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Update docs
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@@ -124,6 +124,8 @@
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"monsters" : "normal",
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"monsters" : "normal",
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//possible terrain types. All terrains will be available if not specified
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//possible terrain types. All terrains will be available if not specified
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/// Identifier without modID specifier MUST exist in base game or in one of dependencies
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/// Identifier with explicit modID specifier will be silently skipped if corresponding mod is not loaded
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"terrainTypes" : [ "sand" ],
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"terrainTypes" : [ "sand" ],
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// List of type hints for every town, in the order of placement. First present hint if used for each town
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// List of type hints for every town, in the order of placement. First present hint if used for each town
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@@ -143,6 +145,8 @@
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],
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],
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//optional, list of explicitly banned terrain types
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//optional, list of explicitly banned terrain types
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/// Identifier without modID specifier MUST exist in base game or in one of dependencies
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/// Identifier with explicit modID specifier will be silently skipped if corresponding mod is not loaded
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"bannedTerrains" : ["lava", "asphalt"]
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"bannedTerrains" : ["lava", "asphalt"]
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// if true, terrain for this zone will match native terrain of player faction. Used only in owned zones
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// if true, terrain for this zone will match native terrain of player faction. Used only in owned zones
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@@ -161,15 +165,27 @@
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"customObjectsLikeZone" : 1,
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"customObjectsLikeZone" : 1,
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// factions of monsters allowed on this zone
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// factions of monsters allowed on this zone
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/// Identifier without modID specifier MUST exist in base game or in one of dependencies
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/// Identifier with explicit modID specifier will be silently skipped if corresponding mod is not loaded
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"allowedMonsters" : ["inferno", "necropolis"]
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"allowedMonsters" : ["inferno", "necropolis"]
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// These monsers will never appear in the zone
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// These monsers will never appear in the zone
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/// Identifier without modID specifier MUST exist in base game or in one of dependencies
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/// Identifier with explicit modID specifier will be silently skipped if corresponding mod is not loaded
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"bannedMonsters" : ["fortress", "stronghold", "conflux"]
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"bannedMonsters" : ["fortress", "stronghold", "conflux"]
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// towns allowed on this terrain
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// towns allowed on this terrain
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/// Identifier without modID specifier MUST exist in base game or in one of dependencies
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/// Identifier with explicit modID specifier will be silently skipped if corresponding mod is not loaded
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"allowedTowns" : ["castle", "tower", "rampart"]
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"allowedTowns" : ["castle", "tower", "rampart"]
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// towns will never spawn on this terrain
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// towns will never spawn on this terrain
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/// Identifier without modID specifier MUST exist in base game or in one of dependencies
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/// Identifier with explicit modID specifier will be silently skipped if corresponding mod is not loaded
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"bannedTowns" : ["necropolis"]
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"bannedTowns" : ["necropolis"]
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// List of mines that will be added to this zone
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// List of mines that will be added to this zone
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