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REMOVED FILES: CPatgFinder.h/cpp
Updated project files for MSVC and automake (I hope I didn't break it) * Refactored pathfinding and integrated into CGameState. * Fixed issues with wrong calculating movement cost at server side * Hero infowindow won't be redrawed each time experience changes * Removed memory leaks with CPaths-s * Support for Sign objects * Bumped savegame formt version to ensure old not compatible saves won't be readed * Spellscrolls will disappear on visit (won't be treated as spellbooks anymore)
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@ -257,6 +257,15 @@ void CGeneralTextHandler::load()
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restypes.push_back(temp);
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}
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tlog5 << "\t\tReading RANDSIGN \n";
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buf = bitmaph->getTextFile("RANDSIGN.TXT");
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it=0;
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while (it<buf.length()-1)
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{
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loadToIt(temp,buf,it,3);
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randsign.push_back(temp);
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}
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tlog5 << "\t\tReading ZCRGN1 \n";
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buf = bitmaph->getTextFile("ZCRGN1.TXT");
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it=0;
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