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Compile fix for MVS.

This commit is contained in:
DjWarmonger 2013-12-29 15:48:56 +00:00
parent a8b9258840
commit 51e6961d08
4 changed files with 14 additions and 0 deletions

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@ -2,6 +2,7 @@
#include "Goals.h" #include "Goals.h"
#include "VCAI.h" #include "VCAI.h"
#include "Fuzzy.h" #include "Fuzzy.h"
#include "../../lib/mapping/CMap.h" //for victory conditions
/* /*
* Goals.cpp, part of VCMI engine * Goals.cpp, part of VCMI engine

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@ -42,6 +42,7 @@
#include "gui/CGuiHandler.h" #include "gui/CGuiHandler.h"
#include "gui/CIntObjectClasses.h" #include "gui/CIntObjectClasses.h"
#include "../lib/mapping/CMapService.h" #include "../lib/mapping/CMapService.h"
#include "../lib/mapping/CMap.h"
/* /*
* CPreGame.cpp, part of VCMI engine * CPreGame.cpp, part of VCMI engine

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@ -60,6 +60,7 @@ class CGameInfo;
struct QuestInfo; struct QuestInfo;
class CQuest; class CQuest;
class CCampaignScenario; class CCampaignScenario;
struct EventCondition;
namespace boost namespace boost
{ {

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@ -58,6 +58,17 @@ class DLL_LINKAGE CFilesystemList : public ISimpleResourceLoader
std::set<ISimpleResourceLoader *> writeableLoaders; std::set<ISimpleResourceLoader *> writeableLoaders;
//FIXME: this is only compile fix, should be removed in the end
CFilesystemList(CFilesystemList &)
{
//class is not copyable
}
CFilesystemList &operator=(CFilesystemList &)
{
//class is not copyable
return *this;
}
public: public:
CFilesystemList(); CFilesystemList();
~CFilesystemList(); ~CFilesystemList();