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Do not show whether Shrine is visited by hero, if was not visited by player yet

This commit is contained in:
Piotr Wójcik 2016-08-30 20:48:03 +02:00
parent cf1d5d0bc9
commit 52797082aa

View File

@ -1659,7 +1659,7 @@ std::string CGShrine::getHoverText(PlayerColor player) const
std::string CGShrine::getHoverText(const CGHeroInstance * hero) const
{
std::string hoverName = getHoverText(hero->tempOwner);
if(vstd::contains(hero->spells, spell)) //hero knows that spell
if(wasVisited(hero->tempOwner) && vstd::contains(hero->spells, spell)) //know what spell there is and hero knows that spell
hoverName += "\n\n" + VLC->generaltexth->allTexts[354]; // (Already learned)
return hoverName;
}