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Merge pull request #1764 from IvanSavenko/selectable_spellcaster

Implemented support for multi-spell casters
This commit is contained in:
Ivan Savenko
2023-03-25 20:08:47 +02:00
committed by GitHub
11 changed files with 188 additions and 107 deletions

View File

@@ -113,8 +113,7 @@ static std::string formatRangedAttack(const DamageEstimation & estimation, const
BattleActionsController::BattleActionsController(BattleInterface & owner):
owner(owner),
heroSpellToCast(nullptr),
creatureSpellToCast(nullptr)
heroSpellToCast(nullptr)
{}
void BattleActionsController::endCastingSpell()
@@ -134,8 +133,8 @@ bool BattleActionsController::isActiveStackSpellcaster() const
if (!casterStack)
return false;
const auto randomSpellcaster = casterStack->getBonusLocalFirst(Selector::type()(Bonus::SPELLCASTER));
return (randomSpellcaster && casterStack->canCast());
bool spellcaster = casterStack->hasBonusOfType(Bonus::SPELLCASTER);
return (spellcaster && casterStack->canCast());
}
void BattleActionsController::enterCreatureCastingMode()
@@ -154,10 +153,13 @@ void BattleActionsController::enterCreatureCastingMode()
if (!isActiveStackSpellcaster())
return;
if (vstd::contains(possibleActions, PossiblePlayerBattleAction::NO_LOCATION))
for (auto const & action : possibleActions)
{
if (action.get() != PossiblePlayerBattleAction::NO_LOCATION)
continue;
const spells::Caster * caster = owner.stacksController->getActiveStack();
const CSpell * spell = getStackSpellToCast();
const CSpell * spell = action.spell().toSpell();
spells::Target target;
target.emplace_back();
@@ -176,31 +178,26 @@ void BattleActionsController::enterCreatureCastingMode()
CCS->curh->set(Cursor::Combat::POINTER);
}
return;
}
else
possibleActions = getPossibleActionsForStack(owner.stacksController->getActiveStack());
auto actionFilterPredicate = [](const PossiblePlayerBattleAction x)
{
possibleActions = getPossibleActionsForStack(owner.stacksController->getActiveStack());
return !x.spellcast();
};
auto actionFilterPredicate = [](const PossiblePlayerBattleAction x)
{
return (x != PossiblePlayerBattleAction::ANY_LOCATION) && (x != PossiblePlayerBattleAction::NO_LOCATION) &&
(x != PossiblePlayerBattleAction::FREE_LOCATION) && (x != PossiblePlayerBattleAction::AIMED_SPELL_CREATURE) &&
(x != PossiblePlayerBattleAction::OBSTACLE);
};
vstd::erase_if(possibleActions, actionFilterPredicate);
GH.fakeMouseMove();
}
vstd::erase_if(possibleActions, actionFilterPredicate);
GH.fakeMouseMove();
}
std::vector<PossiblePlayerBattleAction> BattleActionsController::getPossibleActionsForStack(const CStack *stack) const
{
BattleClientInterfaceData data; //hard to get rid of these things so for now they're required data to pass
if (getStackSpellToCast())
data.creatureSpellToCast = getStackSpellToCast()->getId();
else
data.creatureSpellToCast = SpellID::NONE;
for (auto const & spell : creatureSpells)
data.creatureSpellsToCast.push_back(spell->id);
data.tacticsMode = owner.tacticsMode;
auto allActions = owner.curInt->cb->getClientActionsForStack(stack, data);
@@ -217,7 +214,7 @@ void BattleActionsController::reorderPossibleActionsPriority(const CStack * stac
auto assignPriority = [&](PossiblePlayerBattleAction const & item) -> uint8_t //large lambda assigning priority which would have to be part of possibleActions without it
{
switch(item)
switch(item.get())
{
case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
case PossiblePlayerBattleAction::ANY_LOCATION:
@@ -278,7 +275,7 @@ void BattleActionsController::castThisSpell(SpellID spellID)
assert(castingHero); // code below assumes non-null hero
PossiblePlayerBattleAction spellSelMode = owner.curInt->cb->getCasterAction(spellID.toSpell(), castingHero, spells::Mode::HERO);
if (spellSelMode == PossiblePlayerBattleAction::NO_LOCATION) //user does not have to select location
if (spellSelMode.get() == PossiblePlayerBattleAction::NO_LOCATION) //user does not have to select location
{
heroSpellToCast->aimToHex(BattleHex::INVALID);
owner.curInt->cb->battleMakeAction(heroSpellToCast.get());
@@ -299,19 +296,30 @@ const CSpell * BattleActionsController::getHeroSpellToCast( ) const
return nullptr;
}
const CSpell * BattleActionsController::getStackSpellToCast( ) const
const CSpell * BattleActionsController::getStackSpellToCast(BattleHex hoveredHex)
{
if (isActiveStackSpellcaster())
return creatureSpellToCast;
if (heroSpellToCast)
return nullptr;
return nullptr;
if (!owner.stacksController->getActiveStack())
return nullptr;
if (!hoveredHex.isValid())
return nullptr;
auto action = selectAction(hoveredHex);
if (action.spell() == SpellID::NONE)
return nullptr;
return action.spell().toSpell();
}
const CSpell * BattleActionsController::getCurrentSpell( ) const
const CSpell * BattleActionsController::getCurrentSpell(BattleHex hoveredHex)
{
if (getHeroSpellToCast())
return getHeroSpellToCast();
return getStackSpellToCast();
return getStackSpellToCast(hoveredHex);
}
const CStack * BattleActionsController::getStackForHex(BattleHex hoveredHex)
@@ -324,7 +332,7 @@ const CStack * BattleActionsController::getStackForHex(BattleHex hoveredHex)
void BattleActionsController::actionSetCursor(PossiblePlayerBattleAction action, BattleHex targetHex)
{
switch (action)
switch (action.get())
{
case PossiblePlayerBattleAction::CHOOSE_TACTICS_STACK:
CCS->curh->set(Cursor::Combat::POINTER);
@@ -387,7 +395,7 @@ void BattleActionsController::actionSetCursor(PossiblePlayerBattleAction action,
void BattleActionsController::actionSetCursorBlocked(PossiblePlayerBattleAction action, BattleHex targetHex)
{
switch (action)
switch (action.get())
{
case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
case PossiblePlayerBattleAction::RANDOM_GENIE_SPELL:
@@ -410,7 +418,7 @@ std::string BattleActionsController::actionGetStatusMessage(PossiblePlayerBattle
{
const CStack * targetStack = getStackForHex(targetHex);
switch (action) //display console message, realize selected action
switch (action.get()) //display console message, realize selected action
{
case PossiblePlayerBattleAction::CHOOSE_TACTICS_STACK:
return (boost::format(CGI->generaltexth->allTexts[481]) % targetStack->getName()).str(); //Select %s
@@ -441,10 +449,10 @@ std::string BattleActionsController::actionGetStatusMessage(PossiblePlayerBattle
}
case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
return boost::str(boost::format(CGI->generaltexth->allTexts[27]) % getCurrentSpell()->getNameTranslated() % targetStack->getName()); //Cast %s on %s
return boost::str(boost::format(CGI->generaltexth->allTexts[27]) % action.spell().toSpell()->getNameTranslated() % targetStack->getName()); //Cast %s on %s
case PossiblePlayerBattleAction::ANY_LOCATION:
return boost::str(boost::format(CGI->generaltexth->allTexts[26]) % getCurrentSpell()->getNameTranslated()); //Cast %s
return boost::str(boost::format(CGI->generaltexth->allTexts[26]) % action.spell().toSpell()->getNameTranslated()); //Cast %s
case PossiblePlayerBattleAction::RANDOM_GENIE_SPELL: //we assume that teleport / sacrifice will never be available as random spell
return boost::str(boost::format(CGI->generaltexth->allTexts[301]) % targetStack->getName()); //Cast a spell on %
@@ -459,7 +467,7 @@ std::string BattleActionsController::actionGetStatusMessage(PossiblePlayerBattle
return (boost::format(CGI->generaltexth->allTexts[549]) % targetStack->getName()).str(); //sacrifice the %s
case PossiblePlayerBattleAction::FREE_LOCATION:
return boost::str(boost::format(CGI->generaltexth->allTexts[26]) % getCurrentSpell()->getNameTranslated()); //Cast %s
return boost::str(boost::format(CGI->generaltexth->allTexts[26]) % action.spell().toSpell()->getNameTranslated()); //Cast %s
case PossiblePlayerBattleAction::HEAL:
return (boost::format(CGI->generaltexth->allTexts[419]) % targetStack->getName()).str(); //Apply first aid to the %s
@@ -479,7 +487,7 @@ std::string BattleActionsController::actionGetStatusMessage(PossiblePlayerBattle
std::string BattleActionsController::actionGetStatusMessageBlocked(PossiblePlayerBattleAction action, BattleHex targetHex)
{
switch (action)
switch (action.get())
{
case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
case PossiblePlayerBattleAction::RANDOM_GENIE_SPELL:
@@ -492,7 +500,7 @@ std::string BattleActionsController::actionGetStatusMessageBlocked(PossiblePlaye
return CGI->generaltexth->allTexts[543]; //choose army to sacrifice
break;
case PossiblePlayerBattleAction::FREE_LOCATION:
return boost::str(boost::format(CGI->generaltexth->allTexts[181]) % getCurrentSpell()->getNameTranslated()); //No room to place %s here
return boost::str(boost::format(CGI->generaltexth->allTexts[181]) % action.spell().toSpell()->getNameTranslated()); //No room to place %s here
break;
default:
return "";
@@ -504,7 +512,7 @@ bool BattleActionsController::actionIsLegal(PossiblePlayerBattleAction action, B
const CStack * targetStack = getStackForHex(targetHex);
bool targetStackOwned = targetStack && targetStack->owner == owner.curInt->playerID;
switch (action)
switch (action.get())
{
case PossiblePlayerBattleAction::CHOOSE_TACTICS_STACK:
case PossiblePlayerBattleAction::CREATURE_INFO:
@@ -541,11 +549,14 @@ bool BattleActionsController::actionIsLegal(PossiblePlayerBattleAction action, B
case PossiblePlayerBattleAction::SHOOT:
return owner.curInt->cb->battleCanShoot(owner.stacksController->getActiveStack(), targetHex);
case PossiblePlayerBattleAction::NO_LOCATION:
return false;
case PossiblePlayerBattleAction::ANY_LOCATION:
return isCastingPossibleHere(owner.stacksController->getActiveStack(), targetStack, targetHex);
return isCastingPossibleHere(action.spell().toSpell(), owner.stacksController->getActiveStack(), targetStack, targetHex);
case PossiblePlayerBattleAction::AIMED_SPELL_CREATURE:
return targetStack && isCastingPossibleHere(owner.stacksController->getActiveStack(), targetStack, targetHex);
return targetStack && isCastingPossibleHere(action.spell().toSpell(), owner.stacksController->getActiveStack(), targetStack, targetHex);
case PossiblePlayerBattleAction::RANDOM_GENIE_SPELL:
if(targetStack && targetStackOwned && targetStack != owner.stacksController->getActiveStack() && targetStack->alive()) //only positive spells for other allied creatures
@@ -566,8 +577,8 @@ bool BattleActionsController::actionIsLegal(PossiblePlayerBattleAction action, B
case PossiblePlayerBattleAction::OBSTACLE:
case PossiblePlayerBattleAction::FREE_LOCATION:
return isCastingPossibleHere(owner.stacksController->getActiveStack(), targetStack, targetHex);
return isCastingPossibleHere(owner.stacksController->getActiveStack(), targetStack, targetHex);
return isCastingPossibleHere(action.spell().toSpell(), owner.stacksController->getActiveStack(), targetStack, targetHex);
return isCastingPossibleHere(action.spell().toSpell(), owner.stacksController->getActiveStack(), targetStack, targetHex);
case PossiblePlayerBattleAction::CATAPULT:
return owner.siegeController && owner.siegeController->isAttackableByCatapult(targetHex);
@@ -584,7 +595,7 @@ void BattleActionsController::actionRealize(PossiblePlayerBattleAction action, B
{
const CStack * targetStack = getStackForHex(targetHex);
switch (action) //display console message, realize selected action
switch (action.get()) //display console message, realize selected action
{
case PossiblePlayerBattleAction::CHOOSE_TACTICS_STACK:
{
@@ -615,7 +626,7 @@ void BattleActionsController::actionRealize(PossiblePlayerBattleAction action, B
case PossiblePlayerBattleAction::WALK_AND_ATTACK:
case PossiblePlayerBattleAction::ATTACK_AND_RETURN: //TODO: allow to disable return
{
bool returnAfterAttack = action == PossiblePlayerBattleAction::ATTACK_AND_RETURN;
bool returnAfterAttack = action.get() == PossiblePlayerBattleAction::ATTACK_AND_RETURN;
BattleHex attackFromHex = owner.fieldController->fromWhichHexAttack(targetHex);
if(attackFromHex.isValid()) //we can be in this line when unreachable creature is L - clicked (as of revision 1308)
{
@@ -668,16 +679,16 @@ void BattleActionsController::actionRealize(PossiblePlayerBattleAction action, B
case PossiblePlayerBattleAction::SACRIFICE:
case PossiblePlayerBattleAction::FREE_LOCATION:
{
if (action == PossiblePlayerBattleAction::AIMED_SPELL_CREATURE )
if (action.get() == PossiblePlayerBattleAction::AIMED_SPELL_CREATURE )
{
if (getCurrentSpell()->id == SpellID::SACRIFICE)
if (action.spell() == SpellID::SACRIFICE)
{
heroSpellToCast->aimToHex(targetHex);
possibleActions.push_back(PossiblePlayerBattleAction::SACRIFICE);
owner.stacksController->setSelectedStack(targetStack);
return;
}
if (getCurrentSpell()->id == SpellID::TELEPORT)
if (action.spell() == SpellID::TELEPORT)
{
heroSpellToCast->aimToUnit(targetStack);
possibleActions.push_back(PossiblePlayerBattleAction::TELEPORT);
@@ -688,9 +699,9 @@ void BattleActionsController::actionRealize(PossiblePlayerBattleAction action, B
if (!spellcastingModeActive())
{
if (getStackSpellToCast())
if (action.spell().toSpell())
{
owner.giveCommand(EActionType::MONSTER_SPELL, targetHex, getStackSpellToCast()->getId());
owner.giveCommand(EActionType::MONSTER_SPELL, targetHex, action.spell());
}
else //unknown random spell
{
@@ -819,12 +830,25 @@ void BattleActionsController::onHexLeftClicked(BattleHex clickedHex)
void BattleActionsController::tryActivateStackSpellcasting(const CStack *casterStack)
{
const auto spellcaster = casterStack->getBonusLocalFirst(Selector::type()(Bonus::SPELLCASTER));
creatureSpells.clear();
bool spellcaster = casterStack->hasBonusOfType(Bonus::SPELLCASTER);
if(casterStack->canCast() && spellcaster)
{
// faerie dragon can cast only one, randomly selected spell until their next move
//TODO: faerie dragon type spell should be selected by server
creatureSpellToCast = owner.curInt->cb->battleGetRandomStackSpell(CRandomGenerator::getDefault(), casterStack, CBattleInfoCallback::RANDOM_AIMED).toSpell();
const auto * spellToCast = owner.curInt->cb->battleGetRandomStackSpell(CRandomGenerator::getDefault(), casterStack, CBattleInfoCallback::RANDOM_AIMED).toSpell();
if (spellToCast)
creatureSpells.push_back(spellToCast);
}
TConstBonusListPtr bl = casterStack->getBonuses(Selector::type()(Bonus::SPELLCASTER));
for (auto const & bonus : *bl)
{
if (bonus->additionalInfo[0] <= 0)
creatureSpells.push_back(SpellID(bonus->subtype).toSpell());
}
}
@@ -845,11 +869,9 @@ spells::Mode BattleActionsController::getCurrentCastMode() const
}
bool BattleActionsController::isCastingPossibleHere(const CStack *casterStack, const CStack *targetStack, BattleHex targetHex)
bool BattleActionsController::isCastingPossibleHere(const CSpell * currentSpell, const CStack *casterStack, const CStack *targetStack, BattleHex targetHex)
{
auto currentSpell = getCurrentSpell();
assert(currentSpell);
if (!currentSpell)
return false;
@@ -892,7 +914,7 @@ void BattleActionsController::activateStack()
std::list<PossiblePlayerBattleAction> actionsToSelect;
if(!possibleActions.empty())
{
switch(possibleActions.front())
switch(possibleActions.front().get())
{
case PossiblePlayerBattleAction::SHOOT:
actionsToSelect.push_back(possibleActions.front());
@@ -942,12 +964,7 @@ bool BattleActionsController::currentActionSpellcasting(BattleHex hoveredHex)
auto action = selectAction(hoveredHex);
return
action == PossiblePlayerBattleAction::ANY_LOCATION ||
action == PossiblePlayerBattleAction::NO_LOCATION ||
action == PossiblePlayerBattleAction::FREE_LOCATION ||
action == PossiblePlayerBattleAction::AIMED_SPELL_CREATURE ||
action == PossiblePlayerBattleAction::OBSTACLE;
return action.spellcast();
}
const std::vector<PossiblePlayerBattleAction> & BattleActionsController::getPossibleActions() const