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mirror of https://github.com/vcmi/vcmi.git synced 2025-07-01 00:45:26 +02:00

REMOVED FILES: CPatgFinder.h/cpp

Updated project files for MSVC and automake (I hope I didn't break it)
* Refactored pathfinding and integrated into CGameState. 
* Fixed issues with wrong calculating movement cost at server side
* Hero infowindow won't be redrawed each time experience changes
* Removed memory leaks with CPaths-s
* Support for Sign objects
* Bumped savegame formt version to ensure old not compatible saves won't be readed
* Spellscrolls will disappear on visit (won't be treated as spellbooks anymore)
This commit is contained in:
Michał W. Urbańczyk
2009-03-19 14:17:19 +00:00
parent a0057c5014
commit 516b1e2b00
22 changed files with 299 additions and 344 deletions

View File

@ -1,22 +1,7 @@
#define VCMI_DLL
#include "stdafx.h"
#include "CConsoleHandler.h"
#include "CAdvmapInterface.h"
#include "CCastleInterface.h"
#include "CPlayerInterface.h"
#include "CGameInfo.h"
#include "global.h"
#include "CGameState.h"
#include "CCallback.h"
#include "CPathfinder.h"
#include "mapHandler.h"
#include <sstream>
#include "SDL_Extensions.h"
#include "hch/CHeroHandler.h"
#include "hch/CLodHandler.h"
#include <boost/algorithm/string.hpp>
#include "boost/function.hpp"
#include <boost/thread.hpp>
#ifdef _WIN32
#include <windows.h>