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mirror of https://github.com/vcmi/vcmi.git synced 2025-11-23 22:37:55 +02:00

Update docs

This commit is contained in:
Ivan Savenko
2025-07-14 11:26:41 +03:00
parent f58d08e563
commit 51408cccd8

View File

@@ -124,6 +124,8 @@
"monsters" : "normal",
//possible terrain types. All terrains will be available if not specified
/// Identifier without modID specifier MUST exist in base game or in one of dependencies
/// Identifier with explicit modID specifier will be silently skipped if corresponding mod is not loaded
"terrainTypes" : [ "sand" ],
// List of type hints for every town, in the order of placement. First present hint if used for each town
@@ -143,6 +145,8 @@
],
//optional, list of explicitly banned terrain types
/// Identifier without modID specifier MUST exist in base game or in one of dependencies
/// Identifier with explicit modID specifier will be silently skipped if corresponding mod is not loaded
"bannedTerrains" : ["lava", "asphalt"]
// if true, terrain for this zone will match native terrain of player faction. Used only in owned zones
@@ -161,15 +165,27 @@
"customObjectsLikeZone" : 1,
// factions of monsters allowed on this zone
/// Identifier without modID specifier MUST exist in base game or in one of dependencies
/// Identifier with explicit modID specifier will be silently skipped if corresponding mod is not loaded
"allowedMonsters" : ["inferno", "necropolis"]
// These monsers will never appear in the zone
/// Identifier without modID specifier MUST exist in base game or in one of dependencies
/// Identifier with explicit modID specifier will be silently skipped if corresponding mod is not loaded
"bannedMonsters" : ["fortress", "stronghold", "conflux"]
// towns allowed on this terrain
/// Identifier without modID specifier MUST exist in base game or in one of dependencies
/// Identifier with explicit modID specifier will be silently skipped if corresponding mod is not loaded
"allowedTowns" : ["castle", "tower", "rampart"]
// towns will never spawn on this terrain
/// Identifier without modID specifier MUST exist in base game or in one of dependencies
/// Identifier with explicit modID specifier will be silently skipped if corresponding mod is not loaded
"bannedTowns" : ["necropolis"]
// List of mines that will be added to this zone