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REMOVED FILES: CPatgFinder.h/cpp
Updated project files for MSVC and automake (I hope I didn't break it) * Refactored pathfinding and integrated into CGameState. * Fixed issues with wrong calculating movement cost at server side * Hero infowindow won't be redrawed each time experience changes * Removed memory leaks with CPaths-s * Support for Sign objects * Bumped savegame formt version to ensure old not compatible saves won't be readed * Spellscrolls will disappear on visit (won't be treated as spellbooks anymore)
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@@ -1,4 +1,4 @@
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0.7 -> 0.71 (as for r754)
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0.7 -> 0.71 (as for r765)
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GENERAL:
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* fixed scrolling behind window problem (now it's possible to scroll with CTRL + arrows)
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* morale/luck system and corresponding sec. skills supported
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@@ -25,6 +25,7 @@ ADVENTURE INTERFACE:
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* new movement cost calculation algorithm
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* fixed sight radious calculation
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* it's possible to stop hero movement
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* faster minimap refreshing
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BATTLES:
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* partial support for battle obstacles
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@@ -37,6 +38,7 @@ BATTLES:
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* blue glowing border around hovered creature
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* made animation on battlefield more smooth
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* standing stacks have more static animation
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* probably fixed problem with displaying corpses on battlefield
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* fixes for two-hex creatures actions
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* fixed hero casting spell animation
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* corrected stack death animation
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@@ -62,6 +64,7 @@ TOWN INTERFACE:
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* fixed crash occuring when clicking on hero portrait in Tavern Window, minor improvements for Tavern Window
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* proper updating resdatabar after building structure in town or buying creatures (non 800x600 res)
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* fixed blinking resdatabar in town screen when buying (800x600)
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* fixed horde buildings displaying in town hall
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PREGAME:
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@@ -86,6 +89,9 @@ New objects supported:
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* Temple
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* Watering Hole
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* Fountain of Youth
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* support for Redwood Observatory
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* support for Shrine of Magic Incantation / Gesture / Thought
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* support for Sign / Ocean Bottle
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AI PLAYER:
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Minor improvements and fixes.
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