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mirror of https://github.com/vcmi/vcmi.git synced 2025-08-13 19:54:17 +02:00

Generate all treasures of certain value beforehand and try to place them all, don't interrupt at first failure.

This commit is contained in:
Tomasz Zieliński
2023-06-08 19:51:21 +02:00
parent 66b6fba51f
commit 52d33fc7a6
3 changed files with 137 additions and 83 deletions

View File

@@ -161,17 +161,21 @@ const CGObjectInstance & Object::Instance::object() const
return dObject;
}
Object::Object(CGObjectInstance & object, const int3 & position)
Object::Object(CGObjectInstance & object, const int3 & position):
guarded(false)
{
addInstance(object, position);
}
Object::Object(CGObjectInstance & object)
Object::Object(CGObjectInstance & object):
guarded(false)
{
addInstance(object);
}
Object::Object(const Object & object): dStrength(object.dStrength)
Object::Object(const Object & object):
dStrength(object.dStrength),
guarded(false)
{
for(const auto & i : object.dInstances)
addInstance(const_cast<CGObjectInstance &>(i.object()), i.getPosition());
@@ -197,7 +201,9 @@ std::list<const Object::Instance*> Object::instances() const
void Object::addInstance(Instance & object)
{
//assert(object.dParent == *this);
setGuardedIfMonster(object);
dInstances.push_back(object);
dFullAreaCache.clear();
dAccessibleAreaCache.clear();
dAccessibleAreaFullCache.clear();
@@ -206,6 +212,8 @@ void Object::addInstance(Instance & object)
Object::Instance & Object::addInstance(CGObjectInstance & object)
{
dInstances.emplace_back(*this, object);
setGuardedIfMonster(dInstances.back());
dFullAreaCache.clear();
dAccessibleAreaCache.clear();
dAccessibleAreaFullCache.clear();
@@ -215,6 +223,8 @@ Object::Instance & Object::addInstance(CGObjectInstance & object)
Object::Instance & Object::addInstance(CGObjectInstance & object, const int3 & position)
{
dInstances.emplace_back(*this, object, position);
setGuardedIfMonster(dInstances.back());
dFullAreaCache.clear();
dAccessibleAreaCache.clear();
dAccessibleAreaFullCache.clear();
@@ -302,6 +312,19 @@ const int3 Object::getVisibleTop() const
return topTile;
}
bool rmg::Object::isGuarded() const
{
return guarded;
}
void rmg::Object::setGuardedIfMonster(const Instance& object)
{
if (object.object().ID == Obj::MONSTER)
{
guarded = true;
}
}
void Object::Instance::finalize(RmgMap & map)
{
if(!map.isOnMap(getPosition(true)))

View File

@@ -78,6 +78,9 @@ public:
const Area & getArea() const; //lazy cache invalidation
const int3 getVisibleTop() const;
bool isGuarded() const;
void setGuardedIfMonster(const Instance & object);
void finalize(RmgMap & map);
void clear();
@@ -87,6 +90,7 @@ private:
mutable Area dAccessibleAreaCache, dAccessibleAreaFullCache;
int3 dPosition;
ui32 dStrength;
bool guarded;
};
}

View File

@@ -704,6 +704,7 @@ ObjectInfo * TreasurePlacer::getRandomObject(ui32 desiredValue, ui32 currentValu
void TreasurePlacer::createTreasures(ObjectManager& manager)
{
const int maxAttempts = 2;
const int minDistance = 2;
int mapMonsterStrength = map.getMapGenOptions().getMonsterStrength();
int monsterStrength = (zone.monsterStrength == EMonsterStrength::ZONE_NONE ? 0 : zone.monsterStrength + mapMonsterStrength - 1); //array index from 0 to 4; pick any correct value for ZONE_NONE, minGuardedValue won't be used in this case anyway
@@ -733,9 +734,18 @@ void TreasurePlacer::createTreasures(ObjectManager & manager)
return oi1.value < oi2.value;
});
size_t size = 0;
{
Zone::Lock lock(zone.areaMutex);
size = zone.areaPossible().getTiles().size();
}
int totalDensity = 0;
for (auto t : treasureInfo)
{
std::vector<rmg::Object> treasures;
//discard objects with too high value to be ever placed
vstd::erase_if(possibleObjects, [t](const ObjectInfo& oi) -> bool
{
@@ -744,25 +754,32 @@ void TreasurePlacer::createTreasures(ObjectManager & manager)
totalDensity += t.density;
const size_t count = size * t.density / 300;
//treasure density is inversely proportional to zone size but must be scaled back to map size
//also, normalize it to zone count - higher count means relatively smaller zones
//this is squared distance for optimization purposes
const float minDistance = std::max<float>((125.f / totalDensity), 2.0f);
//distance lower than 2 causes objects to overlap and crash
const float minDistance = std::max<float>((125.f / totalDensity), 1.0f);
for(int attempt = 0; attempt <= maxAttempts;)
for (size_t i = 0; i < count;)
{
auto treasurePileInfos = prepareTreasurePile(t);
if (treasurePileInfos.empty())
{
++attempt;
continue;
}
else
{
i++;
}
int value = std::accumulate(treasurePileInfos.begin(), treasurePileInfos.end(), 0, [](int v, const ObjectInfo* oi) {return v + oi->value; });
for (ui32 attempt = 0; attempt <= 2; attempt++)
{
auto rmgObject = constructTreasurePile(treasurePileInfos, attempt == maxAttempts);
if (rmgObject.instances().empty()) //handle incorrect placement
{
restoreZoneLimits(treasurePileInfos);
@@ -774,11 +791,22 @@ void TreasurePlacer::createTreasures(ObjectManager & manager)
if (guarded)
guarded = manager.addGuard(rmgObject, value);
treasures.push_back(rmgObject);
break;
}
}
for (auto& rmgObject : treasures)
{
const bool guarded = rmgObject.isGuarded();
for (int attempt = 0; attempt <= maxAttempts;)
{
auto path = rmg::Path::invalid();
Zone::Lock lock(zone.areaMutex); //We are going to subtract this area
//TODO: Don't place
auto possibleArea = zone.areaPossible();
auto path = rmg::Path::invalid();
if (guarded)
{
path = manager.placeAndConnectObject(possibleArea, rmgObject, [this, &rmgObject, &minDistance, &manager](const int3& tile)
@@ -821,17 +849,16 @@ void TreasurePlacer::createTreasures(ObjectManager & manager)
}
zone.connectPath(path);
manager.placeObject(rmgObject, guarded, true);
attempt = 0;
break;
}
else
{
restoreZoneLimits(treasurePileInfos);
rmgObject.clear();
++attempt;
}
}
}
}
}
char TreasurePlacer::dump(const int3 & t)
{