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Fix [965]
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@ -925,13 +925,13 @@ BattleAction CPlayerInterface::activeStack(const CStack * stack) //called when i
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void CPlayerInterface::battleEnd(const BattleResult *br)
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{
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EVENT_HANDLER_CALLED_BY_CLIENT;
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if (isAutoFightOn)
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if(isAutoFightOn || autofightingAI)
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{
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isAutoFightOn = false;
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cb->unregisterBattleInterface(autofightingAI);
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autofightingAI.reset();
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if (!battleInt)
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if(!battleInt)
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{
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GH.pushIntT<CBattleResultWindow>(*br, *this);
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// #1490 - during AI turn when quick combat is on, we need to display the message and wait for user to close it.
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