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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00

Remove redundant virtual specifiers

`grep -nr virtual | grep -v googletest | grep override > ../redundant_virtual.txt`

```python
import os

with open("../redundant_virtual.txt") as f:
    for line in f:
        print()
        line: str = line.strip()
        print(line)
        tmp = line.split(":")
        file = tmp[0].strip()
        code = tmp[-1].strip()
        print(file)
        print(code)
        new_code = code.replace("virtual ", "", 1)
        # https://superuser.com/a/802490/578501
        command = f"export FIND='{code}' && export REPLACE='{new_code}' && ruby -p -i -e \"gsub(ENV['FIND'], ENV['REPLACE'])\" {file}"
        os.system(command)
```
This commit is contained in:
Alexander Wilms 2024-02-10 20:22:08 +01:00
parent b319d16de6
commit 522cb571b3
92 changed files with 245 additions and 245 deletions

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@ -19,8 +19,8 @@ class CEmptyAI : public CGlobalAI
std::shared_ptr<CCallback> cb;
public:
virtual void saveGame(BinarySerializer & h) override;
virtual void loadGame(BinaryDeserializer & h) override;
void saveGame(BinarySerializer & h) override;
void loadGame(BinaryDeserializer & h) override;
void initGameInterface(std::shared_ptr<Environment> ENV, std::shared_ptr<CCallback> CB) override;
void yourTurn(QueryID queryID) override;

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@ -27,7 +27,7 @@ namespace Goals
virtual Goals::TGoalVec decompose() const override;
virtual std::string toString() const override;
virtual bool operator==(const BuildingBehavior & other) const override
bool operator==(const BuildingBehavior & other) const override
{
return true;
}

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@ -26,7 +26,7 @@ namespace Goals
virtual Goals::TGoalVec decompose() const override;
virtual std::string toString() const override;
virtual bool operator==(const BuyArmyBehavior & other) const override
bool operator==(const BuyArmyBehavior & other) const override
{
return true;
}

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@ -65,7 +65,7 @@ namespace Goals
return *this;
}
virtual bool operator==(const CaptureObjectsBehavior & other) const override;
bool operator==(const CaptureObjectsBehavior & other) const override;
static Goals::TGoalVec getVisitGoals(const std::vector<AIPath> & paths, const CGObjectInstance * objToVisit = nullptr);

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@ -28,10 +28,10 @@ namespace Goals
{
}
virtual TGoalVec decompose() const override;
TGoalVec decompose() const override;
virtual std::string toString() const override;
virtual bool operator==(const ClusterBehavior & other) const override
bool operator==(const ClusterBehavior & other) const override
{
return true;
}

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@ -32,7 +32,7 @@ namespace Goals
virtual Goals::TGoalVec decompose() const override;
virtual std::string toString() const override;
virtual bool operator==(const DefenceBehavior & other) const override
bool operator==(const DefenceBehavior & other) const override
{
return true;
}

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@ -25,10 +25,10 @@ namespace Goals
{
}
virtual TGoalVec decompose() const override;
TGoalVec decompose() const override;
virtual std::string toString() const override;
virtual bool operator==(const GatherArmyBehavior & other) const override
bool operator==(const GatherArmyBehavior & other) const override
{
return true;
}

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@ -25,10 +25,10 @@ namespace Goals
{
}
virtual TGoalVec decompose() const override;
TGoalVec decompose() const override;
virtual std::string toString() const override;
virtual bool operator==(const RecruitHeroBehavior & other) const override
bool operator==(const RecruitHeroBehavior & other) const override
{
return true;
}

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@ -25,10 +25,10 @@ namespace Goals
{
}
virtual TGoalVec decompose() const override;
TGoalVec decompose() const override;
virtual std::string toString() const override;
virtual bool operator==(const StartupBehavior & other) const override
bool operator==(const StartupBehavior & other) const override
{
return true;
}

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@ -25,10 +25,10 @@ namespace Goals
{
}
virtual TGoalVec decompose() const override;
TGoalVec decompose() const override;
virtual std::string toString() const override;
virtual bool operator==(const StayAtTownBehavior & other) const override
bool operator==(const StayAtTownBehavior & other) const override
{
return true;
}

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@ -35,7 +35,7 @@ namespace Goals
void accept(AIGateway * ai) override;
std::string toString() const override;
virtual bool operator==(const AdventureSpellCast & other) const override;
bool operator==(const AdventureSpellCast & other) const override;
};
}

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@ -32,7 +32,7 @@ namespace Goals
TSubgoal whatToDoToAchieve() override;
bool fulfillsMe(TSubgoal goal) override;
virtual bool operator==(const Build & other) const override
bool operator==(const Build & other) const override
{
return true;
}

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@ -29,7 +29,7 @@ namespace Goals
void accept(AIGateway * ai) override;
std::string toString() const override;
virtual bool operator==(const BuildBoat & other) const override;
bool operator==(const BuildBoat & other) const override;
};
}

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@ -39,7 +39,7 @@ namespace Goals
}
BuildThis(BuildingID Bid, const CGTownInstance * tid);
virtual bool operator==(const BuildThis & other) const override;
bool operator==(const BuildThis & other) const override;
virtual std::string toString() const override;
void accept(AIGateway * ai) override;
};

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@ -36,11 +36,11 @@ namespace Goals
priority = 3;//TODO: evaluate?
}
virtual bool operator==(const BuyArmy & other) const override;
bool operator==(const BuyArmy & other) const override;
virtual std::string toString() const override;
virtual void accept(AIGateway * ai) override;
void accept(AIGateway * ai) override;
};
}

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@ -44,7 +44,7 @@ namespace Goals
//h & value & resID & objid & aid & tile & hero & town & bid;
}
virtual bool operator==(const AbstractGoal & g) const override
bool operator==(const AbstractGoal & g) const override
{
if(goalType != g.goalType)
return false;
@ -54,7 +54,7 @@ namespace Goals
virtual bool operator==(const T & other) const = 0;
virtual TGoalVec decompose() const override
TGoalVec decompose() const override
{
TSubgoal single = decomposeSingle();
@ -90,11 +90,11 @@ namespace Goals
return *((T *)this);
}
virtual bool isElementar() const override { return true; }
bool isElementar() const override { return true; }
virtual HeroPtr getHero() const override { return AbstractGoal::hero; }
virtual int getHeroExchangeCount() const override { return 0; }
int getHeroExchangeCount() const override { return 0; }
};
}

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@ -34,11 +34,11 @@ namespace Goals
name = obj->getObjectName();
}
virtual bool operator==(const CaptureObject & other) const override;
bool operator==(const CaptureObject & other) const override;
virtual Goals::TGoalVec decompose() const override;
virtual std::string toString() const override;
virtual bool hasHash() const override { return true; }
virtual uint64_t getHash() const override;
bool hasHash() const override { return true; }
uint64_t getHash() const override;
};
}

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@ -31,10 +31,10 @@ namespace Goals
virtual Goals::TGoalVec decompose() const override;
virtual std::string toString() const override;
virtual bool hasHash() const override { return true; }
virtual uint64_t getHash() const override;
bool hasHash() const override { return true; }
uint64_t getHash() const override;
virtual bool operator==(const CompleteQuest & other) const override;
bool operator==(const CompleteQuest & other) const override;
private:
TGoalVec tryCompleteQuest() const;

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@ -26,15 +26,15 @@ namespace Goals
{
}
virtual bool operator==(const Composition & other) const override;
bool operator==(const Composition & other) const override;
virtual std::string toString() const override;
void accept(AIGateway * ai) override;
Composition & addNext(const AbstractGoal & goal);
Composition & addNext(TSubgoal goal);
Composition & addNextSequence(const TGoalVec & taskSequence);
virtual TGoalVec decompose() const override;
virtual bool isElementar() const override;
virtual int getHeroExchangeCount() const override;
TGoalVec decompose() const override;
bool isElementar() const override;
int getHeroExchangeCount() const override;
};
}

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@ -33,7 +33,7 @@ namespace Goals
{
tile = Tile;
}
virtual bool operator==(const DigAtTile & other) const override;
bool operator==(const DigAtTile & other) const override;
private:
//TSubgoal decomposeSingle() const override;

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@ -26,7 +26,7 @@ namespace Goals
void accept(AIGateway * ai) override;
std::string toString() const override;
virtual bool operator==(const DismissHero & other) const override;
bool operator==(const DismissHero & other) const override;
};
}

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@ -31,7 +31,7 @@ namespace Goals
void accept(AIGateway * ai) override;
std::string toString() const override;
virtual bool operator==(const ExchangeSwapTownHeroes & other) const override;
bool operator==(const ExchangeSwapTownHeroes & other) const override;
const CGHeroInstance * getGarrisonHero() const { return garrisonHero; }
HeroLockedReason getLockingReason() const { return lockingReason; }

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@ -30,10 +30,10 @@ namespace Goals
void accept(AIGateway * ai) override;
std::string toString() const override;
virtual bool operator==(const ExecuteHeroChain & other) const override;
bool operator==(const ExecuteHeroChain & other) const override;
const AIPath & getPath() const { return chainPath; }
virtual int getHeroExchangeCount() const override { return chainPath.exchangeCount; }
int getHeroExchangeCount() const override { return chainPath.exchangeCount; }
private:
bool moveHeroToTile(const CGHeroInstance * hero, const int3 & tile);

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@ -36,7 +36,7 @@ namespace Goals
TGoalVec getAllPossibleSubgoals() override;
TSubgoal whatToDoToAchieve() override;
std::string completeMessage() const override;
virtual bool operator==(const GatherArmy & other) const override;
bool operator==(const GatherArmy & other) const override;
};
}

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@ -32,7 +32,7 @@ namespace Goals
return TGoalVec();
}
virtual bool operator==(const Invalid & other) const override
bool operator==(const Invalid & other) const override
{
return true;
}
@ -42,7 +42,7 @@ namespace Goals
return "Invalid";
}
virtual void accept(AIGateway * ai) override
void accept(AIGateway * ai) override
{
throw cannotFulfillGoalException("Can not fulfill Invalid goal!");
}

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@ -38,7 +38,7 @@ namespace Goals
{
}
virtual bool operator==(const RecruitHero & other) const override
bool operator==(const RecruitHero & other) const override
{
return true;
}

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@ -28,7 +28,7 @@ namespace Goals
void accept(AIGateway * ai) override;
std::string toString() const override;
virtual bool operator==(const SaveResources & other) const override;
bool operator==(const SaveResources & other) const override;
};
}

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@ -26,7 +26,7 @@ namespace Goals
public:
StayAtTown(const CGTownInstance * town, AIPath & path);
virtual bool operator==(const StayAtTown & other) const override;
bool operator==(const StayAtTown & other) const override;
virtual std::string toString() const override;
void accept(AIGateway * ai) override;
float getMovementWasted() const { return movementWasted; }

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@ -34,7 +34,7 @@ namespace Goals
value = val;
objid = Objid;
}
virtual bool operator==(const Trade & other) const override;
bool operator==(const Trade & other) const override;
};
}

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@ -29,7 +29,7 @@ namespace Goals
ArmyUpgrade(const AIPath & upgradePath, const CGObjectInstance * upgrader, const ArmyUpgradeInfo & upgrade);
ArmyUpgrade(const CGHeroInstance * targetMain, const CGObjectInstance * upgrader, const ArmyUpgradeInfo & upgrade);
virtual bool operator==(const ArmyUpgrade & other) const override;
bool operator==(const ArmyUpgrade & other) const override;
virtual std::string toString() const override;
uint64_t getUpgradeValue() const { return upgradeValue; }

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@ -30,7 +30,7 @@ namespace Goals
DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const AIPath & defencePath, bool isCounterAttack = false);
DefendTown(const CGTownInstance * town, const HitMapInfo & treat, const CGHeroInstance * defender);
virtual bool operator==(const DefendTown & other) const override;
bool operator==(const DefendTown & other) const override;
virtual std::string toString() const override;
const HitMapInfo & getTreat() const { return treat; }

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@ -28,7 +28,7 @@ namespace Goals
sethero(targetHero);
}
virtual bool operator==(const HeroExchange & other) const override;
bool operator==(const HeroExchange & other) const override;
virtual std::string toString() const override;
uint64_t getReinforcementArmyStrength() const;

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@ -36,7 +36,7 @@ namespace Goals
sethero(pathToCenter.targetHero);
}
virtual bool operator==(const UnlockCluster & other) const override;
bool operator==(const UnlockCluster & other) const override;
virtual std::string toString() const override;
std::shared_ptr<ObjectCluster> getCluster() const { return cluster; }
const AIPath & getPathToCenter() { return pathToCenter; }

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@ -200,7 +200,7 @@ public:
const PathfinderConfig * pathfinderConfig,
const CPathfinderHelper * pathfinderHelper) override;
virtual void commit(CDestinationNodeInfo & destination, const PathNodeInfo & source) override;
void commit(CDestinationNodeInfo & destination, const PathNodeInfo & source) override;
void commit(
AIPathNode * destination,

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@ -34,7 +34,7 @@ namespace AIPathfinding
~AIPathfinderConfig();
virtual CPathfinderHelper * getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs) override;
CPathfinderHelper * getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs) override;
};
}

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@ -29,7 +29,7 @@ namespace AIPathfinding
public:
AdventureCastAction(SpellID spellToCast, const CGHeroInstance * hero, DayFlags flagsToAdd = DayFlags::NONE);
virtual void execute(const CGHeroInstance * hero) const override;
void execute(const CGHeroInstance * hero) const override;
virtual void applyOnDestination(
const CGHeroInstance * hero,
@ -38,7 +38,7 @@ namespace AIPathfinding
AIPathNode * dstMode,
const AIPathNode * srcNode) const override;
virtual bool canAct(const AIPathNode * source) const override;
bool canAct(const AIPathNode * source) const override;
virtual std::string toString() const override;
};

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@ -28,7 +28,7 @@ namespace AIPathfinding
{
}
virtual void execute(const CGHeroInstance * hero) const override;
void execute(const CGHeroInstance * hero) const override;
virtual std::string toString() const override;
};

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@ -25,7 +25,7 @@ namespace AIPathfinding
class SummonBoatAction : public VirtualBoatAction
{
public:
virtual void execute(const CGHeroInstance * hero) const override;
void execute(const CGHeroInstance * hero) const override;
virtual void applyOnDestination(
const CGHeroInstance * hero,
@ -34,9 +34,9 @@ namespace AIPathfinding
AIPathNode * dstMode,
const AIPathNode * srcNode) const override;
virtual bool canAct(const AIPathNode * source) const override;
bool canAct(const AIPathNode * source) const override;
virtual const ChainActor * getActor(const ChainActor * sourceActor) const override;
const ChainActor * getActor(const ChainActor * sourceActor) const override;
virtual std::string toString() const override;
@ -56,17 +56,17 @@ namespace AIPathfinding
{
}
virtual bool canAct(const AIPathNode * source) const override;
bool canAct(const AIPathNode * source) const override;
virtual void execute(const CGHeroInstance * hero) const override;
void execute(const CGHeroInstance * hero) const override;
virtual Goals::TSubgoal decompose(const CGHeroInstance * hero) const override;
virtual const ChainActor * getActor(const ChainActor * sourceActor) const override;
const ChainActor * getActor(const ChainActor * sourceActor) const override;
virtual std::string toString() const override;
virtual const CGObjectInstance * targetObject() const override;
const CGObjectInstance * targetObject() const override;
};
}

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@ -28,11 +28,11 @@ namespace AIPathfinding
{
}
virtual bool canAct(const AIPathNode * node) const override;
bool canAct(const AIPathNode * node) const override;
virtual Goals::TSubgoal decompose(const CGHeroInstance * hero) const override;
virtual void execute(const CGHeroInstance * hero) const override;
void execute(const CGHeroInstance * hero) const override;
virtual std::string toString() const override;
};

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@ -29,7 +29,7 @@ namespace AIPathfinding
{
}
virtual void execute(const CGHeroInstance * hero) const override;
void execute(const CGHeroInstance * hero) const override;
virtual std::string toString() const override;
};

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@ -28,7 +28,7 @@ class HeroExchangeArmy : public CArmedInstance
public:
TResources armyCost;
bool requireBuyArmy;
virtual bool needsLastStack() const override;
bool needsLastStack() const override;
std::shared_ptr<SpecialAction> getActorAction() const;
HeroExchangeArmy(): CArmedInstance(nullptr, true), requireBuyArmy(false) {}
@ -126,7 +126,7 @@ public:
HeroActor(const ChainActor * carrier, const ChainActor * other, const HeroExchangeArmy * army, const Nullkiller * ai);
protected:
virtual ExchangeResult tryExchangeNoLock(const ChainActor * specialActor, const ChainActor * other) const override;
ExchangeResult tryExchangeNoLock(const ChainActor * specialActor, const ChainActor * other) const override;
};
class ObjectActor : public ChainActor

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@ -39,6 +39,6 @@ namespace Goals
void accept(VCAI * ai) override;
std::string name() const override;
std::string completeMessage() const override;
virtual bool operator==(const AdventureSpellCast & other) const override;
bool operator==(const AdventureSpellCast & other) const override;
};
}

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@ -29,7 +29,7 @@ namespace Goals
TSubgoal whatToDoToAchieve() override;
bool fulfillsMe(TSubgoal goal) override;
virtual bool operator==(const Build & other) const override
bool operator==(const Build & other) const override
{
return true;
}

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@ -32,6 +32,6 @@ namespace Goals
void accept(VCAI * ai) override;
std::string name() const override;
std::string completeMessage() const override;
virtual bool operator==(const BuildBoat & other) const override;
bool operator==(const BuildBoat & other) const override;
};
}

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@ -43,6 +43,6 @@ namespace Goals
}
TSubgoal whatToDoToAchieve() override;
//bool fulfillsMe(TSubgoal goal) override;
virtual bool operator==(const BuildThis & other) const override;
bool operator==(const BuildThis & other) const override;
};
}

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@ -36,6 +36,6 @@ namespace Goals
TSubgoal whatToDoToAchieve() override;
std::string completeMessage() const override;
virtual bool operator==(const BuyArmy & other) const override;
bool operator==(const BuyArmy & other) const override;
};
}

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@ -76,7 +76,7 @@ namespace Goals
//h & value & resID & objid & aid & tile & hero & town & bid;
}
virtual bool operator==(const AbstractGoal & g) const override
bool operator==(const AbstractGoal & g) const override
{
if(goalType != g.goalType)
return false;

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@ -40,6 +40,6 @@ namespace Goals
TGoalVec getAllPossibleSubgoals() override;
TSubgoal whatToDoToAchieve() override;
bool fulfillsMe(TSubgoal goal) override;
virtual bool operator==(const ClearWayTo & other) const override;
bool operator==(const ClearWayTo & other) const override;
};
}

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@ -35,6 +35,6 @@ namespace Goals
TSubgoal whatToDoToAchieve() override;
TSubgoal whatToDoToTrade();
bool fulfillsMe(TSubgoal goal) override; //TODO: Trade
virtual bool operator==(const CollectRes & other) const override;
bool operator==(const CollectRes & other) const override;
};
}

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@ -30,7 +30,7 @@ namespace Goals
TSubgoal whatToDoToAchieve() override;
std::string name() const override;
std::string completeMessage() const override;
virtual bool operator==(const CompleteQuest & other) const override;
bool operator==(const CompleteQuest & other) const override;
private:
TGoalVec tryCompleteQuest() const;

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@ -27,6 +27,6 @@ namespace Goals
}
TGoalVec getAllPossibleSubgoals() override;
TSubgoal whatToDoToAchieve() override;
virtual bool operator==(const Conquer & other) const override;
bool operator==(const Conquer & other) const override;
};
}

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@ -36,6 +36,6 @@ namespace Goals
return TGoalVec();
}
TSubgoal whatToDoToAchieve() override;
virtual bool operator==(const DigAtTile & other) const override;
bool operator==(const DigAtTile & other) const override;
};
}

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@ -46,7 +46,7 @@ namespace Goals
TSubgoal whatToDoToAchieve() override;
std::string completeMessage() const override;
bool fulfillsMe(TSubgoal goal) override;
virtual bool operator==(const Explore & other) const override;
bool operator==(const Explore & other) const override;
private:
TSubgoal exploreNearestNeighbour(HeroPtr h) const;

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@ -42,6 +42,6 @@ namespace Goals
}
TSubgoal whatToDoToAchieve() override;
bool fulfillsMe(TSubgoal goal) override;
virtual bool operator==(const FindObj & other) const override;
bool operator==(const FindObj & other) const override;
};
}

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@ -33,6 +33,6 @@ namespace Goals
TGoalVec getAllPossibleSubgoals() override;
TSubgoal whatToDoToAchieve() override;
std::string completeMessage() const override;
virtual bool operator==(const GatherArmy & other) const override;
bool operator==(const GatherArmy & other) const override;
};
}

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@ -35,7 +35,7 @@ namespace Goals
TGoalVec getAllPossibleSubgoals() override;
TSubgoal whatToDoToAchieve() override;
bool fulfillsMe(TSubgoal goal) override;
virtual bool operator==(const GatherTroops & other) const override;
bool operator==(const GatherTroops & other) const override;
private:
int getCreaturesCount(const CArmedInstance * army);

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@ -35,6 +35,6 @@ namespace Goals
return TGoalVec();
}
TSubgoal whatToDoToAchieve() override;
virtual bool operator==(const GetArtOfType & other) const override;
bool operator==(const GetArtOfType & other) const override;
};
}

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@ -33,7 +33,7 @@ namespace Goals
return iAmElementar();
}
virtual bool operator==(const Invalid & other) const override
bool operator==(const Invalid & other) const override
{
return true;
}

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@ -33,7 +33,7 @@ namespace Goals
TSubgoal whatToDoToAchieve() override;
virtual bool operator==(const RecruitHero & other) const override
bool operator==(const RecruitHero & other) const override
{
return true;
}

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@ -33,6 +33,6 @@ namespace Goals
priority = 3; //trading is instant, but picking resources is free
}
TSubgoal whatToDoToAchieve() override;
virtual bool operator==(const Trade & other) const override;
bool operator==(const Trade & other) const override;
};
}

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@ -37,6 +37,6 @@ namespace Goals
TSubgoal whatToDoToAchieve() override;
bool fulfillsMe(TSubgoal goal) override;
std::string completeMessage() const override;
virtual bool operator==(const VisitHero & other) const override;
bool operator==(const VisitHero & other) const override;
};
}

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@ -27,6 +27,6 @@ namespace Goals
TSubgoal whatToDoToAchieve() override;
bool fulfillsMe(TSubgoal goal) override;
std::string completeMessage() const override;
virtual bool operator==(const VisitObj & other) const override;
bool operator==(const VisitObj & other) const override;
};
}

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@ -32,6 +32,6 @@ namespace Goals
TGoalVec getAllPossibleSubgoals() override;
TSubgoal whatToDoToAchieve() override;
std::string completeMessage() const override;
virtual bool operator==(const VisitTile & other) const override;
bool operator==(const VisitTile & other) const override;
};
}

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@ -31,7 +31,7 @@ namespace Goals
}
TSubgoal whatToDoToAchieve() override;
virtual bool operator==(const Win & other) const override
bool operator==(const Win & other) const override
{
return true;
}

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@ -99,7 +99,7 @@ public:
const PathfinderConfig * pathfinderConfig,
const CPathfinderHelper * pathfinderHelper) override;
virtual void commit(CDestinationNodeInfo & destination, const PathNodeInfo & source) override;
void commit(CDestinationNodeInfo & destination, const PathNodeInfo & source) override;
const AIPathNode * getAINode(const CGPathNode * node) const;
void updateAINode(CGPathNode * node, std::function<void (AIPathNode *)> updater);

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@ -30,6 +30,6 @@ namespace AIPathfinding
~AIPathfinderConfig();
virtual CPathfinderHelper * getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs) override;
CPathfinderHelper * getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs) override;
};
}

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@ -899,14 +899,14 @@ public:
{
}
virtual bool callTyped() override { return false; }
bool callTyped() override { return false; }
virtual void visitForLobby(CPackForLobby & lobbyPack) override
void visitForLobby(CPackForLobby & lobbyPack) override
{
handler.visitForLobby(lobbyPack);
}
virtual void visitForClient(CPackForClient & clientPack) override
void visitForClient(CPackForClient & clientPack) override
{
handler.visitForClient(clientPack);
}

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@ -173,7 +173,7 @@ public:
void showTeleportDialog(TeleportDialog * iw) override {};
void showObjectWindow(const CGObjectInstance * object, EOpenWindowMode window, const CGHeroInstance * visitor, bool addQuery) override {};
void giveResource(PlayerColor player, GameResID which, int val) override {};
virtual void giveResources(PlayerColor player, TResources resources) override {};
void giveResources(PlayerColor player, TResources resources) override {};
void giveCreatures(const CArmedInstance * objid, const CGHeroInstance * h, const CCreatureSet & creatures, bool remove) override {};
void takeCreatures(ObjectInstanceID objid, const std::vector<CStackBasicDescriptor> & creatures) override {};

View File

@ -118,16 +118,16 @@ public:
{
}
virtual void visitChangeObjPos(ChangeObjPos & pack) override;
virtual void visitRemoveObject(RemoveObject & pack) override;
virtual void visitTryMoveHero(TryMoveHero & pack) override;
virtual void visitGiveHero(GiveHero & pack) override;
virtual void visitBattleStart(BattleStart & pack) override;
virtual void visitBattleNextRound(BattleNextRound & pack) override;
virtual void visitBattleUpdateGateState(BattleUpdateGateState & pack) override;
virtual void visitBattleResult(BattleResult & pack) override;
virtual void visitBattleStackMoved(BattleStackMoved & pack) override;
virtual void visitBattleAttack(BattleAttack & pack) override;
virtual void visitStartAction(StartAction & pack) override;
virtual void visitSetObjectProperty(SetObjectProperty & pack) override;
void visitChangeObjPos(ChangeObjPos & pack) override;
void visitRemoveObject(RemoveObject & pack) override;
void visitTryMoveHero(TryMoveHero & pack) override;
void visitGiveHero(GiveHero & pack) override;
void visitBattleStart(BattleStart & pack) override;
void visitBattleNextRound(BattleNextRound & pack) override;
void visitBattleUpdateGateState(BattleUpdateGateState & pack) override;
void visitBattleResult(BattleResult & pack) override;
void visitBattleStackMoved(BattleStackMoved & pack) override;
void visitBattleAttack(BattleAttack & pack) override;
void visitStartAction(StartAction & pack) override;
void visitSetObjectProperty(SetObjectProperty & pack) override;
};

View File

@ -32,11 +32,11 @@ public:
bool getResult() const { return result; }
virtual void visitLobbyClientConnected(LobbyClientConnected & pack) override;
virtual void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override;
virtual void visitLobbyEndGame(LobbyEndGame & pack) override;
virtual void visitLobbyStartGame(LobbyStartGame & pack) override;
virtual void visitLobbyUpdateState(LobbyUpdateState & pack) override;
void visitLobbyClientConnected(LobbyClientConnected & pack) override;
void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override;
void visitLobbyEndGame(LobbyEndGame & pack) override;
void visitLobbyStartGame(LobbyStartGame & pack) override;
void visitLobbyUpdateState(LobbyUpdateState & pack) override;
};
class ApplyOnLobbyScreenNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
@ -51,11 +51,11 @@ public:
{
}
virtual void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override;
virtual void visitLobbyChatMessage(LobbyChatMessage & pack) override;
virtual void visitLobbyGuiAction(LobbyGuiAction & pack) override;
virtual void visitLobbyStartGame(LobbyStartGame & pack) override;
virtual void visitLobbyLoadProgress(LobbyLoadProgress & pack) override;
virtual void visitLobbyUpdateState(LobbyUpdateState & pack) override;
virtual void visitLobbyShowMessage(LobbyShowMessage & pack) override;
void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override;
void visitLobbyChatMessage(LobbyChatMessage & pack) override;
void visitLobbyGuiAction(LobbyGuiAction & pack) override;
void visitLobbyStartGame(LobbyStartGame & pack) override;
void visitLobbyLoadProgress(LobbyLoadProgress & pack) override;
void visitLobbyUpdateState(LobbyUpdateState & pack) override;
void visitLobbyShowMessage(LobbyShowMessage & pack) override;
};

View File

@ -40,7 +40,7 @@ class CHoverableArea: public virtual CIntObject
public:
std::string hoverText;
virtual void hover (bool on) override;
void hover (bool on) override;
CHoverableArea();
virtual ~CHoverableArea();

View File

@ -79,7 +79,7 @@ public:
class CRClickPopup : public WindowBase
{
public:
virtual void close() override;
void close() override;
bool isPopupWindow() const override;
static std::shared_ptr<WindowBase> createCustomInfoWindow(Point position, const CGObjectInstance * specific);

View File

@ -107,7 +107,7 @@ public:
std::string getJsonKey() const override;
void registerIcons(const IconRegistar & cb) const override;
ArtifactID getId() const override;
virtual const IBonusBearer * getBonusBearer() const override;
const IBonusBearer * getBonusBearer() const override;
std::string getDescriptionTranslated() const override;
std::string getEventTranslated() const override;

View File

@ -126,7 +126,7 @@ public:
std::string getJsonKey() const override;
void registerIcons(const IconRegistar & cb) const override;
CreatureID getId() const override;
virtual const IBonusBearer * getBonusBearer() const override;
const IBonusBearer * getBonusBearer() const override;
int32_t getAdvMapAmountMin() const override;
int32_t getAdvMapAmountMax() const override;

View File

@ -171,7 +171,7 @@ public:
virtual void fillUpgradeInfo(const CArmedInstance *obj, SlotID stackPos, UpgradeInfo &out)const;
//hero
virtual const CGHeroInstance * getHero(ObjectInstanceID objid) const override;
const CGHeroInstance * getHero(ObjectInstanceID objid) const override;
const CGHeroInstance * getHeroWithSubid(int subid) const override;
virtual int getHeroCount(PlayerColor player, bool includeGarrisoned) const;
virtual bool getHeroInfo(const CGObjectInstance * hero, InfoAboutHero & dest, const CGObjectInstance * selectedObject = nullptr) const;
@ -183,7 +183,7 @@ public:
//virtual const CGObjectInstance * getArmyInstance(ObjectInstanceID oid) const;
//objects
virtual const CGObjectInstance * getObj(ObjectInstanceID objid, bool verbose = true) const override;
const CGObjectInstance * getObj(ObjectInstanceID objid, bool verbose = true) const override;
virtual std::vector <const CGObjectInstance * > getBlockingObjs(int3 pos)const;
virtual std::vector <const CGObjectInstance * > getVisitableObjs(int3 pos, bool verbose = true) const override;
virtual std::vector <const CGObjectInstance * > getFlaggableObjects(int3 pos) const;

View File

@ -144,26 +144,26 @@ public:
virtual std::string getBattleAIName() const = 0; //has to return name of the battle AI to be used
//battle interface
virtual void activeStack(const BattleID & battleID, const CStack * stack) override;
virtual void yourTacticPhase(const BattleID & battleID, int distance) override;
void activeStack(const BattleID & battleID, const CStack * stack) override;
void yourTacticPhase(const BattleID & battleID, int distance) override;
virtual void battleNewRound(const BattleID & battleID) override;
virtual void battleCatapultAttacked(const BattleID & battleID, const CatapultAttack & ca) override;
virtual void battleStart(const BattleID & battleID, const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side, bool replayAllowed) override;
void battleNewRound(const BattleID & battleID) override;
void battleCatapultAttacked(const BattleID & battleID, const CatapultAttack & ca) override;
void battleStart(const BattleID & battleID, const CCreatureSet *army1, const CCreatureSet *army2, int3 tile, const CGHeroInstance *hero1, const CGHeroInstance *hero2, bool side, bool replayAllowed) override;
virtual void battleStacksAttacked(const BattleID & battleID, const std::vector<BattleStackAttacked> & bsa, bool ranged) override;
virtual void actionStarted(const BattleID & battleID, const BattleAction &action) override;
virtual void battleNewRoundFirst(const BattleID & battleID) override;
virtual void actionFinished(const BattleID & battleID, const BattleAction &action) override;
virtual void battleStacksEffectsSet(const BattleID & battleID, const SetStackEffect & sse) override;
void actionStarted(const BattleID & battleID, const BattleAction &action) override;
void battleNewRoundFirst(const BattleID & battleID) override;
void actionFinished(const BattleID & battleID, const BattleAction &action) override;
void battleStacksEffectsSet(const BattleID & battleID, const SetStackEffect & sse) override;
virtual void battleObstaclesChanged(const BattleID & battleID, const std::vector<ObstacleChanges> & obstacles) override;
virtual void battleStackMoved(const BattleID & battleID, const CStack * stack, std::vector<BattleHex> dest, int distance, bool teleport) override;
virtual void battleAttack(const BattleID & battleID, const BattleAttack *ba) override;
virtual void battleSpellCast(const BattleID & battleID, const BattleSpellCast *sc) override;
virtual void battleEnd(const BattleID & battleID, const BattleResult *br, QueryID queryID) override;
void battleAttack(const BattleID & battleID, const BattleAttack *ba) override;
void battleSpellCast(const BattleID & battleID, const BattleSpellCast *sc) override;
void battleEnd(const BattleID & battleID, const BattleResult *br, QueryID queryID) override;
virtual void battleUnitsChanged(const BattleID & battleID, const std::vector<UnitChanges> & units) override;
virtual void saveGame(BinarySerializer & h) override;
virtual void loadGame(BinaryDeserializer & h) override;
void saveGame(BinarySerializer & h) override;
void loadGame(BinaryDeserializer & h) override;
};
VCMI_LIB_NAMESPACE_END

View File

@ -49,7 +49,7 @@ public:
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
virtual std::string toString() const override;
virtual JsonNode toJsonNode() const override;
JsonNode toJsonNode() const override;
};
class DLL_LINKAGE TimesHeroLevelUpdater : public IUpdater
@ -62,7 +62,7 @@ public:
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
virtual std::string toString() const override;
virtual JsonNode toJsonNode() const override;
JsonNode toJsonNode() const override;
};
class DLL_LINKAGE TimesStackLevelUpdater : public IUpdater
@ -75,7 +75,7 @@ public:
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
virtual std::string toString() const override;
virtual JsonNode toJsonNode() const override;
JsonNode toJsonNode() const override;
};
class DLL_LINKAGE ArmyMovementUpdater : public IUpdater
@ -98,7 +98,7 @@ public:
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus> & b, const CBonusSystemNode & context) const override;
virtual std::string toString() const override;
virtual JsonNode toJsonNode() const override;
JsonNode toJsonNode() const override;
};
class DLL_LINKAGE OwnerUpdater : public IUpdater
@ -111,7 +111,7 @@ public:
std::shared_ptr<Bonus> createUpdatedBonus(const std::shared_ptr<Bonus>& b, const CBonusSystemNode& context) const override;
virtual std::string toString() const override;
virtual JsonNode toJsonNode() const override;
JsonNode toJsonNode() const override;
};
VCMI_LIB_NAMESPACE_END

View File

@ -424,7 +424,7 @@ class DLL_LINKAGE CGTerrainPatch : public CGObjectInstance
public:
using CGObjectInstance::CGObjectInstance;
virtual bool isTile2Terrain() const override
bool isTile2Terrain() const override
{
return true;
}

View File

@ -29,7 +29,7 @@ struct DLL_LINKAGE CLobbyPackToPropagate : public CPackForLobby
struct DLL_LINKAGE CLobbyPackToServer : public CPackForLobby
{
virtual bool isForServer() const override;
bool isForServer() const override;
};
struct DLL_LINKAGE LobbyClientConnected : public CLobbyPackToPropagate

View File

@ -233,7 +233,7 @@ struct DLL_LINKAGE CDestinationNodeInfo : public PathNodeInfo
CDestinationNodeInfo();
virtual void setNode(CGameState * gs, CGPathNode * n) override;
void setNode(CGameState * gs, CGPathNode * n) override;
virtual bool isBetterWay() const;
};

View File

@ -46,7 +46,7 @@ public:
const PathfinderConfig * pathfinderConfig,
const CPathfinderHelper * pathfinderHelper) override;
virtual void commit(CDestinationNodeInfo & destination, const PathNodeInfo & source) override;
void commit(CDestinationNodeInfo & destination, const PathNodeInfo & source) override;
};
VCMI_LIB_NAMESPACE_END

View File

@ -104,7 +104,7 @@ public:
SingleHeroPathfinderConfig(CPathsInfo & out, CGameState * gs, const CGHeroInstance * hero);
virtual ~SingleHeroPathfinderConfig();
virtual CPathfinderHelper * getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs) override;
CPathfinderHelper * getOrCreatePathfinderHelper(const PathNodeInfo & source, CGameState * gs) override;
static std::vector<std::shared_ptr<IPathfindingRule>> buildRuleSet();
};

View File

@ -40,7 +40,7 @@ public:
Modificator() = delete;
Modificator(Zone & zone, RmgMap & map, CMapGenerator & generator);
virtual void init() {/*override to add dependencies*/}
void init() {/*override to add dependencies*/}
virtual char dump(const int3 &);
virtual ~Modificator() = default;

View File

@ -35,7 +35,7 @@ public:
LuaSpellEffectFactory(const Script * script_);
virtual ~LuaSpellEffectFactory();
virtual Effect * create() const override;
Effect * create() const override;
private:
const Script * script;

View File

@ -44,7 +44,7 @@ public:
static int toJsonNode(lua_State * L);
protected:
virtual void adjustStaticTable(lua_State * L) const override;
void adjustStaticTable(lua_State * L) const override;
};
class BonusListProxy : public SharedWrapper<const BonusList, BonusListProxy>
@ -56,7 +56,7 @@ public:
static std::shared_ptr<const Bonus> index(std::shared_ptr<const BonusList> self, int key);
protected:
virtual void adjustMetatable(lua_State * L) const override;
void adjustMetatable(lua_State * L) const override;
};
class BonusBearerProxy : public OpaqueWrapper<const IBonusBearer, BonusBearerProxy>

View File

@ -417,14 +417,14 @@ public:
{
}
virtual bool callTyped() override { return false; }
bool callTyped() override { return false; }
virtual void visitForLobby(CPackForLobby & packForLobby) override
void visitForLobby(CPackForLobby & packForLobby) override
{
handler.handleReceivedPack(std::unique_ptr<CPackForLobby>(&packForLobby));
}
virtual void visitForServer(CPackForServer & serverPack) override
void visitForServer(CPackForServer & serverPack) override
{
if (gh)
gh->handleReceivedPack(&serverPack);
@ -432,7 +432,7 @@ public:
logNetwork->error("Received pack for game server while in lobby!");
}
virtual void visitForClient(CPackForClient & clientPack) override
void visitForClient(CPackForClient & clientPack) override
{
}
};

View File

@ -28,15 +28,15 @@ public:
return result;
}
virtual void visitForLobby(CPackForLobby & pack) override;
virtual void visitLobbyClientConnected(LobbyClientConnected & pack) override;
virtual void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override;
virtual void visitLobbyEndGame(LobbyEndGame & pack) override;
virtual void visitLobbyStartGame(LobbyStartGame & pack) override;
virtual void visitLobbyChangeHost(LobbyChangeHost & pack) override;
virtual void visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack) override;
virtual void visitLobbyChatMessage(LobbyChatMessage & pack) override;
virtual void visitLobbyGuiAction(LobbyGuiAction & pack) override;
void visitForLobby(CPackForLobby & pack) override;
void visitLobbyClientConnected(LobbyClientConnected & pack) override;
void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override;
void visitLobbyEndGame(LobbyEndGame & pack) override;
void visitLobbyStartGame(LobbyStartGame & pack) override;
void visitLobbyChangeHost(LobbyChangeHost & pack) override;
void visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack) override;
void visitLobbyChatMessage(LobbyChatMessage & pack) override;
void visitLobbyGuiAction(LobbyGuiAction & pack) override;
};
class ApplyOnServerAfterAnnounceNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
@ -50,12 +50,12 @@ public:
{
}
virtual void visitForLobby(CPackForLobby & pack) override;
virtual void visitLobbyClientConnected(LobbyClientConnected & pack) override;
virtual void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override;
virtual void visitLobbyEndGame(LobbyEndGame & pack) override;
virtual void visitLobbyStartGame(LobbyStartGame & pack) override;
virtual void visitLobbyChangeHost(LobbyChangeHost & pack) override;
void visitForLobby(CPackForLobby & pack) override;
void visitLobbyClientConnected(LobbyClientConnected & pack) override;
void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override;
void visitLobbyEndGame(LobbyEndGame & pack) override;
void visitLobbyStartGame(LobbyStartGame & pack) override;
void visitLobbyChangeHost(LobbyChangeHost & pack) override;
};
class ApplyOnServerNetPackVisitor : public VCMI_LIB_WRAP_NAMESPACE(ICPackVisitor)
@ -75,21 +75,21 @@ public:
return result;
}
virtual void visitLobbyClientConnected(LobbyClientConnected & pack) override;
virtual void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override;
virtual void visitLobbySetMap(LobbySetMap & pack) override;
virtual void visitLobbySetCampaign(LobbySetCampaign & pack) override;
virtual void visitLobbySetCampaignMap(LobbySetCampaignMap & pack) override;
virtual void visitLobbySetCampaignBonus(LobbySetCampaignBonus & pack) override;
virtual void visitLobbyEndGame(LobbyEndGame & pack) override;
virtual void visitLobbyStartGame(LobbyStartGame & pack) override;
virtual void visitLobbyChangeHost(LobbyChangeHost & pack) override;
virtual void visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack) override;
virtual void visitLobbySetPlayer(LobbySetPlayer & pack) override;
virtual void visitLobbySetPlayerName(LobbySetPlayerName & pack) override;
virtual void visitLobbySetTurnTime(LobbySetTurnTime & pack) override;
virtual void visitLobbySetExtraOptions(LobbySetExtraOptions & pack) override;
virtual void visitLobbySetSimturns(LobbySetSimturns & pack) override;
virtual void visitLobbySetDifficulty(LobbySetDifficulty & pack) override;
virtual void visitLobbyForceSetPlayer(LobbyForceSetPlayer & pack) override;
void visitLobbyClientConnected(LobbyClientConnected & pack) override;
void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) override;
void visitLobbySetMap(LobbySetMap & pack) override;
void visitLobbySetCampaign(LobbySetCampaign & pack) override;
void visitLobbySetCampaignMap(LobbySetCampaignMap & pack) override;
void visitLobbySetCampaignBonus(LobbySetCampaignBonus & pack) override;
void visitLobbyEndGame(LobbyEndGame & pack) override;
void visitLobbyStartGame(LobbyStartGame & pack) override;
void visitLobbyChangeHost(LobbyChangeHost & pack) override;
void visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack) override;
void visitLobbySetPlayer(LobbySetPlayer & pack) override;
void visitLobbySetPlayerName(LobbySetPlayerName & pack) override;
void visitLobbySetTurnTime(LobbySetTurnTime & pack) override;
void visitLobbySetExtraOptions(LobbySetExtraOptions & pack) override;
void visitLobbySetSimturns(LobbySetSimturns & pack) override;
void visitLobbySetDifficulty(LobbySetDifficulty & pack) override;
void visitLobbyForceSetPlayer(LobbyForceSetPlayer & pack) override;
};

View File

@ -28,34 +28,34 @@ public:
return result;
}
virtual void visitSaveGame(SaveGame & pack) override;
virtual void visitGamePause(GamePause & pack) override;
virtual void visitEndTurn(EndTurn & pack) override;
virtual void visitDismissHero(DismissHero & pack) override;
virtual void visitMoveHero(MoveHero & pack) override;
virtual void visitCastleTeleportHero(CastleTeleportHero & pack) override;
virtual void visitArrangeStacks(ArrangeStacks & pack) override;
virtual void visitBulkMoveArmy(BulkMoveArmy & pack) override;
virtual void visitBulkSplitStack(BulkSplitStack & pack) override;
virtual void visitBulkMergeStacks(BulkMergeStacks & pack) override;
virtual void visitBulkSmartSplitStack(BulkSmartSplitStack & pack) override;
virtual void visitDisbandCreature(DisbandCreature & pack) override;
virtual void visitBuildStructure(BuildStructure & pack) override;
virtual void visitRecruitCreatures(RecruitCreatures & pack) override;
virtual void visitUpgradeCreature(UpgradeCreature & pack) override;
virtual void visitGarrisonHeroSwap(GarrisonHeroSwap & pack) override;
virtual void visitExchangeArtifacts(ExchangeArtifacts & pack) override;
virtual void visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack) override;
virtual void visitAssembleArtifacts(AssembleArtifacts & pack) override;
virtual void visitEraseArtifactByClient(EraseArtifactByClient & pack) override;
virtual void visitBuyArtifact(BuyArtifact & pack) override;
virtual void visitTradeOnMarketplace(TradeOnMarketplace & pack) override;
virtual void visitSetFormation(SetFormation & pack) override;
virtual void visitHireHero(HireHero & pack) override;
virtual void visitBuildBoat(BuildBoat & pack) override;
virtual void visitQueryReply(QueryReply & pack) override;
virtual void visitMakeAction(MakeAction & pack) override;
virtual void visitDigWithHero(DigWithHero & pack) override;
virtual void visitCastAdvSpell(CastAdvSpell & pack) override;
virtual void visitPlayerMessage(PlayerMessage & pack) override;
void visitSaveGame(SaveGame & pack) override;
void visitGamePause(GamePause & pack) override;
void visitEndTurn(EndTurn & pack) override;
void visitDismissHero(DismissHero & pack) override;
void visitMoveHero(MoveHero & pack) override;
void visitCastleTeleportHero(CastleTeleportHero & pack) override;
void visitArrangeStacks(ArrangeStacks & pack) override;
void visitBulkMoveArmy(BulkMoveArmy & pack) override;
void visitBulkSplitStack(BulkSplitStack & pack) override;
void visitBulkMergeStacks(BulkMergeStacks & pack) override;
void visitBulkSmartSplitStack(BulkSmartSplitStack & pack) override;
void visitDisbandCreature(DisbandCreature & pack) override;
void visitBuildStructure(BuildStructure & pack) override;
void visitRecruitCreatures(RecruitCreatures & pack) override;
void visitUpgradeCreature(UpgradeCreature & pack) override;
void visitGarrisonHeroSwap(GarrisonHeroSwap & pack) override;
void visitExchangeArtifacts(ExchangeArtifacts & pack) override;
void visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack) override;
void visitAssembleArtifacts(AssembleArtifacts & pack) override;
void visitEraseArtifactByClient(EraseArtifactByClient & pack) override;
void visitBuyArtifact(BuyArtifact & pack) override;
void visitTradeOnMarketplace(TradeOnMarketplace & pack) override;
void visitSetFormation(SetFormation & pack) override;
void visitHireHero(HireHero & pack) override;
void visitBuildBoat(BuildBoat & pack) override;
void visitQueryReply(QueryReply & pack) override;
void visitMakeAction(MakeAction & pack) override;
void visitDigWithHero(DigWithHero & pack) override;
void visitCastAdvSpell(CastAdvSpell & pack) override;
void visitPlayerMessage(PlayerMessage & pack) override;
};

View File

@ -28,10 +28,10 @@ public:
CBattleQuery(CGameHandler * owner);
CBattleQuery(CGameHandler * owner, const IBattleInfo * Bi); //TODO
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
virtual bool blocksPack(const CPack *pack) const override;
virtual void onRemoval(PlayerColor color) override;
virtual void onExposure(QueryPtr topQuery) override;
void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
bool blocksPack(const CPack *pack) const override;
void onRemoval(PlayerColor color) override;
void onExposure(QueryPtr topQuery) override;
};
class CBattleDialogQuery : public CDialogQuery
@ -41,5 +41,5 @@ public:
const IBattleInfo * bi;
virtual void onRemoval(PlayerColor color) override;
void onRemoval(PlayerColor color) override;
};

View File

@ -68,8 +68,8 @@ class CDialogQuery : public CQuery
{
public:
CDialogQuery(CGameHandler * owner);
virtual bool endsByPlayerAnswer() const override;
virtual bool blocksPack(const CPack *pack) const override;
bool endsByPlayerAnswer() const override;
bool blocksPack(const CPack *pack) const override;
void setReply(std::optional<int32_t> reply) override;
protected:
std::optional<ui32> answer;

View File

@ -46,9 +46,9 @@ public:
CObjectVisitQuery(CGameHandler * owner, const CGObjectInstance *Obj, const CGHeroInstance *Hero, int3 Tile);
virtual bool blocksPack(const CPack *pack) const override;
virtual void onRemoval(PlayerColor color) override;
virtual void onExposure(QueryPtr topQuery) override;
bool blocksPack(const CPack *pack) const override;
void onRemoval(PlayerColor color) override;
void onExposure(QueryPtr topQuery) override;
};
//Created when hero attempts move and something happens
@ -60,11 +60,11 @@ public:
bool visitDestAfterVictory; //if hero moved to guarded tile and it should be visited once guard is defeated
const CGHeroInstance *hero;
virtual void onExposure(QueryPtr topQuery) override;
void onExposure(QueryPtr topQuery) override;
CHeroMovementQuery(CGameHandler * owner, const TryMoveHero & Tmh, const CGHeroInstance * Hero, bool VisitDestAfterVictory = false);
virtual void onAdding(PlayerColor color) override;
virtual void onRemoval(PlayerColor color) override;
void onAdding(PlayerColor color) override;
void onRemoval(PlayerColor color) override;
};
class CGarrisonDialogQuery : public CDialogQuery //used also for hero exchange dialogs
@ -73,8 +73,8 @@ public:
std::array<const CArmedInstance *,2> exchangingArmies;
CGarrisonDialogQuery(CGameHandler * owner, const CArmedInstance *up, const CArmedInstance *down);
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
virtual bool blocksPack(const CPack *pack) const override;
void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
bool blocksPack(const CPack *pack) const override;
};
//yes/no and component selection dialogs
@ -85,7 +85,7 @@ public:
CBlockingDialogQuery(CGameHandler * owner, const BlockingDialog &bd);
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
};
class OpenWindowQuery : public CDialogQuery
@ -105,7 +105,7 @@ public:
CTeleportDialogQuery(CGameHandler * owner, const TeleportDialog &td);
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
};
class CHeroLevelUpDialogQuery : public CDialogQuery
@ -113,8 +113,8 @@ class CHeroLevelUpDialogQuery : public CDialogQuery
public:
CHeroLevelUpDialogQuery(CGameHandler * owner, const HeroLevelUp &Hlu, const CGHeroInstance * Hero);
virtual void onRemoval(PlayerColor color) override;
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
void onRemoval(PlayerColor color) override;
void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
HeroLevelUp hlu;
const CGHeroInstance * hero;
@ -125,8 +125,8 @@ class CCommanderLevelUpDialogQuery : public CDialogQuery
public:
CCommanderLevelUpDialogQuery(CGameHandler * owner, const CommanderLevelUp &Clu, const CGHeroInstance * Hero);
virtual void onRemoval(PlayerColor color) override;
virtual void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
void onRemoval(PlayerColor color) override;
void notifyObjectAboutRemoval(const CObjectVisitQuery &objectVisit) const override;
CommanderLevelUp clu;
const CGHeroInstance * hero;

View File

@ -15,6 +15,6 @@
class CVcmiTestConfig : public ::testing::Environment
{
public:
virtual void SetUp() override;
virtual void TearDown() override;
void SetUp() override;
void TearDown() override;
};