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- Fixed incorrect shield effect
This commit is contained in:
DjWarmonger
2013-01-29 06:47:20 +00:00
parent 9caa21a51c
commit 5194569053
2 changed files with 3 additions and 3 deletions

View File

@ -1746,7 +1746,7 @@ void CGDwelling::newTurn() const
{
CCreature *cre = VLC->creh->creatures[creatures[i].second[0]];
TQuantity amount = cre->growth * (1 + cre->valOfBonuses(Bonus::CREATURE_GROWTH_PERCENT)/100) + cre->valOfBonuses(Bonus::CREATURE_GROWTH);
if (VLC->modh->settings.DWELLINGS_ACCUMULATE_CREATURES)
if (VLC->modh->settings.DWELLINGS_ACCUMULATE_CREATURES && ID != Obj::REFUGEE_CAMP) //camp should not try to accumulate different kinds of creatures
sac.creatures[i].first += amount;
else
sac.creatures[i].first = amount;