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Removed no longer used bonuses

This commit is contained in:
Ivan Savenko 2023-09-17 22:15:08 +03:00
parent a7ebbf8680
commit 524c476264
2 changed files with 0 additions and 4 deletions

View File

@ -716,9 +716,6 @@ void CCreatureHandler::loadCrExpMod()
expBonParser.endLine();
}
//skeleton gets exp penalty
objects[56].get()->addBonus(-50, BonusType::EXP_MULTIPLIER, -1);
objects[57].get()->addBonus(-50, BonusType::EXP_MULTIPLIER, -1);
//exp for tier >7, rank 11
expRanks[0].push_back(147000);
expAfterUpgrade = 75; //percent

View File

@ -117,7 +117,6 @@ class JsonNode;
BONUS_NAME(SPECIAL_UPGRADE) /*subtype = base, additionalInfo = target */\
BONUS_NAME(DRAGON_NATURE) \
BONUS_NAME(CREATURE_DAMAGE)/*subtype 0 = both, 1 = min, 2 = max*/\
BONUS_NAME(EXP_MULTIPLIER)/* val - percent of additional exp gained by stack/commander (base value 100)*/\
BONUS_NAME(SHOTS)\
BONUS_NAME(DEATH_STARE) /*subtype 0 - gorgon, 1 - commander*/\
BONUS_NAME(POISON) /*val - max health penalty from poison possible*/\