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Silence "X doesn't have a base stack!" warning (fixed version)
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parent
2af7331088
commit
52c610bbb0
@ -256,29 +256,34 @@ public:
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& shots & casts & count & resurrected;
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const CArmedInstance *army = (base ? base->armyObj : nullptr);
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SlotID slot = (base ? base->armyObj->findStack(base) : SlotID());
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SlotID extSlot = (base ? base->armyObj->findStack(base) : SlotID());
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if(h.saving)
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{
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h & army & slot;
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h & army & extSlot;
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}
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else
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{
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h & army & slot;
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if (slot == SlotID::COMMANDER_SLOT_PLACEHOLDER) //TODO
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h & army & extSlot;
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if(extSlot == SlotID::COMMANDER_SLOT_PLACEHOLDER)
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{
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auto hero = dynamic_cast<const CGHeroInstance *>(army);
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assert (hero);
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base = hero->commander;
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}
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else if(!army || slot == SlotID() || !army->hasStackAtSlot(slot))
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else if(slot == SlotID::SUMMONED_SLOT_PLACEHOLDER || slot == SlotID::ARROW_TOWERS_SLOT || slot == SlotID::WAR_MACHINES_SLOT)
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{
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//no external slot possible, so no base stack
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base = nullptr;
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}
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else if(!army || extSlot == SlotID() || !army->hasStackAtSlot(extSlot))
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{
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base = nullptr;
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logGlobal->warnStream() << type->nameSing << " doesn't have a base stack!";
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}
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else
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{
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base = &army->getStack(slot);
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base = &army->getStack(extSlot);
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}
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}
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