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Compile fix for MVS.
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@ -2,6 +2,7 @@
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#include "Goals.h"
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#include "Goals.h"
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#include "VCAI.h"
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#include "VCAI.h"
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#include "Fuzzy.h"
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#include "Fuzzy.h"
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#include "../../lib/mapping/CMap.h" //for victory conditions
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/*
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/*
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* Goals.cpp, part of VCMI engine
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* Goals.cpp, part of VCMI engine
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@ -42,6 +42,7 @@
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#include "gui/CGuiHandler.h"
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#include "gui/CGuiHandler.h"
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#include "gui/CIntObjectClasses.h"
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#include "gui/CIntObjectClasses.h"
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#include "../lib/mapping/CMapService.h"
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#include "../lib/mapping/CMapService.h"
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#include "../lib/mapping/CMap.h"
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/*
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/*
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* CPreGame.cpp, part of VCMI engine
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* CPreGame.cpp, part of VCMI engine
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@ -60,6 +60,7 @@ class CGameInfo;
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struct QuestInfo;
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struct QuestInfo;
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class CQuest;
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class CQuest;
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class CCampaignScenario;
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class CCampaignScenario;
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struct EventCondition;
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namespace boost
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namespace boost
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{
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{
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@ -58,6 +58,17 @@ class DLL_LINKAGE CFilesystemList : public ISimpleResourceLoader
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std::set<ISimpleResourceLoader *> writeableLoaders;
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std::set<ISimpleResourceLoader *> writeableLoaders;
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//FIXME: this is only compile fix, should be removed in the end
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CFilesystemList(CFilesystemList &)
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{
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//class is not copyable
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}
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CFilesystemList &operator=(CFilesystemList &)
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{
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//class is not copyable
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return *this;
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}
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public:
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public:
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CFilesystemList();
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CFilesystemList();
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~CFilesystemList();
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~CFilesystemList();
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