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Removed no longer used bonuses
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@ -716,9 +716,6 @@ void CCreatureHandler::loadCrExpMod()
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expBonParser.endLine();
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}
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//skeleton gets exp penalty
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objects[56].get()->addBonus(-50, BonusType::EXP_MULTIPLIER, -1);
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objects[57].get()->addBonus(-50, BonusType::EXP_MULTIPLIER, -1);
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//exp for tier >7, rank 11
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expRanks[0].push_back(147000);
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expAfterUpgrade = 75; //percent
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@ -117,7 +117,6 @@ class JsonNode;
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BONUS_NAME(SPECIAL_UPGRADE) /*subtype = base, additionalInfo = target */\
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BONUS_NAME(DRAGON_NATURE) \
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BONUS_NAME(CREATURE_DAMAGE)/*subtype 0 = both, 1 = min, 2 = max*/\
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BONUS_NAME(EXP_MULTIPLIER)/* val - percent of additional exp gained by stack/commander (base value 100)*/\
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BONUS_NAME(SHOTS)\
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BONUS_NAME(DEATH_STARE) /*subtype 0 - gorgon, 1 - commander*/\
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BONUS_NAME(POISON) /*val - max health penalty from poison possible*/\
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