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Do not show whether Shrine is visited by hero, if was not visited by player yet
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@ -1659,7 +1659,7 @@ std::string CGShrine::getHoverText(PlayerColor player) const
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std::string CGShrine::getHoverText(const CGHeroInstance * hero) const
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{
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std::string hoverName = getHoverText(hero->tempOwner);
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if(vstd::contains(hero->spells, spell)) //hero knows that spell
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if(wasVisited(hero->tempOwner) && vstd::contains(hero->spells, spell)) //know what spell there is and hero knows that spell
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hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
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return hoverName;
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}
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