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First part of support for victory & loss conditions.
Implemented and tested are victory: Defeat hero Capture town Defeat monster Flag dwellings Flag mines Lose: Loss hero Time expire ** Some others may work but not has been tested yet. I've added a new page in VCMI Status spreadsheet with status of various victory/loss conditions.
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@@ -14,6 +14,7 @@
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#include "../hch/CLodHandler.h"
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#include "../hch/CTownHandler.h"
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#include "../hch/CHeroHandler.h"
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#include "../hch/CObjectHandler.h"
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#include <cmath>
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#include "Graphics.h"
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//#include <boost/thread.hpp>
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