStopWatch total, pomtime; | ||||
| 	std::cout.flags(std::ios::unitbuf); | ||||
| 	console = new CConsoleHandler; | ||||
| 	*console->cb = boost::bind(&processCommand, _1); | ||||
| 	*console->cb = std::bind(&processCommand, _1); | ||||
| 	console->start(); | ||||
| 	atexit(dispose); | ||||
|  | ||||
|   | ||||
| @@ -85,7 +85,7 @@ void CSoundHandler::onVolumeChange(const JsonNode &volumeNode) | ||||
| CSoundHandler::CSoundHandler(): | ||||
| 	listener(settings.listen["general"]["sound"]) | ||||
| { | ||||
| 	listener(boost::bind(&CSoundHandler::onVolumeChange, this, _1)); | ||||
| 	listener(std::bind(&CSoundHandler::onVolumeChange, this, _1)); | ||||
|  | ||||
| 	// Vectors for helper(s) | ||||
| 	pickupSounds += soundBase::pickup01, soundBase::pickup02, soundBase::pickup03, | ||||
| @@ -282,7 +282,7 @@ void CMusicHandler::onVolumeChange(const JsonNode &volumeNode) | ||||
| CMusicHandler::CMusicHandler(): | ||||
| 	listener(settings.listen["general"]["music"]) | ||||
| { | ||||
| 	listener(boost::bind(&CMusicHandler::onVolumeChange, this, _1)); | ||||
| 	listener(std::bind(&CMusicHandler::onVolumeChange, this, _1)); | ||||
| 	// Map music IDs | ||||
| 	// Vectors for helper | ||||
| 	const std::string setEnemy[] = {"AITheme0", "AITheme1", "AITheme2"}; | ||||
|   | ||||
| @@ -1054,7 +1054,7 @@ void CPlayerInterface::showYesNoDialog(const std::string &text, CFunctionList<vo | ||||
| 	CInfoWindow::showYesNoDialog(text, &components, onYes, onNo, DelComps, playerID); | ||||
| } | ||||
|  | ||||
| void CPlayerInterface::showOkDialog(std::vector<Component> & components, const MetaString & text, const boost::function<void()> & onOk) | ||||
| void CPlayerInterface::showOkDialog(std::vector<Component> & components, const MetaString & text, const std::function<void()> & onOk) | ||||
| { | ||||
| 	boost::unique_lock<boost::recursive_mutex> un(*pim); | ||||
|  | ||||
| @@ -1292,7 +1292,7 @@ void CPlayerInterface::moveHero( const CGHeroInstance *h, CGPath path ) | ||||
| 		//but no authentic button click/sound ;-) | ||||
| 	} | ||||
| 	 | ||||
| 	boost::thread moveHeroTask(boost::bind(&CPlayerInterface::doMoveHero,this,h,path)); | ||||
| 	boost::thread moveHeroTask(std::bind(&CPlayerInterface::doMoveHero,this,h,path)); | ||||
|  | ||||
| 	 | ||||
| } | ||||
|   | ||||
| @@ -236,7 +236,7 @@ public: | ||||
| 	void showInfoDialog(const std::string &text, CComponent * component); | ||||
| 	void showInfoDialog(const std::string &text, const std::vector<CComponent*> & components = std::vector<CComponent*>(), int soundID = 0, bool delComps = false); | ||||
| 	void showInfoDialogAndWait(std::vector<Component> & components, const MetaString & text); | ||||
| 	void showOkDialog(std::vector<Component> & components, const MetaString & text, const boost::function<void()> & onOk); | ||||
| 	void showOkDialog(std::vector<Component> & components, const MetaString & text, const std::function<void()> & onOk); | ||||
| 	void showYesNoDialog(const std::string &text, CFunctionList<void()> onYes, CFunctionList<void()> onNo, bool DelComps = false, const std::vector<CComponent*> & components = std::vector<CComponent*>()); //deactivateCur - whether current main interface should be deactivated; delComps - if components will be deleted on window close | ||||
|  | ||||
| 	void stopMovement(); | ||||
|   | ||||
| @@ -249,7 +249,7 @@ CMenuScreen::CMenuScreen(const JsonNode& configNode): | ||||
| 	//Hardcoded entry | ||||
| 	menuNameToEntry.push_back("credits"); | ||||
|  | ||||
| 	tabs = new CTabbedInt(boost::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc()); | ||||
|     tabs = new CTabbedInt(std::bind(&CMenuScreen::createTab, this, _1), CTabbedInt::DestroyFunc()); | ||||
| 	tabs->type |= REDRAW_PARENT; | ||||
| } | ||||
|  | ||||
| @@ -322,43 +322,43 @@ static std::function<void()> genCommand(CMenuScreen* menu, std::vector<std::stri | ||||
| 				{ | ||||
| 					size_t index2 = std::find(menuType.begin(), menuType.end(), commands.front()) - menuType.begin(); | ||||
| 					if ( index2 != menuType.size()) | ||||
| 						return boost::bind(&CMenuScreen::switchToTab, menu, index2); | ||||
|                         return std::bind(&CMenuScreen::switchToTab, menu, index2); | ||||
| 				} | ||||
| 				break; case 1://open campaign selection window | ||||
| 				{ | ||||
| 					return boost::bind(&CGPreGame::openCampaignScreen, CGP, commands.front()); | ||||
|                     return std::bind(&CGPreGame::openCampaignScreen, CGP, commands.front()); | ||||
| 				} | ||||
| 				break; case 2://start | ||||
| 				{ | ||||
| 					switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin()) | ||||
| 					{ | ||||
| 						case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER); | ||||
|                         case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::newGame, CMenuScreen::SINGLE_PLAYER); | ||||
| 						case 1: return &pushIntT<CMultiMode>; | ||||
| 						case 2: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER); | ||||
|                         case 2: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::campaignList, CMenuScreen::SINGLE_PLAYER); | ||||
| 						//TODO: start tutorial | ||||
| 						case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1)); | ||||
|                         case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1)); | ||||
| 					} | ||||
| 				} | ||||
| 				break; case 3://load | ||||
| 				{ | ||||
| 					switch (std::find(gameType.begin(), gameType.end(), commands.front()) - gameType.begin()) | ||||
| 					{ | ||||
| 						case 0: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER); | ||||
| 						case 1: return boost::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT); | ||||
|                         case 0: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::SINGLE_PLAYER); | ||||
|                         case 1: return std::bind(&CGPreGame::openSel, CGP, CMenuScreen::loadGame, CMenuScreen::MULTI_HOT_SEAT); | ||||
| 						//TODO: load campaign | ||||
| 						case 2: return boost::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1)); | ||||
|                         case 2: return std::bind(CInfoWindow::showInfoDialog, "This function is not implemented yet. Campaign saves can be loaded from \"Single Player\" menu", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1)); | ||||
| 						//TODO: load tutorial | ||||
| 						case 3: return boost::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1)); | ||||
|                         case 3: return std::bind(CInfoWindow::showInfoDialog, "Sorry, tutorial is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1)); | ||||
| 					} | ||||
| 				} | ||||
| 				break; case 4://exit | ||||
| 				{ | ||||
| 					return boost::bind(CInfoWindow::showYesNoDialog, boost::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1)); | ||||
|                     return std::bind(CInfoWindow::showYesNoDialog, std::ref(CGI->generaltexth->allTexts[69]), (const std::vector<CComponent*>*)nullptr, do_quit, 0, false, PlayerColor(1)); | ||||
| 				} | ||||
| 				break; case 5://highscores | ||||
| 				{ | ||||
| 					//TODO: high scores | ||||
| 					return boost::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1)); | ||||
|                     return std::bind(CInfoWindow::showInfoDialog, "Sorry, high scores menu is not implemented yet\n", (const std::vector<CComponent*>*)nullptr, false, PlayerColor(1)); | ||||
| 				} | ||||
| 			} | ||||
| 		} | ||||
| @@ -629,17 +629,17 @@ CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMulti | ||||
| 		opt->recActions = DISPOSE; | ||||
|  | ||||
| 		randMapTab = new CRandomMapTab(); | ||||
| 		randMapTab->getMapInfoChanged() += boost::bind(&CSelectionScreen::changeSelection, this, _1); | ||||
|         randMapTab->getMapInfoChanged() += std::bind(&CSelectionScreen::changeSelection, this, _1); | ||||
| 		randMapTab->recActions = DISPOSE; | ||||
| 	} | ||||
| 	sel = new SelectionTab(screenType, boost::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab | ||||
|     sel = new SelectionTab(screenType, std::bind(&CSelectionScreen::changeSelection, this, _1), multiPlayer); //scenario selection tab | ||||
| 	sel->recActions = DISPOSE; | ||||
|  | ||||
| 	switch(screenType) | ||||
| 	{ | ||||
| 	case CMenuScreen::newGame: | ||||
| 		{ | ||||
| 			card->difficulty->onChange = boost::bind(&CSelectionScreen::difficultyChange, this, _1); | ||||
|             card->difficulty->onChange = std::bind(&CSelectionScreen::difficultyChange, this, _1); | ||||
| 			card->difficulty->select(1, 0); | ||||
| 			CAdventureMapButton * select = new CAdventureMapButton(CGI->generaltexth->zelp[45], 0, 411, 80, "GSPBUTT.DEF", SDLK_s); | ||||
| 			select->callback = [&]() | ||||
| @@ -649,7 +649,7 @@ CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMulti | ||||
| 			}; | ||||
| 			select->addTextOverlay(CGI->generaltexth->allTexts[500], FONT_SMALL); | ||||
|  | ||||
| 			CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], boost::bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a); | ||||
|             CAdventureMapButton *opts = new CAdventureMapButton(CGI->generaltexth->zelp[46], std::bind(&CSelectionScreen::toggleTab, this, opt), 411, 510, "GSPBUTT.DEF", SDLK_a); | ||||
| 			opts->addTextOverlay(CGI->generaltexth->allTexts[501], FONT_SMALL); | ||||
|  | ||||
| 			CAdventureMapButton * randomBtn = new CAdventureMapButton(CGI->generaltexth->zelp[47], 0, 411, 105, "GSPBUTT.DEF", SDLK_r); | ||||
| @@ -660,11 +660,11 @@ CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMulti | ||||
| 				changeSelection(randMapTab->getMapInfo()); | ||||
| 			}; | ||||
|  | ||||
| 			start  = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b); | ||||
|             start  = new CAdventureMapButton(CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRBEG.DEF", SDLK_b); | ||||
|  | ||||
| 			if(network) | ||||
| 			{ | ||||
| 				CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], boost::bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h); | ||||
|                 CAdventureMapButton *hideChat = new CAdventureMapButton(CGI->generaltexth->zelp[48], std::bind(&InfoCard::toggleChat, card), 619, 83, "GSPBUT2.DEF", SDLK_h); | ||||
| 				hideChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL); | ||||
|  | ||||
| 				if(multiPlayer == CMenuScreen::MULTI_NETWORK_GUEST) | ||||
| @@ -681,21 +681,21 @@ CSelectionScreen::CSelectionScreen(CMenuScreen::EState Type, CMenuScreen::EMulti | ||||
| 		break; | ||||
| 	case CMenuScreen::loadGame: | ||||
| 		sel->recActions = 255; | ||||
| 		start  = new CAdventureMapButton(CGI->generaltexth->zelp[103], boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l); | ||||
|         start  = new CAdventureMapButton(CGI->generaltexth->zelp[103], std::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRLOD.DEF", SDLK_l); | ||||
| 		break; | ||||
| 	case CMenuScreen::saveGame: | ||||
| 		sel->recActions = 255; | ||||
| 		start  = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, boost::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF"); | ||||
|         start  = new CAdventureMapButton("", CGI->generaltexth->zelp[103].second, std::bind(&CSelectionScreen::startScenario, this), 411, 535, "SCNRSAV.DEF"); | ||||
| 		break; | ||||
| 	case CMenuScreen::campaignList: | ||||
| 		sel->recActions = 255; | ||||
| 		start  = new CAdventureMapButton(std::pair<std::string, std::string>(), boost::bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b); | ||||
|         start  = new CAdventureMapButton(std::pair<std::string, std::string>(), std::bind(&CSelectionScreen::startCampaign, this), 411, 535, "SCNRLOD.DEF", SDLK_b); | ||||
| 		break; | ||||
| 	} | ||||
|  | ||||
| 	start->assignedKeys.insert(SDLK_RETURN); | ||||
|  | ||||
| 	back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, "SCNRBACK.DEF", SDLK_ESCAPE); | ||||
|     back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, std::bind(&CGuiHandler::popIntTotally, &GH, this), 581, 535, "SCNRBACK.DEF", SDLK_ESCAPE); | ||||
|  | ||||
| 	if(network) | ||||
| 	{ | ||||
| @@ -910,7 +910,7 @@ void CSelectionScreen::startScenario() | ||||
|  | ||||
| 		auto   si = new StartInfo(sInfo); | ||||
| 		CGP->removeFromGui(); | ||||
| 		CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr)); | ||||
|         CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr)); | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| @@ -920,8 +920,8 @@ void CSelectionScreen::startScenario() | ||||
| 		saveGameName = "Saves/" + sel->txt->text; | ||||
|  | ||||
| 		CFunctionList<void()> overWrite; | ||||
| 		overWrite += boost::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName); | ||||
| 		overWrite += boost::bind(&CGuiHandler::popIntTotally, &GH, this); | ||||
|         overWrite += std::bind(&CCallback::save, LOCPLINT->cb.get(), saveGameName); | ||||
|         overWrite += std::bind(&CGuiHandler::popIntTotally, &GH, this); | ||||
|  | ||||
| 		if(CResourceHandler::get("local")->existsResource(ResourceID(saveGameName, EResType::CLIENT_SAVEGAME))) | ||||
| 		{ | ||||
| @@ -1258,7 +1258,7 @@ SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CM | ||||
| 			int sizes[] = {36, 72, 108, 144, 0}; | ||||
| 			const char * names[] = {"SCSMBUT.DEF", "SCMDBUT.DEF", "SCLGBUT.DEF", "SCXLBUT.DEF", "SCALBUT.DEF"}; | ||||
| 			for(int i = 0; i < 5; i++) | ||||
| 				new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, boost::bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]); | ||||
|                 new CAdventureMapButton("", CGI->generaltexth->zelp[54+i].second, std::bind(&SelectionTab::filter, this, sizes[i], true), 158 + 47*i, 46, names[i]); | ||||
| 		} | ||||
|  | ||||
| 		//sort buttons buttons | ||||
| @@ -1272,18 +1272,18 @@ SelectionTab::SelectionTab(CMenuScreen::EState Type, const std::function<void(CM | ||||
| 				if(criteria == _name) | ||||
| 					criteria = generalSortingBy; | ||||
|  | ||||
| 				new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, boost::bind(&SelectionTab::sortBy, this, criteria), xpos[i], 86, names[i]); | ||||
|                 new CAdventureMapButton("", CGI->generaltexth->zelp[107+i].second, std::bind(&SelectionTab::sortBy, this, criteria), xpos[i], 86, names[i]); | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	else | ||||
| 	{ | ||||
| 		//sort by buttons | ||||
| 		new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps | ||||
| 		new CAdventureMapButton("", "", boost::bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name | ||||
|         new CAdventureMapButton("", "", std::bind(&SelectionTab::sortBy, this, _numOfMaps), 23, 86, "CamCusM.DEF"); //by num of maps | ||||
|         new CAdventureMapButton("", "", std::bind(&SelectionTab::sortBy, this, _name), 55, 86, "CamCusL.DEF"); //by name | ||||
| 	} | ||||
|  | ||||
| 	slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, boost::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1); | ||||
|     slider = new CSlider(372, 86, tabType != CMenuScreen::saveGame ? 480 : 430, std::bind(&SelectionTab::sliderMove, this, _1), positions, curItems.size(), 0, false, 1); | ||||
| 	slider->addUsedEvents(WHEEL); | ||||
| 	slider->slider->keepFrame = true; | ||||
| 	format =  CDefHandler::giveDef("SCSELC.DEF"); | ||||
| @@ -2242,7 +2242,7 @@ OptionsTab::OptionsTab(): | ||||
| 	pos = bg->pos; | ||||
|  | ||||
| 	if(SEL->screenType == CMenuScreen::newGame) | ||||
| 		turnDuration = new CSlider(55, 551, 194, boost::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1); | ||||
|         turnDuration = new CSlider(55, 551, 194, std::bind(&OptionsTab::setTurnLength, this, _1), 1, 11, 11, true, 1); | ||||
| } | ||||
|  | ||||
| OptionsTab::~OptionsTab() | ||||
| @@ -2546,12 +2546,12 @@ OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSet | ||||
| 	bg = new CPicture(BitmapHandler::loadBitmap(bgs[s.color.getNum()]), 0, 0, true); | ||||
| 	if(SEL->screenType == CMenuScreen::newGame) | ||||
| 	{ | ||||
| 		btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], boost::bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF"); | ||||
| 		btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], boost::bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF"); | ||||
| 		btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], boost::bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF"); | ||||
| 		btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], boost::bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF"); | ||||
| 		btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], boost::bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF"); | ||||
| 		btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], boost::bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF"); | ||||
|         btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[132], std::bind(&OptionsTab::nextCastle, owner, s.color, -1), 107, 5, "ADOPLFA.DEF"); | ||||
|         btns[1] = new CAdventureMapButton(CGI->generaltexth->zelp[133], std::bind(&OptionsTab::nextCastle, owner, s.color, +1), 168, 5, "ADOPRTA.DEF"); | ||||
|         btns[2] = new CAdventureMapButton(CGI->generaltexth->zelp[148], std::bind(&OptionsTab::nextHero, owner, s.color, -1), 183, 5, "ADOPLFA.DEF"); | ||||
|         btns[3] = new CAdventureMapButton(CGI->generaltexth->zelp[149], std::bind(&OptionsTab::nextHero, owner, s.color, +1), 244, 5, "ADOPRTA.DEF"); | ||||
|         btns[4] = new CAdventureMapButton(CGI->generaltexth->zelp[164], std::bind(&OptionsTab::nextBonus, owner, s.color, -1), 259, 5, "ADOPLFA.DEF"); | ||||
|         btns[5] = new CAdventureMapButton(CGI->generaltexth->zelp[165], std::bind(&OptionsTab::nextBonus, owner, s.color, +1), 320, 5, "ADOPRTA.DEF"); | ||||
| 	} | ||||
| 	else | ||||
| 		for(auto & elem : btns) | ||||
| @@ -2573,7 +2573,7 @@ OptionsTab::PlayerOptionsEntry::PlayerOptionsEntry( OptionsTab *owner, PlayerSet | ||||
| 		&&  SEL->current->mapHeader->players[s.color.getNum()].canHumanPlay | ||||
| 		&&  SEL->multiPlayer != CMenuScreen::MULTI_NETWORK_GUEST) | ||||
| 	{ | ||||
| 		flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], boost::bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]); | ||||
|         flag = new CAdventureMapButton(CGI->generaltexth->zelp[180], std::bind(&OptionsTab::flagPressed, owner, s.color), -43, 2, flags[s.color.getNum()]); | ||||
| 		flag->hoverable = true; | ||||
| 	} | ||||
| 	else | ||||
| @@ -2980,7 +2980,7 @@ CScenarioInfo::CScenarioInfo(const CMapHeader *mapHeader, const StartInfo *start | ||||
| 	card->changeSelection(current); | ||||
|  | ||||
| 	card->difficulty->select(startInfo->difficulty, 0); | ||||
| 	back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, boost::bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE); | ||||
|     back = new CAdventureMapButton("", CGI->generaltexth->zelp[105].second, std::bind(&CGuiHandler::popIntTotally, &GH, this), 584, 535, "SCNRBACK.DEF", SDLK_ESCAPE); | ||||
| } | ||||
|  | ||||
| CScenarioInfo::~CScenarioInfo() | ||||
| @@ -3059,10 +3059,10 @@ CMultiMode::CMultiMode() | ||||
| 	txt = new CTextInput(Rect(19, 436, 334, 16), *bg); | ||||
| 	txt->setText(settings["general"]["playerName"].String()); //Player | ||||
|  | ||||
| 	btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], boost::bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF"); | ||||
| 	btns[1] = new CAdventureMapButton("Host TCP/IP game", "", boost::bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF"); | ||||
| 	btns[2] = new CAdventureMapButton("Join TCP/IP game", "", boost::bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF"); | ||||
| 	btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE); | ||||
|     btns[0] = new CAdventureMapButton(CGI->generaltexth->zelp[266], std::bind(&CMultiMode::openHotseat, this), 373, 78, "MUBHOT.DEF"); | ||||
|     btns[1] = new CAdventureMapButton("Host TCP/IP game", "", std::bind(&CMultiMode::hostTCP, this), 373, 78 + 57*1, "MUBHOST.DEF"); | ||||
|     btns[2] = new CAdventureMapButton("Join TCP/IP game", "", std::bind(&CMultiMode::joinTCP, this), 373, 78 + 57*2, "MUBJOIN.DEF"); | ||||
|     btns[6] = new CAdventureMapButton(CGI->generaltexth->zelp[288], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), 373, 424, "MUBCANC.DEF", SDLK_ESCAPE); | ||||
| } | ||||
|  | ||||
| void CMultiMode::openHotseat() | ||||
| @@ -3099,11 +3099,11 @@ CHotSeatPlayers::CHotSeatPlayers(const std::string &firstPlayer) | ||||
| 	for(int i = 0; i < ARRAY_COUNT(txt); i++) | ||||
| 	{ | ||||
| 		txt[i] = new CTextInput(Rect(60, 85 + i*30, 280, 16), *bg); | ||||
| 		txt[i]->cb += boost::bind(&CHotSeatPlayers::onChange, this, _1); | ||||
|         txt[i]->cb += std::bind(&CHotSeatPlayers::onChange, this, _1); | ||||
| 	} | ||||
|  | ||||
| 	ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN); | ||||
| 	cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE); | ||||
|     ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], std::bind(&CHotSeatPlayers::enterSelectionScreen, this), 95, 338, "MUBCHCK.DEF", SDLK_RETURN); | ||||
|     cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), 205, 338, "MUBCANC.DEF", SDLK_ESCAPE); | ||||
| 	bar = new CGStatusBar(new CPicture(Rect(7, 381, 348, 18), 0));//226, 472 | ||||
|  | ||||
| 	txt[0]->setText(firstPlayer, true); | ||||
| @@ -3166,9 +3166,9 @@ void CBonusSelection::init() | ||||
|  | ||||
| 	blitAt(panel, 456, 6, background); | ||||
|  | ||||
| 	startB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN); | ||||
| 	restartB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::restartMap, this), 475, 536, "CBRESTB.DEF", SDLK_RETURN); | ||||
| 	backB = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE); | ||||
|     startB = new CAdventureMapButton("", "", std::bind(&CBonusSelection::startMap, this), 475, 536, "CBBEGIB.DEF", SDLK_RETURN); | ||||
|     restartB = new CAdventureMapButton("", "", std::bind(&CBonusSelection::restartMap, this), 475, 536, "CBRESTB.DEF", SDLK_RETURN); | ||||
|     backB = new CAdventureMapButton("", "", std::bind(&CBonusSelection::goBack, this), 624, 536, "CBCANCB.DEF", SDLK_ESCAPE); | ||||
|  | ||||
| 	//campaign name | ||||
| 	if (ourCampaign->camp->header.name.length()) | ||||
| @@ -3241,8 +3241,8 @@ void CBonusSelection::init() | ||||
| 	//difficulty selection buttons | ||||
| 	if (ourCampaign->camp->header.difficultyChoosenByPlayer) | ||||
| 	{ | ||||
| 		diffLb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::decreaseDifficulty, this), 694, 508, "SCNRBLF.DEF"); | ||||
| 		diffRb = new CAdventureMapButton("", "", boost::bind(&CBonusSelection::increaseDifficulty, this), 738, 508, "SCNRBRT.DEF"); | ||||
|         diffLb = new CAdventureMapButton("", "", std::bind(&CBonusSelection::decreaseDifficulty, this), 694, 508, "SCNRBLF.DEF"); | ||||
|         diffRb = new CAdventureMapButton("", "", std::bind(&CBonusSelection::increaseDifficulty, this), 738, 508, "SCNRBRT.DEF"); | ||||
| 	} | ||||
|  | ||||
| 	//load miniflags | ||||
| @@ -3637,7 +3637,7 @@ void CBonusSelection::startMap() | ||||
| 		auto exitCb = [=]() | ||||
| 		{ | ||||
| 			logGlobal->infoStream() << "Starting scenario " << selectedMap; | ||||
| 			CGP->showLoadingScreen(boost::bind(&startGame, si, (CConnection *)nullptr)); | ||||
|             CGP->showLoadingScreen(std::bind(&startGame, si, (CConnection *)nullptr)); | ||||
| 		}; | ||||
|  | ||||
| 		const CCampaignScenario & scenario = ourCampaign->camp->scenarios[selectedMap]; | ||||
| @@ -4017,7 +4017,7 @@ void StartWithCurrentSettings::apply(CSelectionScreen *selScreen) | ||||
| 	vstd::clear_pointer(selScreen->serverHandlingThread); //detach us | ||||
| 	saveGameName.clear(); | ||||
|  | ||||
| 	CGP->showLoadingScreen(boost::bind(&startGame, startingInfo.sInfo, startingInfo.serv)); | ||||
|     CGP->showLoadingScreen(std::bind(&startGame, startingInfo.sInfo, startingInfo.serv)); | ||||
| 	throw 666; //EVIL, EVIL, EVIL workaround to kill thread (does "goto catch" outside listening loop) | ||||
| } | ||||
|  | ||||
| @@ -4097,7 +4097,7 @@ CAdventureMapButton* CCampaignScreen::createExitButton(const JsonNode& button) | ||||
| 	if (!button["help"].isNull() && button["help"].Float() > 0) | ||||
| 		help = CGI->generaltexth->zelp[button["help"].Float()]; | ||||
|  | ||||
| 	std::function<void()> close = boost::bind(&CGuiHandler::popIntTotally, &GH, this); | ||||
|     std::function<void()> close = std::bind(&CGuiHandler::popIntTotally, &GH, this); | ||||
| 	return new CAdventureMapButton(help, close, button["x"].Float(), button["y"].Float(), button["name"].String(), button["hotkey"].Float()); | ||||
| } | ||||
|  | ||||
| @@ -4233,14 +4233,14 @@ CSimpleJoinScreen::CSimpleJoinScreen() | ||||
| 	title = new CTextBox("Enter address:", boxRect, 0, FONT_BIG, CENTER, Colors::WHITE); | ||||
|  | ||||
| 	address = new CTextInput(Rect(25, 68, 175, 16), *bg); | ||||
| 	address->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1); | ||||
|     address->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1); | ||||
|  | ||||
| 	port = new CTextInput(Rect(25, 115, 175, 16), *bg); | ||||
| 	port->cb += boost::bind(&CSimpleJoinScreen::onChange, this, _1); | ||||
| 	port->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, 0, 65535)); | ||||
|     port->cb += std::bind(&CSimpleJoinScreen::onChange, this, _1); | ||||
|     port->filters.add(std::bind(&CTextInput::numberFilter, _1, _2, 0, 65535)); | ||||
|  | ||||
| 	ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], boost::bind(&CSimpleJoinScreen::enterSelectionScreen, this), 26, 142, "MUBCHCK.DEF", SDLK_RETURN); | ||||
| 	cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], boost::bind(&CGuiHandler::popIntTotally, boost::ref(GH), this), 142, 142, "MUBCANC.DEF", SDLK_ESCAPE); | ||||
|     ok = new CAdventureMapButton(CGI->generaltexth->zelp[560], std::bind(&CSimpleJoinScreen::enterSelectionScreen, this), 26, 142, "MUBCHCK.DEF", SDLK_RETURN); | ||||
|     cancel = new CAdventureMapButton(CGI->generaltexth->zelp[561], std::bind(&CGuiHandler::popIntTotally, std::ref(GH), this), 142, 142, "MUBCANC.DEF", SDLK_ESCAPE); | ||||
| 	bar = new CGStatusBar(new CPicture(Rect(7, 186, 218, 18), 0)); | ||||
|  | ||||
| 	port->setText(boost::lexical_cast<std::string>(settings["server"]["port"].Float()), true); | ||||
|   | ||||
| @@ -89,7 +89,7 @@ void CQuestMinimap::addQuestMarks (const QuestInfo * q) | ||||
| 	CQuestIcon * pic = new CQuestIcon ("VwSymbol.def", 3, x, y); | ||||
|  | ||||
| 	pic->moveBy (Point ( -pic->pos.w/2, -pic->pos.h/2)); | ||||
| 	pic->callback = boost::bind (&CQuestMinimap::iconClicked, this); | ||||
| 	pic->callback = std::bind (&CQuestMinimap::iconClicked, this); | ||||
|  | ||||
| 	icons.push_back(pic); | ||||
| } | ||||
| @@ -130,10 +130,10 @@ void CQuestLog::init() | ||||
| { | ||||
| 	minimap = new CQuestMinimap (Rect (47, 33, 144, 144)); | ||||
| 	description = new CTextBox ("", Rect(245, 33, 350, 355), 1, FONT_MEDIUM, TOPLEFT, Colors::WHITE); | ||||
| 	ok = new CAdventureMapButton("",CGI->generaltexth->zelp[445].second, boost::bind(&CQuestLog::close,this), 547, 401, "IOKAY.DEF", SDLK_RETURN); | ||||
| 	ok = new CAdventureMapButton("",CGI->generaltexth->zelp[445].second, std::bind(&CQuestLog::close,this), 547, 401, "IOKAY.DEF", SDLK_RETURN); | ||||
|  | ||||
| 	if (quests.size() > QUEST_COUNT) | ||||
| 		slider = new CSlider(203, 199, 230, boost::bind (&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, quests.size(), false, 0); | ||||
| 		slider = new CSlider(203, 199, 230, std::bind (&CQuestLog::sliderMoved, this, _1), QUEST_COUNT, quests.size(), false, 0); | ||||
|  | ||||
| 	for (int i = 0; i < quests.size(); ++i) | ||||
| 	{ | ||||
| @@ -142,7 +142,7 @@ void CQuestLog::init() | ||||
| 		if (quests[i].obj) | ||||
| 			text.addReplacement (quests[i].obj->getObjectName()); //get name of the object | ||||
| 		CQuestLabel * label = new CQuestLabel (Rect(28, 199 + i * 24, 172,30), FONT_SMALL, TOPLEFT, Colors::WHITE, text.toString()); | ||||
| 		label->callback = boost::bind(&CQuestLog::selectQuest, this, i); | ||||
| 		label->callback = std::bind(&CQuestLog::selectQuest, this, i); | ||||
| 		labels.push_back(label); | ||||
| 	} | ||||
|  | ||||
|   | ||||
| @@ -160,29 +160,29 @@ CSpellWindow::CSpellWindow(const SDL_Rect &, const CGHeroInstance * _myHero, CPl | ||||
|  | ||||
| 	statusBar = new CGStatusBar(7 + pos.x, 569 + pos.y, "Spelroll.bmp"); | ||||
| 	SDL_Rect temp_rect = genRect(45, 35, 479 + pos.x, 405 + pos.y); | ||||
| 	exitBtn = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fexitb, this), CGI->generaltexth->zelp[460].second, boost::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[460].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	exitBtn = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fexitb, this), CGI->generaltexth->zelp[460].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[460].first)), std::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	temp_rect = genRect(45, 35, 221 + pos.x, 405 + pos.y); | ||||
| 	battleSpells = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fbattleSpellsb, this), CGI->generaltexth->zelp[453].second, boost::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[453].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	battleSpells = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fbattleSpellsb, this), CGI->generaltexth->zelp[453].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[453].first)), std::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	temp_rect = genRect(45, 35, 355 + pos.x, 405 + pos.y); | ||||
| 	adventureSpells = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fadvSpellsb, this), CGI->generaltexth->zelp[452].second, boost::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[452].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	adventureSpells = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fadvSpellsb, this), CGI->generaltexth->zelp[452].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[452].first)), std::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	temp_rect = genRect(45, 35, 418 + pos.x, 405 + pos.y); | ||||
| 	manaPoints = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fmanaPtsb, this), CGI->generaltexth->zelp[459].second, boost::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[459].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	manaPoints = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fmanaPtsb, this), CGI->generaltexth->zelp[459].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[459].first)), std::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
|  | ||||
| 	temp_rect = genRect(36, 56, 549 + pos.x, 94 + pos.y); | ||||
| 	selectSpellsA = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 0), CGI->generaltexth->zelp[454].second, boost::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[454].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	selectSpellsA = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 0), CGI->generaltexth->zelp[454].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[454].first)), std::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	temp_rect = genRect(36, 56, 549 + pos.x, 151 + pos.y); | ||||
| 	selectSpellsE = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 3), CGI->generaltexth->zelp[457].second, boost::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[457].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	selectSpellsE = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 3), CGI->generaltexth->zelp[457].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[457].first)), std::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	temp_rect = genRect(36, 56, 549 + pos.x, 210 + pos.y); | ||||
| 	selectSpellsF = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 1), CGI->generaltexth->zelp[455].second, boost::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[455].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	selectSpellsF = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 1), CGI->generaltexth->zelp[455].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[455].first)), std::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	temp_rect = genRect(36, 56, 549 + pos.x, 270 + pos.y); | ||||
| 	selectSpellsW = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 2), CGI->generaltexth->zelp[456].second, boost::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[456].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	selectSpellsW = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 2), CGI->generaltexth->zelp[456].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[456].first)), std::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	temp_rect = genRect(36, 56, 549 + pos.x, 330 + pos.y); | ||||
| 	selectSpellsAll = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::selectSchool, this, 4), CGI->generaltexth->zelp[458].second, boost::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[458].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	selectSpellsAll = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::selectSchool, this, 4), CGI->generaltexth->zelp[458].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[458].first)), std::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
|  | ||||
| 	temp_rect = genRect(leftCorner->h, leftCorner->w, 97 + pos.x, 77 + pos.y); | ||||
| 	lCorner = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fLcornerb, this), CGI->generaltexth->zelp[450].second, boost::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[450].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	lCorner = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fLcornerb, this), CGI->generaltexth->zelp[450].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[450].first)), std::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	temp_rect = genRect(rightCorner->h, rightCorner->w, 487 + pos.x, 72 + pos.y); | ||||
| 	rCorner = new SpellbookInteractiveArea(temp_rect, boost::bind(&CSpellWindow::fRcornerb, this), CGI->generaltexth->zelp[451].second, boost::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[451].first)), boost::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
| 	rCorner = new SpellbookInteractiveArea(temp_rect, std::bind(&CSpellWindow::fRcornerb, this), CGI->generaltexth->zelp[451].second, std::bind(&CGStatusBar::setText, statusBar, (CGI->generaltexth->zelp[451].first)), std::bind(&CGStatusBar::clear, statusBar), myInt); | ||||
|  | ||||
| 	//areas for spells | ||||
| 	int xpos = 117 + pos.x, ypos = 90 + pos.y; | ||||
| @@ -782,7 +782,7 @@ void CSpellWindow::SpellArea::clickLeft(tribool down, bool previousState) | ||||
| 							GH.pushInt (new CObjectListWindow(availableTowns, | ||||
| 								new CAnimImage("SPELLSCR",spell), | ||||
| 								CGI->generaltexth->jktexts[40], CGI->generaltexth->jktexts[41], | ||||
| 								boost::bind (&CSpellWindow::teleportTo, owner, _1, h))); | ||||
| 								std::bind (&CSpellWindow::teleportTo, owner, _1, h))); | ||||
| 					} | ||||
| 					return; | ||||
| 				} | ||||
|   | ||||
| @@ -374,7 +374,7 @@ void CGarrisonSlot::clickLeft(tribool down, bool previousState) | ||||
| 						int countLeft = owner->getSelection()->myStack ? owner->getSelection()->myStack->count : 0; | ||||
| 						int countRight = myStack ? myStack->count : 0; | ||||
|  | ||||
| 						GH.pushInt(new CSplitWindow(owner->getSelection()->creature, boost::bind(&CGarrisonInt::splitStacks, owner, _1, _2), | ||||
| 						GH.pushInt(new CSplitWindow(owner->getSelection()->creature, std::bind(&CGarrisonInt::splitStacks, owner, _1, _2), | ||||
| 						                            minLeft, minRight, countLeft, countRight)); | ||||
| 						refr = true; | ||||
| 					} | ||||
| @@ -656,7 +656,7 @@ CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo | ||||
| 	ID = QueryID(-1); | ||||
| 	for(auto & Button : Buttons) | ||||
| 	{ | ||||
| 		CAdventureMapButton *button = new CAdventureMapButton("","",boost::bind(&CInfoWindow::close,this),0,0,Button.first); | ||||
| 		CAdventureMapButton *button = new CAdventureMapButton("","",std::bind(&CInfoWindow::close,this),0,0,Button.first); | ||||
| 		button->borderColor = Colors::METALLIC_GOLD; | ||||
| 		button->borderEnabled = true; | ||||
| 		button->callback.add(Button.second); //each button will close the window apart from call-defined actions | ||||
| @@ -741,7 +741,7 @@ void CInfoWindow::showYesNoDialog(const std::string & text, const std::vector<CC | ||||
| 	GH.pushInt(temp); | ||||
| } | ||||
|  | ||||
| void CInfoWindow::showOkDialog(const std::string & text, const std::vector<CComponent*> *components, const boost::function<void()> & onOk, bool delComps, PlayerColor player) | ||||
| void CInfoWindow::showOkDialog(const std::string & text, const std::vector<CComponent*> *components, const std::function<void()> & onOk, bool delComps, PlayerColor player) | ||||
| { | ||||
| 	std::vector<std::pair<std::string,CFunctionList<void()> > > pom; | ||||
| 	pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0)); | ||||
| @@ -1269,7 +1269,7 @@ CComponentBox::CComponentBox(std::vector<CSelectableComponent *> _components, Re | ||||
| 	int key = SDLK_1; | ||||
| 	for(auto & comp : _components) | ||||
| 	{ | ||||
| 		comp->onSelect = boost::bind(&CComponentBox::selectionChanged, this, comp); | ||||
| 		comp->onSelect = std::bind(&CComponentBox::selectionChanged, this, comp); | ||||
| 		comp->assignedKeys.insert(key++); | ||||
| 	} | ||||
| 	selectionChanged(_components.front()); | ||||
| @@ -1295,8 +1295,8 @@ CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperl | ||||
| 	{ | ||||
| 		buttons.push_back(new CAdventureMapButton("","",Buttons[i].second,0,0,Buttons[i].first)); | ||||
| 		if(!i  &&  askID.getNum() >= 0) | ||||
| 			buttons.back()->callback += boost::bind(&CSelWindow::madeChoice,this); | ||||
| 		buttons[i]->callback += boost::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions | ||||
| 			buttons.back()->callback += std::bind(&CSelWindow::madeChoice,this); | ||||
| 		buttons[i]->callback += std::bind(&CInfoWindow::close,this); //each button will close the window apart from call-defined actions | ||||
| 	} | ||||
|  | ||||
| 	text = new CTextBox(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, CENTER, Colors::WHITE); | ||||
| @@ -1305,14 +1305,14 @@ CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperl | ||||
| 	buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape | ||||
|  | ||||
| 	if(buttons.size() > 1  &&  askID.getNum() >= 0) //cancel button functionality | ||||
| 		buttons.back()->callback += boost::bind(&CCallback::selectionMade,LOCPLINT->cb.get(),0,askID); | ||||
| 		buttons.back()->callback += std::bind(&CCallback::selectionMade,LOCPLINT->cb.get(),0,askID); | ||||
|  | ||||
| 	for(int i=0;i<comps.size();i++) | ||||
| 	{ | ||||
| 		comps[i]->recActions = 255; | ||||
| 		addChild(comps[i]); | ||||
| 		components.push_back(comps[i]); | ||||
| 		comps[i]->onSelect = boost::bind(&CSelWindow::selectionChange,this,i); | ||||
| 		comps[i]->onSelect = std::bind(&CSelWindow::selectionChange,this,i); | ||||
| 		if(i<9) | ||||
| 			comps[i]->assignedKeys.insert(SDLK_1+i); | ||||
| 	} | ||||
| @@ -1549,11 +1549,11 @@ CRecruitmentWindow::CRecruitmentWindow(const CGDwelling *Dwelling, int Level, co | ||||
| 	new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); | ||||
|  | ||||
| 	slider = new CSlider(176,279,135,nullptr,0,0,0,true); | ||||
| 	slider->moved = boost::bind(&CRecruitmentWindow::sliderMoved,this, _1); | ||||
| 	slider->moved = std::bind(&CRecruitmentWindow::sliderMoved,this, _1); | ||||
|  | ||||
| 	maxButton = new CAdventureMapButton(CGI->generaltexth->zelp[553],boost::bind(&CSlider::moveToMax,slider),134,313,"IRCBTNS.DEF",SDLK_m); | ||||
| 	buyButton = new CAdventureMapButton(CGI->generaltexth->zelp[554],boost::bind(&CRecruitmentWindow::buy,this),212,313,"IBY6432.DEF",SDLK_RETURN); | ||||
| 	cancelButton = new CAdventureMapButton(CGI->generaltexth->zelp[555],boost::bind(&CRecruitmentWindow::close,this),290,313,"ICN6432.DEF",SDLK_ESCAPE); | ||||
| 	maxButton = new CAdventureMapButton(CGI->generaltexth->zelp[553],std::bind(&CSlider::moveToMax,slider),134,313,"IRCBTNS.DEF",SDLK_m); | ||||
| 	buyButton = new CAdventureMapButton(CGI->generaltexth->zelp[554],std::bind(&CRecruitmentWindow::buy,this),212,313,"IBY6432.DEF",SDLK_RETURN); | ||||
| 	cancelButton = new CAdventureMapButton(CGI->generaltexth->zelp[555],std::bind(&CRecruitmentWindow::close,this),290,313,"ICN6432.DEF",SDLK_ESCAPE); | ||||
|  | ||||
| 	title = new CLabel(243, 32, FONT_BIG, CENTER, Colors::YELLOW); | ||||
| 	availableValue = new CLabel(205, 253, FONT_SMALL, CENTER, Colors::WHITE); | ||||
| @@ -1662,17 +1662,17 @@ CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, i | ||||
| 	int leftMax = total - rightMin; | ||||
| 	int rightMax = total - leftMin; | ||||
|  | ||||
| 	ok = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::apply, this), 20, 263, "IOK6432", SDLK_RETURN); | ||||
| 	cancel = new CAdventureMapButton("", "", boost::bind(&CSplitWindow::close, this), 214, 263, "ICN6432", SDLK_ESCAPE); | ||||
| 	ok = new CAdventureMapButton("", "", std::bind(&CSplitWindow::apply, this), 20, 263, "IOK6432", SDLK_RETURN); | ||||
| 	cancel = new CAdventureMapButton("", "", std::bind(&CSplitWindow::close, this), 214, 263, "ICN6432", SDLK_ESCAPE); | ||||
|  | ||||
| 	int sliderPositions = total - leftMin - rightMin; | ||||
|  | ||||
| 	leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, true)); | ||||
| 	rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, boost::bind(&CSplitWindow::setAmountText, this, _1, false)); | ||||
| 	leftInput = new CTextInput(Rect(20, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, true)); | ||||
| 	rightInput = new CTextInput(Rect(176, 218, 100, 36), FONT_BIG, std::bind(&CSplitWindow::setAmountText, this, _1, false)); | ||||
|  | ||||
| 	//add filters to allow only number input | ||||
| 	leftInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax)); | ||||
| 	rightInput->filters.add(boost::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax)); | ||||
| 	leftInput->filters.add(std::bind(&CTextInput::numberFilter, _1, _2, leftMin, leftMax)); | ||||
| 	rightInput->filters.add(std::bind(&CTextInput::numberFilter, _1, _2, rightMin, rightMax)); | ||||
|  | ||||
| 	leftInput->setText(boost::lexical_cast<std::string>(leftAmount), false); | ||||
| 	rightInput->setText(boost::lexical_cast<std::string>(rightAmount), false); | ||||
| @@ -1680,7 +1680,7 @@ CSplitWindow::CSplitWindow(const CCreature * creature, std::function<void(int, i | ||||
| 	animLeft = new CCreaturePic(20, 54, creature, true, false); | ||||
| 	animRight = new CCreaturePic(177, 54,creature, true, false); | ||||
|  | ||||
| 	slider = new CSlider(21, 194, 257, boost::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true); | ||||
| 	slider = new CSlider(21, 194, 257, std::bind(&CSplitWindow::sliderMoved, this, _1), 0, sliderPositions, rightAmount - rightMin, true); | ||||
|  | ||||
| 	std::string title = CGI->generaltexth->allTexts[256]; | ||||
| 	boost::algorithm::replace_first(title,"%s", creature->namePl); | ||||
| @@ -1729,7 +1729,7 @@ CLevelWindow::CLevelWindow(const CGHeroInstance *hero, PrimarySkill::PrimarySkil | ||||
| 	LOCPLINT->showingDialog->setn(true); | ||||
|  | ||||
| 	new CAnimImage("PortraitsLarge", hero->portrait, 0, 170, 66); | ||||
| 	new CAdventureMapButton("", "", boost::bind(&CLevelWindow::close, this), 297, 413, "IOKAY", SDLK_RETURN); | ||||
| 	new CAdventureMapButton("", "", std::bind(&CLevelWindow::close, this), 297, 413, "IOKAY", SDLK_RETURN); | ||||
|  | ||||
| 	//%s has gained a level. | ||||
| 	new CLabel(192, 33, FONT_MEDIUM, CENTER, Colors::WHITE, | ||||
| @@ -1874,9 +1874,9 @@ void CObjectListWindow::init(CIntObject * titlePic, std::string _title, std::str | ||||
| 	title = new CLabel(152, 27, FONT_BIG, CENTER, Colors::YELLOW, _title); | ||||
| 	descr = new CLabel(145, 133, FONT_SMALL, CENTER, Colors::WHITE, _descr); | ||||
|  | ||||
| 	ok = new CAdventureMapButton("","",boost::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN); | ||||
| 	ok = new CAdventureMapButton("","",std::bind(&CObjectListWindow::elementSelected, this),15,402,"IOKAY.DEF", SDLK_RETURN); | ||||
| 	ok->block(true); | ||||
| 	exit = new CAdventureMapButton("","",boost::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE); | ||||
| 	exit = new CAdventureMapButton("","",std::bind(&CGuiHandler::popIntTotally,&GH, this),228,402,"ICANCEL.DEF",SDLK_ESCAPE); | ||||
|  | ||||
| 	if (titlePic) | ||||
| 	{ | ||||
| @@ -1886,7 +1886,7 @@ void CObjectListWindow::init(CIntObject * titlePic, std::string _title, std::str | ||||
| 		titleImage->pos.x = pos.w/2 + pos.x - titleImage->pos.w/2; | ||||
| 		titleImage->pos.y =75 + pos.y - titleImage->pos.h/2; | ||||
| 	} | ||||
| 	list = new CListBox(boost::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(), | ||||
| 	list = new CListBox(std::bind(&CObjectListWindow::genItem, this, _1), CListBox::DestroyFunc(), | ||||
| 		Point(14, 151), Point(0, 25), 9, items.size(), 0, 1, Rect(262, -32, 256, 256) ); | ||||
| 	list->type |= REDRAW_PARENT; | ||||
| } | ||||
| @@ -2324,7 +2324,7 @@ void CTradeWindow::initItems(bool Left) | ||||
| 		artSets.push_back(arts); | ||||
|  | ||||
| 		if(mode == EMarketMode::ARTIFACT_RESOURCE) | ||||
| 			arts->highlightModeCallback = boost::bind(&CTradeWindow::artifactSelected, this, _1); | ||||
| 			arts->highlightModeCallback = std::bind(&CTradeWindow::artifactSelected, this, _1); | ||||
| 		return; | ||||
| 	} | ||||
|  | ||||
| @@ -2623,16 +2623,16 @@ CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstan | ||||
| 	initItems(false); | ||||
| 	initItems(true); | ||||
|  | ||||
| 	ok = new CAdventureMapButton(CGI->generaltexth->zelp[600],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN); | ||||
| 	ok = new CAdventureMapButton(CGI->generaltexth->zelp[600],std::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN); | ||||
| 	ok->assignedKeys.insert(SDLK_ESCAPE); | ||||
| 	deal = new CAdventureMapButton(CGI->generaltexth->zelp[595],boost::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF"); | ||||
| 	deal = new CAdventureMapButton(CGI->generaltexth->zelp[595],std::bind(&CMarketplaceWindow::makeDeal,this),307,520,"TPMRKB.DEF"); | ||||
| 	deal->block(true); | ||||
|  | ||||
| 	if(sliderNeeded) | ||||
| 	{ | ||||
| 		slider = new CSlider(231,490,137,nullptr,0,0); | ||||
| 		slider->moved = boost::bind(&CMarketplaceWindow::sliderMoved,this,_1); | ||||
| 		max = new CAdventureMapButton(CGI->generaltexth->zelp[596],boost::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF"); | ||||
| 		slider->moved = std::bind(&CMarketplaceWindow::sliderMoved,this,_1); | ||||
| 		max = new CAdventureMapButton(CGI->generaltexth->zelp[596],std::bind(&CMarketplaceWindow::setMax,this),229,520,"IRCBTNS.DEF"); | ||||
| 		max->block(true); | ||||
| 	} | ||||
| 	else | ||||
| @@ -2685,15 +2685,15 @@ CMarketplaceWindow::CMarketplaceWindow(const IMarket *Market, const CGHeroInstan | ||||
| 	int specialOffset = mode == EMarketMode::ARTIFACT_RESOURCE ? 35 : 0; //in selling artifacts mode we need to move res-res and art-res buttons down | ||||
|  | ||||
| 	if(printButtonFor(EMarketMode::RESOURCE_PLAYER)) | ||||
| 		new CAdventureMapButton(CGI->generaltexth->zelp[612],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF"); | ||||
| 		new CAdventureMapButton(CGI->generaltexth->zelp[612],std::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_PLAYER), 18, 520,"TPMRKBU1.DEF"); | ||||
| 	if(printButtonFor(EMarketMode::RESOURCE_RESOURCE)) | ||||
| 		new CAdventureMapButton(CGI->generaltexth->zelp[605],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_RESOURCE), 516, 450 + specialOffset,"TPMRKBU5.DEF"); | ||||
| 		new CAdventureMapButton(CGI->generaltexth->zelp[605],std::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_RESOURCE), 516, 450 + specialOffset,"TPMRKBU5.DEF"); | ||||
| 	if(printButtonFor(EMarketMode::CREATURE_RESOURCE)) | ||||
| 		new CAdventureMapButton(CGI->generaltexth->zelp[599],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions | ||||
| 		new CAdventureMapButton(CGI->generaltexth->zelp[599],std::bind(&CMarketplaceWindow::setMode,this, EMarketMode::CREATURE_RESOURCE), 516, 485,"TPMRKBU4.DEF"); //was y=450, changed to not overlap res-res in some conditions | ||||
| 	if(printButtonFor(EMarketMode::RESOURCE_ARTIFACT)) | ||||
| 		new CAdventureMapButton(CGI->generaltexth->zelp[598],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_ARTIFACT), 18, 450 + specialOffset,"TPMRKBU2.DEF"); | ||||
| 		new CAdventureMapButton(CGI->generaltexth->zelp[598],std::bind(&CMarketplaceWindow::setMode,this, EMarketMode::RESOURCE_ARTIFACT), 18, 450 + specialOffset,"TPMRKBU2.DEF"); | ||||
| 	if(printButtonFor(EMarketMode::ARTIFACT_RESOURCE)) | ||||
| 		new CAdventureMapButton(CGI->generaltexth->zelp[613],boost::bind(&CMarketplaceWindow::setMode,this, EMarketMode::ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"); //was y=450, changed to not overlap res-art in some conditions | ||||
| 		new CAdventureMapButton(CGI->generaltexth->zelp[613],std::bind(&CMarketplaceWindow::setMode,this, EMarketMode::ARTIFACT_RESOURCE), 18, 485,"TPMRKBU3.DEF"); //was y=450, changed to not overlap res-art in some conditions | ||||
|  | ||||
| 	updateTraderText(); | ||||
| } | ||||
| @@ -3038,11 +3038,11 @@ CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= | ||||
| 		new CTextBox(CGI->generaltexth->allTexts[480], Rect(320, 56, 256, 40), 0, FONT_SMALL, CENTER, Colors::YELLOW); | ||||
|  | ||||
| 		slider = new CSlider(231,481,137,nullptr,0,0); | ||||
| 		slider->moved = boost::bind(&CAltarWindow::sliderMoved,this,_1); | ||||
| 		max = new CAdventureMapButton(CGI->generaltexth->zelp[578],boost::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF"); | ||||
| 		slider->moved = std::bind(&CAltarWindow::sliderMoved,this,_1); | ||||
| 		max = new CAdventureMapButton(CGI->generaltexth->zelp[578],std::bind(&CSlider::moveToMax, slider),147,520,"IRCBTNS.DEF"); | ||||
|  | ||||
| 		sacrificedUnits.resize(GameConstants::ARMY_SIZE, 0); | ||||
| 		sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[579],boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF"); | ||||
| 		sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[579],std::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTARMY.DEF"); | ||||
| 		sacrificeBackpack = nullptr; | ||||
|  | ||||
| 		initItems(true); | ||||
| @@ -3056,9 +3056,9 @@ CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= | ||||
| 		//%s's Creatures | ||||
| 		new CLabel(302, 423, FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[478]); | ||||
|  | ||||
| 		sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[571], boost::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF"); | ||||
| 		sacrificeAll = new CAdventureMapButton(CGI->generaltexth->zelp[571], std::bind(&CAltarWindow::SacrificeAll,this),393,520,"ALTFILL.DEF"); | ||||
| 		sacrificeAll->block(hero->artifactsInBackpack.empty() && hero->artifactsWorn.empty()); | ||||
| 		sacrificeBackpack = new CAdventureMapButton(CGI->generaltexth->zelp[570],boost::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF"); | ||||
| 		sacrificeBackpack = new CAdventureMapButton(CGI->generaltexth->zelp[570],std::bind(&CAltarWindow::SacrificeBackpack,this),147,520,"ALTEMBK.DEF"); | ||||
| 		sacrificeBackpack->block(hero->artifactsInBackpack.empty()); | ||||
|  | ||||
| 		slider = nullptr; | ||||
| @@ -3077,15 +3077,15 @@ CAltarWindow::CAltarWindow(const IMarket *Market, const CGHeroInstance *Hero /*= | ||||
|  | ||||
| 	new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); | ||||
|  | ||||
| 	ok = new CAdventureMapButton(CGI->generaltexth->zelp[568],boost::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN); | ||||
| 	ok = new CAdventureMapButton(CGI->generaltexth->zelp[568],std::bind(&CGuiHandler::popIntTotally,&GH,this),516,520,"IOK6432.DEF",SDLK_RETURN); | ||||
| 	ok->assignedKeys.insert(SDLK_ESCAPE); | ||||
|  | ||||
| 	deal = new CAdventureMapButton(CGI->generaltexth->zelp[585],boost::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF"); | ||||
| 	deal = new CAdventureMapButton(CGI->generaltexth->zelp[585],std::bind(&CAltarWindow::makeDeal,this),269,520,"ALTSACR.DEF"); | ||||
|  | ||||
| 	if(Hero->getAlignment() != ::EAlignment::EVIL && Mode == EMarketMode::CREATURE_EXP) | ||||
| 		new CAdventureMapButton(CGI->generaltexth->zelp[580], boost::bind(&CTradeWindow::setMode,this, EMarketMode::ARTIFACT_EXP), 516, 421, "ALTART.DEF"); | ||||
| 		new CAdventureMapButton(CGI->generaltexth->zelp[580], std::bind(&CTradeWindow::setMode,this, EMarketMode::ARTIFACT_EXP), 516, 421, "ALTART.DEF"); | ||||
| 	if(Hero->getAlignment() != ::EAlignment::GOOD && Mode == EMarketMode::ARTIFACT_EXP) | ||||
| 		new CAdventureMapButton(CGI->generaltexth->zelp[572], boost::bind(&CTradeWindow::setMode,this, EMarketMode::CREATURE_EXP), 516, 421, "ALTSACC.DEF"); | ||||
| 		new CAdventureMapButton(CGI->generaltexth->zelp[572], std::bind(&CTradeWindow::setMode,this, EMarketMode::CREATURE_EXP), 516, 421, "ALTSACC.DEF"); | ||||
|  | ||||
| 	expPerUnit.resize(GameConstants::ARMY_SIZE, 0); | ||||
| 	getExpValues(); | ||||
| @@ -3491,31 +3491,31 @@ CSystemOptionsWindow::CSystemOptionsWindow(): | ||||
|  | ||||
| 	//setting up buttons | ||||
| 	load = new CAdventureMapButton (CGI->generaltexth->zelp[321].first, CGI->generaltexth->zelp[321].second, | ||||
| 									boost::bind(&CSystemOptionsWindow::bloadf, this), 246,  298, "SOLOAD.DEF", SDLK_l); | ||||
| 									std::bind(&CSystemOptionsWindow::bloadf, this), 246,  298, "SOLOAD.DEF", SDLK_l); | ||||
| 	load->swappedImages = true; | ||||
| 	load->update(); | ||||
|  | ||||
| 	save = new CAdventureMapButton (CGI->generaltexth->zelp[322].first, CGI->generaltexth->zelp[322].second, | ||||
| 	                                boost::bind(&CSystemOptionsWindow::bsavef, this), 357, 298, "SOSAVE.DEF", SDLK_s); | ||||
| 	                                std::bind(&CSystemOptionsWindow::bsavef, this), 357, 298, "SOSAVE.DEF", SDLK_s); | ||||
| 	save->swappedImages = true; | ||||
| 	save->update(); | ||||
|  | ||||
| 	restart = new CAdventureMapButton (CGI->generaltexth->zelp[323].first, CGI->generaltexth->zelp[323].second, | ||||
| 									   boost::bind(&CSystemOptionsWindow::brestartf, this), 246, 357, "SORSTRT", SDLK_r); | ||||
| 									   std::bind(&CSystemOptionsWindow::brestartf, this), 246, 357, "SORSTRT", SDLK_r); | ||||
| 	restart->swappedImages = true; | ||||
| 	restart->update(); | ||||
|  | ||||
| 	mainMenu = new CAdventureMapButton (CGI->generaltexth->zelp[320].first, CGI->generaltexth->zelp[320].second, | ||||
| 	                                    boost::bind(&CSystemOptionsWindow::bmainmenuf, this), 357, 357, "SOMAIN.DEF", SDLK_m); | ||||
| 	                                    std::bind(&CSystemOptionsWindow::bmainmenuf, this), 357, 357, "SOMAIN.DEF", SDLK_m); | ||||
| 	mainMenu->swappedImages = true; | ||||
| 	mainMenu->update(); | ||||
|  | ||||
| 	quitGame = new CAdventureMapButton (CGI->generaltexth->zelp[324].first, CGI->generaltexth->zelp[324].second, | ||||
| 	                                    boost::bind(&CSystemOptionsWindow::bquitf, this), 246, 415, "soquit.def", SDLK_q); | ||||
| 	                                    std::bind(&CSystemOptionsWindow::bquitf, this), 246, 415, "soquit.def", SDLK_q); | ||||
| 	quitGame->swappedImages = true; | ||||
| 	quitGame->update(); | ||||
| 	backToMap = new CAdventureMapButton (CGI->generaltexth->zelp[325].first, CGI->generaltexth->zelp[325].second, | ||||
| 	                                     boost::bind(&CSystemOptionsWindow::breturnf, this), 357, 415, "soretrn.def", SDLK_RETURN); | ||||
| 	                                     std::bind(&CSystemOptionsWindow::breturnf, this), 357, 415, "soretrn.def", SDLK_RETURN); | ||||
| 	backToMap->swappedImages = true; | ||||
| 	backToMap->update(); | ||||
| 	backToMap->assignedKeys.insert(SDLK_ESCAPE); | ||||
| @@ -3526,47 +3526,47 @@ CSystemOptionsWindow::CSystemOptionsWindow(): | ||||
| 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[351].second),CGI->generaltexth->zelp[351].second, "sysopb3.def", 124, 77, 4); | ||||
| 	heroMoveSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[352].second),CGI->generaltexth->zelp[352].second, "sysopb4.def", 172, 77, 8); | ||||
| 	heroMoveSpeed->select(settings["adventure"]["heroSpeed"].Float(), 1); | ||||
| 	heroMoveSpeed->onChange = boost::bind(&CSystemOptionsWindow::setHeroMoveSpeed, this, _1); | ||||
| 	heroMoveSpeed->onChange = std::bind(&CSystemOptionsWindow::setHeroMoveSpeed, this, _1); | ||||
|  | ||||
| 	mapScrollSpeed = new CHighlightableButtonsGroup(0); | ||||
| 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[357].second),CGI->generaltexth->zelp[357].second, "sysopb9.def", 28, 210, 1); | ||||
| 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[358].second),CGI->generaltexth->zelp[358].second, "sysob10.def", 92, 210, 2); | ||||
| 	mapScrollSpeed->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[359].second),CGI->generaltexth->zelp[359].second, "sysob11.def", 156, 210, 4); | ||||
| 	mapScrollSpeed->select(settings["adventure"]["scrollSpeed"].Float(), 1); | ||||
| 	mapScrollSpeed->onChange = boost::bind(&CSystemOptionsWindow::setMapScrollingSpeed, this, _1); | ||||
| 	mapScrollSpeed->onChange = std::bind(&CSystemOptionsWindow::setMapScrollingSpeed, this, _1); | ||||
|  | ||||
| 	musicVolume = new CHighlightableButtonsGroup(0, true); | ||||
| 	for(int i=0; i<10; ++i) | ||||
| 		musicVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[326+i].second),CGI->generaltexth->zelp[326+i].second, "syslb.def", 29 + 19*i, 359, i*11); | ||||
|  | ||||
| 	musicVolume->select(CCS->musich->getVolume(), 1); | ||||
| 	musicVolume->onChange = boost::bind(&CSystemOptionsWindow::setMusicVolume, this, _1); | ||||
| 	musicVolume->onChange = std::bind(&CSystemOptionsWindow::setMusicVolume, this, _1); | ||||
|  | ||||
| 	effectsVolume = new CHighlightableButtonsGroup(0, true); | ||||
| 	for(int i=0; i<10; ++i) | ||||
| 		effectsVolume->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[336+i].second),CGI->generaltexth->zelp[336+i].second, "syslb.def", 29 + 19*i, 425, i*11); | ||||
|  | ||||
| 	effectsVolume->select(CCS->soundh->getVolume(), 1); | ||||
| 	effectsVolume->onChange = boost::bind(&CSystemOptionsWindow::setSoundVolume, this, _1); | ||||
| 	effectsVolume->onChange = std::bind(&CSystemOptionsWindow::setSoundVolume, this, _1); | ||||
|  | ||||
| 	showReminder = new CHighlightableButton( | ||||
| 		boost::bind(&CSystemOptionsWindow::toggleReminder, this, true), boost::bind(&CSystemOptionsWindow::toggleReminder, this, false), | ||||
| 		std::bind(&CSystemOptionsWindow::toggleReminder, this, true), std::bind(&CSystemOptionsWindow::toggleReminder, this, false), | ||||
| 		std::map<int,std::string>(), CGI->generaltexth->zelp[361].second, false, "sysopchk.def", nullptr, 246, 87, false); | ||||
|  | ||||
| 	quickCombat = new CHighlightableButton( | ||||
| 		boost::bind(&CSystemOptionsWindow::toggleQuickCombat, this, true), boost::bind(&CSystemOptionsWindow::toggleQuickCombat, this, false), | ||||
| 		std::bind(&CSystemOptionsWindow::toggleQuickCombat, this, true), std::bind(&CSystemOptionsWindow::toggleQuickCombat, this, false), | ||||
| 		std::map<int,std::string>(), CGI->generaltexth->zelp[362].second, false, "sysopchk.def", nullptr, 246, 87+32, false); | ||||
|  | ||||
| 	spellbookAnim = new CHighlightableButton( | ||||
| 		boost::bind(&CSystemOptionsWindow::toggleSpellbookAnim, this, true), boost::bind(&CSystemOptionsWindow::toggleSpellbookAnim, this, false), | ||||
| 		std::bind(&CSystemOptionsWindow::toggleSpellbookAnim, this, true), std::bind(&CSystemOptionsWindow::toggleSpellbookAnim, this, false), | ||||
| 		std::map<int,std::string>(), CGI->generaltexth->zelp[364].second, false, "sysopchk.def", nullptr, 246, 87+64, false); | ||||
|  | ||||
| 	newCreatureWin = new CHighlightableButton( | ||||
| 		boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, true), boost::bind(&CSystemOptionsWindow::toggleCreatureWin, this, false), | ||||
| 		std::bind(&CSystemOptionsWindow::toggleCreatureWin, this, true), std::bind(&CSystemOptionsWindow::toggleCreatureWin, this, false), | ||||
| 		std::map<int,std::string>(), texts["creatureWindowButton"]["help"].String(), false, "sysopchk.def", nullptr, 246, 183, false); | ||||
|  | ||||
| 	fullscreen = new CHighlightableButton( | ||||
| 		boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, true), boost::bind(&CSystemOptionsWindow::toggleFullscreen, this, false), | ||||
| 		std::bind(&CSystemOptionsWindow::toggleFullscreen, this, true), std::bind(&CSystemOptionsWindow::toggleFullscreen, this, false), | ||||
| 		std::map<int,std::string>(), texts["fullscreenButton"]["help"].String(), false, "sysopchk.def", nullptr, 246, 215, false); | ||||
|  | ||||
| 	showReminder->select(settings["adventure"]["heroReminder"].Bool()); | ||||
| @@ -3578,7 +3578,7 @@ CSystemOptionsWindow::CSystemOptionsWindow(): | ||||
| 	onFullscreenChanged([&](const JsonNode &newState){ fullscreen->select(newState.Bool());}); | ||||
|  | ||||
| 	gameResButton = new CAdventureMapButton("", texts["resolutionButton"]["help"].String(), | ||||
| 	                                        boost::bind(&CSystemOptionsWindow::selectGameRes, this), | ||||
| 	                                        std::bind(&CSystemOptionsWindow::selectGameRes, this), | ||||
| 	                                        28, 275,"SYSOB12", SDLK_g); | ||||
|  | ||||
| 	std::string resText; | ||||
| @@ -3602,7 +3602,7 @@ void CSystemOptionsWindow::selectGameRes() | ||||
| 	} | ||||
|  | ||||
| 	GH.pushInt(new CObjectListWindow(items, nullptr, texts["label"].String(), texts["help"].String(), | ||||
| 			   boost::bind(&CSystemOptionsWindow::setGameRes, this, _1))); | ||||
| 			   std::bind(&CSystemOptionsWindow::setGameRes, this, _1))); | ||||
| } | ||||
|  | ||||
| void CSystemOptionsWindow::setGameRes(int index) | ||||
| @@ -3716,9 +3716,9 @@ CTavernWindow::CTavernWindow(const CGObjectInstance *TavernObj): | ||||
| 	new CTextBox(LOCPLINT->cb->getTavernGossip(tavernObj), Rect(32, 190, 330, 68), 0, FONT_SMALL, CENTER, Colors::WHITE); | ||||
|  | ||||
| 	new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); | ||||
| 	cancel = new CAdventureMapButton(CGI->generaltexth->tavernInfo[7],"", boost::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE); | ||||
| 	recruit = new CAdventureMapButton("", "", boost::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN); | ||||
| 	thiefGuild = new CAdventureMapButton(CGI->generaltexth->tavernInfo[5],"", boost::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t); | ||||
| 	cancel = new CAdventureMapButton(CGI->generaltexth->tavernInfo[7],"", std::bind(&CTavernWindow::close, this), 310, 428, "ICANCEL.DEF", SDLK_ESCAPE); | ||||
| 	recruit = new CAdventureMapButton("", "", std::bind(&CTavernWindow::recruitb, this), 272, 355, "TPTAV01.DEF", SDLK_RETURN); | ||||
| 	thiefGuild = new CAdventureMapButton(CGI->generaltexth->tavernInfo[5],"", std::bind(&CTavernWindow::thievesguildb, this), 22, 428, "TPTAV02.DEF", SDLK_t); | ||||
|  | ||||
| 	if(LOCPLINT->cb->getResourceAmount(Res::GOLD) < 2500) //not enough gold | ||||
| 	{ | ||||
| @@ -4101,11 +4101,11 @@ CGarrisonWindow::CGarrisonWindow( const CArmedInstance *up, const CGHeroInstance | ||||
|  | ||||
| 	garr = new CGarrisonInt(92, 127, 4, Point(0,96), background->bg, Point(93,127), up, down, removableUnits); | ||||
| 	{ | ||||
| 		CAdventureMapButton *split = new CAdventureMapButton(CGI->generaltexth->tcommands[3],"",boost::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF"); | ||||
| 		CAdventureMapButton *split = new CAdventureMapButton(CGI->generaltexth->tcommands[3],"",std::bind(&CGarrisonInt::splitClick,garr),88,314,"IDV6432.DEF"); | ||||
| 		removeChild(split); | ||||
| 		garr->addSplitBtn(split); | ||||
| 	} | ||||
| 	quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8],"",boost::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN); | ||||
| 	quit = new CAdventureMapButton(CGI->generaltexth->tcommands[8],"",std::bind(&CGarrisonWindow::close,this),399,314,"IOK6432.DEF",SDLK_RETURN); | ||||
|  | ||||
| 	std::string titleText; | ||||
| 	if (garr->armedObjs[1]->tempOwner == garr->armedObjs[0]->tempOwner) | ||||
| @@ -4336,7 +4336,7 @@ void CArtPlace::clickRight(tribool down, bool previousState) | ||||
| 						ourArt->artType->id, | ||||
| 						combination->id, | ||||
| 						true, | ||||
| 						boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, true, combination->id), | ||||
| 						std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, true, combination->id), | ||||
| 						0); | ||||
|  | ||||
| 					if(assemblyPossibilities.size() > 2) | ||||
| @@ -4354,7 +4354,7 @@ void CArtPlace::clickRight(tribool down, bool previousState) | ||||
| 						ourArt->artType->id, | ||||
| 						0, | ||||
| 						false, | ||||
| 						boost::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, false, ArtifactID()), | ||||
| 						std::bind(&CCallback::assembleArtifacts, LOCPLINT->cb.get(), ourOwner->curHero, slotID, false, ArtifactID()), | ||||
| 						0); | ||||
| 					return; | ||||
| 				} | ||||
| @@ -4881,8 +4881,8 @@ CArtifactsOfHero::CArtifactsOfHero(std::vector<CArtPlace *> ArtWorn, std::vector | ||||
| 		eraseSlotData(backpack[s], ArtifactPosition(GameConstants::BACKPACK_START + s)); | ||||
| 	} | ||||
|  | ||||
| 	leftArtRoll->callback  += boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1); | ||||
| 	rightArtRoll->callback += boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1); | ||||
| 	leftArtRoll->callback  += std::bind(&CArtifactsOfHero::scrollBackpack,this,-1); | ||||
| 	rightArtRoll->callback += std::bind(&CArtifactsOfHero::scrollBackpack,this,+1); | ||||
| } | ||||
|  | ||||
| CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart /*= false*/) | ||||
| @@ -4926,8 +4926,8 @@ CArtifactsOfHero::CArtifactsOfHero(const Point& position, bool createCommonPart | ||||
| 		backpack.push_back(add); | ||||
| 	} | ||||
|  | ||||
| 	leftArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT); | ||||
| 	rightArtRoll = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT); | ||||
| 	leftArtRoll = new CAdventureMapButton(std::string(), std::string(), std::bind(&CArtifactsOfHero::scrollBackpack,this,-1), 379, 364, "hsbtns3.def", SDLK_LEFT); | ||||
| 	rightArtRoll = new CAdventureMapButton(std::string(), std::string(), std::bind(&CArtifactsOfHero::scrollBackpack,this,+1), 632, 364, "hsbtns5.def", SDLK_RIGHT); | ||||
| } | ||||
|  | ||||
| CArtifactsOfHero::~CArtifactsOfHero() | ||||
| @@ -5274,20 +5274,20 @@ CExchangeWindow::CExchangeWindow(ObjectInstanceID hero1, ObjectInstanceID hero2, | ||||
| 	} | ||||
|  | ||||
| 	//buttons | ||||
| 	quit = new CAdventureMapButton(CGI->generaltexth->zelp[600], boost::bind(&CExchangeWindow::close, this), 732, 567, "IOKAY.DEF", SDLK_RETURN); | ||||
| 	quit = new CAdventureMapButton(CGI->generaltexth->zelp[600], std::bind(&CExchangeWindow::close, this), 732, 567, "IOKAY.DEF", SDLK_RETURN); | ||||
| 	if(queryID.getNum() > 0) | ||||
| 		quit->callback += [=]{ LOCPLINT->cb->selectionMade(0, queryID); }; | ||||
|  | ||||
| 	questlogButton[0] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 0), 10,  44, "hsbtns4.def"); | ||||
| 	questlogButton[1] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", boost::bind(&CExchangeWindow::questlog,this, 1), 740, 44, "hsbtns4.def"); | ||||
| 	questlogButton[0] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", std::bind(&CExchangeWindow::questlog,this, 0), 10,  44, "hsbtns4.def"); | ||||
| 	questlogButton[1] = new CAdventureMapButton(CGI->generaltexth->heroscrn[0], "", std::bind(&CExchangeWindow::questlog,this, 1), 740, 44, "hsbtns4.def"); | ||||
|  | ||||
| 	Rect barRect(5, 578, 725, 18); | ||||
| 	ourBar = new CGStatusBar(new CPicture(*background, barRect, 5, 578, false)); | ||||
|  | ||||
| 	//garrison interface | ||||
| 	garr = new CGarrisonInt(69, 131, 4, Point(418,0), *background, Point(69,131), heroInst[0],heroInst[1], true, true); | ||||
| 	garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr),  10, 132, "TSBTNS.DEF")); | ||||
| 	garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", boost::bind(&CGarrisonInt::splitClick, garr), 740, 132, "TSBTNS.DEF")); | ||||
| 	garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", std::bind(&CGarrisonInt::splitClick, garr),  10, 132, "TSBTNS.DEF")); | ||||
| 	garr->addSplitBtn(new CAdventureMapButton(CGI->generaltexth->tcommands[3], "", std::bind(&CGarrisonInt::splitClick, garr), 740, 132, "TSBTNS.DEF")); | ||||
| } | ||||
|  | ||||
| CExchangeWindow::~CExchangeWindow() //d-tor | ||||
| @@ -5320,8 +5320,8 @@ CShipyardWindow::CShipyardWindow(const std::vector<si32> &cost, int state, int b | ||||
| 	goldPic = new CAnimImage("RESOURCE", Res::GOLD, 0, 100, 244); | ||||
| 	woodPic = new CAnimImage("RESOURCE", Res::WOOD, 0, 196, 244); | ||||
|  | ||||
| 	quit = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CShipyardWindow::close, this), 224, 312, "ICANCEL", SDLK_RETURN); | ||||
| 	build = new CAdventureMapButton(CGI->generaltexth->allTexts[598], "", boost::bind(&CShipyardWindow::close, this), 42, 312, "IBUY30", SDLK_RETURN); | ||||
| 	quit = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", std::bind(&CShipyardWindow::close, this), 224, 312, "ICANCEL", SDLK_RETURN); | ||||
| 	build = new CAdventureMapButton(CGI->generaltexth->allTexts[598], "", std::bind(&CShipyardWindow::close, this), 42, 312, "IBUY30", SDLK_RETURN); | ||||
| 	build->callback += onBuy; | ||||
|  | ||||
| 	for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, 1)) | ||||
| @@ -5347,7 +5347,7 @@ CPuzzleWindow::CPuzzleWindow(const int3 &GrailPos, double discoveredRatio): | ||||
| 	OBJ_CONSTRUCTION_CAPTURING_ALL; | ||||
| 	CCS->soundh->playSound(soundBase::OBELISK); | ||||
|  | ||||
| 	quitb = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", boost::bind(&CPuzzleWindow::close, this), 670, 538, "IOK6432.DEF", SDLK_RETURN); | ||||
| 	quitb = new CAdventureMapButton(CGI->generaltexth->allTexts[599], "", std::bind(&CPuzzleWindow::close, this), 670, 538, "IOK6432.DEF", SDLK_RETURN); | ||||
| 	quitb->assignedKeys.insert(SDLK_ESCAPE); | ||||
| 	quitb->borderColor = Colors::METALLIC_GOLD; | ||||
| 	quitb->borderEnabled = true; | ||||
| @@ -5489,9 +5489,9 @@ CTransformerWindow::CTransformerWindow(const CGHeroInstance * _hero, const CGTow | ||||
| 		if ( army->getCreature(SlotID(i)) ) | ||||
| 			items.push_back(new CItem(this, army->getStackCount(SlotID(i)), i)); | ||||
|  | ||||
| 	all    = new CAdventureMapButton(CGI->generaltexth->zelp[590],boost::bind(&CTransformerWindow::addAll,this),     146,416,"ALTARMY.DEF",SDLK_a); | ||||
| 	convert= new CAdventureMapButton(CGI->generaltexth->zelp[591],boost::bind(&CTransformerWindow::makeDeal,this),   269,416,"ALTSACR.DEF",SDLK_RETURN); | ||||
| 	cancel = new CAdventureMapButton(CGI->generaltexth->zelp[592],boost::bind(&CTransformerWindow::close, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE); | ||||
| 	all    = new CAdventureMapButton(CGI->generaltexth->zelp[590],std::bind(&CTransformerWindow::addAll,this),     146,416,"ALTARMY.DEF",SDLK_a); | ||||
| 	convert= new CAdventureMapButton(CGI->generaltexth->zelp[591],std::bind(&CTransformerWindow::makeDeal,this),   269,416,"ALTSACR.DEF",SDLK_RETURN); | ||||
| 	cancel = new CAdventureMapButton(CGI->generaltexth->zelp[592],std::bind(&CTransformerWindow::close, this),392,416,"ICANCEL.DEF",SDLK_ESCAPE); | ||||
| 	bar    = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); | ||||
|  | ||||
| 	new CLabel(153, 29,FONT_SMALL, CENTER, Colors::YELLOW, CGI->generaltexth->allTexts[485]);//holding area | ||||
| @@ -5610,7 +5610,7 @@ CUniversityWindow::CUniversityWindow(const CGHeroInstance * _hero, const IMarket | ||||
| 		items.push_back(new CItem(this, list[i], 54+i*104, 234)); | ||||
|  | ||||
| 	cancel = new CAdventureMapButton(CGI->generaltexth->zelp[632], | ||||
| 		boost::bind(&CUniversityWindow::close, this),200,313,"IOKAY.DEF",SDLK_RETURN); | ||||
| 		std::bind(&CUniversityWindow::close, this),200,313,"IOKAY.DEF",SDLK_RETURN); | ||||
|  | ||||
| 	bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); | ||||
| } | ||||
| @@ -5643,11 +5643,11 @@ CUnivConfirmWindow::CUnivConfirmWindow(CUniversityWindow * PARENT, int SKILL, bo | ||||
| 	boost::replace_first(text, "%s", CGI->generaltexth->skillName[SKILL]); | ||||
| 	boost::replace_first(text, "%d", "2000"); | ||||
|  | ||||
| 	confirm= new CAdventureMapButton(hoverText, text, boost::bind(&CUnivConfirmWindow::makeDeal, this, SKILL), | ||||
| 	confirm= new CAdventureMapButton(hoverText, text, std::bind(&CUnivConfirmWindow::makeDeal, this, SKILL), | ||||
| 	         148,299,"IBY6432.DEF",SDLK_RETURN); | ||||
| 	confirm->block(!available); | ||||
|  | ||||
| 	cancel = new CAdventureMapButton(CGI->generaltexth->zelp[631],boost::bind(&CUnivConfirmWindow::close, this), | ||||
| 	cancel = new CAdventureMapButton(CGI->generaltexth->zelp[631],std::bind(&CUnivConfirmWindow::close, this), | ||||
| 	         252,299,"ICANCEL.DEF",SDLK_ESCAPE); | ||||
| 	bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); | ||||
| } | ||||
| @@ -5680,16 +5680,16 @@ CHillFortWindow::CHillFortWindow(const CGHeroInstance *visitor, const CGObjectIn | ||||
| 	for (int i=0; i<slotsCount; i++) | ||||
| 	{ | ||||
| 		currState[i] = getState(SlotID(i)); | ||||
| 		upgrade[i] = new CAdventureMapButton(getTextForSlot(SlotID(i)),"",boost::bind(&CHillFortWindow::makeDeal, this, SlotID(i)), | ||||
| 		upgrade[i] = new CAdventureMapButton(getTextForSlot(SlotID(i)),"",std::bind(&CHillFortWindow::makeDeal, this, SlotID(i)), | ||||
| 		                                    107+i*76, 171, "", SDLK_1+i, &files); | ||||
| 		upgrade[i]->block(currState[i] == -1); | ||||
| 	} | ||||
| 	files.clear(); | ||||
| 	files += "APHLF4R.DEF", "APHLF4Y.DEF", "APHLF4G.DEF"; | ||||
| 	currState[slotsCount] = getState(SlotID(slotsCount)); | ||||
| 	upgradeAll = new CAdventureMapButton(CGI->generaltexth->allTexts[432],"",boost::bind(&CHillFortWindow::makeDeal, this, SlotID(slotsCount)), | ||||
| 	upgradeAll = new CAdventureMapButton(CGI->generaltexth->allTexts[432],"",std::bind(&CHillFortWindow::makeDeal, this, SlotID(slotsCount)), | ||||
| 	                                    30, 231, "", SDLK_0, &files); | ||||
| 	quit = new CAdventureMapButton("","",boost::bind(&CHillFortWindow::close, this), 294, 275, "IOKAY.DEF", SDLK_RETURN); | ||||
| 	quit = new CAdventureMapButton("","",std::bind(&CHillFortWindow::close, this), 294, 275, "IOKAY.DEF", SDLK_RETURN); | ||||
| 	bar = new CGStatusBar(new CPicture(*background, Rect(8, pos.h - 26, pos.w - 16, 19), 8, pos.h - 26)); | ||||
|  | ||||
| 	garr = new CGarrisonInt(108, 60, 18, Point(),background->bg,Point(108,60),hero,nullptr); | ||||
| @@ -5850,7 +5850,7 @@ CThievesGuildWindow::CThievesGuildWindow(const CGObjectInstance * _owner): | ||||
| 	SThievesGuildInfo tgi; //info to be displayed | ||||
| 	LOCPLINT->cb->getThievesGuildInfo(tgi, owner); | ||||
|  | ||||
| 	exitb = new CAdventureMapButton (CGI->generaltexth->allTexts[600], "", boost::bind(&CThievesGuildWindow::close,this), 748, 556, "TPMAGE1", SDLK_RETURN); | ||||
| 	exitb = new CAdventureMapButton (CGI->generaltexth->allTexts[600], "", std::bind(&CThievesGuildWindow::close,this), 748, 556, "TPMAGE1", SDLK_RETURN); | ||||
| 	exitb->assignedKeys.insert(SDLK_ESCAPE); | ||||
| 	statusBar = new CGStatusBar(3, 555, "TStatBar.bmp", 742); | ||||
|  | ||||
|   | ||||
| @@ -106,7 +106,7 @@ public: | ||||
|  | ||||
| 	//use only before the game starts! (showYesNoDialog in LOCPLINT must be used then) | ||||
| 	static void showInfoDialog( const std::string & text, const std::vector<CComponent*> *components, bool DelComps = true, PlayerColor player = PlayerColor(1)); | ||||
| 	static void showOkDialog(const std::string & text, const std::vector<CComponent*> *components, const boost::function<void()> & onOk, bool delComps = true, PlayerColor player = PlayerColor(1)); | ||||
| 	static void showOkDialog(const std::string & text, const std::vector<CComponent*> *components, const std::function<void()> & onOk, bool delComps = true, PlayerColor player = PlayerColor(1)); | ||||
| 	static void showYesNoDialog( const std::string & text, const std::vector<CComponent*> *components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, bool DelComps = true, PlayerColor player = PlayerColor(1)); | ||||
| 	static CInfoWindow *create(const std::string &text, PlayerColor playerID = PlayerColor(1), const std::vector<CComponent*> *components = nullptr, bool DelComps = false); | ||||
|  | ||||
|   | ||||
| @@ -127,12 +127,12 @@ Graphics::Graphics() | ||||
| { | ||||
| 	#if 0 | ||||
| 	std::vector<Task> tasks; //preparing list of graphics to load | ||||
| 	tasks += boost::bind(&Graphics::loadFonts,this); | ||||
| 	tasks += boost::bind(&Graphics::loadPaletteAndColors,this); | ||||
| 	tasks += boost::bind(&Graphics::loadHeroFlags,this); | ||||
| 	tasks += boost::bind(&Graphics::initializeBattleGraphics,this); | ||||
| 	tasks += boost::bind(&Graphics::loadErmuToPicture,this); | ||||
| 	tasks += boost::bind(&Graphics::initializeImageLists,this); | ||||
| 	tasks += std::bind(&Graphics::loadFonts,this); | ||||
| 	tasks += std::bind(&Graphics::loadPaletteAndColors,this); | ||||
| 	tasks += std::bind(&Graphics::loadHeroFlags,this); | ||||
| 	tasks += std::bind(&Graphics::initializeBattleGraphics,this); | ||||
| 	tasks += std::bind(&Graphics::loadErmuToPicture,this); | ||||
| 	tasks += std::bind(&Graphics::initializeImageLists,this); | ||||
| 	tasks += GET_DEF_ESS(resources32,"RESOURCE.DEF");	 | ||||
| 	tasks += GET_DEF_ESS(heroMoveArrows,"ADAG.DEF"); | ||||
|  | ||||
| @@ -288,7 +288,7 @@ void Graphics::loadHeroFlags() | ||||
| 	boost::thread_group grupa; | ||||
| 	for(int g=3; g>=0; --g) | ||||
| 	{ | ||||
| 		grupa.create_thread(boost::bind(&Graphics::loadHeroFlagsDetail, this, boost::ref(pr[g]), true)); | ||||
| 		grupa.create_thread(std::bind(&Graphics::loadHeroFlagsDetail, this, std::ref(pr[g]), true)); | ||||
| 	} | ||||
| 	grupa.join_all(); | ||||
| 	#else | ||||
|   | ||||
| @@ -637,7 +637,7 @@ void BattleSetActiveStack::applyCl( CClient *cl ) | ||||
| 		playerToCall = activated->owner; | ||||
| 	} | ||||
| 	if( vstd::contains(cl->battleints, playerToCall) ) | ||||
| 		boost::thread( boost::bind(&CClient::waitForMoveAndSend, cl, playerToCall) ); | ||||
| 		boost::thread( std::bind(&CClient::waitForMoveAndSend, cl, playerToCall) ); | ||||
| } | ||||
|  | ||||
| void BattleTriggerEffect::applyCl(CClient * cl) | ||||
|   | ||||
| @@ -224,16 +224,16 @@ CBattleInterface::CBattleInterface(const CCreatureSet * army1, const CCreatureSe | ||||
| // 	blitAt(menu, pos.x, 556 + pos.y); | ||||
|  | ||||
| 	//preparing buttons and console | ||||
| 	bOptions = new CAdventureMapButton (CGI->generaltexth->zelp[381].first, CGI->generaltexth->zelp[381].second, boost::bind(&CBattleInterface::bOptionsf,this), 3, 561, "icm003.def", SDLK_o); | ||||
| 	bSurrender = new CAdventureMapButton (CGI->generaltexth->zelp[379].first, CGI->generaltexth->zelp[379].second, boost::bind(&CBattleInterface::bSurrenderf,this), 54, 561, "icm001.def", SDLK_s); | ||||
| 	bFlee = new CAdventureMapButton (CGI->generaltexth->zelp[380].first, CGI->generaltexth->zelp[380].second, boost::bind(&CBattleInterface::bFleef,this), 105, 561, "icm002.def", SDLK_r); | ||||
| 	bAutofight  = new CAdventureMapButton (CGI->generaltexth->zelp[382].first, CGI->generaltexth->zelp[382].second, boost::bind(&CBattleInterface::bAutofightf,this), 157, 561, "icm004.def", SDLK_a); | ||||
| 	bSpell = new CAdventureMapButton (CGI->generaltexth->zelp[385].first, CGI->generaltexth->zelp[385].second, boost::bind(&CBattleInterface::bSpellf,this), 645, 561, "icm005.def", SDLK_c); | ||||
| 	bWait = new CAdventureMapButton (CGI->generaltexth->zelp[386].first, CGI->generaltexth->zelp[386].second, boost::bind(&CBattleInterface::bWaitf,this), 696, 561, "icm006.def", SDLK_w); | ||||
| 	bDefence = new CAdventureMapButton (CGI->generaltexth->zelp[387].first, CGI->generaltexth->zelp[387].second, boost::bind(&CBattleInterface::bDefencef,this), 747, 561, "icm007.def", SDLK_d); | ||||
| 	bOptions = new CAdventureMapButton (CGI->generaltexth->zelp[381].first, CGI->generaltexth->zelp[381].second, std::bind(&CBattleInterface::bOptionsf,this), 3, 561, "icm003.def", SDLK_o); | ||||
| 	bSurrender = new CAdventureMapButton (CGI->generaltexth->zelp[379].first, CGI->generaltexth->zelp[379].second, std::bind(&CBattleInterface::bSurrenderf,this), 54, 561, "icm001.def", SDLK_s); | ||||
| 	bFlee = new CAdventureMapButton (CGI->generaltexth->zelp[380].first, CGI->generaltexth->zelp[380].second, std::bind(&CBattleInterface::bFleef,this), 105, 561, "icm002.def", SDLK_r); | ||||
| 	bAutofight  = new CAdventureMapButton (CGI->generaltexth->zelp[382].first, CGI->generaltexth->zelp[382].second, std::bind(&CBattleInterface::bAutofightf,this), 157, 561, "icm004.def", SDLK_a); | ||||
| 	bSpell = new CAdventureMapButton (CGI->generaltexth->zelp[385].first, CGI->generaltexth->zelp[385].second, std::bind(&CBattleInterface::bSpellf,this), 645, 561, "icm005.def", SDLK_c); | ||||
| 	bWait = new CAdventureMapButton (CGI->generaltexth->zelp[386].first, CGI->generaltexth->zelp[386].second, std::bind(&CBattleInterface::bWaitf,this), 696, 561, "icm006.def", SDLK_w); | ||||
| 	bDefence = new CAdventureMapButton (CGI->generaltexth->zelp[387].first, CGI->generaltexth->zelp[387].second, std::bind(&CBattleInterface::bDefencef,this), 747, 561, "icm007.def", SDLK_d); | ||||
| 	bDefence->assignedKeys.insert(SDLK_SPACE); | ||||
| 	bConsoleUp = new CAdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleUpf,this), 624, 561, "ComSlide.def", SDLK_UP); | ||||
| 	bConsoleDown = new CAdventureMapButton (std::string(), std::string(), boost::bind(&CBattleInterface::bConsoleDownf,this), 624, 580, "ComSlide.def", SDLK_DOWN); | ||||
| 	bConsoleUp = new CAdventureMapButton (std::string(), std::string(), std::bind(&CBattleInterface::bConsoleUpf,this), 624, 561, "ComSlide.def", SDLK_UP); | ||||
| 	bConsoleDown = new CAdventureMapButton (std::string(), std::string(), std::bind(&CBattleInterface::bConsoleDownf,this), 624, 580, "ComSlide.def", SDLK_DOWN); | ||||
| 	bConsoleDown->setOffset(2); | ||||
| 	console = new CBattleConsole(); | ||||
| 	console->pos.x += 211; | ||||
| @@ -242,8 +242,8 @@ CBattleInterface::CBattleInterface(const CCreatureSet * army1, const CCreatureSe | ||||
| 	console->pos.h = 38; | ||||
| 	if(tacticsMode) | ||||
| 	{ | ||||
| 		btactNext = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CBattleInterface::bTacticNextStack,this, (CStack*)nullptr), 213, 560, "icm011.def", SDLK_SPACE); | ||||
| 		btactEnd = new CAdventureMapButton(std::string(), std::string(), boost::bind(&CBattleInterface::bEndTacticPhase,this), 419, 560, "icm012.def", SDLK_RETURN); | ||||
| 		btactNext = new CAdventureMapButton(std::string(), std::string(), std::bind(&CBattleInterface::bTacticNextStack,this, (CStack*)nullptr), 213, 560, "icm011.def", SDLK_SPACE); | ||||
| 		btactEnd = new CAdventureMapButton(std::string(), std::string(), std::bind(&CBattleInterface::bEndTacticPhase,this), 419, 560, "icm012.def", SDLK_RETURN); | ||||
| 		menu = BitmapHandler::loadBitmap("COPLACBR.BMP"); | ||||
| 	} | ||||
| 	else | ||||
| @@ -819,7 +819,7 @@ void CBattleInterface::bFleef() | ||||
|  | ||||
| 	if( curInt->cb->battleCanFlee() ) | ||||
| 	{ | ||||
| 		CFunctionList<void()> ony = boost::bind(&CBattleInterface::reallyFlee,this); | ||||
| 		CFunctionList<void()> ony = std::bind(&CBattleInterface::reallyFlee,this); | ||||
| 		curInt->showYesNoDialog(CGI->generaltexth->allTexts[28], ony, 0, false); //Are you sure you want to retreat? | ||||
| 	} | ||||
| 	else | ||||
|   | ||||
| @@ -258,11 +258,11 @@ CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInt | ||||
| 	background = new CPicture("comopbck.bmp"); | ||||
| 	background->colorize(owner->getCurrentPlayerInterface()->playerID); | ||||
|  | ||||
| 	viewGrid = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintCellBorders, owner, true), boost::bind(&CBattleInterface::setPrintCellBorders, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[427].first)(3,CGI->generaltexth->zelp[427].first), CGI->generaltexth->zelp[427].second, false, "sysopchk.def", nullptr, 25, 56, false); | ||||
| 	viewGrid = new CHighlightableButton(std::bind(&CBattleInterface::setPrintCellBorders, owner, true), std::bind(&CBattleInterface::setPrintCellBorders, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[427].first)(3,CGI->generaltexth->zelp[427].first), CGI->generaltexth->zelp[427].second, false, "sysopchk.def", nullptr, 25, 56, false); | ||||
| 	viewGrid->select(settings["battle"]["cellBorders"].Bool()); | ||||
| 	movementShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintStackRange, owner, true), boost::bind(&CBattleInterface::setPrintStackRange, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[428].first)(3,CGI->generaltexth->zelp[428].first), CGI->generaltexth->zelp[428].second, false, "sysopchk.def", nullptr, 25, 89, false); | ||||
| 	movementShadow = new CHighlightableButton(std::bind(&CBattleInterface::setPrintStackRange, owner, true), std::bind(&CBattleInterface::setPrintStackRange, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[428].first)(3,CGI->generaltexth->zelp[428].first), CGI->generaltexth->zelp[428].second, false, "sysopchk.def", nullptr, 25, 89, false); | ||||
| 	movementShadow->select(settings["battle"]["stackRange"].Bool()); | ||||
| 	mouseShadow = new CHighlightableButton(boost::bind(&CBattleInterface::setPrintMouseShadow, owner, true), boost::bind(&CBattleInterface::setPrintMouseShadow, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[429].first)(3,CGI->generaltexth->zelp[429].first), CGI->generaltexth->zelp[429].second, false, "sysopchk.def", nullptr, 25, 122, false); | ||||
| 	mouseShadow = new CHighlightableButton(std::bind(&CBattleInterface::setPrintMouseShadow, owner, true), std::bind(&CBattleInterface::setPrintMouseShadow, owner, false), boost::assign::map_list_of(0,CGI->generaltexth->zelp[429].first)(3,CGI->generaltexth->zelp[429].first), CGI->generaltexth->zelp[429].second, false, "sysopchk.def", nullptr, 25, 122, false); | ||||
| 	mouseShadow->select(settings["battle"]["mouseShadow"].Bool()); | ||||
|  | ||||
| 	animSpeeds = new CHighlightableButtonsGroup(0); | ||||
| @@ -270,12 +270,12 @@ CBattleOptionsWindow::CBattleOptionsWindow(const SDL_Rect & position, CBattleInt | ||||
| 	animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[423].first),CGI->generaltexth->zelp[423].second, "sysob10.def", 92, 225, 63); | ||||
| 	animSpeeds->addButton(boost::assign::map_list_of(0,CGI->generaltexth->zelp[424].first),CGI->generaltexth->zelp[424].second, "sysob11.def",156, 225, 100); | ||||
| 	animSpeeds->select(owner->getAnimSpeed(), 1); | ||||
| 	animSpeeds->onChange = boost::bind(&CBattleInterface::setAnimSpeed, owner, _1); | ||||
| 	animSpeeds->onChange = std::bind(&CBattleInterface::setAnimSpeed, owner, _1); | ||||
|  | ||||
| 	setToDefault = new CAdventureMapButton (CGI->generaltexth->zelp[393], boost::bind(&CBattleOptionsWindow::bDefaultf,this), 246, 359, "codefaul.def"); | ||||
| 	setToDefault = new CAdventureMapButton (CGI->generaltexth->zelp[393], std::bind(&CBattleOptionsWindow::bDefaultf,this), 246, 359, "codefaul.def"); | ||||
| 	setToDefault->swappedImages = true; | ||||
| 	setToDefault->update(); | ||||
| 	exit = new CAdventureMapButton (CGI->generaltexth->zelp[392], boost::bind(&CBattleOptionsWindow::bExitf,this), 357, 359, "soretrn.def",SDLK_RETURN); | ||||
| 	exit = new CAdventureMapButton (CGI->generaltexth->zelp[392], std::bind(&CBattleOptionsWindow::bExitf,this), 357, 359, "soretrn.def",SDLK_RETURN); | ||||
| 	exit->swappedImages = true; | ||||
| 	exit->update(); | ||||
|  | ||||
| @@ -322,7 +322,7 @@ CBattleResultWindow::CBattleResultWindow(const BattleResult &br, const SDL_Rect | ||||
| 	CPicture * bg = new CPicture("CPRESULT"); | ||||
| 	bg->colorize(owner.playerID); | ||||
|  | ||||
| 	exit = new CAdventureMapButton ("", "", boost::bind(&CBattleResultWindow::bExitf,this), 384, 505, "iok6432.def", SDLK_RETURN); | ||||
| 	exit = new CAdventureMapButton ("", "", std::bind(&CBattleResultWindow::bExitf,this), 384, 505, "iok6432.def", SDLK_RETURN); | ||||
| 	exit->borderColor = Colors::METALLIC_GOLD; | ||||
| 	exit->borderEnabled = true; | ||||
|  | ||||
|   | ||||
| @@ -42,7 +42,7 @@ SDL_Color AnimationControls::getNoBorder() | ||||
|  | ||||
| CCreatureAnimation * AnimationControls::getAnimation(const CCreature * creature) | ||||
| { | ||||
| 	auto func = boost::bind(&AnimationControls::getCreatureAnimationSpeed, creature, _1, _2); | ||||
| 	auto func = std::bind(&AnimationControls::getCreatureAnimationSpeed, creature, _1, _2); | ||||
| 	return new CCreatureAnimation(creature->animDefName, func); | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -49,7 +49,7 @@ namespace AnimationControls | ||||
| class CCreatureAnimation : public CIntObject | ||||
| { | ||||
| public: | ||||
| 	typedef boost::function<float(CCreatureAnimation *, size_t)> TSpeedController; | ||||
| 	typedef std::function<float(CCreatureAnimation *, size_t)> TSpeedController; | ||||
|  | ||||
| private: | ||||
| 	std::string defName; | ||||
|   | ||||
| @@ -541,7 +541,7 @@ void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt) | ||||
| 	addChild(bt); | ||||
| 	bt->recActions = defActions;//FIXME: not needed? | ||||
|  | ||||
| 	bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID); | ||||
|     bt->callback += std::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID); | ||||
| 	bt->onlyOn = true; | ||||
| 	buttons.push_back(bt); | ||||
| } | ||||
| @@ -555,7 +555,7 @@ void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tool | ||||
| 		bt->setOffset(buttons.size()-3); | ||||
| 	} | ||||
| 	bt->ID = uid; | ||||
| 	bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID); | ||||
|     bt->callback += std::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID); | ||||
| 	bt->onlyOn = true; | ||||
| 	buttons.push_back(bt); | ||||
| } | ||||
| @@ -784,9 +784,9 @@ CSlider::CSlider(int x, int y, int totalw, std::function<void(int)> Moved, int C | ||||
| 		right->pos.y = pos.y + totalw - 16; | ||||
| 	} | ||||
|  | ||||
| 	left->callback = boost::bind(&CSlider::moveLeft,this); | ||||
| 	right->callback = boost::bind(&CSlider::moveRight,this); | ||||
| 	slider->callback = boost::bind(&CSlider::sliderClicked,this); | ||||
|     left->callback = std::bind(&CSlider::moveLeft,this); | ||||
|     right->callback = std::bind(&CSlider::moveRight,this); | ||||
|     slider->callback = std::bind(&CSlider::sliderClicked,this); | ||||
| 	left->pos.w = left->pos.h = right->pos.w = right->pos.h = slider->pos.w = slider->pos.h = 16; | ||||
| 	if(horizontal) | ||||
| 	{ | ||||
| @@ -979,7 +979,7 @@ CListBox::CListBox(CreateFunc create, DestroyFunc destroy, Point Pos, Point Item | ||||
| 	if (Slider & 1) | ||||
| 	{ | ||||
| 		OBJ_CONSTRUCTION_CAPTURING_ALL; | ||||
| 		slider = new CSlider(SliderPos.x, SliderPos.y, SliderPos.w, boost::bind(&CListBox::moveToPos, this, _1), | ||||
|         slider = new CSlider(SliderPos.x, SliderPos.y, SliderPos.w, std::bind(&CListBox::moveToPos, this, _1), | ||||
| 			VisibleSize, TotalSize, InitialPos, Slider & 2, Slider & 4); | ||||
| 	} | ||||
| 	reset(); | ||||
| @@ -1457,7 +1457,7 @@ void CTextBox::setText(const std::string &text) | ||||
| 		label->setText(text); | ||||
|  | ||||
| 		OBJ_CONSTRUCTION_CAPTURING_ALL; | ||||
| 		slider = new CSlider(pos.w - 32, 0, pos.h, boost::bind(&CTextBox::sliderMoved, this, _1), | ||||
|         slider = new CSlider(pos.w - 32, 0, pos.h, std::bind(&CTextBox::sliderMoved, this, _1), | ||||
| 		                     label->pos.h, label->textSize.y, 0, false, sliderStyle); | ||||
| 		slider->scrollStep = graphics->fonts[label->font]->getLineHeight(); | ||||
| 	} | ||||
|   | ||||
| @@ -483,7 +483,7 @@ public: | ||||
| 	//Filter that will block all characters not allowed in filenames | ||||
| 	static void filenameFilter(std::string &text, const std::string & oldText); | ||||
| 	//Filter that will allow only input of numbers in range min-max (min-max are allowed) | ||||
| 	//min-max should be set via something like boost::bind | ||||
|     //min-max should be set via something like std::bind | ||||
| 	static void numberFilter(std::string &text, const std::string & oldText, int minValue, int maxValue); | ||||
| }; | ||||
|  | ||||
|   | ||||
| @@ -254,5 +254,5 @@ void CConsoleHandler::end() | ||||
|  | ||||
| void CConsoleHandler::start() | ||||
| { | ||||
| 	thread = new boost::thread(boost::bind(&CConsoleHandler::run,console)); | ||||
| 	thread = new boost::thread(std::bind(&CConsoleHandler::run,console)); | ||||
| } | ||||
|   | ||||
| @@ -33,7 +33,7 @@ void CRandomGenerator::resetSeed() | ||||
|  | ||||
| TRandI CRandomGenerator::getIntRange(int lower, int upper) | ||||
| { | ||||
| 	return boost::bind(TIntDist(lower, upper), boost::ref(rand)); | ||||
|     return std::bind(TIntDist(lower, upper), std::ref(rand)); | ||||
| } | ||||
|  | ||||
| int CRandomGenerator::nextInt(int upper) | ||||
| @@ -53,7 +53,7 @@ int CRandomGenerator::nextInt() | ||||
|  | ||||
| TRand CRandomGenerator::getDoubleRange(double lower, double upper) | ||||
| { | ||||
| 	return boost::bind(TRealDist(lower, upper), boost::ref(rand)); | ||||
|     return std::bind(TRealDist(lower, upper), std::ref(rand)); | ||||
| } | ||||
|  | ||||
| double CRandomGenerator::nextDouble(double upper) | ||||
|   | ||||
| @@ -26,7 +26,7 @@ void CThreadHelper::run() | ||||
| { | ||||
| 	boost::thread_group grupa; | ||||
| 	for(int i=0;i<threads;i++) | ||||
| 		grupa.create_thread(boost::bind(&CThreadHelper::processTasks,this)); | ||||
| 		grupa.create_thread(std::bind(&CThreadHelper::processTasks,this)); | ||||
| 	grupa.join_all(); | ||||
| } | ||||
| void CThreadHelper::processTasks() | ||||
|   | ||||
| @@ -37,16 +37,16 @@ template <typename T> inline void setData(T * data, std::function<T()> func) | ||||
| void DLL_LINKAGE setThreadName(const std::string &name); | ||||
|  | ||||
| #define GET_DATA(TYPE,DESTINATION,FUNCTION_TO_GET) \ | ||||
| 	(boost::bind(&setData<TYPE>,&DESTINATION,FUNCTION_TO_GET)) | ||||
| 	(std::bind(&setData<TYPE>,&DESTINATION,FUNCTION_TO_GET)) | ||||
| #define GET_SURFACE(SUR_DESTINATION, SUR_NAME) \ | ||||
| 	(GET_DATA \ | ||||
| 		(SDL_Surface*,SUR_DESTINATION,\ | ||||
| 		std::function<SDL_Surface*()>(boost::bind(&BitmapHandler::loadBitmap,SUR_NAME,true)))) | ||||
| 		std::function<SDL_Surface*()>(std::bind(&BitmapHandler::loadBitmap,SUR_NAME,true)))) | ||||
| #define GET_DEF(DESTINATION, DEF_NAME) \ | ||||
| 	(GET_DATA \ | ||||
| 		(CDefHandler*,DESTINATION,\ | ||||
| 		std::function<CDefHandler*()>(boost::bind(CDefHandler::giveDef,DEF_NAME)))) | ||||
| 		std::function<CDefHandler*()>(std::bind(CDefHandler::giveDef,DEF_NAME)))) | ||||
| #define GET_DEF_ESS(DESTINATION, DEF_NAME) \ | ||||
| 	(GET_DATA \ | ||||
| 		(CDefEssential*,DESTINATION,\ | ||||
| 		std::function<CDefEssential*()>(boost::bind(CDefHandler::giveDefEss,DEF_NAME)))) | ||||
| 		std::function<CDefEssential*()>(std::bind(CDefHandler::giveDefEss,DEF_NAME)))) | ||||
|   | ||||
| @@ -16,23 +16,23 @@ template<typename Signature> | ||||
| class CFunctionList | ||||
| { | ||||
| public: | ||||
| 	std::vector<boost::function<Signature> > funcs; | ||||
| 	std::vector<std::function<Signature> > funcs; | ||||
|  | ||||
| 	CFunctionList(int){}; | ||||
| 	CFunctionList(){}; | ||||
| 	template <typename Functor>  | ||||
| 	CFunctionList(const Functor &f) | ||||
| 	{ | ||||
| 		funcs.push_back(boost::function<Signature>(f)); | ||||
| 		funcs.push_back(std::function<Signature>(f)); | ||||
| 	} | ||||
| 	CFunctionList(const boost::function<Signature> &first) | ||||
| 	CFunctionList(const std::function<Signature> &first) | ||||
| 	{ | ||||
| 		if (first) | ||||
| 			funcs.push_back(first); | ||||
| 	} | ||||
| 	CFunctionList(std::nullptr_t) | ||||
| 	{} | ||||
| 	CFunctionList & operator+=(const boost::function<Signature> &first) | ||||
| 	CFunctionList & operator+=(const std::function<Signature> &first) | ||||
| 	{ | ||||
| 		funcs.push_back(first); | ||||
| 		return *this; | ||||
| @@ -54,7 +54,7 @@ public: | ||||
| 	} | ||||
| 	void operator()() const | ||||
| 	{ | ||||
| 		std::vector<boost::function<Signature> > funcs2 = funcs; //backup | ||||
| 		std::vector<std::function<Signature> > funcs2 = funcs; //backup | ||||
| 		for(size_t i=0;i<funcs2.size(); ++i)  | ||||
| 		{ | ||||
| 			if (funcs2[i]) | ||||
| @@ -64,7 +64,7 @@ public: | ||||
| 	template <typename Arg>  | ||||
| 	void operator()(const Arg & a) const | ||||
| 	{ | ||||
| 		std::vector<boost::function<Signature> > funcs2 = funcs; //backup | ||||
| 		std::vector<std::function<Signature> > funcs2 = funcs; //backup | ||||
| 		for(int i=0;i<funcs2.size(); i++)  | ||||
| 		{ | ||||
| 			if (funcs2[i]) | ||||
| @@ -75,7 +75,7 @@ public: | ||||
| 	template <typename Arg1, typename Arg2> | ||||
| 	void operator()(Arg1 & a, Arg2 & b) const | ||||
| 	{ | ||||
| 		std::vector<boost::function<Signature> > funcs2 = funcs; //backup | ||||
| 		std::vector<std::function<Signature> > funcs2 = funcs; //backup | ||||
| 		for(int i=0;i<funcs2.size(); i++) | ||||
| 		{ | ||||
| 			if (funcs2[i]) | ||||
|   | ||||
| @@ -250,7 +250,7 @@ int BonusList::valOfBonuses(const CSelector &select) const | ||||
|  | ||||
| // void BonusList::limit(const CBonusSystemNode &node) | ||||
| // { | ||||
| // 	remove_if(boost::bind(&CBonusSystemNode::isLimitedOnUs, boost::ref(node), _1)); | ||||
| // 	remove_if(std::bind(&CBonusSystemNode::isLimitedOnUs, std::ref(node), _1)); | ||||
| // } | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -25,12 +25,12 @@ CFilesystemGenerator::CFilesystemGenerator(std::string prefix): | ||||
| CFilesystemGenerator::TLoadFunctorMap CFilesystemGenerator::genFunctorMap() | ||||
| { | ||||
| 	TLoadFunctorMap map; | ||||
| 	map["map"] = boost::bind(&CFilesystemGenerator::loadJsonMap, this, _1, _2); | ||||
| 	map["dir"] = boost::bind(&CFilesystemGenerator::loadDirectory, this, _1, _2); | ||||
| 	map["lod"] = boost::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_LOD>, this, _1, _2); | ||||
| 	map["snd"] = boost::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_SND>, this, _1, _2); | ||||
| 	map["vid"] = boost::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_VID>, this, _1, _2); | ||||
| 	map["zip"] = boost::bind(&CFilesystemGenerator::loadZipArchive, this, _1, _2); | ||||
| 	map["map"] = std::bind(&CFilesystemGenerator::loadJsonMap, this, _1, _2); | ||||
| 	map["dir"] = std::bind(&CFilesystemGenerator::loadDirectory, this, _1, _2); | ||||
| 	map["lod"] = std::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_LOD>, this, _1, _2); | ||||
| 	map["snd"] = std::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_SND>, this, _1, _2); | ||||
| 	map["vid"] = std::bind(&CFilesystemGenerator::loadArchive<EResType::ARCHIVE_VID>, this, _1, _2); | ||||
| 	map["zip"] = std::bind(&CFilesystemGenerator::loadZipArchive, this, _1, _2); | ||||
| 	return map; | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -20,7 +20,7 @@ class JsonNode; | ||||
| /// Helper class that allows generation of a ISimpleResourceLoader entry out of Json config(s) | ||||
| class DLL_LINKAGE CFilesystemGenerator | ||||
| { | ||||
| 	typedef boost::function<void(const std::string &, const JsonNode &)> TLoadFunctor; | ||||
| 	typedef std::function<void(const std::string &, const JsonNode &)> TLoadFunctor; | ||||
| 	typedef std::map<std::string, TLoadFunctor> TLoadFunctorMap; | ||||
|  | ||||
| 	CFilesystemList * filesystem; | ||||
|   | ||||
| @@ -25,7 +25,7 @@ void CMapGenerator::foreach_neighbour(const int3 &pos, std::function<void(int3& | ||||
|  | ||||
|  | ||||
| CMapGenerator::CMapGenerator() : | ||||
| 	monolithIndex(0), zonesTotal(0) | ||||
|     zonesTotal(0), monolithIndex(0) | ||||
| { | ||||
| } | ||||
|  | ||||
|   | ||||
| @@ -1474,7 +1474,7 @@ void CGameHandler::run(bool resume) | ||||
| 			if(j->second == elem) | ||||
| 				pom.insert(j->first); | ||||
|  | ||||
| 		boost::thread(boost::bind(&CGameHandler::handleConnection,this,pom,boost::ref(*elem))); | ||||
| 		boost::thread(std::bind(&CGameHandler::handleConnection,this,pom,std::ref(*elem))); | ||||
| 	} | ||||
|  | ||||
| 	if(gs->scenarioOps->mode == StartInfo::DUEL) | ||||
|   | ||||
| @@ -230,7 +230,7 @@ void CPregameServer::start_async_accept() | ||||
| 	assert(acceptor); | ||||
|  | ||||
| 	upcomingConnection = new TSocket(acceptor->get_io_service()); | ||||
| 	acceptor->async_accept(*upcomingConnection, boost::bind(&CPregameServer::connectionAccepted, this, _1)); | ||||
| 	acceptor->async_accept(*upcomingConnection, std::bind(&CPregameServer::connectionAccepted, this, _1)); | ||||
| } | ||||
|  | ||||
| void CPregameServer::announceTxt(const std::string &txt, const std::string &playerName /*= "system"*/) | ||||
| @@ -415,7 +415,7 @@ void CVCMIServer::start() | ||||
| 	boost::system::error_code error; | ||||
|     logNetwork->infoStream()<<"Listening for connections at port " << acceptor->local_endpoint().port(); | ||||
| 	auto  s = new tcp::socket(acceptor->get_io_service()); | ||||
| 	boost::thread acc(boost::bind(vaccept,acceptor,s,&error)); | ||||
| 	boost::thread acc(std::bind(vaccept,acceptor,s,&error)); | ||||
| #ifndef __ANDROID__ | ||||
| 	sr->setToTrueAndNotify(); | ||||
| 	delete mr; | ||||
|   | ||||
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