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* fixed handling second horde building in Rampart/Inferno

* garrisoned hero can buy a spellbook if he is selected or if there is no visiting hero
* minor fixes
This commit is contained in:
Michał W. Urbańczyk
2009-06-12 23:34:02 +00:00
parent 1c2ac579d5
commit 527ec27ef5
4 changed files with 26 additions and 14 deletions

View File

@@ -40,14 +40,14 @@ static std::set<si32> convertBuildings(const std::set<si32> h3m, int castleID)
int level = (-mapa[*i]);
if(h3m.find(20+(level*3)) != h3m.end()) //upgraded creature horde building
{
if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
if(((castleID==1 && level==5) || (castleID==3 && level==3)))
ret.insert(25);
else
ret.insert(19);
}
//else
//{
if(((castleID==1) || (castleID==3)) && ((level==3) || (level==5)))
if(((castleID==1 && level==5) || (castleID==3 && level==3)))
ret.insert(24);
else
ret.insert(18);
@@ -729,7 +729,7 @@ int Mapa::loadSeerHut( unsigned char * bufor, int i, CGObjectInstance *& nobj )
return i;
}
void Mapa::loadTown( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
void Mapa::loadTown( CGObjectInstance * &nobj, unsigned char * bufor, int &i, int subid)
{
CGTownInstance * nt = new CGTownInstance();
//(*(static_cast<CGObjectInstance*>(nt))) = *nobj;
@@ -764,8 +764,8 @@ void Mapa::loadTown( CGObjectInstance * &nobj, unsigned char * bufor, int &i )
nt->forbiddenBuildings.insert((byte-6)*8+bit);
i++;
}
nt->builtBuildings = convertBuildings(nt->builtBuildings,nt->subID);
nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,nt->subID);
nt->builtBuildings = convertBuildings(nt->builtBuildings,subid);
nt->forbiddenBuildings = convertBuildings(nt->forbiddenBuildings,subid);
}
else //standard buildings
{
@@ -1652,7 +1652,7 @@ void Mapa::readObjects( unsigned char * bufor, int &i)
}
case 77: case 98: //random town; town
{
loadTown(nobj, bufor, i);
loadTown(nobj, bufor, i, defInfo->subid);
break;
}
case 53: